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Randy Gaul's Game Programming Blog | C C++ Game Development : Articles Discussions Tutorials

C C++ Game Development : Articles Discussions Tutorials

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Randy Gaul's Game Programming Blog | C C++ Game Development : Articles Discussions Tutorials | randygaul.net Reviews
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C C++ Game Development : Articles Discussions Tutorials
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1 menu
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3 portfolio
4 resume
5 article series
6 enumeration reflection
7 c function binding
8 lua components
9 simple sprite batching
10 automated lua binding
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Randy Gaul's Game Programming Blog | C C++ Game Development : Articles Discussions Tutorials | randygaul.net Reviews

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C C++ Game Development : Articles Discussions Tutorials

INTERNAL PAGES

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1

Windows Console Game: Writing to the Console | Randy Gaul's Game Programming Blog

http://www.randygaul.net/2011/11/16/windows-console-game-writing-to-the-console

Randy Gaul's Game Programming Blog. C C Game Development : Articles Discussions Tutorials. Implement an Engine: SEL. 2D Rigid Body Simulation. Friction and Jump Table. Type Reduction and Members. Create an Ascii Graphics Game. Setting up the Window. Set Custom Color Palette and Font Size. Writing to the Console. Windows Console Game: Writing to the Console. Previously I showed you all how to set up a console window. FOREGROUND BLUE –. FOREGROUND GREEN –. These values are the different colors accessible f...

2

Resume | Randy Gaul's Game Programming Blog

http://www.randygaul.net/resume

Randy Gaul's Game Programming Blog. C C Game Development : Articles Discussions Tutorials. Implement an Engine: SEL. 2D Rigid Body Simulation. Friction and Jump Table. Type Reduction and Members. Create an Ascii Graphics Game. Setting up the Window. Set Custom Color Palette and Font Size. Writing to the Console. Note: Resume currently outdated. Download (PDF, Unknown). Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Notify me of new posts by email.

3

Windows Console Game: Event Handling | Randy Gaul's Game Programming Blog

http://www.randygaul.net/2011/11/26/windows-console-game-event-handling

Randy Gaul's Game Programming Blog. C C Game Development : Articles Discussions Tutorials. Implement an Engine: SEL. 2D Rigid Body Simulation. Friction and Jump Table. Type Reduction and Members. Create an Ascii Graphics Game. Setting up the Window. Set Custom Color Palette and Font Size. Writing to the Console. Windows Console Game: Event Handling. The last post in this series was on writing to the console. This post I’d like to go over handling events within the Windows Console. There are two. Variable...

4

C++ Reflection: Type MetaData: Part 3 – Improvements | Randy Gaul's Game Programming Blog

http://www.randygaul.net/2012/10/09/c-reflection-type-metadata-part-3-improvements

Randy Gaul's Game Programming Blog. C C Game Development : Articles Discussions Tutorials. Implement an Engine: SEL. 2D Rigid Body Simulation. Friction and Jump Table. Type Reduction and Members. Create an Ascii Graphics Game. Setting up the Window. Set Custom Color Palette and Font Size. Writing to the Console. C Reflection: Type MetaData: Part 3 – Improvements. In our last article. Would behave differently than RemQual. A templated type as a typename parameter. It should be noted that the example code ...

5

Game Programming Primer | Randy Gaul's Game Programming Blog

http://www.randygaul.net/2013/01/06/game-programming-primer

Randy Gaul's Game Programming Blog. C C Game Development : Articles Discussions Tutorials. Implement an Engine: SEL. 2D Rigid Body Simulation. Friction and Jump Table. Type Reduction and Members. Create an Ascii Graphics Game. Setting up the Window. Set Custom Color Palette and Font Size. Writing to the Console. I’ve spent quite a bit of time writing a fairly long article. Over at a website I frequent TeamLiquid. Now it’s time to share the article in finished form here for all to see! January 6, 2013.

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Books – Alejandro Hitti

https://alejandrohitti.com/category/books

Template Metaprogramming in C. Recently, I wrote an Introspection system for C with the aid of Randy Gaul’s Blog. There are many ways to achieve this in C , but the one used by Randy was through Template Metaprogramming. So in order for me to fully understand his implementation, I had to do some research on the subject. And I fell in love with it! June 21, 2015. Topics I want to cover. Production Methodologies (Agile/Scrum, Waterfall). Comment about articles I come across that I find interesting. After a...

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Programming – Alejandro Hitti

https://alejandrohitti.com/category/programming

GMTuts #1: Debug Logger. For my first tutorial, I wanted to start with a utility that I wrote a couple of weeks ago and has proved to be incredibly useful so far while developing HackyZack. August 1, 2016. And soon, Fara and The Eye of Darkness. July 31, 2016. RGB to HSV and HSV to RGB Color Conversions. Rainbows seem to be pretty popular lately, so I thought I’d share this. Stands for Red Channel, Green Channel and Blue Channel, while HSV. June 29, 2015. Template Metaprogramming in C. June 21, 2015.

