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Rest here, you UAR2205 thoughts. Friday, November 24, 2006. The concept of Power Play seems to challenge our assumptions about gameplay . by hinting that a game does not have to provide any sort of game related agency. A game can be much like a movie experience, where the only choices a viewer makes is whether or not to sit down and watch the movie. Is that all it takes to make a game? Are players really glad to be mindless followers? Systems which offer a lot of interactivity. In other words, the import...

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blogamok | plsdontflunkme.blogspot.com Reviews
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Rest here, you UAR2205 thoughts. Friday, November 24, 2006. The concept of Power Play seems to challenge our assumptions about gameplay . by hinting that a game does not have to provide any sort of game related agency. A game can be much like a movie experience, where the only choices a viewer makes is whether or not to sit down and watch the movie. Is that all it takes to make a game? Are players really glad to be mindless followers? Systems which offer a lot of interactivity. In other words, the import...
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1 blogamok
2 multiplayer madness
3 flourish
4 1 comments
5 why/why not
6 less wtf
7 markku kuku eskelinen
8 jon mckenzie
9 response to eskelinen
10 henry jenkins
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blogamok,multiplayer madness,flourish,1 comments,why/why not,less wtf,markku kuku eskelinen,jon mckenzie,response to eskelinen,henry jenkins,clap,0 comments,1 gamebooks,sion at heart,the test,ah hah,eleven,but no,2 takeshi’s castle,arhhh takeshi’s castle
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blogamok | plsdontflunkme.blogspot.com Reviews

https://plsdontflunkme.blogspot.com

Rest here, you UAR2205 thoughts. Friday, November 24, 2006. The concept of Power Play seems to challenge our assumptions about gameplay . by hinting that a game does not have to provide any sort of game related agency. A game can be much like a movie experience, where the only choices a viewer makes is whether or not to sit down and watch the movie. Is that all it takes to make a game? Are players really glad to be mindless followers? Systems which offer a lot of interactivity. In other words, the import...

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blogamok: A lesson a lesson!

http://plsdontflunkme.blogspot.com/2006/11/lesson-lesson.html

Rest here, you UAR2205 thoughts. Sunday, November 12, 2006. A lesson a lesson! Markku Eskelinen, an independent scholar and self-professed "ludologist", in his response to Jenkins' paper "Game Design as Narrative Architecture", says:. Do you agree with Eskelinen's dismissal of Jenkins' approach? Version from Alex Mitchell,. So basically I was asking if you agree that Jenkins' approach is just reducing games to narrative, and therefore has no value. :). Now I know why I had difficulties understanding Eske...

2

blogamok: the longest day... the longest day....

http://plsdontflunkme.blogspot.com/2006/10/longest-day-longest-day.html

Rest here, you UAR2205 thoughts. Thursday, October 05, 2006. The longest day. the longest day. Montfort argues that interactive fiction is distinctively different from hypertext fiction, stating:. In terms of understanding how these two forms relate to/differ from narrative, is this distinction significant? Or are they more closely related that Montfort would like to admit? Isn’t IF just like an extremely intricate and complex version of HF? By changing the interface, a product might feel different in th...

3

blogamok: September 2006

http://plsdontflunkme.blogspot.com/2006_09_01_archive.html

Rest here, you UAR2205 thoughts. Monday, September 11, 2006. This passage was written in 1991, at a time when hypertext systems were available in somewhat limited forms such as Hypercard and Intermedia, use of the Internet was largely confined to academic institutions, and the term World Wide Web had only just been coined. Now, 15 years later, comment and reflect upon the impact hypertext has had on the world. The ability of hypertext to present itself as a mode of publication and to afford navigation in...

4

blogamok: August 2006

http://plsdontflunkme.blogspot.com/2006_08_01_archive.html

Rest here, you UAR2205 thoughts. Monday, August 28, 2006. Chatman needs to learn to write better. really. The distinction between narrative and plain writing is clear to me now, after reading Chatman's introductory chapter to his. To this week's questions! In the Introduction to. Choose a narrative that has been expressed in both an interactive and a non-interactive medium, for example the game. Lara Croft: Tomb Raider. Movies to Games: Indiana Jones (? And there are many other categories as well, such a...

5

blogamok: multiplayer madness!

http://plsdontflunkme.blogspot.com/2006/11/multiplayer-madness.html

Rest here, you UAR2205 thoughts. Friday, November 24, 2006. The concept of Power Play seems to challenge our assumptions about gameplay . by hinting that a game does not have to provide any sort of game related agency. A game can be much like a movie experience, where the only choices a viewer makes is whether or not to sit down and watch the movie. Is that all it takes to make a game? Are players really glad to be mindless followers? Systems which offer a lot of interactivity. In other words, the import...

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A Whole New (Media) World: i shouldn't be so unfriendly

http://urauar.blogspot.com/2006/08/i-shouldnt-be-so-unfriendly.html

A Whole New (Media) World. Monday, August 21, 2006. I shouldn't be so unfriendly. Didnt' have time to play around with blogspot earlier on. anyways, my first post was rather short. Shouldn't be so rude =PP but yeah, it's true, I'm rather reluctant to blog, it's rather stressful knowing anyone and everyone can read what you say, especially when sometimes you don't have the time and they are half-baked ideas. See related links) in case you're interested lah! Now to answer the questions. Para; 7:42 pm.

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A Whole New (Media) World: Exercise FIVE

http://urauar.blogspot.com/2006/09/exercise-five.html

A Whole New (Media) World. Friday, September 22, 2006. 1 In my opinion the difference between interactive fiction (IF) and Hypertext is that really that IF gives the. Of these 2 worlds lie. In a sense, using hypertext is about akin to the graphic interface user games that are the common computer games that we have today- you know you belong in a fictional world, because you link with that world via a communication in a "computerish" way- clicking a mouse. Para; 2:38 pm. Comments: Post a Comment.

