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Randomchaos Ltd

Established on the 21st of February 2011 by Charles Humphrey our first project was to port the already successful Flash game Ghostscape by Psionic Games to the Windows Phone 7 platform, in conjunction with Microsoft Studios. Specializing in software development targeting hardware platforms ranging from Microsoft Windows, Windows Phone 7, Android Phones and the XBox 360. We also offer consulting in the area's of graphics (XNA and DirectX) and game programming.

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Randomchaos Ltd | randomchaos.co.uk Reviews
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Established on the 21st of February 2011 by Charles Humphrey our first project was to port the already successful Flash game Ghostscape by Psionic Games to the Windows Phone 7 platform, in conjunction with Microsoft Studios. Specializing in software development targeting hardware platforms ranging from Microsoft Windows, Windows Phone 7, Android Phones and the XBox 360. We also offer consulting in the area's of graphics (XNA and DirectX) and game programming.
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Randomchaos Ltd | randomchaos.co.uk Reviews

https://randomchaos.co.uk

Established on the 21st of February 2011 by Charles Humphrey our first project was to port the already successful Flash game Ghostscape by Psionic Games to the Windows Phone 7 platform, in conjunction with Microsoft Studios. Specializing in software development targeting hardware platforms ranging from Microsoft Windows, Windows Phone 7, Android Phones and the XBox 360. We also offer consulting in the area's of graphics (XNA and DirectX) and game programming.

LINKS TO THIS WEBSITE

randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C++ with DirectX 11: August 2013

http://randomchaosdx11adventures.blogspot.com/2013_08_01_archive.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Friday, 2 August 2013. HLSL Development Cookbook By Doron Feinstein Published By Packt Publishing. A number of weeks ago, I was asked by Packt Publishing. To review this book. They gave me access to the eBook version of the book. Normally I am not to keen on reviewing books, but as this was based on a topic close to my heart (HLSL) I thought I would give it a go. Througho...

randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C++ with DirectX 11: December 2012

http://randomchaosdx11adventures.blogspot.com/2012_12_01_archive.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Monday, 24 December 2012. Merry Xmas 2012 and a Happy New Year! And I’m having a load of fun creating my game for it called Road Rumble. I have posted a few vids of progress, you can see my first few weeks here:. This is my first weeks progress writing a game for the 8 Week Game competition. This is there 3rd competition, but my first time entering. So, merry Xmas one and...

randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C++ with DirectX 11: Learning Windows 8 Game Development Written by Michael Quandt

http://randomchaosdx11adventures.blogspot.com/2013/12/learning-windows-8-game-development.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Sunday, 22 December 2013. Learning Windows 8 Game Development Written by Michael Quandt. I have reviewed one or two books that have been published by Packt. Publishing, and I have to be honest, the content, while normally accurate, has been a little thin on the ground. I am pleased to say, not with this book! Should I buy this book? You can get a copy of the book here.

xnauk-randomchaosblogarchive.blogspot.com xnauk-randomchaosblogarchive.blogspot.com

XNA-UK: Randomchaos Archive: WP7 game/app talking to WCF Web Services

http://xnauk-randomchaosblogarchive.blogspot.com/2012/10/wp7-gameapp-talking-to-wcf-web-services.html

XBox One Indie Development. Thursday, 4 October 2012. WP7 game/app talking to WCF Web Services. This post is taken from the discussion we had on the forum here. So, the OP was asking about WCF web services and I replied with my 2 peneth and said I would write a blog post about it, and this is where I will start. Stuff You Will Need (Other than the dev tools). A host to serve your service. A registered domain with said host. Get a ASP.NET Host. This then gives me the server side IP address for the databas...

randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C++ with DirectX 11: Current State Of Play with my C++ Engine

http://randomchaosdx11adventures.blogspot.com/2013/01/current-state-of-play-with-my-c-engine.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Wednesday, 30 January 2013. Current State Of Play with my C Engine. So, I have been quite for a long time, life has a habit of getting in the way like that though, I am sure if you are a regular follower of my blog(s), you know I have a tendency to pop in and out. That said, I am doing a few things, still working on an XNA game ( Killer Core. We have covered the creation ...

randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C++ with DirectX 11: July 2012

http://randomchaosdx11adventures.blogspot.com/2012_07_01_archive.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Monday, 23 July 2012. XNA Samples in C. So I was looking at one of the 2D samples on the creators club site, namely this. One, where MS show how to use XNA to create a quick 2D shooter. I thought this would be a good test to see how far I am with my library as far as my sprite batch code goes, and hoped it would show up a few issues (which thankfully it did). So, as it st...

randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C++ with DirectX 11: September 2012

http://randomchaosdx11adventures.blogspot.com/2012_09_01_archive.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Friday, 21 September 2012. So, I have been quiet for a bit, and this is why, Killer Core. Way back when I was first getting into XNA I started this game, based on an old classic ZX Spectrum game called Starquake and I loved that old game. Links to this post. Subscribe to: Posts (Atom). View my complete profile. MVP 2009 - 20012. Source Example 6 - Fog SM 1.1 to 2.

randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C++ with DirectX 11: January 2013

http://randomchaosdx11adventures.blogspot.com/2013_01_01_archive.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Wednesday, 30 January 2013. Current State Of Play with my C Engine. So, I have been quite for a long time, life has a habit of getting in the way like that though, I am sure if you are a regular follower of my blog(s), you know I have a tendency to pop in and out. That said, I am doing a few things, still working on an XNA game ( Killer Core. We have covered the creation ...

randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C++ with DirectX 11: August 2012

http://randomchaosdx11adventures.blogspot.com/2012_08_01_archive.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Wednesday, 8 August 2012. So, what are you looking at in that clip? Exactly what the title of this post is eluding to, a Rectangle structure that can be used to detect collision like the one we have in XNA. I have kept it Axis Aligned just like the intrinsic XNA one. If you don’t know what I mean by Axis Aligned, then have a Google or a Bing. In the clip we see RED. I hav...

randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C++ with DirectX 11: Merry Xmas 2012 & a Happy New Year!

http://randomchaosdx11adventures.blogspot.com/2012/12/merry-xmas-2012-happy-new-year.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Monday, 24 December 2012. Merry Xmas 2012 and a Happy New Year! And I’m having a load of fun creating my game for it called Road Rumble. I have posted a few vids of progress, you can see my first few weeks here:. This is my first weeks progress writing a game for the 8 Week Game competition. This is there 3rd competition, but my first time entering. So, merry Xmas one and...

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Wednesday, January 20, 2010. A few sticks a day keeps the mistakes at bay. Unresolved as it may be. Its the only way for me. I am not just what you see,. Affected by the curse that is thee. So what if i miss thee,. Would that make thou heart stand still? So what if i can only flee,. What is mine will be until. Escaping is not what i do, not what i like. But sometimes, its the only thing i can do. Memories are the treasures of the forsaken,. The spoils of the joys that once was mine. Hamlet, oh Hamlet!

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Marcela. 20s. Editor. Wed, August 12. They are the cutest idiots ever! The Walking Dead cast. Being gigantic dorks during San Diego Comic Con Weekend 2015. Wed, August 12. Orange Is the New Black. I really enjoyed their scenes tbh. Wed, August 12. Mad Max: Fury Road. Mad Max: Fury Road. Wed, August 12. AND HE CAME BACK THIS SEASON! Together we will drive tow trucks. Wed, August 12. ATTN NYC-AREA NERDS WHO CAN WRITE. If you would like to write about nerd shit and video games. Wed, August 12. Wed, August 12.

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If you'd like us to sing for you, drop us a line at gigs@randomchants.com. And sign up for our mailing list. To make sure you don't miss any public gigs we set up! Content: Random Chants 2013 Style: The Theme Weaver.

randomchaos.co.uk randomchaos.co.uk

Randomchaos Ltd

Established on the 21st of February 2011 by Charles Humphrey our first project was to port the already successful Flash game Ghostscape by Psionic Games to the Windows Phone 7 platform, in conjunction with Microsoft Studios. Specializing in software development targeting hardware platforms ranging from Microsoft Windows, Windows Phone 7, Android Phones and the XBox 360. We also offer consulting in the area's of graphics (XNA and DirectX) and game programming.

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®¤©: randomchaos: home

We will have to repent in this generation not merely for the hateful words and actions of the bad people but for the appalling silence of the good people. Martin Luther King Jr. (1929 - 1968), April 16, 1963. I updated the source code. Now here's the coolest part: Whenever a source file references another source file, the source tool automatically creates a link to the source of the referenced file. This will make it much easier to reuse tools that use multiple files. But wait, there's more!

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random chaos

From 9 to .9. May 31, 2016. If you are new to my blog I welcome you! If you are not new then I welcome you back! Sorry for the several week break. I promise I am trying to get better at writing every week. The beginning of this story may be familiar to some of you but it is where I … More From 9 to .9. From 9 to .9. A Place to Function. April 19, 2016. A Place to Function. April 11, 2016. Cooking with Friends: Pizza! April 4, 2016. One of the best things on earth is time spent with good friends. Ok w...

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randomchaos606 (Chai Yang) - DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Digital Art / Student. Deviant for 6 Years. This deviant's full pageview. Last Visit: 3 days ago. By moving, adding and personalizing widgets.