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Digital Environments

Animation Year 2 - Digital Environments. Wednesday, 12 January 2011. Http:/ www.youtube.com/watch? Final piece is now up on YouTube. :). The end of an era. Overall I think the project went well. I enjoyed all the modelling that I did, and over the course of this project and the Industry Exercises one, I have learned a basic understanding and technical know-how of UV mapping. I also enjoyed the editing/post processing parts of the project, so will push to do more of that in future projects. So for the sak...

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Digital Environments | robbowlesraveaniyr2digienvironments.blogspot.com Reviews
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Animation Year 2 - Digital Environments. Wednesday, 12 January 2011. Http:/ www.youtube.com/watch? Final piece is now up on YouTube. :). The end of an era. Overall I think the project went well. I enjoyed all the modelling that I did, and over the course of this project and the Industry Exercises one, I have learned a basic understanding and technical know-how of UV mapping. I also enjoyed the editing/post processing parts of the project, so will push to do more of that in future projects. So for the sak...
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Digital Environments | robbowlesraveaniyr2digienvironments.blogspot.com Reviews

https://robbowlesraveaniyr2digienvironments.blogspot.com

Animation Year 2 - Digital Environments. Wednesday, 12 January 2011. Http:/ www.youtube.com/watch? Final piece is now up on YouTube. :). The end of an era. Overall I think the project went well. I enjoyed all the modelling that I did, and over the course of this project and the Industry Exercises one, I have learned a basic understanding and technical know-how of UV mapping. I also enjoyed the editing/post processing parts of the project, so will push to do more of that in future projects. So for the sak...

INTERNAL PAGES

robbowlesraveaniyr2digienvironments.blogspot.com robbowlesraveaniyr2digienvironments.blogspot.com
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Digital Environments: This rounds on me

http://www.robbowlesraveaniyr2digienvironments.blogspot.com/2011/01/this-rounds-on-me.html

Animation Year 2 - Digital Environments. Wednesday, 12 January 2011. This rounds on me. I knew we'd be having a Chigago Typewriter in the scene so I modeled some bullets and ammo boxes for the ammunition. The Thompson Sub Machinegun fires .45ACP rounds. Here are some of the reference shots I used for the above models:. And here are the two textures I made to use on the boxes:. Subscribe to: Post Comments (Atom). Blog / Pages / Projects. View my complete profile. The end of an era. Credit where its due.

2

Digital Environments: The end of an era

http://www.robbowlesraveaniyr2digienvironments.blogspot.com/2011/01/end-of-era.html

Animation Year 2 - Digital Environments. Wednesday, 12 January 2011. The end of an era. Overall I think the project went well. I enjoyed all the modelling that I did, and over the course of this project and the Industry Exercises one, I have learned a basic understanding and technical know-how of UV mapping. I also enjoyed the editing/post processing parts of the project, so will push to do more of that in future projects. Subscribe to: Post Comments (Atom). Blog / Pages / Projects. The end of an era.

3

Digital Environments: The mad hatter

http://www.robbowlesraveaniyr2digienvironments.blogspot.com/2011/01/mad-hatter.html

Animation Year 2 - Digital Environments. Wednesday, 12 January 2011. There was no way that any of us would have been happy with the piece if a fedora wasn't in it somewhere. So I think it was the first model that I set myself the task of modelling. I think it came out pretty good. Allow me introduce "P.I. Maximillian Max":. 12 January 2011 at 08:41. I think this was probably one of the two models that I was most proud of from this project. Subscribe to: Post Comments (Atom). Blog / Pages / Projects.

4

Digital Environments: No genie in this one

http://www.robbowlesraveaniyr2digienvironments.blogspot.com/2011/01/no-genie-in-this-one.html

Animation Year 2 - Digital Environments. Wednesday, 12 January 2011. No genie in this one. I modelled this lamp to be used on the tables in the stage area of the bar. It's faily closely based on this lamp that I found in the Tate Britain:. Subscribe to: Post Comments (Atom). Blog / Pages / Projects. View my complete profile. The end of an era. Credit where its due. Get off ah my land! Gonna be one (s)hell of a party. This rounds on me. No genie in this one. Pull up a pew.

