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3D Character Animation

Wednesday, 13 April 2011. Making of the Scenery - Scene 2. The 2nd scene of my animation is a farm and the outskirts of a forest. The skybox, the floor plane and the trees are taken from the first scene. Whats been added is a fence, a multi-sub object on the ground quadpatch for the dirt of the farm, a sign that says no stealing the carrots and a load of carrot objects that stick out of the ground. First i got a sphere, added a noise modifier, using fractal tickbox with about 4.5 iterations. The explosio...

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3D Character Animation | rosswilliams3dcharacteranimation.blogspot.com Reviews
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Wednesday, 13 April 2011. Making of the Scenery - Scene 2. The 2nd scene of my animation is a farm and the outskirts of a forest. The skybox, the floor plane and the trees are taken from the first scene. Whats been added is a fence, a multi-sub object on the ground quadpatch for the dirt of the farm, a sign that says no stealing the carrots and a load of carrot objects that stick out of the ground. First i got a sphere, added a noise modifier, using fractal tickbox with about 4.5 iterations. The explosio...
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3D Character Animation | rosswilliams3dcharacteranimation.blogspot.com Reviews

https://rosswilliams3dcharacteranimation.blogspot.com

Wednesday, 13 April 2011. Making of the Scenery - Scene 2. The 2nd scene of my animation is a farm and the outskirts of a forest. The skybox, the floor plane and the trees are taken from the first scene. Whats been added is a fence, a multi-sub object on the ground quadpatch for the dirt of the farm, a sign that says no stealing the carrots and a load of carrot objects that stick out of the ground. First i got a sphere, added a noise modifier, using fractal tickbox with about 4.5 iterations. The explosio...

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1

3D Character Animation: Character Choice

http://www.rosswilliams3dcharacteranimation.blogspot.com/2011/02/character-choice.html

Friday, 11 February 2011. I have chosen what i want to animate, and i decided to go with a rabbit as they are cute! I have already modelled the rabbit and only used 2 images in which i modelled my character. The mouth i used to build the face and the bugs bunny image i used to shape the ears! Screenshots and a walkthrough of the steps i took to model my character will come in the next post! Subscribe to: Post Comments (Atom). Making of my rabbit. View my complete profile.

2

3D Character Animation: Making of the Scenery - Scene 2

http://www.rosswilliams3dcharacteranimation.blogspot.com/2011/04/making-of-scenery-scene-2.html

Wednesday, 13 April 2011. Making of the Scenery - Scene 2. The 2nd scene of my animation is a farm and the outskirts of a forest. The skybox, the floor plane and the trees are taken from the first scene. Whats been added is a fence, a multi-sub object on the ground quadpatch for the dirt of the farm, a sign that says no stealing the carrots and a load of carrot objects that stick out of the ground. First i got a sphere, added a noise modifier, using fractal tickbox with about 4.5 iterations. The explosio...

3

3D Character Animation: Character ideas

http://www.rosswilliams3dcharacteranimation.blogspot.com/2011/02/character-ideas.html

Friday, 4 February 2011. I have been thinking about the brief and looking at some potential 3d characters that i would like to animate. I want my character to be cute, and to achieve a goal, so that when or if the character is trying to achieve something and he fails the audience can feel for the character as its cute and appealing. My intentions are to animate an inanimate object and give it life and personality, or animate an animal so i can give it expression and emotion. Making of my rabbit.

4

3D Character Animation: The Brief

http://www.rosswilliams3dcharacteranimation.blogspot.com/2011/01/brief.html

Friday, 28 January 2011. Having read the brief i am really looking forward to getting this project underway. I have a lot of experience with 3DS max and i am looking forward to the challenges this module may present. Getting to study body language and animate it to high quality will be a very interesting module indeed. Subscribe to: Post Comments (Atom). Cartoon Eyes - Expressions. View my complete profile. Awesome Inc. template. Powered by Blogger.

5

3D Character Animation: Cartoon Eyes - Expressions

http://www.rosswilliams3dcharacteranimation.blogspot.com/2011/01/cartoon-eyes.html

Friday, 28 January 2011. Cartoon Eyes - Expressions. These are my eye expressions! Subscribe to: Post Comments (Atom). Cartoon Eyes - Expressions. View my complete profile. Awesome Inc. template. Powered by Blogger.

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3D Character Animation: Character Development - Authorship of the Narrative

http://3dcharactertutor2011.blogspot.com/2011/02/character-development.html

Friday, 4 February 2011. Character Development - Authorship of the Narrative. Your brief is to "Create a "narrative-driven comedy cartoon". This discussion Focuses on the role of Authorship in the increasingly global process of creation. The process of sculpting a world in space and time creates an interior logic that defines both the story and the characters in relation to environment. How does technology support new artistic collaboration and change the way that we create?

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3D Character Animation: Comprehensive Biped Rigging and Setup

http://3dcharactertutor2011.blogspot.com/2011/02/comprehensive-biped-rigging-and-setup.html

Friday, 11 February 2011. Comprehensive Biped Rigging and Setup. The following videos will detail all of the necessary. Steps to successfully rig your model with the Biped:. YOU WILL NEED A MODEL TO WORK WITH TO FOLLOW THESE TUTORIALS. Part 1: Click Here. Part 2: Click Here. Part 3: Click Here. Subscribe to: Post Comments (Atom). Picture Window template. Powered by Blogger.

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3D Character Animation: Further Lip Sync animation

http://3dcharactertutor2011.blogspot.com/2011/02/further-lip-sync-animation.html

Friday, 18 February 2011. Further Lip Sync animation. This detailed video tutorial will take you through the process of applying a lip sync animation process to a range of morph targets. Http:/ www.traptcg.com/content/intro-morpher-facial-rig. Subscribe to: Post Comments (Atom). Picture Window template. Powered by Blogger.

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3D Character Animation: Welcome to 3D Character Animation

http://3dcharactertutor2011.blogspot.com/2011/01/welcome-to-3d-character-animation.html

Friday, 28 January 2011. Welcome to 3D Character Animation. Create a lead character, with heart and optimism, for a narrative-driven comedy cartoon. Design a character, human or non-human, with a strong personality, who leaps off the screen and holds the audience’s attention. Disney is looking for surprising and unique characters that are relevant, meaningful and appropriate to the lives and imaginations of the intended core audience. Don’t over think the visual attributes of the characters; think ...

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3D Character Animation: The Importance of Your Blogs

http://3dcharactertutor2011.blogspot.com/2011/02/impotance-of-your-blogs.html

Friday, 11 February 2011. The Importance of Your Blogs. So far I am very impressed with the enthusiasm of all of you in the module. I do however feel the need to give you one more push to get you to keep updating your blogs with your character development and research! The mark scheme is below an it outlines that a huge 40%. Of the final mark is tied in with the research on your blog. DON'T THROW THESE MARKS AWAY! The diary shows adequate research and investigation procedures - 10%.

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3D Character Animation

Wednesday, 13 April 2011. Making of the Scenery - Scene 2. The 2nd scene of my animation is a farm and the outskirts of a forest. The skybox, the floor plane and the trees are taken from the first scene. Whats been added is a fence, a multi-sub object on the ground quadpatch for the dirt of the farm, a sign that says no stealing the carrots and a load of carrot objects that stick out of the ground. First i got a sphere, added a noise modifier, using fractal tickbox with about 4.5 iterations. The explosio...

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