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Randy Gaul's Game Programming Blog: April 2012

http://cecilsunkure.blogspot.com/2012_04_01_archive.html

Randy Gaul's Game Programming Blog. INSIDE TAKE ON BECOMING A GAME PROGRAMMER. Ancient Forest and Grumpy Monsters. Sunday, April 8, 2012. Object Oriented C: Class-like Structures. During my second semester while attending DigiPen IT I had to create a game in C. Since I wasn't allowed to use C until my Sophomore year for this game project I had to come up with a way of having strong organization during development. Class-like structures in C that allowed for polymorphism. For example I used the following ...

cecilsunkure.blogspot.com cecilsunkure.blogspot.com

Randy Gaul's Game Programming Blog: October 2012

http://cecilsunkure.blogspot.com/2012_10_01_archive.html

Randy Gaul's Game Programming Blog. INSIDE TAKE ON BECOMING A GAME PROGRAMMER. Ancient Forest and Grumpy Monsters. Friday, October 19, 2012. Moved to new location! I've moved the site to a new location. All legacy posts were transferred. Link to new location:. Http:/ www.randygaul.net/. Tuesday, October 9, 2012. C Reflection: Type MetaData: Part 3 - Improvements. In our last article. SendMessage( "Message ID", Param1, Param2 );. It gets increasingly difficult to actually manage Variants and RefVariant co...

box2d.org box2d.org

Computing a Basis | Box2D

http://box2d.org/2014/02/computing-a-basis

A 2D Physics Engine for Games. Skip to primary content. February 3, 2014. Given a normalized 3D vector, here’s an efficient method for computing a full basis. The computed basis is axis aligned if the input vector is axis aligned. Suppose vector a has all equal components and is a unit vector: a = (s, s, s). Then 3*s*s = 1, s = sqrt(1/3) = 0.57735. This means that at least one component of a. Unit vector must be greater or equal to 0.57735. In SSE land you can eliminate the branch using a select operation.

box2d.org box2d.org

GDC 2013 | Box2D

http://box2d.org/2013/04/gdc-2013

A 2D Physics Engine for Games. Skip to primary content. April 11, 2013. This year’s physics tutorial was a lot of fun and all the speakers did a great job. We had some new speakers this year and all the presentations contained new material. You can get all the presentations here: Downloads. Look for files with a summary prefix of “GDC 2013”. You can get Glenn Fiedler’s presentation here: click. This entry was posted in Uncategorized. 4 thoughts on “ GDC 2013. April 17, 2013 at 8:54 pm.

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Randy Gaul's Game Programming Blog: C++ Reflection: Type MetaData: Introduction

http://cecilsunkure.blogspot.com/2012/09/c-reflection-class-metadata-introduction.html

Randy Gaul's Game Programming Blog. INSIDE TAKE ON BECOMING A GAME PROGRAMMER. Ancient Forest and Grumpy Monsters. Sunday, September 30, 2012. C Reflection: Type MetaData: Introduction. Having a MetaData system allows for information about your data types to be saved during run-time for use during run-time. The C compiler compiles away a lot of information, and a lot of this information is very useful. So, a MetaData system saves this information from being compiled away. I've taken all this time to make...

cecilsunkure.blogspot.com cecilsunkure.blogspot.com

Randy Gaul's Game Programming Blog: TerraNisi

http://cecilsunkure.blogspot.com/p/terranisi.html

Randy Gaul's Game Programming Blog. INSIDE TAKE ON BECOMING A GAME PROGRAMMER. Ancient Forest and Grumpy Monsters. TerraNisi is a very simple 2D game with ASCII graphics, based around solving small puzzles in order to stop a fiery demon from burning down the world's trees. This game was the very first game I had ever worked on from scratch, and I learned a tremendous amount creating it. Screenshot from gameplay testing. Screenshot of art for end-scene. Note: Only a member of this blog may post a comment.

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Randy Gaul's Game Programming Blog: Easy Buttons for your Game

http://cecilsunkure.blogspot.com/2012/08/easy-buttons-for-your-game.html

Randy Gaul's Game Programming Blog. INSIDE TAKE ON BECOMING A GAME PROGRAMMER. Ancient Forest and Grumpy Monsters. Sunday, August 26, 2012. Easy Buttons for your Game. In my past couple game projects, I never had a proper button system; every clickable button I wrote was ad-hoc and thusly very annoying to write. I came up with a really simple but flexible button system for my C projects. This post is going to be pretty short, so here's a diagram to summarize everything:. To exec pointers in order to cut ...

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Randy Gaul's Game Programming Blog | C C++ Game Development : Articles Discussions Tutorials

Randy Gaul's Game Programming Blog. C C Game Development : Articles Discussions Tutorials. Implement an Engine: SEL. 2D Rigid Body Simulation. Friction and Jump Table. Type Reduction and Members. Create an Ascii Graphics Game. Setting up the Window. Set Custom Color Palette and Font Size. Writing to the Console. The Concept of Polymorphism. This entry was posted in Algorithm. August 6, 2015. This entry was posted in 2D. August 5, 2015. Path of Exile – Righteous Fire Calculator in Lua. Lately I’ve b...

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Blog de randygay - houhou que des bogosse - Skyrock.com

Mot de passe :. J'ai oublié mon mot de passe. Houhou que des bogosse. Ben ce blog sera uniquement fait pour des bogosse . Mise à jour :. Alors si vous un mec et célibataire. Abonne-toi à mon blog! Alors si vous un mec et célibataire laissez moi vos coordonné car j'aimerais bien rencontrer un mec car j'en ai marre du céliba et donc je vous attend! J'attend un mec belge ou qui saurais venir en belgique! Ps: je suis un mec. Ou poster avec :. Posté le samedi 12 décembre 2009 11:29. Ou poster avec :. N'oublie...

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Combining a global vision with a taste for jelly donuts, Randy. Brings a breadth of experience to the table as a writer, idea man,. And strategist at nationally recognized pharmaceutical, consumer,. B2B, and digital agencies. Starting out on the consumer side, Randy developed and wrote. Award-winning campaigns for Budweiser, Southwestern Bell,. Metra, and Schlage Locks, then went on to distinguish himself. With brand-building B2B efforts for Fortune 500 companies. At Corbett Healthcare in Chicago.

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