retroflux.bandcamp.com retroflux.bandcamp.com

retroflux.bandcamp.com

RetroFlux

RetroFlux Ultrablast Soundtrack by John Hübinette, released 22 December 2010 1. Opening 2. Qua IV -Escape- 3. Spatial Rift 4. Argel Station -Lost Squadron- 5. The Third Moon -Soular Phase- 6. The Core -Tunnel System- 7. The Plan 8. Stage Clear! 9. In Training 10. Achievement! 11. Battle 12. Game Over 13. Perilous 14. Fear -Final Battle Prelude- 15. Showdown -Final Battle- 16. Homecoming Official Ultrablast Original Soundtrack, composed by John Hübinette.

http://retroflux.bandcamp.com/

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RetroFlux | retroflux.bandcamp.com Reviews
<META>
DESCRIPTION
RetroFlux Ultrablast Soundtrack by John Hübinette, released 22 December 2010 1. Opening 2. Qua IV -Escape- 3. Spatial Rift 4. Argel Station -Lost Squadron- 5. The Third Moon -Soular Phase- 6. The Core -Tunnel System- 7. The Plan 8. Stage Clear! 9. In Training 10. Achievement! 11. Battle 12. Game Over 13. Perilous 14. Fear -Final Battle Prelude- 15. Showdown -Final Battle- 16. Homecoming Official Ultrablast Original Soundtrack, composed by John Hübinette.
<META>
KEYWORDS
1 ultrablast soundtrack
2 by john hübinette
3 supported by
4 digital album
5 buy now
6 or more
7 send as gift
8 share
9 embed
10 opening
CONTENT
Page content here
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ultrablast soundtrack,by john hübinette,supported by,digital album,buy now,or more,send as gift,share,embed,opening,info,qua iv escape,spatial rift,the plan,stage clear,in training,achievement,battle,game over,perilous,showdown final battle,homecoming
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RetroFlux | retroflux.bandcamp.com Reviews

https://retroflux.bandcamp.com

RetroFlux Ultrablast Soundtrack by John Hübinette, released 22 December 2010 1. Opening 2. Qua IV -Escape- 3. Spatial Rift 4. Argel Station -Lost Squadron- 5. The Third Moon -Soular Phase- 6. The Core -Tunnel System- 7. The Plan 8. Stage Clear! 9. In Training 10. Achievement! 11. Battle 12. Game Over 13. Perilous 14. Fear -Final Battle Prelude- 15. Showdown -Final Battle- 16. Homecoming Official Ultrablast Original Soundtrack, composed by John Hübinette.

INTERNAL PAGES

retroflux.bandcamp.com retroflux.bandcamp.com
1

In Training | RetroFlux

http://retroflux.bandcamp.com/track/in-training

Buy the Full Digital Album. Released December 22, 2010. Feeds for this album. Switch to mobile view.

2

Stage Clear! | RetroFlux

http://retroflux.bandcamp.com/track/stage-clear

Buy the Full Digital Album. Released December 22, 2010. Feeds for this album. Switch to mobile view.

3

The Core -Tunnel System- | RetroFlux

http://retroflux.bandcamp.com/track/the-core-tunnel-system

The Core -Tunnel System-. Buy the Full Digital Album. Released December 22, 2010. Feeds for this album. Switch to mobile view.

4

Opening | RetroFlux

http://retroflux.bandcamp.com/track/opening

Buy the Full Digital Album. Released December 22, 2010. Feeds for this album. Switch to mobile view.

5

Spatial Rift | RetroFlux

http://retroflux.bandcamp.com/track/spatial-rift

Buy the Full Digital Album. Released December 22, 2010. Feeds for this album. Switch to mobile view.

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TOTAL PAGES IN THIS WEBSITE

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LINKS TO THIS WEBSITE

retroflux.net retroflux.net

Ultrablast - RetroFlux

http://www.retroflux.net/tag/ultrablast

30 Mar 2014, 04:22. IPhone 5, iPad Air support. Auto-recalibration of tilt controls. Fixed a Game Center issue. Fixed an audio engine bug. Other minor updates and fixes. Download on App Store. Page 1 of 1.

retroflux.net retroflux.net

Ultrablast Updated! 1.6.0 iOS

http://www.retroflux.net/ultrablast-updated-1-6-0-ios

30 Mar 2014, 04:22. IPhone 5, iPad Air support. Auto-recalibration of tilt controls. Fixed a Game Center issue. Fixed an audio engine bug. Other minor updates and fixes. Download on App Store. Comments powered by Disqus.

retroflux.net retroflux.net

First Post!

