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Blobs in Games

From Red Blob Games. Updating Probability of Damage Rolls. Updating Probability of Damage Rolls. Probability of damage rolls. Was the first interactive tutorial I wrote on redblobgames.com. I was just starting to learn how to make diagrams with d3.js. And SVG. On that page I also used Bret Victor's Tangle. One of my goals was to structure all of my pages so that I'd first. Give you the solution you were looking for, and then. Towards the code. That way you don't have to keep fiddling with parameters.

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Blobs in Games | simblob.blogspot.com Reviews
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From Red Blob Games. Updating Probability of Damage Rolls. Updating Probability of Damage Rolls. Probability of damage rolls. Was the first interactive tutorial I wrote on redblobgames.com. I was just starting to learn how to make diagrams with d3.js. And SVG. On that page I also used Bret Victor's Tangle. One of my goals was to structure all of my pages so that I'd first. Give you the solution you were looking for, and then. Towards the code. That way you don't have to keep fiddling with parameters.
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Blobs in Games | simblob.blogspot.com Reviews

https://simblob.blogspot.com

From Red Blob Games. Updating Probability of Damage Rolls. Updating Probability of Damage Rolls. Probability of damage rolls. Was the first interactive tutorial I wrote on redblobgames.com. I was just starting to learn how to make diagrams with d3.js. And SVG. On that page I also used Bret Victor's Tangle. One of my goals was to structure all of my pages so that I'd first. Give you the solution you were looking for, and then. Towards the code. That way you don't have to keep fiddling with parameters.

INTERNAL PAGES

simblob.blogspot.com simblob.blogspot.com
1

Blobs in Games: 2013-06

http://simblob.blogspot.com/2013_06_01_archive.html

Blobs in Games: 2013-06. From Blobs in Games. Porting SimBlob to the web. Porting SimBlob to the web. I first saw Emscripten a few years ago. It compiled C to Javascript. My mind boggled! This year at Game Developers Conference there was a talk showing that Emscripten plus asm.js. Could run C games in the browser with good performance. I was amazed. After publishing my article on hex grids. Yes, try it out here! Heres what I started with, a game that only runs in OS/2:. As typical for people who work on ...

2

Blobs in Games: Updating Probability of Damage Rolls

http://simblob.blogspot.com/2015/07/updating-probability-of-damage-rolls.html

Updating Probability of Damage Rolls. From Blobs in Games. Updating Probability of Damage Rolls. Probability of damage rolls. Was the first interactive tutorial I wrote on redblobgames.com. I was just starting to learn how to make diagrams with d3.js. And SVG. On that page I also used Bret Victor's Tangle. One of my goals was to structure all of my pages so that I'd first. Give you the solution you were looking for, and then. Towards the code. That way you don't have to keep fiddling with parameters.

3

Blobs in Games: 2014-05

http://simblob.blogspot.com/2014_05_01_archive.html

Blobs in Games: 2014-05. From Blobs in Games. Prospect theory and utility functions. Writing more by writing less. Prospect theory and utility functions. Note: I'm going to try writing more unpolished things. On this blog and leave the polished articles to redblobgames.com. The utility functions I learned in economics are history-agnostic. They look at the current state of the world and calculate a “ utility. Credit: Wikipedia, Prospect Theory page). You get $200 and have a 90% chance of losing $100 of it.

4

Blobs in Games: 2014-07

http://simblob.blogspot.com/2014_07_01_archive.html

Blobs in Games: 2014-07. From Blobs in Games. Touch events on the pathfinding pages. Pathfinding on isometric grids. New Introduction to A* page. Dijkstras Algorithm and reprioritizing nodes. Touch events on the pathfinding pages. On this blog I'll sometimes go into the “making of” the game programming tutorials I post on my site.). For my pathfinding pages. Event handlers on all the tiles. When you press the mouse button, I toggle the tile you're pointing to. For example, if there are three tiles. Posit...

