xcomrl.blogspot.com
X@COM: F A Q
http://xcomrl.blogspot.com/p/f-q.html
By Kyzrati on , under. X@COM: A complete remake of the original X-COM, console-style. X-COM is a popular PC strategy game series from the 1990s, the first of which is widely considered one of the greatest games of all time. Check the Wikipedia article. An abbreviation for "Rogue-like," a genre of games that takes its name from the first such game, and may have a narrow or broad definition depending on your interpretation. For an overview see this article. When will it be done? That depends on what you me...
xcomrl.blogspot.com
X@COM: September 2013
http://xcomrl.blogspot.com/2013_09_01_archive.html
By Kyzrati on 20130922 , under. This weekend is the Annual Roguelike Release Party. But unless there are a lot of late comers and devs who didn't pre-announce releases, it's certainly a lot less lively than in recent years. I usually like to release something myself, but ARRP is sort of a non-event for X@COM itself this year, so here's a little progress update instead. As mentioned in the previous post. R95 will be released with the mod when it's completed. While I don't have anything to release this wee...
xcomrl.blogspot.com
X@COM: Roadmap
http://xcomrl.blogspot.com/p/roadmap.html
By Kyzrati on , under. 011 Sound: UI (test). 011 Mechanic: Variable Anatomy. 011 Messages: Info ( UI). 011 Messages: Combat/Logging ( UI). 011 UI: Narrow Fonts. 015 UI: Help Framework. 015 Mechanic: Special Abilities. 015 Item: Motion Scanner ( UI). 015 Item: Medi-Kit ( UI). 015 Item: Mind Probe ( UI). 016 Item: Psi-amp ( UI). 016 Modding (test ). 017 Sound: Weapons (test). 017 Sound: Units (test). 017 Sound: Ambient (test). 017 UI: Map Dynamics. CURRENT STATE ] - (on hiatus, reboot date TBA! Honestly, t...
xcomrl.blogspot.com
X@COM: 2013 and Beyond
http://xcomrl.blogspot.com/2013/12/2013-and-beyond.html
By Kyzrati on 20131223 , under. And another year comes to a close. 2013 started out extremely strong with six months of heavy development, probably the number one highlight of the year being SOUND. We expanded beyond UI sound effects to gunfire, impacts, explosions, destruction, screams, ambiance and much more (850 sounds in all). It's definitely the most extensive use of sound in any ASCII roguelike to date, and it's only the beginning. Once again it's time for the Roguelike of the Year poll. So if you ...
xcomrl.blogspot.com
X@COM: December 2013
http://xcomrl.blogspot.com/2013_12_01_archive.html
By Kyzrati on 20131223 , under. And another year comes to a close. 2013 started out extremely strong with six months of heavy development, probably the number one highlight of the year being SOUND. We expanded beyond UI sound effects to gunfire, impacts, explosions, destruction, screams, ambiance and much more (850 sounds in all). It's definitely the most extensive use of sound in any ASCII roguelike to date, and it's only the beginning. Once again it's time for the Roguelike of the Year poll. So if you ...
xcomrl.blogspot.com
X@COM: R9: "Sound Like a Hero"
http://xcomrl.blogspot.com/2013/04/r9-sound-like-hero.html
R9: "Sound Like a Hero". By Kyzrati on 20130401 , under Release. Hum of nearby power cores,. The twittering of alien terminals,. Charging of powerful laser cannons,. Brick walls crumbling from an explosive impact,. Spent shells rattling across the concrete,. Bullets ricocheting off UFO hulls,. Grenades bouncing down the hall (if you're close enough to hear this one, um, was nice knowing you),. Falling furniture smashing into a lower floor,. A growling reaper that must be right around the corner,. It's be...
xcomrl.blogspot.com
X@COM: Mod: "Union"
http://xcomrl.blogspot.com/2013/08/mod-union.html
By Kyzrati on 20130807 , under Mods. Strange guy has finally released his mech warfare mod, Union. The target, a garrison town controlled by the United Planetary Federation, has already been bombarded prior to your arrival, but the enemy presence is still strong. Lead a mixed squad of Union troops including infantry, special forces, and mechs to clear out the opposition. Here most of the fires have already died out after the advance across town. Starting squad in one mission, labeled. Best run so far.
xcomrl.blogspot.com
X@COM: June 2014
http://xcomrl.blogspot.com/2014_06_01_archive.html
By Kyzrati on 20140614 , under. Can't get enough X-COM? If you love the original game, then you'll definitely love OpenXcom. Even more since it's a cross-platform, moddable, open source remake using the original data! After years in development, today they released 1.0, including a massive number of interface enhancements that bring this classic into the modern day. X@COM development is still slated to resume some time next year. See the previous post for a summary of the current state of things.
xcomrl.blogspot.com
X@COM: ARRP 2013
http://xcomrl.blogspot.com/2013/09/arrp-2013.html
By Kyzrati on 20130922 , under. This weekend is the Annual Roguelike Release Party. But unless there are a lot of late comers and devs who didn't pre-announce releases, it's certainly a lot less lively than in recent years. I usually like to release something myself, but ARRP is sort of a non-event for X@COM itself this year, so here's a little progress update instead. As mentioned in the previous post. R95 will be released with the mod when it's completed. While I don't have anything to release this wee...