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PixelpickleGames Dev Blog

Pixelpickle Games is a very small independent company focused on creating small yet fun and unusual video games initially for the PC with an outlook to develop for multiple platforms including next gen consoles and mobile devices.

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PixelpickleGames Dev Blog | pixelpicklegames.blogspot.com Reviews
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Pixelpickle Games is a very small independent company focused on creating small yet fun and unusual video games initially for the PC with an outlook to develop for multiple platforms including next gen consoles and mobile devices.
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PixelpickleGames Dev Blog | pixelpicklegames.blogspot.com Reviews

https://pixelpicklegames.blogspot.com

Pixelpickle Games is a very small independent company focused on creating small yet fun and unusual video games initially for the PC with an outlook to develop for multiple platforms including next gen consoles and mobile devices.

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1

PixelpickleGames Dev Blog: Dev - Burden Another Protagonist WIP

http://pixelpicklegames.blogspot.com/2015/05/dev-burden-another-protagonist-wip.html

Friday, May 15, 2015. Dev - Burden Another Protagonist WIP. A work in progress snap of another character of the hero team. Just about to start on some details. We've got quite a list of characters populating the world. Subscribe to: Post Comments (Atom). Pixelpickle Games on Facebook. Pixelpickle Games on Facebook. Updates Lylian episode one with Spanish, French and German translation. Lylian: Episodes minimum tested system requirements. DirectX9 capable Video card. Lylian F.A.Q. A There's a fix for that!

2

PixelpickleGames Dev Blog: March 2014

http://pixelpicklegames.blogspot.com/2014_03_01_archive.html

Wednesday, March 12, 2014. Dev - Burden reveal and Community page. Today we revealed the Burden Community page and that Burden will be coming to Steam early Access soon! Since the last post here a LOT has changed with the game - art, story, mechanics. At the time when we decided to make such big changes. it was scary. But we're so glad we did now. The game is better for it even though it has pushed the released date back a bit. Will be updated weekly (. Links to this post. Subscribe to: Posts (Atom).

3

PixelpickleGames Dev Blog: April 2015

http://pixelpicklegames.blogspot.com/2015_04_01_archive.html

Friday, April 17, 2015. No, Burden isn't dead. Never has been, but it has gone through quite some transformation. After a whole story rewrite, art change and game play reset we can finally start posting progress reports again. All of this leaves us with a name change - it's only fitting - And so 'Burden' has become the working title. Just to completely throw you off, here's a WIP image of one of the heroes of the game. Links to this post. Subscribe to: Posts (Atom). Pixelpickle Games on Facebook. A I'm t...

4

PixelpickleGames Dev Blog: November 2013

http://pixelpicklegames.blogspot.com/2013_11_01_archive.html

Tuesday, November 26, 2013. Dev: Burden New screenie. A few levels coming together now. Public Alpha not too far away and the mechanics are working beautifully. Editor screen grab - Burden - Outside the Great Tunnels. Editor screen grab - Burden - entering the Slipping Plains. Links to this post. Subscribe to: Posts (Atom). Pixelpickle Games on Facebook. Pixelpickle Games on Facebook. Updates Lylian episode one with Spanish, French and German translation. DirectX9 capable Video card. Lylian F.A.Q. A I'm ...

5

PixelpickleGames Dev Blog: Dev - Easy Buoyancy

http://pixelpicklegames.blogspot.com/2014/09/dev-easy-buoyancy.html

Wednesday, September 3, 2014. Dev - Easy Buoyancy. A quick and easy way to make smooth buoyancy of an object. Just a small ICE tree and a constraint with low blend weights. The mesh to float is constrained to the Null object, which has the ICE constraint attached - constraining to the water surface. And here's a test render for visual candy. Subscribe to: Post Comments (Atom). Pixelpickle Games on Facebook. Pixelpickle Games on Facebook. Lylian: Episodes minimum tested system requirements. A I'm trying s...

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