madgarden.net
flappy | madgarden
http://madgarden.net/tag/flappy
February 22, 2014. FlapThulhu: Flappy Madness got the nod from the Apple Gods and has been approved. We were almost certain it would be rejected based on it’s name but…come on! Exactly. There should have never been any doubt. Games & Apps. Contact & Feedback. Proudly powered by WordPress.
madgarden.net
madgarden | madgarden
http://madgarden.net/author/madgarden
EGGNOGG updated to 1.3.1. November 14, 2013. Fixed (hopefully) an issue with texture-loss under Windows, and applied a few tweaks to improve your chances to resist spawn camping, and also tweaked the goat map to make you less likely to fall in right after spawning … Continue reading →. June 26, 2013. I’ll have to crunch and make my June OneGameAMonth.com game in about a day… so what should I make? Let the gods of chaos decide… with a poll: [yop poll id=”4″]. May 22, 2013. Glitch Machine iOS 6 update.
madgarden.net
apps | madgarden
http://madgarden.net/category/apps
February 22, 2014. FlapThulhu: Flappy Madness got the nod from the Apple Gods and has been approved. We were almost certain it would be rejected based on it’s name but…come on! Exactly. There should have never been any doubt. July 23, 2013. You voted for it as a #1GAM June pick. And now it’s up for sale on iTunes ready for your leisurely alien obliterating pleasure! Chillaxian press pack: chillaxian-1.0-madgarden-presspack. Punch Quest is up for some Awards! December 8, 2012. Punch Quest coming soon!
madgarden.net
Tutorial | madgarden
http://madgarden.net/apps/glitch-machine/tutorial
RPN (Reverse Polish Notation). Glitch Machine’s editor allows 16 lines of “code,” and each line can contain up to 16 operators and/or numbers. The separate lines just make editing easier, and also allow you to use the line-muting feature (tap/click a line of code to mute/unmute it). It doesn’t matter how much or how little code goes on each line… the whole expression behaves as one line of code. Is the same as this:. Which is the same as this:. RPN (Reverse Polish Notation). Looks like this in RPN:.
madgarden.net
cthulhu | madgarden
http://madgarden.net/tag/cthulhu
February 22, 2014. FlapThulhu: Flappy Madness got the nod from the Apple Gods and has been approved. We were almost certain it would be rejected based on it’s name but…come on! Exactly. There should have never been any doubt. Games & Apps. Contact & Feedback. Proudly powered by WordPress.
madgarden.net
EGGNOGG updated to 1.3.1 | madgarden
http://madgarden.net/2013/11/eggnogg-updated-to-1-3-1
FlapThulhu: Flappy Madness →. EGGNOGG updated to 1.3.1. November 14, 2013. Fixed (hopefully) an issue with texture-loss under Windows, and applied a few tweaks to improve your chances to resist spawn camping, and also tweaked the goat map to make you less likely to fall in right after spawning there. Get the new version for PC, Linux, and Mac OSX here: EGGNOGG filez. This entry was posted in Uncategorized. FlapThulhu: Flappy Madness →. 2 comments on “ EGGNOGG updated to 1.3.1. November 14, 2013 at 4:48 pm.
madgarden.net
apps | madgarden
http://madgarden.net/tag/apps
February 22, 2014. FlapThulhu: Flappy Madness got the nod from the Apple Gods and has been approved. We were almost certain it would be rejected based on it’s name but…come on! Exactly. There should have never been any doubt. Games & Apps. Contact & Feedback. Proudly powered by WordPress.
bulletproofoutlaws.com
Game 002 | Bulletproof Outlaws
http://bulletproofoutlaws.com/category/game-002
Elusive Ninja [Development Blog]. Actually applying game design theory to my game’s design. By Jeff — 95 Comments. December 22, 2014. A little while ago I dug out Game Maker: Studio. If I keep the project smaller in scope then I should be able to learn as I go without too many tears soaking my keyboard lol So here’s a video of terrible “programmer art”:. Here’s a flowchart of the main game loop (made with Lucidchart. Which is free and easy to create these with):. This video on Depth VS Complexity was a b...
bulletproofoutlaws.com
Goats, game progress, and taking on Ludum Dare | Bulletproof Outlaws
http://bulletproofoutlaws.com/miscellaneous/updates-progress-and-taking-on-ludum-dare
Elusive Ninja [Development Blog]. Goats, game progress, and taking on Ludum Dare. Filed Under: Game 002. By Jeff — 140 Comments. April 17, 2015. Alright, time for an update. I hooked up with Rocketcat Games. Makers of epic hits like Wayward Souls. Grab it on the App Store here. To do some Spine. For some top secret work I can’t talk about. They just launched Devious Dungeon 2. Which adds a ton of new stuff to the series (grab it here. 8230;but first, a detour lol On a whim I decided to enter Ludum Dare 32.
bulletproofoutlaws.com
April | 2015 | Bulletproof Outlaws
http://bulletproofoutlaws.com/2015/04
Elusive Ninja [Development Blog]. Archive for April, 2015. Ludum Dare 32 – SideArmed Post-Mortem. Filed Under: Game Jams. By Jeff — 146 Comments. April 22, 2015. You can check it out and give it a play here. I had 3 main goals for Ludum Dare:. 1) I wanted one good core mechanic. I’m thinking in iPhone game terms instead of making an epic RPG or something. I wanted an idea that I could theoretically clean up and ship as a simple casual game. PLAYING IT TOO SAFE. Looking back on this list I can actually th...
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