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roguelike education - july highlightsmixed media
http://www.roguelikeeducation.org/
mixed media
http://www.roguelikeeducation.org/
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Kevin Harris
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Kevin Harris
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View this contact
Kevin Harris
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View this contact
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roguelike education - july highlights | roguelikeeducation.org Reviews
https://roguelikeeducation.org
mixed media
june highlights
http://roguelikeeducation.org/42.html
June was a great month for me personally, as I finally launched the Studio Tectorum. Website as part of finishing up the commercial version of. Andreas Papathanasis's The Tech Arms Race in AAA. Revisits the question of what makes a digital game a game, concluding that it's. Nicely complements this article. Miya Tokumitsu's explanation of Why we Should Listen to Frank Lloyd Wright. Is relevant for developers who consider themselves artisans and strive for a hand-crafted feel in their work. When I heard.
july highlights
http://roguelikeeducation.org/43.html
The 2015 International Roguelike Developer Conferences are all done! John Harris wrote an overview. Of the US IRDC, and Darren Grey did likewise. Of the UK IRDC. Videos of the US IRDC are also available. And episodes of Roguelike Radio were recorded for both the US. Miranda Campbell's essay, Culture Isn't Free. Asks how society (presumably in the US) can better financially support creative employment. It poses an interesting contrast to Kristine Kathryn Rusch. And Dean Wesley Smith.
may highlights
http://roguelikeeducation.org/41.html
May has been another busy month, and much of my new gameplay time was spent playing Nussygame's. While I've played and enjoyed deck building games previously, this is the first one I've played that felt as if it were designed for computer play. Blends its deck building aspect with a single-player dungeon crawl. The English translation could be clearer, but I keep finding inspiration in this and. Nick Bentley's The 100:10:1 method the heart of my game design process. To be a useful source of information t...
sneak [7drl]
http://roguelikeeducation.org/38.html
Is a stealth pseudo-realtime roguelike. It was fun and I'll continue to play with it. Completing the first mission in. The guards have the standard patrol and alert states of stealth games, and it works well with the generated levels. Unlike many stealth games, the guards didn't seem to fall into predictable patterns, requiring frequent improvisation. And alerted guards whether after spotting you or bodies left behind become even more frenetic in their searches. Beware the space bears [7drl].
march/april highlights
http://roguelikeeducation.org/40.html
March consisted primarily of the 7DRL Challenge. Are out, and. Came in with a respectable 2.11 rating. I've been working on an improved version of it since then. The starting location in the new version of. No more menu-based towns! The same scene with ASCII tiles, which is configurable in-game. And again with more iconic tiles. On to the highlights during March and April:. Mark of the Ninja. The Politics of Girls Drawing Manga. Ursula Le Guin at 85. Is an interview about her life and work featuring addi...
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Dungeondweller - www.roguelikedevelopment.org
Welcome to the Dungeondweller homepage for roguelike development and my own roguelike hobby projects. This site is intended as an entrypoint for anyone interested in the development of roguelike games. If you are unfamiliar with the roguelike game genre a good definition is (modified definition taken from Balrog. And originally from ADOM. UPDATE December 28 2007. Much of the content on this site has been moved to the community project and sister site RogueBasin. Please visit RogueBasin.
roguelike education - july highlights
The 2015 International Roguelike Developer Conferences are all done! John Harris wrote an overview. Of the US IRDC, and Darren Grey did likewise. Of the UK IRDC. Videos of the US IRDC are also available. And episodes of Roguelike Radio were recorded for both the US. Miranda Campbell's essay, Culture Isn't Free. Asks how society (presumably in the US) can better financially support creative employment. It poses an interesting contrast to Kristine Kathryn Rusch. And Dean Wesley Smith.
One Day, I Will Ascend | Nethack, Angband, and other roguelike games
One Day, I Will Ascend. Nethack, Angband, and other roguelike games. August 3, 2014. Compile and play Angband 3.5.0 on Linux. Angband hit a milestone back in December of 2012 – it has a higher version number than “official” Nethack for the first time! If you check the main Angband page. You can download the source code for 3.5. I found a useful page. For compiling it correctly, and was able to do so. Remember, in town, building 8 is your home (where you can drop extra items you don’t want to sell). Some ...
Roguelikefiction
Code and verse from the new weird. Temple of the Roguelike. Roguelikefiction will be a participating vendor at Dragon*Con 2013 in Atlanta this September. We will be out and about selling our existing wares and talking about some new ones we have under development. For more information please visit The Dragon*Con website. Or go straight to the vendor list. We will be posting details about our schedule and location as they become available. The Bovine Tourism Division. July 28th, 2013. October 25th, 2012.
Roguelike Games
Roguelike Like
Tales of a roguelike fan. Tuesday, May 26, 2009. DCSS - YASD and Lessons Learned. It's been awhile since I've made a post here, but that doesn't mean I haven't been playing roguelikes lately. On the contrary. I've been nearly obsessed with DCSS over the past month, more so than ever before. I was fortunate enough to beat my all time high score just last week with Grurn the Troll Monk of Trog. I really thought I'd make it to Zot for the first time. I really did. But it was not to be. Monday, March 30, 2009.
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