http://www.retroflux.net/first-post

14 Mar 2014, 12:18. Okay, I did it again. I worked on the website instead of the game, but it was fun! I switched over to Ghost. For blogging. It's pretty awesome. A blogging platform I finally like! I predict it will take over the blogging world after its 1.0 release - or before. It will be nice to keep a live dev blog for the new game I'm working on. You'll see posts appear shortly! Comments powered by Disqus.

retroflux.net retroflux.net

Games

http://retroflux.net/games

This is a shooter prototype built with a data-driven approach. It is not a finished game, but it may very well be in future! More info to come! Follow the story of four characters as they investigate the mysterious phenomenon affecting their home planet. Perhaps you will be able to solve the mystery. By shooting things. And lots of them. You need to just go buy this game. It is *extremely. Well produced, like crazy", "Graphics are fantastic", "Every aspect of this game is really really well-polished"*.

retroflux.net retroflux.net

New Engine

http://www.retroflux.net/new-engine

30 Jul 2014, 23:20. In the last two weeks I've been working on my new compact engine. I've added physically based rendering, GPU skinning, physics (with bullet), and a revamped material system; improved shadow quality and the exporter; dabbled in what seems to be beginnings of an editor; made several optimizations, and done a lot of cleaning. I set up a little test scene using a model by Andrew Maximov. (How come all the PBR test scenes are guns? The engine is written in C 11 and uses OpenGL 4.1.

ultrablast.net ultrablast.net

First Post!

http://www.ultrablast.net/first-post

14 Mar 2014, 12:18. Okay, I did it again. I worked on the website instead of the game, but it was fun! I switched over to Ghost. For blogging. It's pretty awesome. A blogging platform I finally like! I predict it will take over the blogging world after its 1.0 release - or before. It will be nice to keep a live dev blog for the new game I'm working on. You'll see posts appear shortly! Comments powered by Disqus.

ultrablast.net ultrablast.net

New Engine

http://www.ultrablast.net/new-engine

30 Jul 2014, 23:20. In the last two weeks I've been working on my new compact engine. I've added physically based rendering, GPU skinning, physics (with bullet), and a revamped material system; improved shadow quality and the exporter; dabbled in what seems to be beginnings of an editor; made several optimizations, and done a lot of cleaning. I set up a little test scene using a model by Andrew Maximov. (How come all the PBR test scenes are guns? The engine is written in C 11 and uses OpenGL 4.1.

ultrablast.net ultrablast.net

Engine - RetroFlux

http://www.ultrablast.net/tag/engine

30 Jul 2014, 23:20. In the last two weeks I've been working on my new compact engine. I've added physically based rendering, GPU skinning, physics (with bullet), and a revamped material system; improved shadow quality and the exporter; dabbled in what seems to be beginnings of an editor; made several optimizations, and done a lot of cleaning. I set up a little test scene using a model by Andrew Maximov. (How come all the PBR test scenes are guns? The engine is written in C 11 and uses OpenGL 4.1.

ultrablast.net ultrablast.net

Ultrablast - RetroFlux

http://www.ultrablast.net/tag/ultrablast

30 Mar 2014, 04:22. IPhone 5, iPad Air support. Auto-recalibration of tilt controls. Fixed a Game Center issue. Fixed an audio engine bug. Other minor updates and fixes. Download on App Store. Page 1 of 1.

ultrablast.net ultrablast.net

Ghost - RetroFlux

http://www.ultrablast.net/tag/ghost-post

14 Mar 2014, 12:18. Okay, I did it again. I worked on the website instead of the game, but it was fun! I switched over to Ghost. For blogging. It's pretty awesome. A blogging platform I finally like! I predict it will take over the blogging world after its 1.0 release - or before. It will be nice to keep a live dev blog for the new game I'm working on. You'll see posts appear shortly! Page 1 of 1.

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RetroFlux

Includes unlimited streaming via the free Bandcamp app, plus high-quality download in MP3, FLAC and more. Argel Station -Lost Squadron-. The Third Moon -Soular Phase-. The Core -Tunnel System-. Fear -Final Battle Prelude-. Official Ultrablast Original Soundtrack, composed by John Hübinette. Released 22 December 2010. Composed by John Hübinette 2010. Feeds for this album. Switch to mobile view.

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RetroFlux

30 Jul 2014, 21:20. In the last two weeks I've been working on my new compact engine. I've added physically based rendering, GPU skinning, physics (with bullet), and a revamped material system; improved shadow quality and the exporter; dabbled in what seems to be beginnings of an editor; made several optimizations, and done a lot of cleaning. I set up a little test scene using a model by Andrew Maximov. (How come all the PBR test scenes are guns? The engine is written in C 11 and uses OpenGL 4.1. Page 1 ...

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