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redframe-game.com

RedFrame

Is an exploratory adventure game in development by Andrew Coggeshall and Michael Stevenson of Basenji Games. You can follow our development process through our blog. RedFrame Library DK2 Demo. Experimenting with Unity 5. RedFrame Oculus Rift Demo! To work our way towards a shared language once again, we must first learn how to discover patterns which are deep, and capable of generating life. Mdash; Christopher Alexander.

http://www.redframe-game.com/

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RedFrame | redframe-game.com Reviews
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Is an exploratory adventure game in development by Andrew Coggeshall and Michael Stevenson of Basenji Games. You can follow our development process through our blog. RedFrame Library DK2 Demo. Experimenting with Unity 5. RedFrame Oculus Rift Demo! To work our way towards a shared language once again, we must first learn how to discover patterns which are deep, and capable of generating life. Mdash; Christopher Alexander.
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RedFrame | redframe-game.com Reviews

https://redframe-game.com

Is an exploratory adventure game in development by Andrew Coggeshall and Michael Stevenson of Basenji Games. You can follow our development process through our blog. RedFrame Library DK2 Demo. Experimenting with Unity 5. RedFrame Oculus Rift Demo! To work our way towards a shared language once again, we must first learn how to discover patterns which are deep, and capable of generating life. Mdash; Christopher Alexander.

INTERNAL PAGES

redframe-game.com redframe-game.com
1

Enter VR Podcast | RedFrame

http://redframe-game.com/blog/enter-vr-podcast

May 16, 2014. No Comments ↓. Recently, Mike and I had the pleasure to speaking with Cris Miranda who hosts a podcast entitled Enter VR. We chatted about RedFrame as well as VR in general. It was a lot of fun and we were able to verbalize a lot of things we had been thinking about with the game as well as other projects we’d like to do in the future. Check it out here. 8249; RedFrame Oculus Rift Demo! Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *.

2

RedFrame Library DK2 Demo | RedFrame

http://redframe-game.com/blog/redframe-library-dk2-demo

RedFrame Library DK2 Demo. April 2, 2015. No Comments ↓. We have had some recent success with the Oculus DK2 drivers and today are releasing a new RedFrame environment demo, available for download from the links below. This demo features the library, a key location in RedFrame and a nice companion to the master bedroom that we had released for DK1. Which look very good in VR. Q, E, or mouse. Right stick or bumpers. A (Xbox), X (PS3/4). Y (Xbox), Triangle (PS3/4). On Windows, change your Oculus settings t...

3

RedFrame Oculus Rift Demo! | RedFrame

http://redframe-game.com/blog/redframe-oculus-rift-demo

RedFrame Oculus Rift Demo! January 5, 2014. 28 Comments ↓. Both Mike and I have Oculus Rift developer kits and have been very excited to see the RedFrame environment in VR. In fact, VR is such a qualitatively different experience that we’re adjusting many of our design decisions to better support it. RedFrame feels like it always was meant to be a VR experience, and the technology has finally arrived to support it! We’d love to hear what you think! PS3/4), or tab. To toggle sitting mode. The most beautif...

4

Contact | RedFrame

http://redframe-game.com/sample-page

5

Progress Update | RedFrame

http://redframe-game.com/blog/progress-update

March 22, 2015. 3 Comments ↓. All of this work has been aimed toward building our first demo with interactive puzzles which will continue to grow out into the final game. As we begin winding down some of these time consuming programing and art tasks, I will return to puzzle design and Mike will be freed up to work more on environmental storytelling. There will be a lot to share with you this year and we’re very excited to show it to you. Thanks for the support and stay tuned! 8249; Enter VR Podcast.

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mercurialforge.blogspot.com mercurialforge.blogspot.com

The King's Shroud: RedFrame - Indie Puzzle Adventure Game

http://mercurialforge.blogspot.com/2013/01/redframe-indie-puzzle-adventure-game.html

The King's Shroud FAQs. January 19, 2013. RedFrame - Indie Puzzle Adventure Game. This week I want to show off a friend's game: " RedFrame. This project is currently being developed by two really talented guys, one of which is a co-worker, friend and fellow game designer. We've spent a lots of time chatting about design, graphics, programming and how we can make our games better. It's also being developed in Unity and is one of the most visually impressive games I've seen come out of the engine.

mercurialforge.blogspot.com mercurialforge.blogspot.com

The King's Shroud: January 2013

http://mercurialforge.blogspot.com/2013_01_01_archive.html

The King's Shroud FAQs. January 27, 2013. How to use GetComponent to Return Subclasses. So I was asked by a friend how to retrieve components by Type using GetComponent and its other variants. I actually found it to be almost completely undocumented or at the vary least too vaguely documented. So after some experimenting I found you can retrieve the components of a type using the following:. Public Component[] components; void Start () { components = GetComponents(typeof(Foo) ; }. January 19, 2013. This ...

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