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rexpaint.blogspot.com

REXPaint

A powerful and user-friendly ASCII art editor. Roguelike Development with REXPaint, a Guide. By Kyzrati on 20150728 , under. Over on my primary devblog I've posted an in-depth guide to how I use REXPaint for roguelike development- mockups, art, prefabs and more- including specific techniques and plenty of reference images. Check it out here. By Kyzrati on 20150531 , under. We finally have an official dedicated forum board. The Grid Sage Forums. Were opened as part of the recent alpha launch of Cogmind.

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REXPaint | rexpaint.blogspot.com Reviews
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A powerful and user-friendly ASCII art editor. Roguelike Development with REXPaint, a Guide. By Kyzrati on 20150728 , under. Over on my primary devblog I've posted an in-depth guide to how I use REXPaint for roguelike development- mockups, art, prefabs and more- including specific techniques and plenty of reference images. Check it out here. By Kyzrati on 20150531 , under. We finally have an official dedicated forum board. The Grid Sage Forums. Were opened as part of the recent alpha launch of Cogmind.
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REXPaint | rexpaint.blogspot.com Reviews

https://rexpaint.blogspot.com

A powerful and user-friendly ASCII art editor. Roguelike Development with REXPaint, a Guide. By Kyzrati on 20150728 , under. Over on my primary devblog I've posted an in-depth guide to how I use REXPaint for roguelike development- mockups, art, prefabs and more- including specific techniques and plenty of reference images. Check it out here. By Kyzrati on 20150531 , under. We finally have an official dedicated forum board. The Grid Sage Forums. Were opened as part of the recent alpha launch of Cogmind.

INTERNAL PAGES

rexpaint.blogspot.com rexpaint.blogspot.com
1

REXPaint: May 2013

http://www.rexpaint.blogspot.com/2013_05_01_archive.html

A powerful and user-friendly ASCII art editor. By Kyzrati on 20130514 , under Release. A new version of REXPaint has been released every day since its initial launch, though nothing really worth announcing until now since all known issues are finally fixed and there have been a few improvements like better image border representation and a layer merge command (though how many of you are actually using layers at this point.). We're now at R4. For any game devs out there who are considering/planning to use...

2

REXPaint: Export^2

http://www.rexpaint.blogspot.com/2014/02/export2.html

A powerful and user-friendly ASCII art editor. By Kyzrati on 20140208 , under Release. The to-do list for REXPaint was growing rather long after feature requests from various sources over the past few months, finally reaching critical mass and triggering a sudden desire to shorten it. A good bit of it has now been transferred over to the changelog where it's more useful to everyone ;). With that we have R7 ready for download. Highlights below:. Lately concept artist ShroomArts. Random selection of weapon...

3

REXPaint: February 2014

http://www.rexpaint.blogspot.com/2014_02_01_archive.html

A powerful and user-friendly ASCII art editor. By Kyzrati on 20140209 , under Release. R8- yet another release, and so soon! Not nearly as substantial as the last, but essential if you like working with text. It turns out the txt file export method used in R7 was pretty useless when dealing with extended ASCII characters, so it's been re-coded to produce unicode (UTF-8) instead. Part of what got me looking more into text encoding was a little experiment in the form of yet another export format (seven now!

4

REXPaint: September 2013

http://www.rexpaint.blogspot.com/2013_09_01_archive.html

A powerful and user-friendly ASCII art editor. By Kyzrati on 20130903 , under Release. A member of the ANSI group Blocktronics. Contacted me recently and asked whether REXPaint could export .ans files. Short answer: No. Longer answer: Yes, just as soon as I look into the format and implement it because, you know, supporting more formats means an application useful for more people. And as it so happens ANSI escape codes are pretty easy to implement. Standard VGA palette as it appears in REXPaint. For this...

5

REXPaint: Gallery

http://www.rexpaint.blogspot.com/p/gallery.html

A powerful and user-friendly ASCII art editor. By Kyzrati on , under. THIS SITE HAS MOVED! I've set up a much nicer home for REXPaint over on my main site here. See cool projects in the new gallery. May 15, 2013 at 4:11 AM. Damn, thats such a nice Zelda mockup. :). Note: Only a member of this blog may post a comment.

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xcomrl.blogspot.com xcomrl.blogspot.com

X@COM: F A Q

http://xcomrl.blogspot.com/p/f-q.html

By Kyzrati on , under. X@COM: A complete remake of the original X-COM, console-style. X-COM is a popular PC strategy game series from the 1990s, the first of which is widely considered one of the greatest games of all time. Check the Wikipedia article. An abbreviation for "Rogue-like," a genre of games that takes its name from the first such game, and may have a narrow or broad definition depending on your interpretation. For an overview see this article. When will it be done? That depends on what you me...

xcomrl.blogspot.com xcomrl.blogspot.com

X@COM: September 2013

http://xcomrl.blogspot.com/2013_09_01_archive.html

By Kyzrati on 20130922 , under. This weekend is the Annual Roguelike Release Party. But unless there are a lot of late comers and devs who didn't pre-announce releases, it's certainly a lot less lively than in recent years. I usually like to release something myself, but ARRP is sort of a non-event for X@COM itself this year, so here's a little progress update instead. As mentioned in the previous post. R95 will be released with the mod when it's completed. While I don't have anything to release this wee...

