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Randomchaos 3D Engine

Managed and unmanaged DirectX development. The evolution of the Randomchaos 3D Engine and Generic XNA samples. Enter your search terms. Thursday, October 30, 2008. As I have said before, this is identical to my XNA camera. I know, not the best camera in the world, but this is the base of other cameras I will be producing later. So, as before we have a header file and cpp file. The header looks like this:. Rotate(D3DXVECTOR3 axis, float. The methods look like this:. Position = D3DXVECTOR3(0,0,0);. Height,...

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Randomchaos 3D Engine | randomchaosuk.blogspot.com Reviews

https://randomchaosuk.blogspot.com

Managed and unmanaged DirectX development. The evolution of the Randomchaos 3D Engine and Generic XNA samples. Enter your search terms. Thursday, October 30, 2008. As I have said before, this is identical to my XNA camera. I know, not the best camera in the world, but this is the base of other cameras I will be producing later. So, as before we have a header file and cpp file. The header looks like this:. Rotate(D3DXVECTOR3 axis, float. The methods look like this:. Position = D3DXVECTOR3(0,0,0);. Height,...

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1

Randomchaos 3D Engine: February 2007

http://randomchaosuk.blogspot.com/2007_02_01_archive.html

Managed and unmanaged DirectX development. The evolution of the Randomchaos 3D Engine and Generic XNA samples. Enter your search terms. Friday, February 23, 2007. Well what do you know, I am actually going to start using this blog! I am intending to use this blog as my record of learning XNA. for those of you who don't know what XNA is, it's a programming framework for writing computer games for the PC and the XBox360. I am totally new to games development but I am eager to learn. Links to this post.

2

Randomchaos 3D Engine: May 2007

http://randomchaosuk.blogspot.com/2007_05_01_archive.html

Managed and unmanaged DirectX development. The evolution of the Randomchaos 3D Engine and Generic XNA samples. Enter your search terms. Tuesday, May 29, 2007. Engine Design - Ray Picking. Here I will show how I manage to pick 3D objects from the scene using the mouse. Now as you can imagine this can lead to a few issues, one of which is converting a mouses 2D coordinates to 3D coordinates that can be used in the scene. NearSource = camera.Viewport.Unproject( new. Direction = farSource - nearSource;.

3

Randomchaos 3D Engine: October 2007

http://randomchaosuk.blogspot.com/2007_10_01_archive.html

Managed and unmanaged DirectX development. The evolution of the Randomchaos 3D Engine and Generic XNA samples. Enter your search terms. Tuesday, October 23, 2007. New Post on XNA UK. Find the new post here. Links to this post. Friday, October 12, 2007. Moving the Blog - New URL. For those that would like to follow my XNA babbling further, the new blog will be here http:/ xna-uk.net/blogs/randomchaos. Links to this post. Well it looks like I have taken the plunge over at the XNA UK User Group. Links to th...

4

Randomchaos 3D Engine: New Post on XNA UK

http://randomchaosuk.blogspot.com/2007/10/new-post-on-xna-uk.html

Managed and unmanaged DirectX development. The evolution of the Randomchaos 3D Engine and Generic XNA samples. Enter your search terms. Tuesday, October 23, 2007. New Post on XNA UK. Find the new post here. Note: Only a member of this blog may post a comment. Subscribe to: Post Comments (Atom). View my complete profile. New Post on XNA UK. Moving the Blog - New URL. Generic XNA - A.I Finite State Machine. Generic XNA - Ocean Shader. Generic XNA - Under Water Post Process Effect. Generic Example SM3 Fog.

5

Randomchaos 3D Engine: Source

http://randomchaosuk.blogspot.com/search/label/Source

Managed and unmanaged DirectX development. The evolution of the Randomchaos 3D Engine and Generic XNA samples. Enter your search terms. Showing posts with label Source. Showing posts with label Source. Thursday, October 04, 2007. Generic XNA - A.I Finite State Machine. I have a great book Programming Game AI By Example by Mat Buckland. Anyway I digress. The next chapter is on Finite State Machines. FSM), I have a little experience of these having played with writing very simple CA's ( Cellular Automata.

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spritesoldier.blogspot.com spritesoldier.blogspot.com

Sprite Soldier: Xpertum: mi proyecto final de carrera

http://spritesoldier.blogspot.com/2009/06/xpertum-mi-proyecto-final-de-carrera.html

Lunes, 15 de junio de 2009. Xpertum: mi proyecto final de carrera. Y aqui tenemos la presentación que realizé el 12 de Junio de este fantástico 2009. PFC Xpertum Agusti Sancho. View more Microsoft Word documents. Publicar un comentario en la entrada. Suscribirse a: Enviar comentarios (Atom). Xpertum: mi proyecto final de carrera.

