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Platform Studies, a book series published by MIT Press, Ian Bogost and Nick Montfort, series editors

A book series from The MIT Press. Ian Bogost and Nick Montfort, series editors. Racing the Beam: The Atari Video Computer System. By Nick Montfort and Ian Bogost. Codename Revolution: The Nintendo. By Steven E. Jones and George K. Thiruvathukal. The Future Was Here: Commodore Amiga. Flash: Building the Interactive Web. By Anastasia Salter and John Murray. I Am Error: The Nintendo Entertainment System. Peripheral Vision: Bell Labs, the S-C 4020, and the Origins of Computer Art. For more information or.

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Platform Studies, a book series published by MIT Press, Ian Bogost and Nick Montfort, series editors | platformstudies.com Reviews
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A book series from The MIT Press. Ian Bogost and Nick Montfort, series editors. Racing the Beam: The Atari Video Computer System. By Nick Montfort and Ian Bogost. Codename Revolution: The Nintendo. By Steven E. Jones and George K. Thiruvathukal. The Future Was Here: Commodore Amiga. Flash: Building the Interactive Web. By Anastasia Salter and John Murray. I Am Error: The Nintendo Entertainment System. Peripheral Vision: Bell Labs, the S-C 4020, and the Origins of Computer Art. For more information or.
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Platform Studies, a book series published by MIT Press, Ian Bogost and Nick Montfort, series editors | platformstudies.com Reviews

https://platformstudies.com

A book series from The MIT Press. Ian Bogost and Nick Montfort, series editors. Racing the Beam: The Atari Video Computer System. By Nick Montfort and Ian Bogost. Codename Revolution: The Nintendo. By Steven E. Jones and George K. Thiruvathukal. The Future Was Here: Commodore Amiga. Flash: Building the Interactive Web. By Anastasia Salter and John Murray. I Am Error: The Nintendo Entertainment System. Peripheral Vision: Bell Labs, the S-C 4020, and the Origins of Computer Art. For more information or.

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1

Platform Studies, a book series published by MIT Press, Ian Bogost and Nick Montfort, series editors

http://www.platformstudies.com/examples.html

A book series from The MIT Press. Ian Bogost and Nick Montfort, series editors. 1977: The Atari Video Computer System (Atari 2600). The Atari VCS (renamed the Atari 2600 in 1982) was the first successful cartridge-based video game console. Its massive library of games includes titles that inspired whole video game genres: Adventure. The graphical adventure); Pitfall. The action-adventure); and River Raid. 1990: The Multimedia Personal Computer (MPC). For more information or. To submit a book proposal.

2

Platform Studies, a book series published by MIT Press, Ian Bogost and Nick Montfort, series editors

http://www.platformstudies.com/series.html

A book series from The MIT Press. Ian Bogost and Nick Montfort, series editors. Platform Studies books may be read in several contexts, including:. As required texts in courses in new media, game studies, science technology and society (STS), and related fields. As reference or historical texts for the original research of new media scholars or scholars of other fields in which computer systems play a major role. By readers in the general public who are interested in digital media and culture.

3

Platform Studies, a book series published by MIT Press, Ian Bogost and Nick Montfort, series editors

http://www.platformstudies.com/index.html

A book series from The MIT Press. Ian Bogost and Nick Montfort, series editors. Racing the Beam: The Atari Video Computer System. By Nick Montfort and Ian Bogost. Codename Revolution: The Nintendo. By Steven E. Jones and George K. Thiruvathukal. The Future Was Here: Commodore Amiga. Flash: Building the Interactive Web. By Anastasia Salter and John Murray. I Am Error: The Nintendo Entertainment System. Peripheral Vision: Bell Labs, the S-C 4020, and the Origins of Computer Art. For more information or.

4

Platform Studies, a book series published by MIT Press, Ian Bogost and Nick Montfort, series editors

http://www.platformstudies.com/questions.html

A book series from The MIT Press. Ian Bogost and Nick Montfort, series editors. What kind of platforms are you talking about? Computing platforms, the sort that are the basis for video games, artworks, and other digital media developments. The series is not exclusively about "platform games" or "platformers" such as Super Mario Bros.,. Hey, there's no such thing as a platform. What do you say to that? Is the Web a platform? There certainly may be. Isn't there already a bunch on the Web about how to progr...

5

Platform Studies, a book series published by MIT Press, Ian Bogost and Nick Montfort, series editors

http://www.platformstudies.com/levels.html

A book series from The MIT Press. Ian Bogost and Nick Montfort, series editors. New media studies — focused on artifacts, games, and works of digital art and literature — have been undertaken on many different levels, but the foundation of new media is still relatively neglected. Is the main concern of cybertext studies and of much of the work in game studies and ludology. Narratology, previously used to understand literature and cinema, is an approach that deals with form and function and which has ...