xcomrl.blogspot.com xcomrl.blogspot.com

X@COM: Roadmap

http://xcomrl.blogspot.com/p/roadmap.html

By Kyzrati on , under. 011 Sound: UI (test). 011 Mechanic: Variable Anatomy. 011 Messages: Info ( UI). 011 Messages: Combat/Logging ( UI). 011 UI: Narrow Fonts. 015 UI: Help Framework. 015 Mechanic: Special Abilities. 015 Item: Motion Scanner ( UI). 015 Item: Medi-Kit ( UI). 015 Item: Mind Probe ( UI). 016 Item: Psi-amp ( UI). 016 Modding (test ). 017 Sound: Weapons (test). 017 Sound: Units (test). 017 Sound: Ambient (test). 017 UI: Map Dynamics. CURRENT STATE ] - (on hiatus, reboot date TBA! Honestly, t...

xcomrl.blogspot.com xcomrl.blogspot.com

X@COM: 2013 and Beyond

http://xcomrl.blogspot.com/2013/12/2013-and-beyond.html

By Kyzrati on 20131223 , under. And another year comes to a close. 2013 started out extremely strong with six months of heavy development, probably the number one highlight of the year being SOUND. We expanded beyond UI sound effects to gunfire, impacts, explosions, destruction, screams, ambiance and much more (850 sounds in all). It's definitely the most extensive use of sound in any ASCII roguelike to date, and it's only the beginning. Once again it's time for the Roguelike of the Year poll. So if you ...

xcomrl.blogspot.com xcomrl.blogspot.com

X@COM: December 2013

http://xcomrl.blogspot.com/2013_12_01_archive.html

By Kyzrati on 20131223 , under. And another year comes to a close. 2013 started out extremely strong with six months of heavy development, probably the number one highlight of the year being SOUND. We expanded beyond UI sound effects to gunfire, impacts, explosions, destruction, screams, ambiance and much more (850 sounds in all). It's definitely the most extensive use of sound in any ASCII roguelike to date, and it's only the beginning. Once again it's time for the Roguelike of the Year poll. So if you ...

xcomrl.blogspot.com xcomrl.blogspot.com

X@COM: R9: "Sound Like a Hero"

http://xcomrl.blogspot.com/2013/04/r9-sound-like-hero.html

R9: "Sound Like a Hero". By Kyzrati on 20130401 , under Release. Hum of nearby power cores,. The twittering of alien terminals,. Charging of powerful laser cannons,. Brick walls crumbling from an explosive impact,. Spent shells rattling across the concrete,. Bullets ricocheting off UFO hulls,. Grenades bouncing down the hall (if you're close enough to hear this one, um, was nice knowing you),. Falling furniture smashing into a lower floor,. A growling reaper that must be right around the corner,. It's be...

xcomrl.blogspot.com xcomrl.blogspot.com

X@COM: Mod: "Union"

http://xcomrl.blogspot.com/2013/08/mod-union.html

By Kyzrati on 20130807 , under Mods. Strange guy has finally released his mech warfare mod, Union. The target, a garrison town controlled by the United Planetary Federation, has already been bombarded prior to your arrival, but the enemy presence is still strong. Lead a mixed squad of Union troops including infantry, special forces, and mechs to clear out the opposition. Here most of the fires have already died out after the advance across town. Starting squad in one mission, labeled. Best run so far.

xcomrl.blogspot.com xcomrl.blogspot.com

X@COM: June 2014

http://xcomrl.blogspot.com/2014_06_01_archive.html

By Kyzrati on 20140614 , under. Can't get enough X-COM? If you love the original game, then you'll definitely love OpenXcom. Even more since it's a cross-platform, moddable, open source remake using the original data! After years in development, today they released 1.0, including a massive number of interface enhancements that bring this classic into the modern day. X@COM development is still slated to resume some time next year. See the previous post for a summary of the current state of things.

xcomrl.blogspot.com xcomrl.blogspot.com

X@COM: ARRP 2013

http://xcomrl.blogspot.com/2013/09/arrp-2013.html

By Kyzrati on 20130922 , under. This weekend is the Annual Roguelike Release Party. But unless there are a lot of late comers and devs who didn't pre-announce releases, it's certainly a lot less lively than in recent years. I usually like to release something myself, but ARRP is sort of a non-event for X@COM itself this year, so here's a little progress update instead. As mentioned in the previous post. R95 will be released with the mod when it's completed. While I don't have anything to release this wee...

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REXPaint

A powerful and user-friendly ASCII art editor. Roguelike Development with REXPaint, a Guide. By Kyzrati on 20150728 , under. Over on my primary devblog I've posted an in-depth guide to how I use REXPaint for roguelike development- mockups, art, prefabs and more- including specific techniques and plenty of reference images. Check it out here. By Kyzrati on 20150531 , under. We finally have an official dedicated forum board. The Grid Sage Forums. Were opened as part of the recent alpha launch of Cogmind.

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