www-cs-students.stanford.edu
Amit’s Game Programming Information
http://www-cs-students.stanford.edu/~amitp/gameprog.html
Amit’s Game Programming Information. Part of Red Blob Games. How do I get started? How do I make games? How can I write my own (more complex) game? How much fun is game programming? What do I need to learn once I know how to program? What do I do after school? What are the key concepts to start with? How do I actually finish a game? Do I want to do this for a living? What’s on this page? I’m interested in producing complexity out of simple parts. This page contains bookmarks. To the complex (. Design fla...
edery.org
The Power of Relativity | Game Tycoon
http://www.edery.org/2013/05/the-power-of-relativity
For those interested in the business of making great video games. Entrepreneurial spirit a must. F2P game publishing is a tricky thing →. The Power of Relativity. May 10, 2013. This article was originally published in Game Developer Magazine. It was the seventh in a series of business columns that I am writing for GDM. One of the most frustrating things a game developer will ever hear is that [PERCEIVED GENRE] game isn’t worth [PRICE] I can get [OTHER GAME] for [LOWER PRICE]. We did it wrong precisely be...
eggfan.org
游戏开发小记 01 | 蛋炒饭
http://eggfan.org/2577
之前觉得 WordPress 逼格有点低下,所以想用 GitHub Page 取而代之,然后又想学 Belleve 巨巨. 然后 托 GitHub 的福. 最简单的随机世界生成 基于 Perlin 函数,耗时数小时。 Tile 瓷砖 式画面 很简单,耗时数小时。 解决方法是加一个 delay 类似 Sleep 吧。 没什么干货呀,推荐一个网站 Red Blob Games. 特别是这个 Amit’s Game Programming Information. 2014 年 12 月 18 日. 传教文 Rust 大法好 →. 2014 年 12 月 18 日下午 8:43. 2014 年 12 月 18 日下午 9:42. 方向: (0, 1)}. 2014 年 12 月 18 日下午 9:48. 2014 年 12 月 19 日上午 10:53. 2014 年 12 月 21 日上午 9:55. 我Github student pack 申请到现在还request pending. 2014 年 12 月 22 日下午 2:24. 2014 年 12 月 23 日上午 11:15.
amitp.blogspot.com
Amit's Thoughts: 2013-05
http://amitp.blogspot.com/2013_05_01_archive.html
From Amit’s Thoughts. Emacs: highlight active buffer. Emacs: highlight active buffer. Long ago, I used XEmacs, and its buffer-local faces to highlight the active window and modeline. When I switched to Emacs, I was sad to see that it didnt have buffer-local and window-local faces. It does have a separate face for active and inactive modelines though. Today I learned that Emacs 23 has a buffer-local face remapping feature. Im using this to highlight the active buffer (not window):.
amitp.blogspot.com
Amit's Thoughts: 2010-10
http://amitp.blogspot.com/2010_10_01_archive.html
From Amit’s Thoughts. Cows are like Poodles. Cows are like Poodles. Poodles are man-made creatures. There were no packs of wild poodles roaming the African savannah, hunting antelope. Poodles were created by humans, through breeding. Over thousands of years. They act and look very different from wolves because we bred them for. Retrieving and, recently, appearance ( edit. Corrected, thanks to Simon Proctor's comment below). That's where we focused our energies, and it shows. We milk and eat.
amitp.blogspot.com
Amit's Thoughts: 2011-01
http://amitp.blogspot.com/2011_01_01_archive.html
From Amit’s Thoughts. We evolved alongside parasites that weaken us, and recently in human history we were able to get rid of those parasites. What would happen? Our bodies would overcompensate, just like the “floating arms” experiment. To treat allergies and immune disorders. If parasites increased our aggressiveness (as toxoplasma gondii is hypothesized to do. Then humans would adapt by lowering aggressivness. Removing the parasites would lead to more the human race becoming more passive.
amitp.blogspot.com
Amit's Thoughts: 2014-09
http://amitp.blogspot.com/2014_09_01_archive.html
From Amit’s Thoughts. Emacs: rainbow-identifiers, customized. Flying drone mesh network. Emacs: rainbow-identifiers, customized. A few months ago I had read Evan Brook's post about using text editor colors for identifiers instead of keywords. I tried the two Emacs modes for this: rainbow-identifiers. I wrote up my thoughts back then. And that blog post led to some features being added to rainbow-identifiers. Pros and cons:. Colors are stable on reload/edit. 160;better than . Colors change on reload/edit.
amitp.blogspot.com
Amit's Thoughts: 2013-12
http://amitp.blogspot.com/2013_12_01_archive.html
From Amit’s Thoughts. Genetically engineered gut bacteria. Genetically engineered gut bacteria. We're starting to learn how important gut bacteria are. Antibiotics can mess up the ecosystem in your gut. We have. To try to restore the natural ecosystem. Photo from worldworldworld on flickr). This is assuming that. But the natural gut bacteria are evolved to match our natural diet. Most of us don't eat a natural diet. I want unnatural gut bacteria. Design our own gut bacteria! Subscribe to: Posts (Atom).
amitp.blogspot.com
Amit's Thoughts: 2014-03
http://amitp.blogspot.com/2014_03_01_archive.html
From Amit’s Thoughts. I know there are lots of advanced technologies being developed for treating disease, but the same technologies could be used for non-disease applications. I wrote a little about this a few years ago. So I want to propose something that I think a lot of people would like:. There are people working on 3d printed organs. Wouldn't it be cool to get a 3d printed bladder? Would you like to super-size that? I'd want one. Wouldn't you? 8211; Sunday, March 30, 2014 – 2 comments.
simblob.blogspot.com
Blobs in Games: 2014-12
http://simblob.blogspot.com/2014_12_01_archive.html
Blobs in Games: 2014-12. From Blobs in Games. Notes on line drawing on grid maps. Notes on line drawing on grid maps. Interpolation is both more general and simpler than Bresenham's algorithm. I use it for lots of other things, so I use it for line drawing too, instead of using a different specialized algorithm for line drawing. I wrote up my notes about line drawing using linear interpolation. For the most part). You can see the org-mode source here. I wrote a small diagram class that let me turn on var...
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