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Randomchaos: Graphics Adventures with XNA

Randomchaos: Graphics Adventures with XNA. Adventures with C DX 11. XBox One Indie Development. Thursday, 21 February 2013. 8 Week Game Competition–Voting is Open! So, as I mentioned in my post at Xmas, I have entered 8 Week Game’s 3rd competition, it’s been great fun to write my entry, Road Rumble. Now all the entries are in and you, the public can play them all and decide which one you thought was the best game out of all the entries. You can download and play Road Rumble here. Monday, 24 December 2012.

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Randomchaos: Graphics Adventures with XNA | randomchaosxnaadventures.blogspot.com Reviews
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Randomchaos: Graphics Adventures with XNA. Adventures with C DX 11. XBox One Indie Development. Thursday, 21 February 2013. 8 Week Game Competition–Voting is Open! So, as I mentioned in my post at Xmas, I have entered 8 Week Game’s 3rd competition, it’s been great fun to write my entry, Road Rumble. Now all the entries are in and you, the public can play them all and decide which one you thought was the best game out of all the entries. You can download and play Road Rumble here. Monday, 24 December 2012.
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Randomchaos: Graphics Adventures with XNA | randomchaosxnaadventures.blogspot.com Reviews

https://randomchaosxnaadventures.blogspot.com

Randomchaos: Graphics Adventures with XNA. Adventures with C DX 11. XBox One Indie Development. Thursday, 21 February 2013. 8 Week Game Competition–Voting is Open! So, as I mentioned in my post at Xmas, I have entered 8 Week Game’s 3rd competition, it’s been great fun to write my entry, Road Rumble. Now all the entries are in and you, the public can play them all and decide which one you thought was the best game out of all the entries. You can download and play Road Rumble here. Monday, 24 December 2012.

INTERNAL PAGES

randomchaosxnaadventures.blogspot.com randomchaosxnaadventures.blogspot.com
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Randomchaos: Graphics Adventures with XNA: October 2012

http://www.randomchaosxnaadventures.blogspot.com/2012_10_01_archive.html

Randomchaos: Graphics Adventures with XNA. Adventures with C DX 11. XBox One Indie Development. Saturday, 20 October 2012. Illuminati Engine – Open source. So, I have decided to make me engine open source, so pretty much everything I have learnt and forgot about XNA is in this engine, there are a few things in there that don’t quite work, some stuff in there I am still experimenting with, and some stuff that does work. Hope you find it useful. Subscribe to: Posts (Atom). View my complete profile.

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Randomchaos: Graphics Adventures with XNA: Illuminati Engine – Open source

http://www.randomchaosxnaadventures.blogspot.com/2012/10/illuminati-engine-open-source.html

Randomchaos: Graphics Adventures with XNA. Adventures with C DX 11. XBox One Indie Development. Saturday, 20 October 2012. Illuminati Engine – Open source. So, I have decided to make me engine open source, so pretty much everything I have learnt and forgot about XNA is in this engine, there are a few things in there that don’t quite work, some stuff in there I am still experimenting with, and some stuff that does work. Hope you find it useful. 22 October 2012 at 17:36. 22 October 2012 at 19:49.

3

Randomchaos: Graphics Adventures with XNA: December 2012

http://www.randomchaosxnaadventures.blogspot.com/2012_12_01_archive.html

Randomchaos: Graphics Adventures with XNA. Adventures with C DX 11. XBox One Indie Development. Monday, 24 December 2012. Merry Xmas 2012 and a Happy New Year! And I’m having a load of fun creating my game for it called Road Rumble. I have posted a few vids of progress, you can see my first few weeks here:. This is my first weeks progress writing a game for the 8 Week Game competition. This is there 3rd competition, but my first time entering. Week 3 (rushed as it’s Xmas). So, merry Xmas one and all, hop...

4

Randomchaos: Graphics Adventures with XNA: Killer Core–Reloaded

http://www.randomchaosxnaadventures.blogspot.com/2012/09/killer-corereloaded.html

Randomchaos: Graphics Adventures with XNA. Adventures with C DX 11. XBox One Indie Development. Friday, 21 September 2012. So, I have been quiet for a bit, and this is why, Killer Core. Way back when I was first getting into XNA I started this game, based on an old classic ZX Spectrum game called Starquake and I loved that old game. I have to say a big thanks to Mark Neale as he has taken on the mantle of Physic programmer on this project and without his input, I/we would be no where near this stage.

5

Randomchaos: Graphics Adventures with XNA: 8 Week Game Competition–Voting is Open!

http://www.randomchaosxnaadventures.blogspot.com/2013/02/8-week-game-competitionvoting-is-open.html

Randomchaos: Graphics Adventures with XNA. Adventures with C DX 11. XBox One Indie Development. Thursday, 21 February 2013. 8 Week Game Competition–Voting is Open! So, as I mentioned in my post at Xmas, I have entered 8 Week Game’s 3rd competition, it’s been great fun to write my entry, Road Rumble. Now all the entries are in and you, the public can play them all and decide which one you thought was the best game out of all the entries. You can download and play Road Rumble here. View my complete profile.