5

Digital Environments: Get off ah my land!

http://www.robbowlesraveaniyr2digienvironments.blogspot.com/2011/01/get-off-ah-my-land.html

Animation Year 2 - Digital Environments. Wednesday, 12 January 2011. Get off ah my land! This is probably the model that I was most proud of from this project. Modelling it was a bit of a challenge and I think that made it more fun. It took me about 3 - 4 hours to complete from start to finish, and I really enjoyed doing it. The texture on the barrel is a bit warped however because I hadn't UV mapped it at this point, I was just happy I'd finished it and then went to bed :P. Blog / Pages / Projects.

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robbowlesraveaniyr2industryexercises1.blogspot.com robbowlesraveaniyr2industryexercises1.blogspot.com

Industry Exercises 1

http://robbowlesraveaniyr2industryexercises1.blogspot.com/2011/01/heres-my-texture-for-low-poly-model-its.html

Animation Year 2 - Industry Exercises 1. Monday, 10 January 2011. Here's my texture for the low-poly model:. It's messy, but ok for the distance that the low poly model will be seen at. The actual texture will be much lower resolution of course (as it's got to be 256 by 256 pixels). Which will make it this small:. EDIT: I've now improved teh texture slightly, and have posted the updated version later in this blog. Turns out I did already use "rolling stock" as a title. oh well.). Blog / Pages / Projects.

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Industry Exercises 1: Finale

http://robbowlesraveaniyr2industryexercises1.blogspot.com/2011/01/finale.html

Animation Year 2 - Industry Exercises 1. Monday, 10 January 2011. Here's my final file. I think I will continue to model this train, and make a much higher detailed version as a personal project, as I have enjoyed the making of it. Subscribe to: Post Comments (Atom). Blog / Pages / Projects. View my complete profile. Am I missing something? More like Uv UNmappable! Heres my texture for the low-poly model: Its mes. Rolling Stock. Did I use that one yet?

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Industry Exercises 1: Lowpoly wanna cracker?

http://robbowlesraveaniyr2industryexercises1.blogspot.com/2011/01/lowpoly-wanna-cracker.html

Animation Year 2 - Industry Exercises 1. Monday, 10 January 2011. Http:/ www.youtube.com/watch? Here's a quick turn-around of my low poly model with the uv mapped, texture applied to it. Subscribe to: Post Comments (Atom). Blog / Pages / Projects. View my complete profile. Am I missing something? More like Uv UNmappable! Heres my texture for the low-poly model: Its mes. Rolling Stock. Did I use that one yet?

robbowlesraveaniyr2industryexercises1.blogspot.com robbowlesraveaniyr2industryexercises1.blogspot.com

Industry Exercises 1: November 2010

http://robbowlesraveaniyr2industryexercises1.blogspot.com/2010_11_01_archive.html

Animation Year 2 - Industry Exercises 1. Wednesday, 24 November 2010. Good things come in small packages. This is a quick video of my low-poly model of the vehicle. Working name for it is 'The Desert Train'. The poly count for this model was 500. Nb The audio on the video is unrelated (It's an episode of House MD that I was watching when I captured the screen video). Wednesday, 17 November 2010. Rolling, rolling, rolling. Wednesday, 10 November 2010. Thursday, 4 November 2010. From looking at desert vehi...

robbowlesraveaniyr2industryexercises1.blogspot.com robbowlesraveaniyr2industryexercises1.blogspot.com

Industry Exercises 1: How've UV been?

http://robbowlesraveaniyr2industryexercises1.blogspot.com/2011/01/howve-uv-been.html

