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Rapid Prototyping

My blog for the Rapid Prototyping class in the EAE program at the University of Utah. Wednesday, December 17, 2014. Getting the physics and the feel of the motions would be the most difficult thing, and once we got that nailed down, designing the track would be the next thing to focus on. The idea was to create a simple figure 8 track so that the engineers could get they physics and mechanics feeling how we wanted. 2 Down to 1. Artwork for Unreal Surfers. 2 Projects - wha? Knowing a little about Bob and ...

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Rapid Prototyping | rapidprototypingeae.blogspot.com Reviews
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My blog for the Rapid Prototyping class in the EAE program at the University of Utah. Wednesday, December 17, 2014. Getting the physics and the feel of the motions would be the most difficult thing, and once we got that nailed down, designing the track would be the next thing to focus on. The idea was to create a simple figure 8 track so that the engineers could get they physics and mechanics feeling how we wanted. 2 Down to 1. Artwork for Unreal Surfers. 2 Projects - wha? Knowing a little about Bob and ...
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Rapid Prototyping | rapidprototypingeae.blogspot.com Reviews

https://rapidprototypingeae.blogspot.com

My blog for the Rapid Prototyping class in the EAE program at the University of Utah. Wednesday, December 17, 2014. Getting the physics and the feel of the motions would be the most difficult thing, and once we got that nailed down, designing the track would be the next thing to focus on. The idea was to create a simple figure 8 track so that the engineers could get they physics and mechanics feeling how we wanted. 2 Down to 1. Artwork for Unreal Surfers. 2 Projects - wha? Knowing a little about Bob and ...

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rapidprototypingeae.blogspot.com rapidprototypingeae.blogspot.com
1

Rapid Prototyping: Paddlebash Summary

http://rapidprototypingeae.blogspot.com/2014/12/paddlebash-summary.html

My blog for the Rapid Prototyping class in the EAE program at the University of Utah. Monday, December 8, 2014. Subscribe to: Post Comments (Atom). 2 Down to 1. Artwork for Unreal Surfers. 2 Projects - wha? Final Prototype - Unreal, no restrictions, choose . Too little too late. Paddlebash artwork - discarded, or unused ideas a. Simple template. Powered by Blogger.

2

Rapid Prototyping: Paddlebash artwork - discarded, or unused ideas and art

http://rapidprototypingeae.blogspot.com/2014/12/paddlebash-artwork-discarded-or-unused.html

My blog for the Rapid Prototyping class in the EAE program at the University of Utah. Monday, December 8, 2014. Paddlebash artwork - discarded, or unused ideas and art. During the prototype we talked about a lot of different features that didn't make it into the final prototype. Some didn't make it in because they were bad ideas, some becuase we didn't have enough time, and they fell outside of the scope of our prototype and time. Here are a few of the features and artwork:. 5) Sticky spider. When we...

3

Rapid Prototyping: 2 Down to 1

http://rapidprototypingeae.blogspot.com/2014/12/2-down-to-1.html

My blog for the Rapid Prototyping class in the EAE program at the University of Utah. Wednesday, December 17, 2014. 2 Down to 1. The team making the eye tracking software game came up with some cool ideas. They wanted to create a game where you played as a dragon protecting a temple. Obstacles and rewards would fly around the temple, while the dragon either ate the spirits, shot them down, or moved around the obstacles. They wanted to do it in a japanese print style which is a really cool idea.

4

Rapid Prototyping: Forgot Something

http://rapidprototypingeae.blogspot.com/2014/12/forgot-something.html

My blog for the Rapid Prototyping class in the EAE program at the University of Utah. Monday, December 8, 2014. One thing of note about this prototype is the discussions we had getting to our idea. After Tron was shot down, and we pivoted to Missile Command, our teachers had us choose a theme other than spaceships and outer space - for good reason, it's a bit overdone. Subscribe to: Post Comments (Atom). 2 Down to 1. Artwork for Unreal Surfers. 2 Projects - wha? Too little too late.

5

Rapid Prototyping: Entropy

http://rapidprototypingeae.blogspot.com/2014/12/entropy_8.html

My blog for the Rapid Prototyping class in the EAE program at the University of Utah. Monday, December 8, 2014. When I got back from California this was pretty close to the prototype we turned in. As you can see the art style that they had chosen was a celtic knot design. The idea was an order vs. chaos idea. If the enemy ships hit you, your planet would devolve into chaos. The celtic knots represented order. Subscribe to: Post Comments (Atom). 2 Down to 1. Artwork for Unreal Surfers. 2 Projects - wha?

