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Arara

Wednesday, 17 June 2009. Character head model (alias maya). I modeled this head in maya and am very pleased with how it turn't out, as i think i managed to incorporate and maintain the 2D style i had established on the film and had decided on. I drew a profile and a front view in 2D as a referance and template for me to sculpt tHe head in 3D. Prop modelling (alias maya). Thursday, 19 February 2009. I created the background shot by painting over the photograph in photoshop, creating a water colour look.

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Arara | run-arara.blogspot.com Reviews
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Wednesday, 17 June 2009. Character head model (alias maya). I modeled this head in maya and am very pleased with how it turn't out, as i think i managed to incorporate and maintain the 2D style i had established on the film and had decided on. I drew a profile and a front view in 2D as a referance and template for me to sculpt tHe head in 3D. Prop modelling (alias maya). Thursday, 19 February 2009. I created the background shot by painting over the photograph in photoshop, creating a water colour look.
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Arara | run-arara.blogspot.com Reviews

https://run-arara.blogspot.com

Wednesday, 17 June 2009. Character head model (alias maya). I modeled this head in maya and am very pleased with how it turn't out, as i think i managed to incorporate and maintain the 2D style i had established on the film and had decided on. I drew a profile and a front view in 2D as a referance and template for me to sculpt tHe head in 3D. Prop modelling (alias maya). Thursday, 19 February 2009. I created the background shot by painting over the photograph in photoshop, creating a water colour look.

INTERNAL PAGES

run-arara.blogspot.com run-arara.blogspot.com
1

Arara: February 2009

http://www.run-arara.blogspot.com/2009_02_01_archive.html

Thursday, 19 February 2009. I briefly looked at hyenas as the director instructed me that he had decided on using hyenas in the film, also the idea of a montage of 2D hand draw shots were being discussed, so i decided to have a look and do a few sketches of hyenas, to capture there form. and see if i could refine the style we had decided on into the look of an animal. I created the background shot by painting over the photograph in photoshop, creating a water colour look. Subscribe to: Posts (Atom).

2

Arara: October 2008

http://www.run-arara.blogspot.com/2008_10_01_archive.html

Wednesday, 29 October 2008. Rough drawings i did to get into the mood and idea behind our story. i used various referance material and tried to add some define a style and some originality to our short film. An idea developed to have certain animals in our film, so i did a few studies on a man named hyena man, and thought of ways to incorporate him into our story. Subscribe to: Posts (Atom). View my complete profile.

3

Arara: hyena studies

http://www.run-arara.blogspot.com/2009/02/hyena-studies.html

Thursday, 19 February 2009. I briefly looked at hyenas as the director instructed me that he had decided on using hyenas in the film, also the idea of a montage of 2D hand draw shots were being discussed, so i decided to have a look and do a few sketches of hyenas, to capture there form. and see if i could refine the style we had decided on into the look of an animal. Subscribe to: Post Comments (Atom). View my complete profile.

4

Arara: Dynamics (alias maya)

http://www.run-arara.blogspot.com/2009/06/dynamics-alias-maya.html

Wednesday, 17 June 2009. Subscribe to: Post Comments (Atom). Character head model (alias maya). Prop modelling (alias maya). View my complete profile.

5

Arara: Animation

http://www.run-arara.blogspot.com/2009/06/animation.html

Wednesday, 17 June 2009. 23 February 2010 at 18:29. Subscribe to: Post Comments (Atom). Character head model (alias maya). Prop modelling (alias maya). View my complete profile.

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LINKS TO THIS WEBSITE

mwarsame-carara.blogspot.com mwarsame-carara.blogspot.com

Individual Carara: Props

http://mwarsame-carara.blogspot.com/2008/11/donkey-modeling-and-texturing-d.html

Saturday, 29 November 2008. Subscribe to: Post Comments (Atom). Back to Main Group. Synopsis and the Script. References and Research of other characters. References and research (Vehicles and props). Main Character Development (2d). Rigging and Animating Samira. Modeling the bad guyz. Synopsis and The script. References and research (Main Character). References and research (Other Characters). References and research (Vehicles and Props). Main Character Development (2D). Main Character Development (3D).

