karenartesaniasymanualidades.blogspot.com
El taller de Karen: diciembre 2013
http://karenartesaniasymanualidades.blogspot.com/2013_12_01_archive.html
El taller de Karen. Mi rinconcito de artesanías, manualidades, amistad y mucho más. Aún no he realizado ningún adorno navideño y tampoco he decorado mi casa. Pero quiero mostrasles este buda, ya que de todas maneras, nos entrega un mensaje de amor y paz. Este Buda lo pinte con una base de acrílico color negro y luego le puse patinas azules, verdes y doradas. Espero que les guste. Además, quiero agradecer todos los lindos comentarios que me han escrito. Lunes, diciembre 09, 2013. Vivo en Antofagasta, Chile.
blender360.blogspot.com
Blender360: Cycles: Integration of a real image generated images in Blender (Cycles) Second method
http://blender360.blogspot.com/2012/03/integration-of-real-image-generated.html
Thursday, March 15, 2012. Integration of a real image generated images in Blender (Cycles) Second method. After hearing many comments and observations. I redid some stage of the model. I focus on both the integration that leaves aside the physics of light on the topography of a scene. This is the approach of the scene. After completion of the rendering I did a little retouching in gimp to unify the image and correct some faults of the mask used. Gaps and shortcomings of the method used:. This image is wi...
blender360.blogspot.com
Blender360: Cycles: Lamp Ambient Occlusion Cycles Render
http://blender360.blogspot.com/2012/03/lamp-ambient-occlusion-cycles-render.html
Friday, March 2, 2012. Lamp Ambient Occlusion Cycles Render. This is a small project I have undertaken to explore the possibilities of Cycles Render Ambient Occlusion (AO). In this case model a petrol lamp to every detail. One of the peculiarities of Cycles AO render, is that greatly increases the illumination of the scene. So, for better shadows I used the Blender compositing nodes. And so the scene mix. Blender Render AO wire. Lamp AO distance 20. Metal green / verde. Settings on the nodes. With se...
blender360.blogspot.com
Blender360: Cycles: Ajedrez con piezas en Vidrio (Render Cycles)
http://blender360.blogspot.com/2011/12/ajedrez-con-piezas-en-vidrio-render.html
Saturday, December 17, 2011. Ajedrez con piezas en Vidrio (Render Cycles). En está entrada les describo con detalles la forma en al que se pueden configurar los materiales y lograr este buen resultado. In this post I will describe in detail how you can configure the materials and to achieve this good result. Piezas de Ajedrez de Cristal. Como hacerlas en Cycles (Blender) / Glass Chess Pieces. Like them in Cycles. En esta entrada pueden ver otra imagen del ajedrez Continuación ajedrez. Updated: After hear...
blender360.blogspot.com
Blender360: Cycles: Night Lamps (integrated + Blender Glow Images)
http://blender360.blogspot.com/2012/03/night-lamps-integrated-blender-glow.html
Sunday, March 25, 2012. Night Lamps (integrated Blender Glow Images). In this paper an image up on a lamppost night and added the Glow effect and is used to render a Layer mask. The steps are simple. Once the image is modeled in two separate Layer in an opaque objects and other lights and the glass of the lamp. This is to create the Glow effect on the lights and then compositing nodes integrate these two layer with a background image. Integration Nodes / Nodos de Integración. Nodes Glow / Nodos Resplandor.
blender360.blogspot.com
Blender360: Cycles: Cycles Sub Surface Scattering Test (marble and grape)
http://blender360.blogspot.com/2014/05/cycles-sub-surface-scattering-test.html
Saturday, May 3, 2014. Cycles Sub Surface Scattering Test (marble and grape). I welcome your comments. En este caso son simples pruebas de sombreado. el modelado se ha dejado en un segundo plano. Espero sus comentarios y sugerencias. Radius ( 0.925, 0.905, 0.884 ). Radius (0.987, 0.943, 0.827). Publicado por Jose Garcia. Subscribe to: Post Comments (Atom). Real image with Integration of Blender Images (Expanded). Cycles Sub Surface Scattering Test (marble and grape). Actualización Update 2: En está entra...
blender360.blogspot.com
Blender360: Cycles: Chess Pieces (Blender Internal Render Update)
http://blender360.blogspot.com/2012/09/chess-pieces-blender-internal-render_14.html
Friday, September 14, 2012. Chess Pieces (Blender Internal Render Update). I made some changes in the image originates. The material of the horse to change it to a more pearly. The marble was replaced by a chessboard and will incorporate the felt base to pieces. He realizado algunos cambios en la imagen origina. El material del caballo lo cambie a uno más aperlado. El mármol lo reemplace por una tablero de ajedrez y le incorpore las bases de fieltro a las piezas. Publicado por Jose Garcia. Some time wi...
blender360.blogspot.com
Blender360: Cycles: Panzer 38(t) Ausf E-G
http://blender360.blogspot.com/2011/12/panzer-38t-ausf-e-g.html
Friday, December 9, 2011. Panzer 38(t) Ausf E-G. This is the armored Panzer 38 (t) Ausf EG of Czech origin and was used extensively by the Nazi army in World War II. The modeling of the vehicle has a lot of work to get to this point. The model is made with Blender 2.59 and render it with Render Cycles. This engine was in development stage so it was a bit complex to achieve certain effects. We also performed a small correction in color with Gimp. For the textures using the pattern of 20Div.Pz. Cycles Sub ...
blender360.blogspot.com
Blender360: Cycles: Blender360: Cycles and LuxRender: Cycles + Textures band = Perforated Screens
http://blender360.blogspot.com/2014/03/blender360-cycles-and-luxrender-cycles.html
Tuesday, March 11, 2014. Blender360: Cycles and LuxRender: Cycles Textures band = Perforated Screens. Blender360: Cycles and LuxRender: Cycles Textures band = Perforated Screens. Today I bring you a series of nodes that demonstrates the use of the Textures band and ColorRamp for creating perforated scr. Publicado por Jose Garcia. Subscribe to: Post Comments (Atom). Real image with Integration of Blender Images (Expanded). Cycles Sub Surface Scattering Test (marble and grape). Actualización Update 2: En e...
blender360.blogspot.com
Blender360: Cycles: Model a single nut with Blender (Video Tutorial)
http://blender360.blogspot.com/2012/08/model-single-nut-with-blender-video.html
Tuesday, August 7, 2012. Model a single nut with Blender (Video Tutorial). In this video I show a simple way to make a nut or a screw head. With just a few modifications. The advantage of this method is that we can control the Number, of vertices that are desired. In this example, edges are subdivided into two but can be 3, 4, or more, and so achieves a higher quality finish. Thanks to Bart Blendernation, having made known to the community this tutorial. Thank you very much. Publicado por Jose Garcia.