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Racing the Beam | Ian Bogost

http://bogost.com/books/video_computer_system

The Atari Video Computer System. An accessible book about the Atari VCS as a platform. Co-authored with Nick Montfort. This book is available in digital or physical format. Is a study of the most important early videogame console, the Atari Video Computer System (also known as the Atari VCS or the Atari 2600). Through its main example, the book provides unique insight into the role of underlying hardware and software systems in new media. And the Atari Home Pong. For example, was the first game to repres...

tannerhiggin.com tannerhiggin.com

Gaming the System » How I Use Leeroy Jenkins to Teach Race in Videogames

http://www.tannerhiggin.com/how-i-use-leeroy-jenkins-to-teach-race-in-videogames/comment-page-1

How I Use Leeroy Jenkins to Teach Race in Videogames. On Sep 17, 2009 in Articles. I think it is important for those of us in media studies, and not just with a game studies focus, to teach how to read and interpret videogames given their budding status as one of the dominant media forms of the near future. This is particularly important if you subscribe to McKenzie Wark’s central argument from. That games are not representing the world but the world is beginning to appeal to games as the ideal. Offering...

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Reading List - CODE

http://code2012.wikidot.com/reading-list

A Conference on Media, Games and Art. Bogost, I. (2006) Unit Operations: An Approach to Videogame Criticism. Cambridge: MIT Press. Chun, W. (2011) Programmed Visions: Software and Memory. Cambridge: MIT Press. Fuller, M. (ed.), (2008) Software Studies: A Lexicon. Cambridge: MIT Press. Galloway, A. (2004) Protocol: How Control Exists after Decentralization. Cambridge: MIT Press. Gallow, A. (2006) 'Language Wants to Be Overlooked: On Software and Ideology', Journal of Visual Culture 5(3): 315-331. Critical...

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Digital Preservation’s Place in the Future of the Digital Humanities | Trevor Owens

http://www.trevorowens.org/2014/03/digital-preservations-place-in-the-future-of-the-digital-humanities

User Centered Digital History. A Draft Style Guide for Digital Collection Hypertexts. Einstein as Science Santa: Monumental Meanings & Wil Wheaton →. Digital Preservation’s Place in the Future of the Digital Humanities. March 18, 2014. The following is the rough notes for a talk I gave at the University of Pittsburgh’s iSchool. I’ll likely come back later to iron out any kinks in them, but figured I would get them up sooner rather than later so here they are. Thanks to Alison Langmead. When I tell people...

textcreate.wordpress.com textcreate.wordpress.com

TCP News & Views | Page 2

https://textcreate.wordpress.com/page/2

TCP News and Views. Giving Christmas his Due. December 23, 2011 by. Today, the threat of cancelling or killing Christmas is most frequently the stuff of televised holiday specials. But from English Civil War (1642-1651) through the Interregnum (1649-1660), Christmas was recognized as a symbol of gluttony and idleness, whose very name invoked the Catholic Mass in other words, it was a high profile target for those enforcing a new rule and way of life. M New Time; pray now what Time? Indeed these Wars and ...

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Platform Studies, a book series published by MIT Press, Ian Bogost and Nick Montfort, series editors

A book series from The MIT Press. Ian Bogost and Nick Montfort, series editors. Racing the Beam: The Atari Video Computer System. By Nick Montfort and Ian Bogost. Codename Revolution: The Nintendo. By Steven E. Jones and George K. Thiruvathukal. The Future Was Here: Commodore Amiga. Flash: Building the Interactive Web. By Anastasia Salter and John Murray. I Am Error: The Nintendo Entertainment System. Peripheral Vision: Bell Labs, the S-C 4020, and the Origins of Computer Art. For more information or.

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Platform Studies, a book series published by MIT Press, Ian Bogost and Nick Montfort, series editors

A book series from The MIT Press. Ian Bogost and Nick Montfort, series editors. Racing the Beam: The Atari Video Computer System. By Nick Montfort and Ian Bogost. Codename Revolution: The Nintendo. By Steven E. Jones and George K. Thiruvathukal. The Future Was Here: Commodore Amiga. Flash: Building the Interactive Web. By Anastasia Salter and John Murray. I Am Error: The Nintendo Entertainment System. Peripheral Vision: Bell Labs, the S-C 4020, and the Origins of Computer Art. For more information or.

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