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PolyFactor – Creando videojuegos

Creando videojuegos

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PolyFactor – Creando videojuegos | polyfactor.com Reviews
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Creando videojuegos
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1 buscar por
2 juegos
3 tutoriales
4 quiénes somos
5 contacto
6 menú
7 xtreme marble alpha
8 jumping rodent
9 xtreme fighters
10 soko xtreme box
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PolyFactor – Creando videojuegos | polyfactor.com Reviews

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Creando videojuegos

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1

Soko Xtreme Box | PolyFactor

http://www.polyfactor.com/soko-xtreme-box

Unity3D & Kinect. Creando un videojuego 2D. Unity3D & Kinect. Creando un videojuego 2D. Juego realizado con XNA, basado en el famoso juego de Sokoban. El objetivo es empujar las cajas hasta su lugar correcto dentro de un reducido almacén, con el número mínimo de empujes y de pasos. Tiene 8800 niveles! Juego realizado por Yorman Hernández. 2016 PolyFactor - Wordpress Theme by Kadence Themes.

2

Juegos | PolyFactor

http://www.polyfactor.com/category/juegos

Unity3D & Kinect. Creando un videojuego 2D. Unity3D & Kinect. Creando un videojuego 2D. Aquí tenemos todos los juegos que hemos ido creando. Algunos de ellos han quedado incompletos, pero esperamos acabarlos algún día. Te atreves a superar las puntuaciones del Jumping Rodent. Tenemos a Panchete en primer lugar seguido muy de cerca por xelso, eres capaz de superar el record? Juega y guarda tu puntuación! Puedes descargar el juego para android en aquí. Prueba el juego Jumping Rodent. Juego de canicas cread...

3

Unity3D & Kinect | PolyFactor

http://www.polyfactor.com/tutoriales/unity3d-kinect

Unity3D & Kinect. Creando un videojuego 2D. Unity3D & Kinect. Creando un videojuego 2D. Unity3D & Kinect. SVN (Code Source): https:/ unitykinect.googlecode.com/svn/trunk/. Source Code: http:/ www.polyfactor.com/archivitos/MyUnityKinectVersion01.rar. Pasos para crear nuestro plugin de c en Unity3D. Parte 1: Unity3D y Microsfot Kinect. Parte 1.1: Introducción. Parte 1.2: Videojuegos. Parte 1.3: Unity3D. Parte 1.4: Kinect. Parte 1.5: Integración Unity3D y Microsoft SDK. Parte 2.2: Librería o dll en c.

4

Xtreme Fighters | PolyFactor

http://www.polyfactor.com/xtreme-fighters

Unity3D & Kinect. Creando un videojuego 2D. Unity3D & Kinect. Creando un videojuego 2D. Juego de aviones basado en XNA para el proyecto final de Postgrado de la UOC 2009. Está basado en un curso de XNA realizado durante dos semanas en la Universitat Pompeu Fabra e impartido por Spear. El juego consiste en ir destruyendo las naves enemigas que se acercan, y cogiendo los items que van apareciendo. Consta de 5 niveles y pueden jugar dos personas en un mismo teclado. Best free casino slots online.

5

Toy Corriendo | PolyFactor

http://www.polyfactor.com/toy-corriendo

Unity3D & Kinect. Creando un videojuego 2D. Unity3D & Kinect. Creando un videojuego 2D. Game developed in C and OpenGL as a final project of Master Videogame Creation of the ULL-UOC (2010-2012). El juego consiste en correr con un coche de juguete por una habitación de un niño. Esta es una demoa perfectamente funcional y jugable. Para poder jugar se necesita Windows 7 y los drivers de la tarjeta de vídeo actualizados. En este proyecto participaron:. Juan F. Hernández. Alejandro R. Batista (Artistas).

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aeonphyxius.com aeonphyxius.com

Android « aeonphyxius

http://www.aeonphyxius.com/category/projects/android

Video Games Programming Web Page. Project – “Aeon Space Figther”. On Aug.06, 2012, under Android. This is my first work on game development for smartphones. I have choose Android over Iphone ( or any other mobile platform) because of a simple reason …. I already have an Android device of my own (Samsung Galaxy SII). (continue reading…). Ultramagic Balloons Target AppStore. Ultramagic Balloons Target Google Play. Article about Dimension Drive (in Dutch) at PCOnly. Xtreme Fighter's press mention.

aeonphyxius.com aeonphyxius.com

Unity3D « aeonphyxius

http://www.aeonphyxius.com/category/technicalposts/unity3d

Video Games Programming Web Page. Using Command pattern to handle input in Unity and C# (Part II). On Nov.26, 2015, under Unity3D. 8212;— Using Command pattern to handle input in Unity and C# Part I. In this second part, I will try to adapt the code we developed before in order to support different game scenarios. Public abstract class Command { protected Action command; public Command(Action command) { command = command; } public abstract void Execute(); }. In the code above, “OnJump” and &#...Definitel...