mwarsame-carara.blogspot.com mwarsame-carara.blogspot.com

Individual Carara: Main Character Development (Animation)

http://mwarsame-carara.blogspot.com/2008/11/main-character-development-animation.html

Tuesday, 11 November 2008. Main Character Development (Animation). So I've started Rigging. This will be the first rig of mine that'll have the squash and stretch. I will post a video as soon as I'm done rigging the character. I will accomplish this using both maya nodes and scripts. The arms are done. And so are the stretchy feature. This is me testing the spine and arm stretch. This is Samira's rigging demo:. Here are some cloth experimental:. Subscribe to: Post Comments (Atom). Back to Main Group.

mwarsame-carara.blogspot.com mwarsame-carara.blogspot.com

Individual Carara: Post Production

http://mwarsame-carara.blogspot.com/2009/02/bad-guys-and-civilian-modeling-and.html

Saturday, 14 February 2009. The beginning of the film starts out with a live action footage with a cut out filter. Originally this idea was to be in a live action with no filters at all. this was to look like this:. But after thinking about it, artistically it wouldn't work out with the flow. Here's the location and 'behind the scene' image on that day of filming:. The establishing shot of the film was accomplished with a program called Terragen. This is the bazooka smoke trail:. Back to Main Group.

carara-the-movie.blogspot.com carara-the-movie.blogspot.com

Carara: Production Plan

http://carara-the-movie.blogspot.com/2008/12/production-plan.html

Thursday, 4 December 2008. February - Modeling, Animation. April - Animation, Lighting. May - Lighting, Rendering, Sound, Finishing up. June - Post-Production, Compositing. Subscribe to: Post Comments (Atom).

carara-the-movie.blogspot.com carara-the-movie.blogspot.com

Carara: November 2008

http://carara-the-movie.blogspot.com/2008_11_01_archive.html

Monday, 24 November 2008. Subscribe to: Posts (Atom).

mwarsame-carara.blogspot.com mwarsame-carara.blogspot.com

Individual Carara: October 2008

http://mwarsame-carara.blogspot.com/2008_10_01_archive.html

Monday, 20 October 2008. I am really happy that my film was amongst the ones that passed. I hope this film promotes peace and draws many to be aware of daily lives of some people in this world. I am going to use a mixture of pop animation with comic art. For comic art, I'll try and use Danijel Zezelj and Brian Azzarello as main influence. Subscribe to: Posts (Atom). Back to Main Group. Synopsis and the Script. References and Research of other characters. References and research (Vehicles and props).

mwarsame-carara.blogspot.com mwarsame-carara.blogspot.com

Individual Carara: Bad guys (3D & Texturing)

http://mwarsame-carara.blogspot.com/2008/11/bad-guys-3d.html

Tuesday, 11 November 2008. Bad guys (3D and Texturing). Okay so I have scrapped this character and began a new system of "bad guys modeling and animating". Subscribe to: Post Comments (Atom). Back to Main Group. Synopsis and the Script. References and Research of other characters. References and research (Vehicles and props). Main Character Development (2d). Rigging and Animating Samira. Modeling the bad guyz. Synopsis and The script. References and research (Main Character). Bad guys (3D and Texturing).

mwarsame-carara.blogspot.com mwarsame-carara.blogspot.com

Individual Carara: Clips

http://mwarsame-carara.blogspot.com/2008/11/pre-production-work.html

Monday, 24 November 2008. Subscribe to: Post Comments (Atom). Back to Main Group. Synopsis and the Script. References and Research of other characters. References and research (Vehicles and props). Main Character Development (2d). Rigging and Animating Samira. Modeling the bad guyz. Synopsis and The script. References and research (Main Character). References and research (Other Characters). References and research (Vehicles and Props). Main Character Development (2D). Main Character Development (3D).

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Wednesday, 17 June 2009. Character head model (alias maya). I modeled this head in maya and am very pleased with how it turn't out, as i think i managed to incorporate and maintain the 2D style i had established on the film and had decided on. I drew a profile and a front view in 2D as a referance and template for me to sculpt tHe head in 3D. Prop modelling (alias maya). Thursday, 19 February 2009. I created the background shot by painting over the photograph in photoshop, creating a water colour look.

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