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Mod chip

Thursday, December 09, 2004. Cwalk rules. read before class. C-walk is cigarette box battle between two players. Before the battle begins, individual player takes out one cigarette from their own pack and ante up it to judge for winning prize (if there is no judge, place it in safe place where nobody can cheat). Player can modulate their own cigarette pack before game begun (the box can be modulated as long as the shape and size remains same. Any cigarette box go out of board/ game arena loses game.

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Mod chip | qpresident.blogspot.com Reviews
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Thursday, December 09, 2004. Cwalk rules. read before class. C-walk is cigarette box battle between two players. Before the battle begins, individual player takes out one cigarette from their own pack and ante up it to judge for winning prize (if there is no judge, place it in safe place where nobody can cheat). Player can modulate their own cigarette pack before game begun (the box can be modulated as long as the shape and size remains same. Any cigarette box go out of board/ game arena loses game.
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1 mod chip
2 c walk rules
3 prepare
4 position and begin
5 instruction
6 11 comments
7 about c walk
8 design process
9 general
10 conclusions
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mod chip,c walk rules,prepare,position and begin,instruction,11 comments,about c walk,design process,general,conclusions,1 comments,my perfect game,0 comments,more complex,express them self,1 dougetron,zombietron by jay,and lastly,dual layer dvd,about me
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Mod chip | qpresident.blogspot.com Reviews

https://qpresident.blogspot.com

Thursday, December 09, 2004. Cwalk rules. read before class. C-walk is cigarette box battle between two players. Before the battle begins, individual player takes out one cigarette from their own pack and ante up it to judge for winning prize (if there is no judge, place it in safe place where nobody can cheat). Player can modulate their own cigarette pack before game begun (the box can be modulated as long as the shape and size remains same. Any cigarette box go out of board/ game arena loses game.

INTERNAL PAGES

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1

Mod chip: Week 5: Narrative

http://qpresident.blogspot.com/2004/10/week-5-narrative.html

Monday, October 11, 2004. Sprinter cell, Pandora tomorrow. Spinter cell pandora tomorrow have one of greatest backstory. As I play the game, there is lots of event happening, sometime I had to kill unarmed woman just becuase Operations Coordinator told me to. (feel giulty sometime). Variety of environments change, sometime i (Sam Fisher)'m in the Train, dungen, inside, and outside. What make this game so interesting is tight game sinario, and everytime I have to make "New move" to finish each operation.

2

Mod chip: Magic Circle: Halo Multigangsta game

http://qpresident.blogspot.com/2004/10/magic-circle-halo-multigangsta-game.html

Monday, October 04, 2004. Magic Circle: Halo Multigangsta game. When playing halo multiplayer, people know not to look at opponets Screen. this is example of lusory attituew because it would be easier to kill them but it's the game is more fun when you don't know they are. I like halo.mutiplayer.becuase. They show me the BLOOD. It is hard to fight with friend in real life, but in the game we are allow to "kill " eachother. Posted by Modchip at 1:47 PM. Excellent example of the lusory attitude, Q!

3

Mod chip: Project: big scale gambling game

http://qpresident.blogspot.com/2004/09/project-big-scale-gambling-game.html

Sunday, September 19, 2004. Project: big scale gambling game. I believe every game needs objective (goal) so my project is narrow down that has strong objective. One of the strong objective game could be gambling (because of money involvement makes strong goal) so I want to create new types of gambling game. And so far, I realized from class game exercise, more people is more fun to game, there fore, I'm thinking of big scale gambling game. Posted by Modchip at 2:55 PM. September 21, 2004 at 11:30 PM.

4

Mod chip: Week 5: Core Mechanic

http://qpresident.blogspot.com/2004/10/week-5-core-mechanic.html

Sunday, October 10, 2004. Week 5: Core Mechanic. The thing’s players do over and over. I was searching for verb that makes player involve. The verb that is violent but soft, so people can have violent without making trouble, the performance that can be softly enjoy without guts. Therefore I chose clap . Clapping is hand movement that has some kind of unconsciousness violent movement and sound but its also simple performance that everybody could enjoy. I’m going to introduce a game 3, 6, 9. Week 3: Site SP.

5

Mod chip: November 2004

http://qpresident.blogspot.com/2004_11_01_archive.html

Wednesday, November 17, 2004. I realize my game is perfect. You can't deny. First of all my game, I was thinking of non-slip surface. But important of this game is to be play no set up require. So I come out with idea that placing ruberband on the box so make it not slippery. And one other marketing of my game for making this game popular is to put instruction of game. And slip into the cigaret box for newly player, so they can play without my helpful instruction. Now it's time for me to "marketing".