aeonphyxius.com aeonphyxius.com

OGRE 3D « aeonphyxius

http://www.aeonphyxius.com/category/technicalposts/ogre3d-technicalarticles

Video Games Programming Web Page. How to create a GUI in OGRE, overlays and CEGUI – I. On Aug.18, 2009, under OGRE 3D. Ultramagic Balloons Target AppStore. Ultramagic Balloons Target Google Play. Article about Dimension Drive (in Dutch) at PCOnly. Finalist of 2012 Ultramagic International innovation Awards. Xtreme Fighter's press mention. Ultramagic Balloons Target game on App Store. Ultramagic Balloons Target game on Google Play. Back to top ↑.

aeonphyxius.com aeonphyxius.com

XNA « aeonphyxius

http://www.aeonphyxius.com/category/technicalposts/xna-technicalarticles

Video Games Programming Web Page. Vertical parallax scrolling in XNA. On Jun.08, 2011, under Technical posts. What is parallax scrolling? Collision detection with bounding sphere in XNA. On Aug.09, 2009, under XNA. Ultramagic Balloons Target AppStore. Ultramagic Balloons Target Google Play. Article about Dimension Drive (in Dutch) at PCOnly. Finalist of 2012 Ultramagic International innovation Awards. Xtreme Fighter's press mention. Ultramagic Balloons Target game on App Store. Back to top ↑.

aeonphyxius.com aeonphyxius.com

Projects [old] « aeonphyxius

http://www.aeonphyxius.com/category/old_projects

Video Games Programming Web Page. Project – AeonTetris. On Feb.02, 2010, under OpenGL 2D. This project idea has been born when I was sick for a couple of weeks. It is just the traditional Tetris / blocks game implementation under C and OpenGL. It will be able to play 1 or 2 players. It is just an implementation of this old game (but fun) game. (continue reading…). Project – “Earth, moon and the sun”. On Aug.19, 2009, under OpenGL 3D. Project – “Golden Axe returns”. On Aug.18, 2009, under OpenGL 2D. This ...

aeonphyxius.com aeonphyxius.com

OpenGL « aeonphyxius

http://www.aeonphyxius.com/category/technicalposts/opengl

Video Games Programming Web Page. Creating a window with OpenGL (glut). On Nov.05, 2009, under OpenGL. Today, we will create our first OpenGL’s window (using glut). But what is it that “GLUT”? Ultramagic Balloons Target AppStore. Ultramagic Balloons Target Google Play. Article about Dimension Drive (in Dutch) at PCOnly. Finalist of 2012 Ultramagic International innovation Awards. Xtreme Fighter's press mention. Ultramagic Balloons Target game on App Store. Ultramagic Balloons Target game on Google Play.

aeonphyxius.com aeonphyxius.com

OpenGL 2D « aeonphyxius

http://www.aeonphyxius.com/category/old_projects/old_opengl2d

Video Games Programming Web Page. Project – AeonTetris. On Feb.02, 2010, under OpenGL 2D. This project idea has been born when I was sick for a couple of weeks. It is just the traditional Tetris / blocks game implementation under C and OpenGL. It will be able to play 1 or 2 players. It is just an implementation of this old game (but fun) game. (continue reading…). Project – “Golden Axe returns”. On Aug.18, 2009, under OpenGL 2D. Ultramagic Balloons Target AppStore. Ultramagic Balloons Target Google Play.

aeonphyxius.com aeonphyxius.com

Projects « aeonphyxius

http://www.aeonphyxius.com/projects

Video Games Programming Web Page. Ultramagic Balloons Target AppStore. Ultramagic Balloons Target Google Play. Article about Dimension Drive (in Dutch) at PCOnly. Finalist of 2012 Ultramagic International innovation Awards. Xtreme Fighter's press mention. Ultramagic Balloons Target game on App Store. Ultramagic Balloons Target game on Google Play. Back to top ↑.

aeonphyxius.com aeonphyxius.com

OpenGL 3D « aeonphyxius

http://www.aeonphyxius.com/category/old_projects/old_opengl3d

Video Games Programming Web Page. Project – “Earth, moon and the sun”. On Aug.19, 2009, under OpenGL 3D. Ultramagic Balloons Target AppStore. Ultramagic Balloons Target Google Play. Article about Dimension Drive (in Dutch) at PCOnly. Finalist of 2012 Ultramagic International innovation Awards. Xtreme Fighter's press mention. Ultramagic Balloons Target game on App Store. Ultramagic Balloons Target game on Google Play. Back to top ↑.

aeonphyxius.com aeonphyxius.com

XNA « aeonphyxius

http://www.aeonphyxius.com/category/old_projects/old_xna

Video Games Programming Web Page. Project – “Battle for Endoor”. On Aug.17, 2009, under Projects [old]. This is an XNA based project extended from the one I did for the DreamPlay XNA course (summer 2007). I developed this in my free time, just for fun, extending the initial features. Right now this project has been discontinued (It continues under PolyfactoNaves). (continue reading…). Project – “Xtreme Fighters”. On Aug.15, 2009, under Projects [old]. Ultramagic Balloons Target AppStore.

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