spritesoldier.blogspot.com spritesoldier.blogspot.com

Sprite Soldier: agosto 2007

http://spritesoldier.blogspot.com/2007_08_01_archive.html

Martes, 14 de agosto de 2007. Anunciada nueva version XNA Game Studios. Parece ser que desde el Gamefest 2007 que se está celebrando estos dias la XNA Community Gamne Plataform, los desarroladores de XNA han naunciado una nueva version de esta plataforma de programación de juegos. El XNA Game Studio 2.0 saldrá a finales de 2007 con diversas novedades (esperemos que el Xact Audio sea uno de los mayores cambios.) . Aqui teneis la lista [ Novedades. Suscribirse a: Entradas (Atom).

spritesoldier.blogspot.com spritesoldier.blogspot.com

Sprite Soldier: junio 2009

http://spritesoldier.blogspot.com/2009_06_01_archive.html

Lunes, 15 de junio de 2009. Xpertum: mi proyecto final de carrera. Y aqui tenemos la presentación que realizé el 12 de Junio de este fantástico 2009. PFC Xpertum Agusti Sancho. View more Microsoft Word documents. Suscribirse a: Entradas (Atom). Xpertum: mi proyecto final de carrera.

spritesoldier.blogspot.com spritesoldier.blogspot.com

Sprite Soldier: mayo 2009

http://spritesoldier.blogspot.com/2009_05_01_archive.html

Viernes, 29 de mayo de 2009. Planificación del movimiento del brazo articulado de un robot. Bueno, hace un par de años que no escribía. En este blog lleno de buenas intenciones. Igual cambia esta tendencia los próximos. Meses, ya se vera. En cualquier caso, este año he aprendido mucho en la asignatura Geometría. En mi facultad, y tenia ganas de compartir este trabajo que realice en la asignatura con todo el mundo, porque me parece interesante. Os dejo la presentación. Suscribirse a: Entradas (Atom).

spritesoldier.blogspot.com spritesoldier.blogspot.com

Sprite Soldier: XNA: Escribir por pantalla

http://spritesoldier.blogspot.com/2007/07/xna-escribir-por-pantalla.html

Domingo, 15 de julio de 2007. XNA: Escribir por pantalla. Hoy he completado el código fuente del otro día, para que se pueda escribir por pantalla. De esta forma, a parte de poner un mensaje en la parte superior, cada vez que le demos a una de los números de nuestro teclado, cambiara el color que estamos limitando y cambiara le mensaje de la esquina inferior, en la que aparece que color es el que estamos dejando ver y cual es su valor en el formato RGB. Ale, aquí tenéis el código. XNA: ¿Que necesito?

spritesoldier.blogspot.com spritesoldier.blogspot.com

Sprite Soldier: XNA: Teclado y limitar los colores

http://spritesoldier.blogspot.com/2007/07/xna-teclado-y-limitar-los-colores.html

Sábado, 14 de julio de 2007. XNA: Teclado y limitar los colores. Buenas, usando el codigo fuente de nuestro ejemploanterior de comocargar una imagen y pintarla, he alterado el codigo para darle uso al tercer parametro del metodo SpriteBatch- Draw, el color. Este parametro si se deja en blanco pinta la imagen sin alterarla, ¿porque? Porque el bloanco incluye todo la gama de colores. Y es que el color que le pasemos a SpriteBatch sera el unico que veremos por pantalla. Ya que constituye un thread especific...

spritesoldier.blogspot.com spritesoldier.blogspot.com

Sprite Soldier: XNA: Pintar una imagen por pantalla

http://spritesoldier.blogspot.com/2007/07/xna-pintar-una-imagen-por-pantalla.html

Sábado, 14 de julio de 2007. XNA: Pintar una imagen por pantalla. Buenas, he creado este mini-tutorial para pintar una imagen por pantallamediante XNA. Creamos un nuevo proyecto con XNA Game Studio Express de tipo Game Windows (para Xbox 360 seria lo mismo en realidad). Agregamos la imagen que queremos pintar al proyecto ( Proyecto - Agregar Elemento Existente.). Ok, aquí empieza lo bueno, pintemos:. Que contendrá nuestra imagen tal que así Texture2D t2d = content.load. Y para terminar, el método que pin...

spritesoldier.blogspot.com spritesoldier.blogspot.com

Sprite Soldier: Planificación del movimiento del brazo articulado de un robot

http://spritesoldier.blogspot.com/2009/05/planificacion-del-movimiento-del-brazo.html

Viernes, 29 de mayo de 2009. Planificación del movimiento del brazo articulado de un robot. Bueno, hace un par de años que no escribía. En este blog lleno de buenas intenciones. Igual cambia esta tendencia los próximos. Meses, ya se vera. En cualquier caso, este año he aprendido mucho en la asignatura Geometría. En mi facultad, y tenia ganas de compartir este trabajo que realice en la asignatura con todo el mundo, porque me parece interesante. Os dejo la presentación. Publicar un comentario en la entrada.

spritesoldier.blogspot.com spritesoldier.blogspot.com

Sprite Soldier: XNA: ¿Que necesito?

http://spritesoldier.blogspot.com/2007/07/xna-que-necesito.html

Sábado, 14 de julio de 2007. XNA: ¿Que necesito? Bueno, por si alguien esta interesado en programar mediante estas herramientas necesitara descargarse tan solo 2 programas:. Visual C# 2005 Express. Instalad las aplicaciones en este este orden, pues el XNA. Se instala sobre el Visual C#. Ambas aplicaciones son gratuitas (el Visual C# te pide que te registres nada más, pero es gratis). Publicar un comentario en la entrada. Suscribirse a: Enviar comentarios (Atom). XNA: Escribir por pantalla.

