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Page 1 of 2. Older Posts →. You can play Reactor here. Sometime in my childhood I played a German solitaire card game on the family computer (a venerable Commodore Amiga 500). The. Indie game developer and part time personal masseuse bitslap has been running weekly game jams lasting only one hour from the #ludumdare irc channel on afternet. Towards the end of January 2015 I participated in my first Global Game Jam, a 48 hour game development event where the entrants meet up in. Gamejam entry: Bird of Prey.

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Page 1 of 2. Older Posts →. You can play Reactor here. Sometime in my childhood I played a German solitaire card game on the family computer (a venerable Commodore Amiga 500). The. Indie game developer and part time personal masseuse bitslap has been running weekly game jams lasting only one hour from the #ludumdare irc channel on afternet. Towards the end of January 2015 I participated in my first Global Game Jam, a 48 hour game development event where the entrants meet up in. Gamejam entry: Bird of Prey.
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PIXELSYNTAX | pixelsyntax.com Reviews

https://pixelsyntax.com

Page 1 of 2. Older Posts →. You can play Reactor here. Sometime in my childhood I played a German solitaire card game on the family computer (a venerable Commodore Amiga 500). The. Indie game developer and part time personal masseuse bitslap has been running weekly game jams lasting only one hour from the #ludumdare irc channel on afternet. Towards the end of January 2015 I participated in my first Global Game Jam, a 48 hour game development event where the entrants meet up in. Gamejam entry: Bird of Prey.

INTERNAL PAGES

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PIXELSYNTAX - Page 2

http://www.pixelsyntax.com/page/2

Page 2 of 2. My first Ludum Dare entry, created over a weekend in August 2010. Primarily a technical learning exercise, there isn't a great deal to be said about ». Page 2 of 2. Proudly published with Ghost.

2

Gamejam entry: SSX

http://www.pixelsyntax.com/gamejam-game-ssx

August 2014: Ludum Dare. 30, theme: 'Connected Worlds'. Having seen a video of Vlambeer's Nuclear Throne. In action I felt inspired to try my hand at making a similar game over the Ludum Weekend. Super Shaker X' (named for the generous serving of screen-shake it includes) was the result. It contains only a tenuous link to the theme, with the player travelling between 'connected worlds' to wipe out the inhabitants and destroy each world in turn. Belfast, United Kingdom. Http:/ www.thomaspurnell.com.

3

Original game: Gemwords

http://www.pixelsyntax.com/gemwords

Gemwords was my first attempt at a commercial game. It's a gem matching puzzler with anagrams and weird downtempo ambient zen space music. Right. Gems are rotated around the silver pivots to try and form a block of four or more gems of the same colour, as shown by the four blue gems in the image above. Match the gems and they pop, granting you extra time and causing more gems to fall in from the top of the screen. Marketing aside, I believe the game is too difficult compared to most 'gem' games on mobile...

4

Gamejam entry: Mountain

http://www.pixelsyntax.com/gamejam-game-mountain

22 in December of 2011, I decided to learn Unity3D. In 48 hours. After all, Unity was supposed to be the new super easy-peasy lemon-squeezy do-it-all in one click game making superengine, right? It is as well that the Unity component was so simple, as developing and testing a reasonably robust database and access layer within the gamejam time limit ate a good portion of my time, but was definitely worthwhile. The game was generally well received. Belfast, United Kingdom. Proudly published with Ghost.

5

Gamejam entry: qong

http://www.pixelsyntax.com/gamejam-entry-qong

Free download from itch.io. This month's mini ludumdare was hosted by bitslap. And got to work on a two player top-down tennis like, with a dash of block busting action thrown in for good measure. Gameplay consists of a 60 second round in which players compete to get the highest score. Points are awarded for breaking blocks and getting your ball into the goal on the opposite side of the screen (defended by your opponent). Points are lost for letting balls of your own colour into your goal.