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allenstevenson.blogspot.com allenstevenson.blogspot.com

Allen Stevenson

http://allenstevenson.blogspot.com/2011/05/drawing-of-buddy-at-work-nigel-style.html

Wednesday, May 18, 2011. Drawing of a buddy at work, Nigel Style, great animator. And some gesture sculptures, done in about 2 or 3 hours. Bad photos, and the sculptures need work, but it's been fun getting into sculpting. Hey Allen, its Toshia, I was wondering do you post everything you do or do you pick random things and post those? Or just your favorite things? Subscribe to: Post Comments (Atom). Drawing of a buddy at work, Nigel Style, great ani. Friday figure drawing and some dance gestures. .

allenstevenson.blogspot.com allenstevenson.blogspot.com

Allen Stevenson: February 2009

http://allenstevenson.blogspot.com/2009_02_01_archive.html

Wednesday, February 18, 2009. Subscribe to: Posts (Atom). Reel 2009 Professional Work Personal Work.

allenstevenson.blogspot.com allenstevenson.blogspot.com

Allen Stevenson: Prototypes

http://allenstevenson.blogspot.com/2015/01/prototypes.html

Monday, January 05, 2015. Here are a few prototypes we created in the rapid prototyping class at the U. I served as designer and artist. Designer, Bug Artist. In Paddle Bash you play as a kid who has glued a piece of candy to the middle of his paddle ball board. Bugs crawl toward the center and you try to smash them with the bouncing paddle ball. Jump to :27 to see a clearer screen view. A game exploring chaos using celtic knot design. Id love to know what part you played in each.

allenstevenson.blogspot.com allenstevenson.blogspot.com

Allen Stevenson: January 2013

http://allenstevenson.blogspot.com/2013_01_01_archive.html

Wednesday, January 30, 2013. 2 -3 Hour gesture sculpts. One of these days I'll learn how to use a camera. Subscribe to: Posts (Atom). 2 -3 Hour gesture sculpts. One of these days Ill .

allenstevenson.blogspot.com allenstevenson.blogspot.com

Allen Stevenson: January 2014

http://allenstevenson.blogspot.com/2014_01_01_archive.html

Tuesday, January 14, 2014. Here are a few designs from a Game Arts class I took last semester at the University of Utah, taught by the talented Mr. Nathan Lindsay. A lot of problems in these, but it was fun taking a stab at it. It's a little late in coming, but here's a trailer that we worked on last year announcing Disney Infinity. I animated Mr. Incredible on the hoverboard. Subscribe to: Posts (Atom). Here are a few designs from a Game Arts class I to. Its a little late in coming, but heres a trailer.

allenstevenson.blogspot.com allenstevenson.blogspot.com

Allen Stevenson: April 2015

http://allenstevenson.blogspot.com/2015_04_01_archive.html

No posts. Show all posts. No posts. Show all posts. Subscribe to: Posts (Atom).

allenstevenson.blogspot.com allenstevenson.blogspot.com

Allen Stevenson

http://allenstevenson.blogspot.com/2011/05/some-monster-doodles-i-need-to-color.html

Wednesday, May 18, 2011. Some monster doodles, I need to color these up sometime. Subscribe to: Post Comments (Atom). Drawing of a buddy at work, Nigel Style, great ani. Friday figure drawing and some dance gestures. . Some drawings from The Sartorialist website, great. Some monster doodles, I need to color these up som. Friday figure drawing, some designs, and gestures . Buzz and Jessie studies I did some animations of. And some more gesture drawings. Its been a while, here are a few gestures, more t.

allenstevenson.blogspot.com allenstevenson.blogspot.com

Allen Stevenson

http://allenstevenson.blogspot.com/2014/01/its-little-late-in-coming-but-heres.html

Tuesday, January 14, 2014. It's a little late in coming, but here's a trailer that we worked on last year announcing Disney Infinity. I animated Mr. Incredible on the hoverboard. Subscribe to: Post Comments (Atom). Here are a few designs from a Game Arts class I to. Its a little late in coming, but heres a trailer.

allenstevenson.blogspot.com allenstevenson.blogspot.com

Allen Stevenson: May 2011

http://allenstevenson.blogspot.com/2011_05_01_archive.html

Wednesday, May 18, 2011. Drawing of a buddy at work, Nigel Style, great animator. And some gesture sculptures, done in about 2 or 3 hours. Bad photos, and the sculptures need work, but it's been fun getting into sculpting. Friday figure drawing and some dance gestures. Some drawings from The Sartorialist. Website, great reference. More gestures and Friday figure drawing. Some monster doodles, I need to color these up sometime. Friday figure drawing, some designs, and gestures. Monday, May 16, 2011.

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My blog for the Rapid Prototyping class in the EAE program at the University of Utah. Wednesday, December 17, 2014. Getting the physics and the feel of the motions would be the most difficult thing, and once we got that nailed down, designing the track would be the next thing to focus on. The idea was to create a simple figure 8 track so that the engineers could get they physics and mechanics feeling how we wanted. 2 Down to 1. Artwork for Unreal Surfers. 2 Projects - wha? Knowing a little about Bob and ...

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