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Randomchaos: Graphics Adventures in C++ with DirectX 11

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Sunday, 22 December 2013. Learning Windows 8 Game Development Written by Michael Quandt. I have reviewed one or two books that have been published by Packt. Publishing, and I have to be honest, the content, while normally accurate, has been a little thin on the ground. I am pleased to say, not with this book! Should I buy this book? You can get a copy of the book here.

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Random Chaos Production | Gaming, Drinking, Random Chaos

Mass Effect – Odyssey. On the Tides of Sorrow. On the Tides of Sorrow The closing days of the third cycle the sky burns, Machina purge / cleanse with fire and lightning. The winds carry ash and smoke of our loss, Of our sorrow, Of our failure. The winds carry also the seeds of the future. The Eldar recede in the wake of the […]. Time has become blurry, the days and nights slowly merged together being […]. Minecraft Lost Adventurers – Episode 1. Time Lapse – Unnamed Castle. First Contact. For hundreds...

randomchaoss.blogspot.com randomchaoss.blogspot.com

Random ch@oss

Friday, November 13, 2009. Its a cold sultry evening and I am sipping tea. randomly thought of starting a blog! Imagine the amount of boredom ;) Hmmm. Anyway. Details to be poured in later. :). PS I am still wondering if eggs are good for health? Subscribe to: Posts (Atom). Randomly chaotic and insane. View my complete profile.

randomchaosuk.blogspot.com randomchaosuk.blogspot.com

Randomchaos 3D Engine

Managed and unmanaged DirectX development. The evolution of the Randomchaos 3D Engine and Generic XNA samples. Enter your search terms. Thursday, October 30, 2008. As I have said before, this is identical to my XNA camera. I know, not the best camera in the world, but this is the base of other cameras I will be producing later. So, as before we have a header file and cpp file. The header looks like this:. Rotate(D3DXVECTOR3 axis, float. The methods look like this:. Position = D3DXVECTOR3(0,0,0);. Height,...

randomchaosxnaadventures.blogspot.com randomchaosxnaadventures.blogspot.com

Randomchaos: Graphics Adventures with XNA

Randomchaos: Graphics Adventures with XNA. Adventures with C DX 11. XBox One Indie Development. Thursday, 21 February 2013. 8 Week Game Competition–Voting is Open! So, as I mentioned in my post at Xmas, I have entered 8 Week Game’s 3rd competition, it’s been great fun to write my entry, Road Rumble. Now all the entries are in and you, the public can play them all and decide which one you thought was the best game out of all the entries. You can download and play Road Rumble here. Monday, 24 December 2012.

randomcharacter.blogspot.com randomcharacter.blogspot.com

Random Character

Using the Random Tables in the Dungeon Masters Guide to create characters, magic items and other resources for GMs. Wednesday, November 23, 2011. Sarg, a jeweller. Str: 11,Int: 8,Wis: 7,Dex: 12,Con: 14,Cha: 8. Thursday, November 17, 2011. Character #2 - Khedro of the Gravelbrewer Clan. Khedro of the Gravelbrewer clan. Str: 7,Str: 8,Int: 8,Wis: 8,Dex: 6,Con: 12,Cha: 12. Wednesday, November 16, 2011. Our First Character - Opruwilar. Appearance: Youthful, Foppish. Labels: NPC;Ranger;Female;.

randomcharacteroftheday.blogspot.com randomcharacteroftheday.blogspot.com

Random Character of the Day

Random Character of the Day. A salute to random fictional characters. Sunday, January 4, 2009. Fat Bastard from the Austin Powers movies. Fat Bastard is one of Dr. Evil's henchmen. He is most identifiable for his immense weight, 1 Metric tonne! He hails from Scotland. I ate a baby. Oh, aye, Baby: the other, other white meat. Baby: it's what's for dinner.". Fat Bastard: [rubbing his nipples] I'm dead sexy. Look at my sexy body. Fat Bastard: [to Felicity Shagwell] Would you like to have another go? SHIPWRE...

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Random Characters

Includes high-quality download in MP3, FLAC and more. Paying supporters also get unlimited streaming via the free Bandcamp app. Released April 14, 2013. Feeds for this album. Like a lo​-​fi. What It Seems Like. Nálad van a floppy? Ocean of Distance (feat. Destroy The Plastic Chairs​! Track Name: Move On. Boy, I wish you were my only love. At least the one that I can speak of. But you are not. Youre just one of my toys. Oh, I guess I love so many boys. Girl, I wish I wouldnt love you this much.