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PDeveloper | Progress Reports and Thoughts

Progress Reports and Thoughts. Eskimo Next – Cleaning and Optimizing. September 22, 2016. Thanks to the ecx-benchmarks. I’ve been prodded to finally start optimizing Eskimo. The API had been stable and working nicely, and I’m comfortable with the overall structure. So far, I have upgraded Eskimo performance nearly 100x. The ecx-benchmarks. You can check out the new branch at: Eskimo Next. Eskimo ECS Tundra Engine. January 26, 2016. I like making games, but my track record clearly shows otherwise. On that...

http://psvilans.wrongbananas.net/

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Progress Reports and Thoughts. Eskimo Next – Cleaning and Optimizing. September 22, 2016. Thanks to the ecx-benchmarks. I’ve been prodded to finally start optimizing Eskimo. The API had been stable and working nicely, and I’m comfortable with the overall structure. So far, I have upgraded Eskimo performance nearly 100x. The ecx-benchmarks. You can check out the new branch at: Eskimo Next. Eskimo ECS Tundra Engine. January 26, 2016. I like making games, but my track record clearly shows otherwise. On that...
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PDeveloper | Progress Reports and Thoughts | psvilans.wrongbananas.net Reviews

https://psvilans.wrongbananas.net

Progress Reports and Thoughts. Eskimo Next – Cleaning and Optimizing. September 22, 2016. Thanks to the ecx-benchmarks. I’ve been prodded to finally start optimizing Eskimo. The API had been stable and working nicely, and I’m comfortable with the overall structure. So far, I have upgraded Eskimo performance nearly 100x. The ecx-benchmarks. You can check out the new branch at: Eskimo Next. Eskimo ECS Tundra Engine. January 26, 2016. I like making games, but my track record clearly shows otherwise. On that...

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psvilans.wrongbananas.net psvilans.wrongbananas.net
1

Zombie Game | PDeveloper

http://psvilans.wrongbananas.net/category/zombie-game

Progress Reports and Thoughts. Category Archives: Zombie Game. New stuff: NeuroPulse and Umbrak. April 30, 2013. Boy has it been a while. I have a habit of not having a habit of posting here. Lots has happened though, so I hope this will be a mildly interesting read! First off, NeuroPulse! Me and my good friend Edib0y (that’s a zero) have been working on the prototype, and you can see what it looks like:. We have a Tumblr. A bit of technical meat, NeuroPulse is based on the Ogre3d. Engine, using CEGUI.

2

Entity Systems | PDeveloper

http://psvilans.wrongbananas.net/category/entity-systems

Progress Reports and Thoughts. Category Archives: Entity Systems. Eskimo ECS Tundra Engine. January 26, 2016. A hard truth I’ve come to realize is I apparently like making tools more than games. I. I like making games, but my track record clearly shows otherwise. Is so far the best approach to an ECS I’ve made. All component access happens through an Entity object (unlike in hxE2, where you could do that, but also use a View object), and Views. I’m currently working on a tool called Tundra. Which is both...

3

D + OpenGL = Fun | PDeveloper

http://psvilans.wrongbananas.net/d-opengl-fun

Progress Reports and Thoughts. D OpenGL = Fun. November 3, 2012. Thought I’d inform everyone on what I’m currently doing. Between working on a few games, and university, I’m starting to get into D programming as well as OpenGL and SDL. You probably won’t have heard of D, but you can check it out here: www.dlang.org The homepage lists a lot of it’s features! Even the way you import modules is with dots, which is obviously really minor, but feels more like home:. Import derelict.sdl.sdl2;. Your email addre...

4

Procedural Generation, you so awesome. | PDeveloper

http://psvilans.wrongbananas.net/procedural-generation-you-so-awesome

Progress Reports and Thoughts. Procedural Generation, you so awesome. November 19, 2012. UPDATE 27.01.15]. I’ve recently put up a repository. Containing code for the following algorithms, as well as working on some other generation algorithms. So in the last few days/week I’ve been having fun with procedural generation. Specifically 2 concepts, which are L-Systems and DLAs (Diffused Limited Aggregation). X F-[ X] X] F[ FX]-X), (F FF), which means replace X with F-[ X] X] F[ FX]-X, and replace F with FF.

5

hxE2 + Entity Systems | PDeveloper

http://psvilans.wrongbananas.net/hxe2-entity-systems

Progress Reports and Thoughts. January 25, 2015. Update 2016.01.26]. HxE2 is now deprecated in favour of Eskimo. If someone wants to try and fix issues, sure why not, but I’m not actively using or maintaining this! HxE2 has been released in Alpha status here. It corresponds to the topics and improvements to hxE mentioned in this post. All feedback and comments are welcome! My first one was pretty much a port from the Artemis. ECS, which I’ve mentioned before, called hxE. Not only does this make Systems m...

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flashgametutorials.blogspot.com flashgametutorials.blogspot.com

So you want to program a Flash game...: Tutorial 6: writing a preloader for AS3. Argh! Urgh!

http://flashgametutorials.blogspot.com/2009/01/tutorial-6-writing-preloader-for-as3.html

So you want to program a Flash game. A series of tutorials showing how to program a game in ActionScript 3 using Adobe Flash. The game is a 2D space shooter, but it's going to be incredibly cool. Saturday, January 10, 2009. Tutorial 6: writing a preloader for AS3. Argh! To download the full project. This tutorial was supposed to be about creating new ships, and I was happily trundling down that road when a person called bluemagica in the flash kit forums. Fine, I'll explain. Anyway, so you've played thes...

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PDeveloper | Progress Reports and Thoughts

Progress Reports and Thoughts. Eskimo Next – Cleaning and Optimizing. September 22, 2016. Thanks to the ecx-benchmarks. I’ve been prodded to finally start optimizing Eskimo. The API had been stable and working nicely, and I’m comfortable with the overall structure. So far, I have upgraded Eskimo performance nearly 100x. The ecx-benchmarks. You can check out the new branch at: Eskimo Next. Eskimo ECS Tundra Engine. January 26, 2016. I like making games, but my track record clearly shows otherwise. On that...

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