5

Blobs in Games: 2013-05

http://simblob.blogspot.com/2013_05_01_archive.html

Blobs in Games: 2013-05. From Blobs in Games. Notes on implementing interactive articles. Guide to hexagonal grids. Notes on implementing interactive articles. While writing my guide to hexagonal grids. I ran into some html css js issues that I need to spend more time learning about. Here are a few things that are on my mind. 8211; Friday, May 10, 2013 – 0 comments. Guide to hexagonal grids. 8211; Wednesday, May 08, 2013 – 2 comments. Subscribe to: Posts ( Atom ). Polygon map generation, part 1. In the p...

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www-cs-students.stanford.edu www-cs-students.stanford.edu

Amit’s Game Programming Information

http://www-cs-students.stanford.edu/~amitp/gameprog.html

Amit’s Game Programming Information. Part of Red Blob Games. How do I get started? How do I make games? How can I write my own (more complex) game? How much fun is game programming? What do I need to learn once I know how to program? What do I do after school? What are the key concepts to start with? How do I actually finish a game? Do I want to do this for a living? What’s on this page? I’m interested in producing complexity out of simple parts. This page contains bookmarks. To the complex (. Design fla...

0fps.net 0fps.net

Ambient occlusion for Minecraft-like worlds | 0 FPS

https://0fps.net/2013/07/03/ambient-occlusion-for-minecraft-like-worlds

Relations are hard to model in category theory. Texture atlases, wrapping and mip mapping →. Ambient occlusion for Minecraft-like worlds. July 3, 2013. It has been a while since I’ve written about Minecraft-like games, and so today I figured I’d take a moment to discuss something which seems to come up a lot in online discussions, specifically how to implement ambient occlusion in a Minecraft-like game:. Smooth lighting in Minecraft. (c) Mojang AB. Image obtained from Minecraft wiki. Perhaps the most wel...

andywoodruff.com andywoodruff.com

Shaded relief in AS3 | Andy Woodruff

http://andywoodruff.com/blog/shaded-relief-in-as3

Middot; Cartographer Blog. I also do some bloggy things at Bostonography. And the Axis Maps blog. Shaded relief in AS3. By Andy Woodruff on 25 March 2010. Did you know that basic relief shading. Is fairly simple to accomplish? I didn’t until a few days ago when I was flipping through the Slocum et al. cartography textbook,. Thematic Cartography and Geographic Visualization. I previously tried raster map projection. And the source image file. 1) THE DATA SOURCE. 2) LOADING AND PREPARING DATA. These calcul...

www-cs-students.stanford.edu www-cs-students.stanford.edu

Hexagonal Coordinates

http://www-cs-students.stanford.edu/~amitp/Articles/Hexagon2.html

Also see Amit’s guide to hex grids. 2013), where I further explore the ideas Charles Fu posted here. Authors: Charles Fu and others. This page contains a message that Charles Fu posted to. Plus a collection of messages that people emailed to me directly. This is the most elegant hexagonal coordinate system I’ve seen; for a different system, see my article on grids. From: ccwf@plato.klab.caltech.edu (Charles Fu) Newsgroups: rec.games.programmer Subject: Re: Which point is in the hex? 0 1-1 / -1 1 0 / 1 0-...

redblobgames.com redblobgames.com

Line drawing on a grid

http://www.redblobgames.com/grids/line-drawing.html

Line drawing on a grid. From Red Blob Games. Graphics libraries provide line-drawing routines, sometimes with antialiasing. This demo shows what grid locations should be marked if you’re drawing a line between two points. Try moving the endpoints around. I find the easiest way to find these points is to use linear interpolation. Let’s see how that works. Here’s a simple (Javascript) helper function I’ll use:. Start t * (end-start); }. Olation ( lerp ) gives you a number between two other numbers. When.

