xnauk-randomchaosblogarchive.blogspot.com
XNA-UK: Randomchaos Archive: XNA with BulletSharp Physics Engine
http://xnauk-randomchaosblogarchive.blogspot.com/2012/10/xna-with-bulletsharp-physics-engine.html
XBox One Indie Development. Thursday, 4 October 2012. XNA with BulletSharp Physics Engine. In this clip I have the engine with a load of cubes, a sphere and terrain. As expected the lighting is deferred, with a single shadow casting light source. Subscribe to: Post Comments (Atom). View my complete profile. Randomchaos: Graphics Adventures with XNA. 8 Week Game Competition–Voting is Open! Randomchaos: Graphics Adventures with XNA. Fancy playing with C and DirectX 11. 2D Crepuscular (God) Rays.
xnauk-randomchaosblogarchive.blogspot.com
XNA-UK: Randomchaos Archive: Heads up!
http://xnauk-randomchaosblogarchive.blogspot.com/2012/10/heads-up.html
XBox One Indie Development. Thursday, 4 October 2012. As we have seen over the past few days, the future of this site seems uncertain, and so I have decided to archive my historical posts I have here; and have started to move them to a new blogspot blog which you can find here. Should this site go. I am also starting to take a look at DirectX11 with C , and have started a new blog here. I would also like to keep bloging about XNA as I love it so much, so I am intending to continue that here. Reason for R...
xnauk-randomchaosblogarchive.blogspot.com
XNA-UK: Randomchaos Archive: Android NDK Beginner’s Guide
http://xnauk-randomchaosblogarchive.blogspot.com/2012/10/android-ndk-beginners-guide.html
XBox One Indie Development. Thursday, 4 October 2012. Android NDK Beginner’s Guide. Jni -verbose -d ${workspace loc:/MyProject/jni} -classpath ${workspace loc:/MyProject/bin/classes/} com.myproject.MyActivity. I think the only other suggestion I would have would be how the code is rendered, it may well be different in a physical book (I have an ebook) but it would have been nice if tabulation and syntax highlighting was used. Other than that I have enjoyed it :). 26 February 2013 at 15:16. SSAO and Water...
randomchaosdx11adventures.blogspot.com
Randomchaos: Graphics Adventures in C++ with DirectX 11: August 2013
http://randomchaosdx11adventures.blogspot.com/2013_08_01_archive.html
Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Friday, 2 August 2013. HLSL Development Cookbook By Doron Feinstein Published By Packt Publishing. A number of weeks ago, I was asked by Packt Publishing. To review this book. They gave me access to the eBook version of the book. Normally I am not to keen on reviewing books, but as this was based on a topic close to my heart (HLSL) I thought I would give it a go. Througho...
randomchaosdx11adventures.blogspot.com
Randomchaos: Graphics Adventures in C++ with DirectX 11: HLSL Development Cookbook By Doron Feinstein Published By Packt Publishing
http://randomchaosdx11adventures.blogspot.com/2013/08/hlsl-development-cookbook-by-doron.html
Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Friday, 2 August 2013. HLSL Development Cookbook By Doron Feinstein Published By Packt Publishing. A number of weeks ago, I was asked by Packt Publishing. To review this book. They gave me access to the eBook version of the book. Normally I am not to keen on reviewing books, but as this was based on a topic close to my heart (HLSL) I thought I would give it a go. Througho...
randomchaosdx11adventures.blogspot.com
Randomchaos: Graphics Adventures in C++ with DirectX 11: December 2012
http://randomchaosdx11adventures.blogspot.com/2012_12_01_archive.html
Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Monday, 24 December 2012. Merry Xmas 2012 and a Happy New Year! And I’m having a load of fun creating my game for it called Road Rumble. I have posted a few vids of progress, you can see my first few weeks here:. This is my first weeks progress writing a game for the 8 Week Game competition. This is there 3rd competition, but my first time entering. So, merry Xmas one and...
randomchaosdx11adventures.blogspot.com
Randomchaos: Graphics Adventures in C++ with DirectX 11: Render Targets
http://randomchaosdx11adventures.blogspot.com/2012/08/render-targets.html
Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Friday, 3 August 2012. So, done a bit more on my library, not only do I have a working SpriteBatch class, I have also given the option to be rendered instanced :), so once I got that all working, I decided the next thing for me to look at are Render Targets. 7 August 2012 at 07:49. RT issue fixed thanks to Michael Quandt (bloody legend! Subscribe to: Post Comments (Atom).
randomchaosdx11adventures.blogspot.com
Randomchaos: Graphics Adventures in C++ with DirectX 11: Learning Windows 8 Game Development Written by Michael Quandt
http://randomchaosdx11adventures.blogspot.com/2013/12/learning-windows-8-game-development.html
Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Sunday, 22 December 2013. Learning Windows 8 Game Development Written by Michael Quandt. I have reviewed one or two books that have been published by Packt. Publishing, and I have to be honest, the content, while normally accurate, has been a little thin on the ground. I am pleased to say, not with this book! Should I buy this book? You can get a copy of the book here.
xnauk-randomchaosblogarchive.blogspot.com
XNA-UK: Randomchaos Archive: WP7 game/app talking to WCF Web Services
http://xnauk-randomchaosblogarchive.blogspot.com/2012/10/wp7-gameapp-talking-to-wcf-web-services.html
XBox One Indie Development. Thursday, 4 October 2012. WP7 game/app talking to WCF Web Services. This post is taken from the discussion we had on the forum here. So, the OP was asking about WCF web services and I replied with my 2 peneth and said I would write a blog post about it, and this is where I will start. Stuff You Will Need (Other than the dev tools). A host to serve your service. A registered domain with said host. Get a ASP.NET Host. This then gives me the server side IP address for the databas...
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