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XNA-UK: Randomchaos Archive: XNA with BulletSharp Physics Engine

http://xnauk-randomchaosblogarchive.blogspot.com/2012/10/xna-with-bulletsharp-physics-engine.html

XBox One Indie Development. Thursday, 4 October 2012. XNA with BulletSharp Physics Engine. In this clip I have the engine with a load of cubes, a sphere and terrain. As expected the lighting is deferred, with a single shadow casting light source. Subscribe to: Post Comments (Atom). View my complete profile. Randomchaos: Graphics Adventures with XNA. 8 Week Game Competition–Voting is Open! Randomchaos: Graphics Adventures with XNA. Fancy playing with C and DirectX 11. 2D Crepuscular (God) Rays.

xnauk-randomchaosblogarchive.blogspot.com xnauk-randomchaosblogarchive.blogspot.com

XNA-UK: Randomchaos Archive: Heads up!

http://xnauk-randomchaosblogarchive.blogspot.com/2012/10/heads-up.html

XBox One Indie Development. Thursday, 4 October 2012. As we have seen over the past few days, the future of this site seems uncertain, and so I have decided to archive my historical posts I have here; and have started to move them to a new blogspot blog which you can find here. Should this site go. I am also starting to take a look at DirectX11 with C , and have started a new blog here. I would also like to keep bloging about XNA as I love it so much, so I am intending to continue that here. Reason for R...

xnauk-randomchaosblogarchive.blogspot.com xnauk-randomchaosblogarchive.blogspot.com

XNA-UK: Randomchaos Archive: Android NDK Beginner’s Guide

http://xnauk-randomchaosblogarchive.blogspot.com/2012/10/android-ndk-beginners-guide.html

XBox One Indie Development. Thursday, 4 October 2012. Android NDK Beginner’s Guide. Jni -verbose -d ${workspace loc:/MyProject/jni} -classpath ${workspace loc:/MyProject/bin/classes/} com.myproject.MyActivity. I think the only other suggestion I would have would be how the code is rendered, it may well be different in a physical book (I have an ebook) but it would have been nice if tabulation and syntax highlighting was used. Other than that I have enjoyed it :). 26 February 2013 at 15:16. SSAO and Water...

randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C++ with DirectX 11: August 2013

http://randomchaosdx11adventures.blogspot.com/2013_08_01_archive.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Friday, 2 August 2013. HLSL Development Cookbook By Doron Feinstein Published By Packt Publishing. A number of weeks ago, I was asked by Packt Publishing. To review this book. They gave me access to the eBook version of the book. Normally I am not to keen on reviewing books, but as this was based on a topic close to my heart (HLSL) I thought I would give it a go. Througho...

randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C++ with DirectX 11: HLSL Development Cookbook By Doron Feinstein Published By Packt Publishing

http://randomchaosdx11adventures.blogspot.com/2013/08/hlsl-development-cookbook-by-doron.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Friday, 2 August 2013. HLSL Development Cookbook By Doron Feinstein Published By Packt Publishing. A number of weeks ago, I was asked by Packt Publishing. To review this book. They gave me access to the eBook version of the book. Normally I am not to keen on reviewing books, but as this was based on a topic close to my heart (HLSL) I thought I would give it a go. Througho...

randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C++ with DirectX 11: December 2012

http://randomchaosdx11adventures.blogspot.com/2012_12_01_archive.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Monday, 24 December 2012. Merry Xmas 2012 and a Happy New Year! And I’m having a load of fun creating my game for it called Road Rumble. I have posted a few vids of progress, you can see my first few weeks here:. This is my first weeks progress writing a game for the 8 Week Game competition. This is there 3rd competition, but my first time entering. So, merry Xmas one and...

randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C++ with DirectX 11: Render Targets

http://randomchaosdx11adventures.blogspot.com/2012/08/render-targets.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Friday, 3 August 2012. So, done a bit more on my library, not only do I have a working SpriteBatch class, I have also given the option to be rendered instanced :), so once I got that all working, I decided the next thing for me to look at are Render Targets. 7 August 2012 at 07:49. RT issue fixed thanks to Michael Quandt (bloody legend! Subscribe to: Post Comments (Atom).

randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C++ with DirectX 11: Learning Windows 8 Game Development Written by Michael Quandt

http://randomchaosdx11adventures.blogspot.com/2013/12/learning-windows-8-game-development.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Sunday, 22 December 2013. Learning Windows 8 Game Development Written by Michael Quandt. I have reviewed one or two books that have been published by Packt. Publishing, and I have to be honest, the content, while normally accurate, has been a little thin on the ground. I am pleased to say, not with this book! Should I buy this book? You can get a copy of the book here.

xnauk-randomchaosblogarchive.blogspot.com xnauk-randomchaosblogarchive.blogspot.com

XNA-UK: Randomchaos Archive: WP7 game/app talking to WCF Web Services

http://xnauk-randomchaosblogarchive.blogspot.com/2012/10/wp7-gameapp-talking-to-wcf-web-services.html

XBox One Indie Development. Thursday, 4 October 2012. WP7 game/app talking to WCF Web Services. This post is taken from the discussion we had on the forum here. So, the OP was asking about WCF web services and I replied with my 2 peneth and said I would write a blog post about it, and this is where I will start. Stuff You Will Need (Other than the dev tools). A host to serve your service. A registered domain with said host. Get a ASP.NET Host. This then gives me the server side IP address for the databas...

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Randomchaos: Graphics Adventures with XNA

Randomchaos: Graphics Adventures with XNA. Adventures with C DX 11. XBox One Indie Development. Thursday, 21 February 2013. 8 Week Game Competition–Voting is Open! So, as I mentioned in my post at Xmas, I have entered 8 Week Game’s 3rd competition, it’s been great fun to write my entry, Road Rumble. Now all the entries are in and you, the public can play them all and decide which one you thought was the best game out of all the entries. You can download and play Road Rumble here. Monday, 24 December 2012.

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