retroflux.net retroflux.net

retroflux.net

RetroFlux

30 Jul 2014, 21:20. In the last two weeks I've been working on my new compact engine. I've added physically based rendering, GPU skinning, physics (with bullet), and a revamped material system; improved shadow quality and the exporter; dabbled in what seems to be beginnings of an editor; made several optimizations, and done a lot of cleaning. I set up a little test scene using a model by Andrew Maximov. (How come all the PBR test scenes are guns? The engine is written in C 11 and uses OpenGL 4.1. Page 1 ...

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RetroFlux | retroflux.net Reviews
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30 Jul 2014, 21:20. In the last two weeks I've been working on my new compact engine. I've added physically based rendering, GPU skinning, physics (with bullet), and a revamped material system; improved shadow quality and the exporter; dabbled in what seems to be beginnings of an editor; made several optimizations, and done a lot of cleaning. I set up a little test scene using a model by Andrew Maximov. (How come all the PBR test scenes are guns? The engine is written in C 11 and uses OpenGL 4.1. Page 1 ...
<META>
KEYWORDS
1 blog
2 games
3 new engine
4 here's the result
5 deferred hdr rendering
6 physically based shading
7 dynamic shadows
8 physics with bullet
9 post processing
10 hdr bloom
CONTENT
Page content here
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PAGE
blog,games,new engine,here's the result,deferred hdr rendering,physically based shading,dynamic shadows,physics with bullet,post processing,hdr bloom,convolution filter,fxaa,exporter for blender,behaviors native scripts,engine,ultrablast updated,ghost
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RetroFlux | retroflux.net Reviews

https://retroflux.net

30 Jul 2014, 21:20. In the last two weeks I've been working on my new compact engine. I've added physically based rendering, GPU skinning, physics (with bullet), and a revamped material system; improved shadow quality and the exporter; dabbled in what seems to be beginnings of an editor; made several optimizations, and done a lot of cleaning. I set up a little test scene using a model by Andrew Maximov. (How come all the PBR test scenes are guns? The engine is written in C 11 and uses OpenGL 4.1. Page 1 ...

INTERNAL PAGES

retroflux.net retroflux.net
1

Ghost - RetroFlux

http://www.retroflux.net/tag/ghost-post

14 Mar 2014, 12:18. Okay, I did it again. I worked on the website instead of the game, but it was fun! I switched over to Ghost. For blogging. It's pretty awesome. A blogging platform I finally like! I predict it will take over the blogging world after its 1.0 release - or before. It will be nice to keep a live dev blog for the new game I'm working on. You'll see posts appear shortly! Page 1 of 1.

2

Engine - RetroFlux

http://www.retroflux.net/tag/engine

30 Jul 2014, 23:20. In the last two weeks I've been working on my new compact engine. I've added physically based rendering, GPU skinning, physics (with bullet), and a revamped material system; improved shadow quality and the exporter; dabbled in what seems to be beginnings of an editor; made several optimizations, and done a lot of cleaning. I set up a little test scene using a model by Andrew Maximov. (How come all the PBR test scenes are guns? The engine is written in C 11 and uses OpenGL 4.1.

3

New Engine

http://www.retroflux.net/new-engine

30 Jul 2014, 23:20. In the last two weeks I've been working on my new compact engine. I've added physically based rendering, GPU skinning, physics (with bullet), and a revamped material system; improved shadow quality and the exporter; dabbled in what seems to be beginnings of an editor; made several optimizations, and done a lot of cleaning. I set up a little test scene using a model by Andrew Maximov. (How come all the PBR test scenes are guns? The engine is written in C 11 and uses OpenGL 4.1.

4

About

http://www.retroflux.net/about

06 Mar 2014, 22:26. Here you can find my thoughts and creations. I used to work in the games industry as a graphics programmer. I'm now living the indie life with my micro-studio, RetroFlux. Feel free to say hi! Osman [that little at sign] retroflux [that little dot] net. Larr; Follow for live dev updates. Comments powered by Disqus.

5

Games

http://www.retroflux.net/games

This is a shooter prototype built with a data-driven approach. It is not a finished game, but it may very well be in future! More info to come! Follow the story of four characters as they investigate the mysterious phenomenon affecting their home planet. Perhaps you will be able to solve the mystery. By shooting things. And lots of them. You need to just go buy this game. It is *extremely. Well produced, like crazy", "Graphics are fantastic", "Every aspect of this game is really really well-polished"*.