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Game Design as Art Practice: Alternate Reality Game wraps

http://artpractice.blogspot.com/2004/11/alternate-reality-game-wraps.html

Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Wednesday, November 03, 2004. Alternate Reality Game wraps. Now here's a very interesting New York Times Article: Sci-Fi Fans Are Called into an Alternate Reality. Posted by Jane at 7:05 PM. Youth is warcraft leveling. Not a time of life; warcraft leveling. It is a wow lvl. State of mind; wow power level. It is not power leveling. Amatter of World of warcraft Power Leveling. A quality of buy aoc gold. The Big ...

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Game Design as Art Practice: Individual Project Meetings Next Week

http://artpractice.blogspot.com/2004/10/individual-project-meetings-next-week.html

Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Tuesday, October 19, 2004. Individual Project Meetings Next Week. We'll be having 25-minute conversations about your individual projects next Monday and Wednesday. To prepare, please type and bring with you a list of problems or questions you have related to your project. Posted by Jane at 11:28 PM. San Francisco, CA. Or get my contact information on my contact page. View my complete profile.

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Game Design as Art Practice: Getting ready for Prototypye Playtesting!

http://artpractice.blogspot.com/2004/11/getting-ready-for-prototypye.html

Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Wednesday, November 03, 2004. Getting ready for Prototypye Playtesting! Two blog assignments will help you prepare for next week's playtesting of your prototypes. 1 Based on the brief descriptions presented in class, please choose another class member's game project to comment on. Find and visit that game designer's blog (see the links in the sidebar! 2 RULES, RULES, RULES! Posted by Jane at 1:05 PM. I'm a gam...

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Game Design as Art Practice: July 2004

http://artpractice.blogspot.com/2004_07_01_archive.html

Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Thursday, July 29, 2004. Welcome to Game Design as Art Practice. As a final project, you will work toward the design, development and deployment of a game in any medium of your choice. While digitally-based projects are welcome, you may also choose to work entirely with non-digital media. This course begins September 8, 2004. See you then! Posted by Jane at 10:40 PM. San Francisco, CA. I'm a game designer, a g...

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Game Design as Art Practice: December 2004

http://artpractice.blogspot.com/2004_12_01_archive.html

Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Wednesday, December 08, 2004. Deadline: By Friday December 17 12 PM Noon, your final Game Design Statement must be:. 1) At least 500 words. 2) spell-checked, proofread, complete sentences, etc. 3) posted to your blog AND. 4) emailed to me at jane@avantgame.com. If I don’t have it by the noon deadline, you will NOT receive credit for this assignment. 1) What is your game called? Why did you choose that particul...

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Game Design as Art Practice: Beta Test Requests!

http://artpractice.blogspot.com/2004/11/beta-test-requests.html

Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Sunday, November 21, 2004. Remember to get your beta testing requests in by this Thursday (Thanksgiving! Please email me with the following information:. Name of the game you are beta testing. Final platform of the game and any special needs (an empty room, outdoors, 2 computers with Internet, etc.). Of players for a complete game. Length of time for a complete game. Posted by Jane at 9:47 AM. San Francisco, CA.

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Game Design as Art Practice: Final beta testing schedule

http://artpractice.blogspot.com/2004/12/final-beta-testing-schedule.html

Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Monday, December 06, 2004. Final beta testing schedule. Below is our updated beta testing schedule for Monday. Please check to see what games you will be testing. Please arrive on time and prepared to play! Also, beta testers: please have your game set up BEFORE our class meeting if major installation or equipment layout is required. Katie’s A Public Game: Report from players: 4:20 4:45 (Cihan and Grey). Tass ...

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Game Design as Art Practice: Updated Beta Schedules

http://artpractice.blogspot.com/2004/11/updated-beta-schedules.html

Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Tuesday, November 30, 2004. Below is our updated beta testing schedule for Wednesday and next Monday. Please check to see what games you will be testing. Please arrive on time and prepared to play! Also, beta testers: please have your game set up BEFORE our class meeting if major installation or equipment layout is required. Jessica’s Avatar, 4:45 5:15 (12 players: Jessica observes, while EVERYONE else plays).

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Game Design as Art Practice: November 2004

http://artpractice.blogspot.com/2004_11_01_archive.html

Game Design as Art Practice. Play has a tendency to be beautiful. -Johan Huizinga, Homo Ludens. Tuesday, November 30, 2004. Below is our updated beta testing schedule for Wednesday and next Monday. Please check to see what games you will be testing. Please arrive on time and prepared to play! Also, beta testers: please have your game set up BEFORE our class meeting if major installation or equipment layout is required. Jessica’s Avatar, 4:45 5:15 (12 players: Jessica observes, while EVERYONE else plays).

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Mod chip

Thursday, December 09, 2004. Cwalk rules. read before class. C-walk is cigarette box battle between two players. Before the battle begins, individual player takes out one cigarette from their own pack and ante up it to judge for winning prize (if there is no judge, place it in safe place where nobody can cheat). Player can modulate their own cigarette pack before game begun (the box can be modulated as long as the shape and size remains same. Any cigarette box go out of board/ game arena loses game.

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