plutonicdesign.blogspot.com
Plutonic Musings: April 2006
http://plutonicdesign.blogspot.com/2006_04_01_archive.html
A collection of passing thoughts, commentary, advice and the occasional rant about level and environment design for computer games with the inevitable dalliance into unrelated topics. Saturday, April 08, 2006. I’m not sure exactly what made me do it, but this morning I went to. Http:/ ut2004stats.epicgames.com/. Http:/ archive.gamespy.com/stats/. For me, this information is evidence of the magnitude of online gaming as a form of entertainment. I think it is also testament to the value of including mo...
plutonicdesign.blogspot.com
Plutonic Musings: August 2005
http://plutonicdesign.blogspot.com/2005_08_01_archive.html
A collection of passing thoughts, commentary, advice and the occasional rant about level and environment design for computer games with the inevitable dalliance into unrelated topics. Monday, August 22, 2005. UnrealArt: gaming for art’s sake. Alison Mealy, a. Artist and graduate student, has harnessed the bots of UT2004 to create art - http:/ www.unrealart.co.uk/. The coordinates are then used to generate a large postscript image, with some interesting results - 1. Posted by Plutonic @ 6:53 am. Doom 3, u...
plutonicdesign.blogspot.com
Plutonic Musings: October 2005
http://plutonicdesign.blogspot.com/2005_10_01_archive.html
A collection of passing thoughts, commentary, advice and the occasional rant about level and environment design for computer games with the inevitable dalliance into unrelated topics. Friday, October 28, 2005. Half-Life 2: The Lost Coast. Posted by Plutonic @ 10:36 pm. Saturday, October 01, 2005. Please feel free to make comments about my blog; I' m interested in reading your thoughts about the issues that I post. You will be asked to complete a word verification test. I fractured my right arm this week.
plutonicdesign.blogspot.com
Plutonic Musings: DM-Desperation released
http://plutonicdesign.blogspot.com/2007/05/dm-desperation-released.html
A collection of passing thoughts, commentary, advice and the occasional rant about level and environment design for computer games with the inevitable dalliance into unrelated topics. Saturday, May 05, 2007. My latest map for HL2DM will be released in the next few days - check Plutonic Design. Click on this image to view of widescreen wallpaper version of this image. Posted by Plutonic @ 6:31 pm. View my complete profile. Preview of new HL2DM map. Beta test DM-Necessity for HL2DM.
plutonicdesign.blogspot.com
Plutonic Musings: July 2005
http://plutonicdesign.blogspot.com/2005_07_01_archive.html
A collection of passing thoughts, commentary, advice and the occasional rant about level and environment design for computer games with the inevitable dalliance into unrelated topics. Saturday, July 23, 2005. Hot Coffee" - attribute responsibility not blame! As a follow-up to yesterday’s blog, it now seems that some of the parties involved in either creating or criticising Hot Coffee are shifting their focus and trying to attribute the blame to modders. Can everyone say scapegoat? Now, I am not denying t...
plutonicdesign.blogspot.com
Plutonic Musings: Masters Project
http://plutonicdesign.blogspot.com/2006/09/masters-project.html
A collection of passing thoughts, commentary, advice and the occasional rant about level and environment design for computer games with the inevitable dalliance into unrelated topics. Saturday, September 16, 2006. Can a desktop virtual learning environment facilitate students’ appreciation and understanding of the features, scale and cultural significance of the Parthenon? I have used UnrealEngine 2 Runtime. Screen shots and the current beta version of the project are available on my WWW site -.
plutonicdesign.blogspot.com
Plutonic Musings: January 2006
http://plutonicdesign.blogspot.com/2006_01_01_archive.html
A collection of passing thoughts, commentary, advice and the occasional rant about level and environment design for computer games with the inevitable dalliance into unrelated topics. Sunday, January 29, 2006. Games Reviews - the need to avoid the distinctly jaded perspectives. Alan Dang from Firing Squad has written an interesting and valuable article entitled The 5 Problems with Videogame Journalism ( http:/ www.firingsquad.com/features/problems with video game journalism/default.asp. By the way, I kno...
aim-it.de
AIM-IT 2on2 Mappack
http://www.aim-it.de/pages/mappack2on2.htm
2 vs 2 mappack. A colaboration between Members. Of the TO-Team and the AIM-IT Team. Small maps focused on fast action gameplay. You need the retail. TacticalOps - Assault On Terror. To play all of the maps. 4 maps are also playable with the. If you can offer download space - thx. Last time modified April 3, 2005. Thx to SFC Elmo. By ScHlAuChi ( Email. By r@yden ( rayden78.de. OICW scenario / 4 players. By SweDalg ( homepage. Console timer scenario / 4 players. By plutonic ( homepage. Look at the FAQ.