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artodd.blogspot.com artodd.blogspot.com

Artful Oddities: May 2010

http://artodd.blogspot.com/2010_05_01_archive.html

Art and Motion Experimentation with a Nice Cup of Tea. Friday, May 21, 2010. Ultrablast has finally arrived! After intense development and testing in the Retroflux. Labs, the old-school futuristic shooter Ultrablast. Is finally ready for play on the iPhone/iTouch. Classic shoot-em up action at it's best, with a hint of devilish strategy to keep you on your toes. Subscribe to: Posts (Atom). View my complete profile. Nick Campbell (Greyscale Gorilla). Ultrablast has finally arrived!

artodd.blogspot.com artodd.blogspot.com

Artful Oddities: Ultrablast has finally arrived!

http://artodd.blogspot.com/2010/05/ultrablast-has-finally-arrived.html

Art and Motion Experimentation with a Nice Cup of Tea. Friday, May 21, 2010. Ultrablast has finally arrived! After intense development and testing in the Retroflux. Labs, the old-school futuristic shooter Ultrablast. Is finally ready for play on the iPhone/iTouch. Classic shoot-em up action at it's best, with a hint of devilish strategy to keep you on your toes. Subscribe to: Post Comments (Atom). View my complete profile. Nick Campbell (Greyscale Gorilla). Ultrablast has finally arrived!

ultrablast.net ultrablast.net

First Post!

http://www.ultrablast.net/first-post

14 Mar 2014, 12:18. Okay, I did it again. I worked on the website instead of the game, but it was fun! I switched over to Ghost. For blogging. It's pretty awesome. A blogging platform I finally like! I predict it will take over the blogging world after its 1.0 release - or before. It will be nice to keep a live dev blog for the new game I'm working on. You'll see posts appear shortly! Comments powered by Disqus.

ultrablast.net ultrablast.net

New Engine

http://www.ultrablast.net/new-engine

30 Jul 2014, 23:20. In the last two weeks I've been working on my new compact engine. I've added physically based rendering, GPU skinning, physics (with bullet), and a revamped material system; improved shadow quality and the exporter; dabbled in what seems to be beginnings of an editor; made several optimizations, and done a lot of cleaning. I set up a little test scene using a model by Andrew Maximov. (How come all the PBR test scenes are guns? The engine is written in C 11 and uses OpenGL 4.1.

ultrablast.net ultrablast.net

Engine - RetroFlux

http://www.ultrablast.net/tag/engine

30 Jul 2014, 23:20. In the last two weeks I've been working on my new compact engine. I've added physically based rendering, GPU skinning, physics (with bullet), and a revamped material system; improved shadow quality and the exporter; dabbled in what seems to be beginnings of an editor; made several optimizations, and done a lot of cleaning. I set up a little test scene using a model by Andrew Maximov. (How come all the PBR test scenes are guns? The engine is written in C 11 and uses OpenGL 4.1.

ultrablast.net ultrablast.net

Ultrablast - RetroFlux

http://www.ultrablast.net/tag/ultrablast

30 Mar 2014, 04:22. IPhone 5, iPad Air support. Auto-recalibration of tilt controls. Fixed a Game Center issue. Fixed an audio engine bug. Other minor updates and fixes. Download on App Store. Page 1 of 1.

ultrablast.net ultrablast.net

Ghost - RetroFlux

http://www.ultrablast.net/tag/ghost-post

14 Mar 2014, 12:18. Okay, I did it again. I worked on the website instead of the game, but it was fun! I switched over to Ghost. For blogging. It's pretty awesome. A blogging platform I finally like! I predict it will take over the blogging world after its 1.0 release - or before. It will be nice to keep a live dev blog for the new game I'm working on. You'll see posts appear shortly! Page 1 of 1.

ultrablast.net ultrablast.net

Ultrablast Updated! 1.6.0 iOS

http://www.ultrablast.net/ultrablast-updated-1-6-0-ios

30 Mar 2014, 04:22. IPhone 5, iPad Air support. Auto-recalibration of tilt controls. Fixed a Game Center issue. Fixed an audio engine bug. Other minor updates and fixes. Download on App Store. Comments powered by Disqus.

retroflux.bandcamp.com retroflux.bandcamp.com

Opening | RetroFlux

http://retroflux.bandcamp.com/track/opening

Buy the Full Digital Album. Released December 22, 2010. Feeds for this album. Switch to mobile view.

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Includes unlimited streaming via the free Bandcamp app, plus high-quality download in MP3, FLAC and more. Argel Station -Lost Squadron-. The Third Moon -Soular Phase-. The Core -Tunnel System-. Fear -Final Battle Prelude-. Official Ultrablast Original Soundtrack, composed by John Hübinette. Released 22 December 2010. Composed by John Hübinette 2010. Feeds for this album. Switch to mobile view.

retroflux.net retroflux.net

RetroFlux

30 Jul 2014, 21:20. In the last two weeks I've been working on my new compact engine. I've added physically based rendering, GPU skinning, physics (with bullet), and a revamped material system; improved shadow quality and the exporter; dabbled in what seems to be beginnings of an editor; made several optimizations, and done a lot of cleaning. I set up a little test scene using a model by Andrew Maximov. (How come all the PBR test scenes are guns? The engine is written in C 11 and uses OpenGL 4.1. Page 1 ...

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