randomchaosdx11adventures.blogspot.com
Randomchaos: Graphics Adventures in C++ with DirectX 11: August 2013
http://randomchaosdx11adventures.blogspot.com/2013_08_01_archive.html
Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Friday, 2 August 2013. HLSL Development Cookbook By Doron Feinstein Published By Packt Publishing. A number of weeks ago, I was asked by Packt Publishing. To review this book. They gave me access to the eBook version of the book. Normally I am not to keen on reviewing books, but as this was based on a topic close to my heart (HLSL) I thought I would give it a go. Througho...
randomchaosdx11adventures.blogspot.com
Randomchaos: Graphics Adventures in C++ with DirectX 11: December 2012
http://randomchaosdx11adventures.blogspot.com/2012_12_01_archive.html
Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Monday, 24 December 2012. Merry Xmas 2012 and a Happy New Year! And I’m having a load of fun creating my game for it called Road Rumble. I have posted a few vids of progress, you can see my first few weeks here:. This is my first weeks progress writing a game for the 8 Week Game competition. This is there 3rd competition, but my first time entering. So, merry Xmas one and...
randomchaosdx11adventures.blogspot.com
Randomchaos: Graphics Adventures in C++ with DirectX 11: Learning Windows 8 Game Development Written by Michael Quandt
http://randomchaosdx11adventures.blogspot.com/2013/12/learning-windows-8-game-development.html
Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Sunday, 22 December 2013. Learning Windows 8 Game Development Written by Michael Quandt. I have reviewed one or two books that have been published by Packt. Publishing, and I have to be honest, the content, while normally accurate, has been a little thin on the ground. I am pleased to say, not with this book! Should I buy this book? You can get a copy of the book here.
xnauk-randomchaosblogarchive.blogspot.com
XNA-UK: Randomchaos Archive: WP7 game/app talking to WCF Web Services
http://xnauk-randomchaosblogarchive.blogspot.com/2012/10/wp7-gameapp-talking-to-wcf-web-services.html
XBox One Indie Development. Thursday, 4 October 2012. WP7 game/app talking to WCF Web Services. This post is taken from the discussion we had on the forum here. So, the OP was asking about WCF web services and I replied with my 2 peneth and said I would write a blog post about it, and this is where I will start. Stuff You Will Need (Other than the dev tools). A host to serve your service. A registered domain with said host. Get a ASP.NET Host. This then gives me the server side IP address for the databas...
randomchaosdx11adventures.blogspot.com
Randomchaos: Graphics Adventures in C++ with DirectX 11: Current State Of Play with my C++ Engine
http://randomchaosdx11adventures.blogspot.com/2013/01/current-state-of-play-with-my-c-engine.html
Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Wednesday, 30 January 2013. Current State Of Play with my C Engine. So, I have been quite for a long time, life has a habit of getting in the way like that though, I am sure if you are a regular follower of my blog(s), you know I have a tendency to pop in and out. That said, I am doing a few things, still working on an XNA game ( Killer Core. We have covered the creation ...
randomchaosdx11adventures.blogspot.com
Randomchaos: Graphics Adventures in C++ with DirectX 11: July 2012
http://randomchaosdx11adventures.blogspot.com/2012_07_01_archive.html
Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Monday, 23 July 2012. XNA Samples in C. So I was looking at one of the 2D samples on the creators club site, namely this. One, where MS show how to use XNA to create a quick 2D shooter. I thought this would be a good test to see how far I am with my library as far as my sprite batch code goes, and hoped it would show up a few issues (which thankfully it did). So, as it st...
randomchaosdx11adventures.blogspot.com
Randomchaos: Graphics Adventures in C++ with DirectX 11: September 2012
http://randomchaosdx11adventures.blogspot.com/2012_09_01_archive.html
Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Friday, 21 September 2012. So, I have been quiet for a bit, and this is why, Killer Core. Way back when I was first getting into XNA I started this game, based on an old classic ZX Spectrum game called Starquake and I loved that old game. Links to this post. Subscribe to: Posts (Atom). View my complete profile. MVP 2009 - 20012. Source Example 6 - Fog SM 1.1 to 2.
randomchaosdx11adventures.blogspot.com
Randomchaos: Graphics Adventures in C++ with DirectX 11: January 2013
http://randomchaosdx11adventures.blogspot.com/2013_01_01_archive.html
Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Wednesday, 30 January 2013. Current State Of Play with my C Engine. So, I have been quite for a long time, life has a habit of getting in the way like that though, I am sure if you are a regular follower of my blog(s), you know I have a tendency to pop in and out. That said, I am doing a few things, still working on an XNA game ( Killer Core. We have covered the creation ...
randomchaosdx11adventures.blogspot.com
Randomchaos: Graphics Adventures in C++ with DirectX 11: August 2012
http://randomchaosdx11adventures.blogspot.com/2012_08_01_archive.html
Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Wednesday, 8 August 2012. So, what are you looking at in that clip? Exactly what the title of this post is eluding to, a Rectangle structure that can be used to detect collision like the one we have in XNA. I have kept it Axis Aligned just like the intrinsic XNA one. If you don’t know what I mean by Axis Aligned, then have a Google or a Bing. In the clip we see RED. I hav...
randomchaosdx11adventures.blogspot.com
Randomchaos: Graphics Adventures in C++ with DirectX 11: Merry Xmas 2012 & a Happy New Year!
http://randomchaosdx11adventures.blogspot.com/2012/12/merry-xmas-2012-happy-new-year.html
Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Monday, 24 December 2012. Merry Xmas 2012 and a Happy New Year! And I’m having a load of fun creating my game for it called Road Rumble. I have posted a few vids of progress, you can see my first few weeks here:. This is my first weeks progress writing a game for the 8 Week Game competition. This is there 3rd competition, but my first time entering. So, merry Xmas one and...