Animation Year 2 - Industry Exercises 1. Monday, 10 January 2011. My low-poly UV unwrap, b4 I textured over it. If I did this again, I would layer the 6 identical wheel meshes over each other, as the texture for them is identical, and this would give me more space for detail across the rest of the texture. Subscribe to: Post Comments (Atom). Blog / Pages / Projects. View my complete profile. Am I missing something? More like Uv UNmappable! Heres my texture for the low-poly model: Its mes.

robbowlesraveaniyr2industryexercises1.blogspot.com robbowlesraveaniyr2industryexercises1.blogspot.com

Industry Exercises 1: January 2011

http://robbowlesraveaniyr2industryexercises1.blogspot.com/2011_01_01_archive.html

Animation Year 2 - Industry Exercises 1. Monday, 10 January 2011. Here's my final file. I think I will continue to model this train, and make a much higher detailed version as a personal project, as I have enjoyed the making of it. Final 256 by 256 pixel texture for the low-poly model. High-res version of the final low-res texture. My low-poly UV unwrap, b4 I textured over it. Am I missing something? Just realised that I needed to stick photos of my printed model up on here. So here it is. It's messy, bu...

robbowlesraveaniyr2industryexercises1.blogspot.com robbowlesraveaniyr2industryexercises1.blogspot.com

Industry Exercises 1: Am I missing something?

http://robbowlesraveaniyr2industryexercises1.blogspot.com/2011/01/am-i-missing-something.html

Animation Year 2 - Industry Exercises 1. Monday, 10 January 2011. Am I missing something? Just realised that I needed to stick photos of my printed model up on here. So here it is. If I was to print it again, I would probably make it about twice as big. This would help prevent it from braking (there is a small piece that broke off when the model was removed from the printer). Subscribe to: Post Comments (Atom). Blog / Pages / Projects. View my complete profile. Am I missing something?

robbowlesraveaniyr2industryexercises1.blogspot.com robbowlesraveaniyr2industryexercises1.blogspot.com

Industry Exercises 1: "Rolling Stock"......... Did I use that one yet?

http://robbowlesraveaniyr2industryexercises1.blogspot.com/2011/01/rolling-stock-did-i-use-that-one-yet.html

Animation Year 2 - Industry Exercises 1. Monday, 10 January 2011. Rolling Stock". Did I use that one yet? Well, I've finished modelling the 3 different detail levels for my train. Low detail (500 poly):. It took me so long to get the model under the poly limit and looking the right shape. I was quite proud of it once it was done. Medium detail (2500 poly):. This allowd me to more closely match the shape of my design sketches. High detail (5000 poly):. Subscribe to: Post Comments (Atom).

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Industry Exercises 1: That's a wrap.

http://robbowlesraveaniyr2industryexercises1.blogspot.com/2011/01/thats-wrap.html

Animation Year 2 - Industry Exercises 1. Monday, 10 January 2011. Final 256 by 256 pixel texture for the low-poly model. High-res version of the final low-res texture. Subscribe to: Post Comments (Atom). Blog / Pages / Projects. View my complete profile. Am I missing something? More like Uv UNmappable! Heres my texture for the low-poly model: Its mes. Rolling Stock. Did I use that one yet?

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Digital Environments

Animation Year 2 - Digital Environments. Wednesday, 12 January 2011. Http:/ www.youtube.com/watch? Final piece is now up on YouTube. :). The end of an era. Overall I think the project went well. I enjoyed all the modelling that I did, and over the course of this project and the Industry Exercises one, I have learned a basic understanding and technical know-how of UV mapping. I also enjoyed the editing/post processing parts of the project, so will push to do more of that in future projects. So for the sak...

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Industry Exercises 1

Animation Year 2 - Industry Exercises 1. Monday, 10 January 2011. Here's my final file. I think I will continue to model this train, and make a much higher detailed version as a personal project, as I have enjoyed the making of it. Final 256 by 256 pixel texture for the low-poly model. High-res version of the final low-res texture. My low-poly UV unwrap, b4 I textured over it. Am I missing something? Just realised that I needed to stick photos of my printed model up on here. So here it is. It's messy, bu...

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