whatisdelicious.com
what is delicious: Xbox Live Indie Games Is Broken, And Here's How Microsoft Can Fix It
http://www.whatisdelicious.com/2011/08/xbox-live-indie-games-is-broken-and.html
Wednesday, August 10, 2011. Xbox Live Indie Games Is Broken, And Here's How Microsoft Can Fix It. When was the last time you downloaded something from Microsoft's Xbox Live Indie Games service? Do you even know where it's located in the Dashboard? Is this the first time you've thought about the service since it launched in February 2008? Sounds like it should be a bastion of raw creativity, right? Well, not exactly. That lack of quality control is actually one of the biggest draws of the service for deve...
gavpugh.com
Ludum Dare #22 – Postmortem, Journal, and Time-lapse « gavpugh.com
http://www.gavpugh.com/2011/12/21/ludum-dare-22-postmortem-journal-and-timelapse
Ludum Dare #22 – Postmortem, Journal, and Time-lapse. 21 December, 2011 at 12:20pm Life. So, this past weekend I participated in the 22nd Ludum Dare. Competition. You have just 48 hours over the weekend in which to create a game. The crux of the competition is that you create all code and content within that 48 hour period. No re-used assets at all. Only engine/middleware/framework code is permitted to be prepared beforehand. I wrote my game with Unity. Here’s a link to play the finished game:. The UI...
huskylogan.wordpress.com
Husky Paw Games 2012 | Logan's DevBlog
https://huskylogan.wordpress.com/2012/12/31/husky-paw-games-2012
Founder of Husky Paw Games. Husky Paw Games 2012. Cloud Blaster was the first real game I was working on. I just finished my associates degree in May 2011, so I didn’t have a lot of experience. I started off safe using the Platformer Starter Kit. And XNA. The process was rather smooth. I ended up adding a lot to it, like moving platforms, health, energy and the ability to shoot. Most were based off various tutorials, thanks to some great people. Braid in the Clouds. Bella in the Fire Region. Cyber Attack...
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