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: just testing

http://urauar.blogspot.com/2006/08/just-testing.html

A Whole New (Media) World. Thursday, August 17, 2006. Another one in the ocean of bloggers. i was forced into it, to be honest. Para; 12:03 pm. Comments: Post a Comment. One of a couple dozen blogs created especially for a university subject module named "Narrative and Play in Interactive Media". This one belongs to the token year 4 architecture student in the class. Yes, it was graded. But not neccessarily boring, no? Responsive Intelligent Architecture project.

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: week one's questions

http://urauar.blogspot.com/2006/08/week-ones-questions.html

A Whole New (Media) World. Monday, August 21, 2006. Lev Manovich talked about 5 principles of. I think that perhaps our reality show "Singapore Idol" is a form of 'new media'. Firstly, Numerical Representation:. Yes, SI is made up of a series of performances that is assembled into a larger show. In addition, SI is actually a series of little tv pixels of the same size that move around on your screen, if you want to be technical. Fifth and last, Transcoding. Narrative-wise: Reality TV shows become a new f...

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: part one week four

http://urauar.blogspot.com/2006/09/part-one-week-four.html

A Whole New (Media) World. Thursday, September 07, 2006. Part one week four. 1 The role of the author is now that of the person creating the. Where in traditional linear narrative, the author retains control of the links. Sequences of the narrative, in interactive media of such a nature, the sequence is now in the hands of the reader. What does this imply? Perhaps it explains why interactive media is sort of addictive in a way because there is an urge to play with the narrative? Still have time to wonder.

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: on collages

http://urauar.blogspot.com/2006/08/on-collages.html

A Whole New (Media) World. Wednesday, August 23, 2006. If collages are a collection of images of a graphical representations of the real world, then the book. A guide to Ecstacity. Is attempting to be a book that can represent how we view and experience cities (not just. Cairo, London, Mumbai [Bombay], New York, Rio, Rome and Tokyo) and eventually tries to create this imaginary city of our mind. The front "Read Me" writes. Collaged map from book. Para; 12:08 pm. Comments: Post a Comment. One of a couple ...

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: Foam Rubber 1.20 m cube

http://urauar.blogspot.com/2006/08/foam-rubber-120-m-cube.html

A Whole New (Media) World. Wednesday, August 23, 2006. Foam Rubber 1.20 m cube. I like this fantastic idea. conforms to every body shape. interactive? By Arne van Herk and Sabien de Kleijn. Foam rubber 1969. Para; 1:16 pm. To me, this is not interactive in the three elements of listening, thinking and speaking, particularly as the foam responds passively in limited "squishiness". It does not remain changed. After you do something to it, and reverts back to its original shape.

urauar.blogspot.com urauar.blogspot.com

A Whole New (Media) World: September 2006

http://urauar.blogspot.com/2006_09_01_archive.html

A Whole New (Media) World. Friday, September 22, 2006. 1 In my opinion the difference between interactive fiction (IF) and Hypertext is that really that IF gives the. Of these 2 worlds lie. In a sense, using hypertext is about akin to the graphic interface user games that are the common computer games that we have today- you know you belong in a fictional world, because you link with that world via a communication in a "computerish" way- clicking a mouse. Para; 2:38 pm. Thursday, September 07, 2006.

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d3ject-ed: September 2006

http://d3jected.blogspot.com/2006_09_01_archive.html

Sunday, September 24, 2006. Previous format was too dry. so here's a new format. hope it makes reading easier. Posted by n0body @ 7:30 AM. Monday, September 18, 2006. Espen Aarseth defines cybertext as a perspective on textuality, which considers a work as a textual machine, and sees the reader as having to make a non-trivial effort to traverse the text. Discuss whether Scott McCloud’s Carl comic strip can be considered a cybertext. Could it be considered an example of interactive media? Interactive fict...

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Friday, July 25, 2008. 我觉得朋友之间要互相尊敬, 不可以占朋友的便宜. 在团体合作的科研项目里, 朋友要一起付出, 找借口偷懒就是对朋友不尊敬. 答应朋友的事就一定要遵守. 朋友有需要时要帮助他解决难题. 有福同享, 有难同当. 只要记得这些因素, 你就是一个好朋友了! Posted by KR 凯榕 @ 12:33 AM 0 Comments. 根据我的调查, 成绩优异的学生是想要早一点开始工作赚钱,也不想要将来沉重的大学学费给家人带来负担才报读理工学院.我觉得他们的孝心十分伟大. 但是这个决定关系到自己的未来, 不能草率地决定. 我想, 一个办法就是从中学起就在有空时出外打工, 赚点钱来减轻未来沉重的大学学费负担. Posted by KR 凯榕 @ 12:33 AM 0 Comments. 这次的中三露营比起中一或中二, 可说是最好玩的. 这个到马来西亚的露营包括山洞探险, 帮孤儿院油漆和湍流飘筏活动. 帮孤儿院油漆虽然不是一个新体验, 但算是一个有意义的活动. 油漆完毕后,我们还跟那里的孤儿们踢足球. 没想到他们也满有实力的! Thursday, June 19, 2008.

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blogamok

Rest here, you UAR2205 thoughts. Friday, November 24, 2006. The concept of Power Play seems to challenge our assumptions about gameplay . by hinting that a game does not have to provide any sort of game related agency. A game can be much like a movie experience, where the only choices a viewer makes is whether or not to sit down and watch the movie. Is that all it takes to make a game? Are players really glad to be mindless followers? Systems which offer a lot of interactivity. In other words, the import...

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