redblobgames.com redblobgames.com

Introduction to A*

http://www.redblobgames.com/pathfinding/a-star/introduction.html

From Red Blob Games. Created 26 May 2014, updated Aug 2014, Feb 2016, Jun 2016. In games we often want to find paths from one location to another. We’re not just trying to find the shortest distance; we also want to take into account travel time. Move the blob. Start point) and cross. End point) to see the shortest path. To find this path we can use a. Algorithm, which works when the map is represented as a graph. A*. Is a popular choice for graph search. Breadth First Search. What is the input? Remember...

redblobgames.com redblobgames.com

Hexagonal Grids

http://www.redblobgames.com/grids/hexagons

From Red Blob Games. Mar 2013, updated in Mar 2015. Hexagonal grids are used in some games but aren’t quite as straightforward or common as square grids. I’ve been collecting hex grid resources. For nearly 20 years, and wrote this guide to the most elegant approaches that lead to the simplest code, largely based on the guides by Charles Fu. Angles, size, spacing. Hexagons are 6-sided polygons. Squares, hexagons, and triangles). Units away from the. Var angle rad = PI / 180 * angle deg return Point(center...

thecodebook.wordpress.com thecodebook.wordpress.com

iPhone Native UI and Unity 3 Pro | the codebook

https://thecodebook.wordpress.com/2010/10/26/iphone-native-ui-and-unity-3-pro

IPhone Native UI and Unity 3 Pro. A nice article about iPhone Native UI and Unity 3 Pro together:. From → iPhone Development. Schreibe einen Kommentar Antworten abbrechen. Gib hier Deinen Kommentar ein . Trage deine Daten unten ein oder klicke ein Icon um dich einzuloggen:. Adresse wird niemals veröffentlicht). Du kommentierst mit Deinem WordPress.com-Konto. ( Abmelden. Du kommentierst mit Deinem Twitter-Konto. ( Abmelden. Du kommentierst mit Deinem Facebook-Konto. ( Abmelden. Game AI and Prototyping Blog.

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Blobs in Games

From Red Blob Games. Updating Probability of Damage Rolls. Updating Probability of Damage Rolls. Probability of damage rolls. Was the first interactive tutorial I wrote on redblobgames.com. I was just starting to learn how to make diagrams with d3.js. And SVG. On that page I also used Bret Victor's Tangle. One of my goals was to structure all of my pages so that I'd first. Give you the solution you were looking for, and then. Towards the code. That way you don't have to keep fiddling with parameters.

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FACTORY DIRECT PRODUCT SALES. Interlocking Paving Stones and Retaining Wall Material. BUY DIRECT DELIVERED TO YOUR JOB SAVE UP TO 30% OVER DEALER PRICES. Choose your level of involvement. Do it yourself "yes you can". Get us to do the base. Get factory direct prices on material. Save $ $ $. The company Simbloc has a manufacturing facility in Hamilton and services the greater Hamilton / Toronto area. The company specialises in construction products for the building and landscape industry.

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SimBlog

Mittwoch, 10. November 2010. Weine, weine für Kinder der Welt. Weine für das, das sich verrennt. Trauerzug für die nichts hier hält. Beweine es, das dich nicht kennt. Tränen fliessen, ergiessen. Sich aus Auge und Mund. Und wo sie fallen, spriessen. Blühende Lilien aus dem Grund. Leide, leide und lass die Tränen werken. Dass sie Blumen und Felder stärken. Und immer wenn dein Herz so spricht. Hinterlässt du eine Spur von Licht. Dienstag, 27. Juli 2010. Schimmernd schwarzes wehendes Haar. In ein für Hirsch ...

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Politiker mit Migrationshintergrund sind im Rampenlicht der deutschen Politbühne angekommen. Da war vor einiger Zeit der Fall Philipp Rösler versus Jörg Uwe Hahn. Gewählt. Aber spielt der Migrationshintergrund eines Politikers tatsächlich eine Rolle in der Wahrnehmung der Bürger? Oder ist ein Politiker mit Migrationshintergrund letztendlich einfach nur ein Politiker, wie jeder andere auch? Auf dem Düsseldorfer Forum für politische Kommunikation 2014. Habe ich meine Ergebnisse. Vorgestellt. Eine Veröf...