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plutonicdesign.blogspot.com

Plutonic Musings

A collection of passing thoughts, commentary, advice and the occasional rant about level and environment design for computer games with the inevitable dalliance into unrelated topics. Sunday, September 23, 2007. Bioshock V Half-Life 2. It is not often that a first-person shooter is uniformly held in such high regard. As Bioshock, and having just finished the game, it is easy to see why comparisons are being with between it and Half-Life 2. The inevitable question is: which is better? Put simply, HL2 was ...

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Plutonic Musings | plutonicdesign.blogspot.com Reviews
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A collection of passing thoughts, commentary, advice and the occasional rant about level and environment design for computer games with the inevitable dalliance into unrelated topics. Sunday, September 23, 2007. Bioshock V Half-Life 2. It is not often that a first-person shooter is uniformly held in such high regard. As Bioshock, and having just finished the game, it is easy to see why comparisons are being with between it and Half-Life 2. The inevitable question is: which is better? Put simply, HL2 was ...
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1 plutonic musings
2 0 comments
3 2007 qsite conference
4 amanda rablin
5 lindy mckeown's
6 is exciting
7 dm desperation released
8 dm necessity
9 masters project
10 plutonic design
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Plutonic Musings | plutonicdesign.blogspot.com Reviews

https://plutonicdesign.blogspot.com

A collection of passing thoughts, commentary, advice and the occasional rant about level and environment design for computer games with the inevitable dalliance into unrelated topics. Sunday, September 23, 2007. Bioshock V Half-Life 2. It is not often that a first-person shooter is uniformly held in such high regard. As Bioshock, and having just finished the game, it is easy to see why comparisons are being with between it and Half-Life 2. The inevitable question is: which is better? Put simply, HL2 was ...

INTERNAL PAGES

plutonicdesign.blogspot.com plutonicdesign.blogspot.com
1

Plutonic Musings: Preview of new HL2DM map

http://plutonicdesign.blogspot.com/2007/03/preview-of-new-hl2dm-map.html

A collection of passing thoughts, commentary, advice and the occasional rant about level and environment design for computer games with the inevitable dalliance into unrelated topics. Friday, March 16, 2007. Preview of new HL2DM map. I have almost completed a new HL2DM map, called Desperation. It is an art-deco inspired industrial facility that features an open outdoor environment surrounding the three sides of a tighter indoor area. I plan to release this map soon. Posted by Plutonic @ 6:32 am.

2

Plutonic Musings: June 2005

http://plutonicdesign.blogspot.com/2005_06_01_archive.html

A collection of passing thoughts, commentary, advice and the occasional rant about level and environment design for computer games with the inevitable dalliance into unrelated topics. Wednesday, June 29, 2005. Yes, I make computer games, but no, I am not a programmer. Not to diminish the contribution of programmers, because it is significant and pivotal, but I wonder if the games industry does enough to clarify the processes (and jobs) involved in the production of computer games. Or for that matter,...

3

Plutonic Musings: DM Necessity

http://plutonicdesign.blogspot.com/2006/11/dm-necessity.html

A collection of passing thoughts, commentary, advice and the occasional rant about level and environment design for computer games with the inevitable dalliance into unrelated topics. Saturday, November 18, 2006. A few months ago - okay, it was actually five months ago - I announced a beta for my most recent HL2DM map - DM Necessity. I am pleased to report that I have finalised and released the map! Posted by Plutonic @ 6:52 am. View my complete profile. Beta test DM-Necessity for HL2DM.

4

Plutonic Musings: January 2006

http://plutonicdesign.blogspot.com/2006_01_01_archive.html

A collection of passing thoughts, commentary, advice and the occasional rant about level and environment design for computer games with the inevitable dalliance into unrelated topics. Sunday, January 29, 2006. Games Reviews - the need to avoid the distinctly jaded perspectives. Alan Dang from Firing Squad has written an interesting and valuable article entitled The 5 Problems with Videogame Journalism ( http:/ www.firingsquad.com/features/problems with video game journalism/default.asp. By the way, I kno...

5

Plutonic Musings: Beta test DM-Necessity for HL2DM

http://plutonicdesign.blogspot.com/2006/06/beta-test-dm-necessity-for-hl2dm.html

A collection of passing thoughts, commentary, advice and the occasional rant about level and environment design for computer games with the inevitable dalliance into unrelated topics. Sunday, June 25, 2006. Beta test DM-Necessity for HL2DM. I have created a new map - DM-Necessity - for Half-Life 2: Deathmatch and would appreciate comments and feedback on a beta version before final release. The file is available to download. Posted by Plutonic @ 11:05 am. Good luck on the final version! Chris, it sam.

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Plutonic Musings

A collection of passing thoughts, commentary, advice and the occasional rant about level and environment design for computer games with the inevitable dalliance into unrelated topics. Sunday, September 23, 2007. Bioshock V Half-Life 2. It is not often that a first-person shooter is uniformly held in such high regard. As Bioshock, and having just finished the game, it is easy to see why comparisons are being with between it and Half-Life 2. The inevitable question is: which is better? Put simply, HL2 was ...

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Chris Blundell | Plutonic Design

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