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raytracegroundup.com

Ray Tracing from the Ground Up

This book describes the step-by-step process of writing a ray tracer from scratch. Using numerous examples that illustrate the ray-tracing concept and processes in detail, the author presents a ray-tracer design and sample code that allows for extensibility, efficiency of the algorithms, and readability. Chapters begin with stated aims and include questions and exercises that allow the reader to apply the material presented. Describes in detail how to write a ray tracer from the ground up. April 16, 2008.

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Suffern, Kevin

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Suffern, Kevin

104 We●●●●●● Drive

West P●●●●●● Hills , NSW, 2125

AU

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Ke●●●●●●●●●●●@uts.edu.au

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Suffern, Kevin

104 We●●●●●● Drive

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AU

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Ray Tracing from the Ground Up | raytracegroundup.com Reviews
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This book describes the step-by-step process of writing a ray tracer from scratch. Using numerous examples that illustrate the ray-tracing concept and processes in detail, the author presents a ray-tracer design and sample code that allows for extensibility, efficiency of the algorithms, and readability. Chapters begin with stated aims and include questions and exercises that allow the reader to apply the material presented. Describes in detail how to write a ray tracer from the ground up. April 16, 2008.
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1 table of contents
2 gallery
3 sample chapter
4 downloads
5 courses
6 errata
7 links
8 mailing list
9 web
10 about the book
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Ray Tracing from the Ground Up | raytracegroundup.com Reviews

https://raytracegroundup.com

This book describes the step-by-step process of writing a ray tracer from scratch. Using numerous examples that illustrate the ray-tracing concept and processes in detail, the author presents a ray-tracer design and sample code that allows for extensibility, efficiency of the algorithms, and readability. Chapters begin with stated aims and include questions and exercises that allow the reader to apply the material presented. Describes in detail how to write a ray tracer from the ground up. April 16, 2008.

INTERNAL PAGES

raytracegroundup.com raytracegroundup.com
1

Ray Tracing from the Ground Up

http://www.raytracegroundup.com/author.html

April 16, 2008. I have put Chapter 31 and a revised version of the texture images on the Downloads page. (Figure 31.42 used some textures that were not included in the first version). March 29, 2008. I have put the texture images and Chapters 29 and 30 on the Downloads page. January 27, 2008. I have put Chapters 26, 27, and 28 on the Downloads page. December 14, 2007. September 25, 2007. If you would like to be notified when I've put new material on this site, please subscribe to the mailing list, which ...

2

Ray Tracing from the Ground Up

http://www.raytracegroundup.com/preview.html

The title of this book fi ts perfectly. Theory and code snippets are blended to show how to make a classical or stochastic ray tracer from scratch. It assumes the reader has just about no knowledge of graphics and at most some understanding of calculus. The informative illustrations alone make the book worth purchasing by anyone planning on teaching or understanding more about the essentials of ray tracing. Eric Haines, co-author of Real-Time Rendering. April 16, 2008. March 29, 2008. January 27, 2008.

3

Ray Tracing from the Ground Up

http://www.raytracegroundup.com/gallery.html

The images here were all produced with the ray tracer described in the book. Most of these have been done my students. Click on any image for a larger view. Mark White modeled the building in this image with reflective triangle meshes, and rendered it with ambient occlusion and colored point lights. This image by Lisa Lönroth consists of nested transparent spheres with a red sphere in the center. These two reflective tori by Peter Georges are in a reflective box with glossy reflector materials. This is a...

4

Ray Tracing from the Ground Up

http://www.raytracegroundup.com/toc.html

Forward by Erick Reinhard. 1 Design and Programming. 15 The User Interface. 16 Skeleton Ray Tracer. 17 Developing the Ray Tracer. 18 Floats or Doubles. 2 Some Essential Mathematics. 212 Orthonormal Bases and Frames. 214 The Dirac Delta Function. 3 Bare-Bones Ray Tracing. 31 How Ray Tracing Works. 36 A Bare-Bones Ray Tracer. 39 Ray Tracing Multiple Objects Notes and Discussion. 43 Antialiasing Fine Detail. 44 Filtering Further Reading Questions Exercises. 51 A Sampling Architecture. 92 The User Interface.

5

Ray Tracing from the Ground Up

http://www.raytracegroundup.com/webslaves.html

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gtl.hig.no gtl.hig.no

Reading List - Game Technology Lab

http://www.gtl.hig.no/index.php/Reading_List

From Game Technology Lab. GTL Core Reading List. GTL Core Reading List. I hope this is a fairly comprehensive list of books for Game Programming. There is a massive pile of stuff written and most of it is pretty average. This is the list of books that I think are clear and suit my learning style anyway. The C programming language. In library and our office. C Programming: A Modern Approach. K N King, 2nd ed. This gets good reviews, not reviewed a copy however. C , How to Program. Effective C : 50 Specifi...

halogenica.net halogenica.net

Halogenica » Ray Tracer

http://halogenica.net/graphics/ray-tracer

Volume Rendering on the PSP. Volume Rendering using GPGPU. CUDA Design Rule Checking. This project is implemented using OpenGL. This project is largely inspired by the ray tracer used in the book Ray Tracing from the Ground Up. An excellent and highly recommended book on ray tracing by Kevin Suffern. Setting the scene using OpenGL for positioning and sizing. Camera modeling in the actual ray tracer. Camera modeling in the actual ray tracer with supersampling (multiple rays per pixel and colors averaged).

renderplant.riskybacon.com renderplant.riskybacon.com

   Jeff's CS Class Blog: May 2009

http://renderplant.riskybacon.com/2009_05_01_archive.html

160;  Jeffs CS Class Blog. Wednesday, May 13, 2009. Final Project - Bouncy Glass Spheres on Sand, Lightly Toasted and Buttered. Click on the images for a larger (1920x1080) version. Large movie (1080p 136MB). Medium movie (720p 54MB). Small movie (480p 27MB). I recommend right clicking on the movie links, opening with Quicktime and looping the movie. Was used to join the frames together into an animation. The final project used a very simple scene:. 10 glass spheres with a index of refraction of 1.5.

renderran.blogspot.com renderran.blogspot.com

RenderRan - My Little Renderer: May 2009

http://renderran.blogspot.com/2009_05_01_archive.html

RenderRan - My Little Renderer. Monday, May 18, 2009. One of the features that good old BMRT(R.I.P.) used to have was a default progressive refinement interactive display. I always thought that this is a very useful display method (specially for lighting) as it allows the user judge the final image as it is refining. No need to render the whole image when you know the modification to the lights you just made is way off! In the mean time I leave you all with this little video. Cheers. Tuesday, May 5, 2009.

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Ray Tracing from the Ground Up

This book describes the step-by-step process of writing a ray tracer from scratch. Using numerous examples that illustrate the ray-tracing concept and processes in detail, the author presents a ray-tracer design and sample code that allows for extensibility, efficiency of the algorithms, and readability. Chapters begin with stated aims and include questions and exercises that allow the reader to apply the material presented. Describes in detail how to write a ray tracer from the ground up. April 16, 2008.

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