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gameprogrammersnotebook.blogspot.com gameprogrammersnotebook.blogspot.com

A game programmer's notebook: My games - Breakout clone for 6502asm

http://gameprogrammersnotebook.blogspot.com/2014/07/my-games-breakout-clone-for-6502asm.html

A game programmer's notebook. My blog about my adventures in game development, with code reviews and occasionally an article or two. Sunday, 20 July 2014. My games - Breakout clone for 6502asm. The screenshot above doesn't look very interesting, as it is from a pretty standard Breakout-style game. However, it will surely look more interesting if I tell you I made this in Assembly, 6502 CPU (the same the NES used) Assembly nonetheless. More specifically, for this 6502 virtual machine in HTML5. My code - M...

ratkingentertainment.com ratkingentertainment.com

Rat King's Blog – We write about our games and other stuff!

http://www.ratkingentertainment.com/blog

Rat King's Blog. We write about our games and other stuff! Back to home page. The bpb:game jam 2016. August 30, 2016. At the first weekend of August 2016 we once again visited Berlin in order to take part in a game jam hosted by the bpb. The Federal Agency for Civic Education. It was a special jam for us, as we were actually invited by the organizers, and the theme was a lot more serious. The whole event went from Friday till Sunday, with Friday being reserved for an unconference. Where people suggested ...

ratking.de ratking.de

Making-of video 5, Artbook, Honorable Mention – Rat King's Blog

http://ratking.de/2015/08/03/video-5-artbook-geekie

Rat King's Blog. We write about our games and other stuff! Back to home page. Making-of video 5, Artbook, Honorable Mention. August 3, 2015. Yes, updates seem to become rarer and rarer. The main reason for this is that we still do not have a new project. Yes, we do have plans, but as usual nothing is set in stone yet, and nothing drove us into a development frenzy. Since the release of TRI. We created a few internal prototypes and game jam games, some of them I wrote about on my personal blog. In order t...

timbeaudet.com timbeaudet.com

#1HGJ Entry – Teamwork « TimBeaudet::GameDeveloper()

http://www.timbeaudet.com/blog/2015/06/13/1hgj-entry-teamwork

1HGJ Entry – Teamwork. Here is a game I made in a single hour for OneHourGameJam the theme, and thus title is: Teamwork. Teamwork (for Mac OS X). Working on a game in an hour is a great way to learn the weaknesses about your development pipeline, be it in coding, art or audio. The result is almost always a project that will get thrown away, seriously it took 60 minutes to make, but the experience is certain to teach you something and sharpen game development skills. Things learned during this hour:.

georgeharito.com georgeharito.com

Introducing: my Commodore Amiga CD32 – georgeharito.com

http://georgeharito.com/2015/04/introducing-my-commodore-amiga-cd32

A few miscellaneous ramblings of a BMW-loving, Amiga-nostalgic, Mac-using PHP developer from Australia. April 3, 2015. Introducing: my Commodore Amiga CD32. Yep, another retro computing acquisition has landed across these pages. And of course it’s a Commodore-related one! Video sums up quite nicely how things were for these companies back then (strong language warning in case you are reading this at work). Also Dan Wood’s video on the CD32. Is an interesting watch if you have a half hour to spare. Well, ...

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Page 1 of 2. Older Posts →. You can play Reactor here. Sometime in my childhood I played a German solitaire card game on the family computer (a venerable Commodore Amiga 500). The. Indie game developer and part time personal masseuse bitslap has been running weekly game jams lasting only one hour from the #ludumdare irc channel on afternet. Towards the end of January 2015 I participated in my first Global Game Jam, a 48 hour game development event where the entrants meet up in. Gamejam entry: Bird of Prey.

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Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Live digital illustration events. New video added…. A splendid new video of Event#2 has been added to the video tab. The video was made by the talented Ian Dearman who’s website can be found [ here. 8211; many thanks Ian, top video! Pixelsynthesis took this photo at Pixel Synthesis. Things you could have seen last night #PSevent4 : http:/ t.co/MfVl4GYI. KatherineCory took this photo at Pixel Synthesis. Keep checking back for update...

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