retroflux.net
Ultrablast - RetroFlux
http://www.retroflux.net/tag/ultrablast
30 Mar 2014, 04:22. IPhone 5, iPad Air support. Auto-recalibration of tilt controls. Fixed a Game Center issue. Fixed an audio engine bug. Other minor updates and fixes. Download on App Store. Page 1 of 1.
retroflux.net
Ultrablast Updated! 1.6.0 iOS
http://www.retroflux.net/ultrablast-updated-1-6-0-ios
30 Mar 2014, 04:22. IPhone 5, iPad Air support. Auto-recalibration of tilt controls. Fixed a Game Center issue. Fixed an audio engine bug. Other minor updates and fixes. Download on App Store. Comments powered by Disqus.
retroflux.net
First Post!
http://www.retroflux.net/first-post
14 Mar 2014, 12:18. Okay, I did it again. I worked on the website instead of the game, but it was fun! I switched over to Ghost. For blogging. It's pretty awesome. A blogging platform I finally like! I predict it will take over the blogging world after its 1.0 release - or before. It will be nice to keep a live dev blog for the new game I'm working on. You'll see posts appear shortly! Comments powered by Disqus.
retroflux.net
Games
http://retroflux.net/games
This is a shooter prototype built with a data-driven approach. It is not a finished game, but it may very well be in future! More info to come! Follow the story of four characters as they investigate the mysterious phenomenon affecting their home planet. Perhaps you will be able to solve the mystery. By shooting things. And lots of them. You need to just go buy this game. It is *extremely. Well produced, like crazy", "Graphics are fantastic", "Every aspect of this game is really really well-polished"*.
retroflux.net
New Engine
http://www.retroflux.net/new-engine
30 Jul 2014, 23:20. In the last two weeks I've been working on my new compact engine. I've added physically based rendering, GPU skinning, physics (with bullet), and a revamped material system; improved shadow quality and the exporter; dabbled in what seems to be beginnings of an editor; made several optimizations, and done a lot of cleaning. I set up a little test scene using a model by Andrew Maximov. (How come all the PBR test scenes are guns? The engine is written in C 11 and uses OpenGL 4.1.
ultrablast.net
First Post!
http://www.ultrablast.net/first-post
14 Mar 2014, 12:18. Okay, I did it again. I worked on the website instead of the game, but it was fun! I switched over to Ghost. For blogging. It's pretty awesome. A blogging platform I finally like! I predict it will take over the blogging world after its 1.0 release - or before. It will be nice to keep a live dev blog for the new game I'm working on. You'll see posts appear shortly! Comments powered by Disqus.
ultrablast.net
New Engine
http://www.ultrablast.net/new-engine
30 Jul 2014, 23:20. In the last two weeks I've been working on my new compact engine. I've added physically based rendering, GPU skinning, physics (with bullet), and a revamped material system; improved shadow quality and the exporter; dabbled in what seems to be beginnings of an editor; made several optimizations, and done a lot of cleaning. I set up a little test scene using a model by Andrew Maximov. (How come all the PBR test scenes are guns? The engine is written in C 11 and uses OpenGL 4.1.
ultrablast.net
Engine - RetroFlux
http://www.ultrablast.net/tag/engine
30 Jul 2014, 23:20. In the last two weeks I've been working on my new compact engine. I've added physically based rendering, GPU skinning, physics (with bullet), and a revamped material system; improved shadow quality and the exporter; dabbled in what seems to be beginnings of an editor; made several optimizations, and done a lot of cleaning. I set up a little test scene using a model by Andrew Maximov. (How come all the PBR test scenes are guns? The engine is written in C 11 and uses OpenGL 4.1.
ultrablast.net
Ultrablast - RetroFlux
http://www.ultrablast.net/tag/ultrablast
30 Mar 2014, 04:22. IPhone 5, iPad Air support. Auto-recalibration of tilt controls. Fixed a Game Center issue. Fixed an audio engine bug. Other minor updates and fixes. Download on App Store. Page 1 of 1.
ultrablast.net
Ghost - RetroFlux
http://www.ultrablast.net/tag/ghost-post
14 Mar 2014, 12:18. Okay, I did it again. I worked on the website instead of the game, but it was fun! I switched over to Ghost. For blogging. It's pretty awesome. A blogging platform I finally like! I predict it will take over the blogging world after its 1.0 release - or before. It will be nice to keep a live dev blog for the new game I'm working on. You'll see posts appear shortly! Page 1 of 1.
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