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Sabotender | and the Blog of Destiny

and the Blog of Destiny

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Sabotender | and the Blog of Destiny | sabotender.wordpress.com Reviews
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and the Blog of Destiny
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1 jump to navigation
2 the prison concept
3 add a comment
4 my final outfit
5 tags boar
6 borre
7 horn
8 knife
9 leather
10 pelt
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jump to navigation,the prison concept,add a comment,my final outfit,tags boar,borre,horn,knife,leather,pelt,sheep,sword,viking,my new sword,my ale horn,leather shin guards,leather bracers,my coin pouch,my short sword,my view 🙂,medieval me,stormcrow,armor
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Sabotender | and the Blog of Destiny | sabotender.wordpress.com Reviews

https://sabotender.wordpress.com

and the Blog of Destiny

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1

Medieval Me | Sabotender

https://sabotender.wordpress.com/2012/07/08/medieval-me

July 8, 2012. Posted by Sabotender in The Old Worlds. So, I am possibly the worst blogger ever. i never post 😛. Anyway, those of you who know me personally, know how much I love medieval, fantasy and viking stuff, so this year I managed to attend the Medieval Festival in Oslo… here are some pictures:. Could have had a better backdrop…. I got my first arrow from this guy three years ago. The weather was actually nicer than it looks…. 8217;tis a nice place. No comments yet &#8212 be the first.

2

Kinect Part I | Sabotender

https://sabotender.wordpress.com/2012/03/16/kinect-part-i-2

March 16, 2012. Posted by Sabotender in Game Development. Screenshots while following DigitalErr0r’s Kinect tutorial. Http:/ digitalerr0r.wordpress.com/category/kinect/. Displaying the RGB stream:. Displaying the Depth stream:. Displaying the Skeleton Stream. No comments yet &#8212 be the first. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out.

3

The Prison Concept | Sabotender

https://sabotender.wordpress.com/2013/01/13/the-prison-concept

January 13, 2013. Posted by Sabotender in Uncategorized. Wounds might heal and scars might fade, but a mark will always remain. A gap in the wall is tempting to many, and willpower may prevent escape through said gap. However if many marks intersect they may weave together a wall with no gaps, thus replacing willpower with fear of loss. Why risk a handfull for two? No comments yet &#8212 be the first. Leave a Reply Cancel reply. Enter your comment here. Address never made public). Welcome to my blog spot.

4

Victorious Vikings at Borre Burrial, pt.3 | Sabotender

https://sabotender.wordpress.com/2012/07/17/victorious-vikings-at-borre-burrial-pt-3

Victorious Vikings at Borre Burrial, pt.3. July 17, 2012. Posted by Sabotender in Uncategorized. More pictures from Borre can be found over at Wictoria’s Blog. Wictoria’s Borre Post. Wictoria’s Borre Post day 2. No comments yet &#8212 be the first. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.

5

Arrows in the Air | Sabotender

https://sabotender.wordpress.com/2012/07/08/arrows-in-the-air

Arrows in the Air. July 8, 2012. Posted by Sabotender in The Old Worlds. At the Medieval Fair I baught a nice bow and some arrows, and after the fair, I went up to Ekeberg for some practice. First I went to Outland and Pentagon to look for some more gear. and I spotted this RIDICULOUS helm…. I ended up buying a sword at Pentagon, and a quiver at Outland. Here I shall make my stand! At least my vertical aim is pretty decent (aprox. 10 meters). Onwards, to victory! No comments yet &#8212 be the first.

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LINKS TO THIS WEBSITE

digitalerr0r.wordpress.com digitalerr0r.wordpress.com

The Making of Starcomet Online | digitalerr0r

https://digitalerr0r.wordpress.com/2014/05/02/the-making-of-starcomet-online

Modern art using the GPU. Arctic Unity Game Kits – Unity Game Templates for the absolute beginners. Setting up a DirectX 11 project in Visual Studio 2013 (and Visual Studio 2012) →. The Making of Starcomet Online. May 2, 2014. The Starcomet Project started in July 2013 where I wanted to learn both Unity3d and how Unity3d works when it comes to multiplayer games. In other words, the game is created in Unity3d, and exported as a Windows Store game a just for fun project! Two particle emitters are used crea...

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digitalerr0r | Modern art using the GPU | Page 2

https://digitalerr0r.wordpress.com/page/2

Modern art using the GPU. Newer posts →. MVP Lander: Source code from my MVP Summit session. November 5, 2015. As an ex-MVP it was awesome to be back at MVP Summit as a speaker. In todays session I spent about 40 minutes on this little game where you control a lander using A and D for rotation, and W or Space for thrust. You need to land on the platform somewhere on the moon below you. You can download the source code and the exported Windows 10 Universal app here:. Thanks for attending my session, enjoy!

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The Making of Binary Man | digitalerr0r

https://digitalerr0r.wordpress.com/2012/03/10/the-making-of-binary-man

Modern art using the GPU. Binary Man is released. Farseer Physics in XNA 4.0 for Windows Phone #1 →. The Making of Binary Man. March 10, 2012. This post is about how the Windows Phone game Binary Man was created. It will explain how I came up with the idea, how it was made, the levels, the enemies and so on, and also how it was ported to both Xbox 360 and Windows. 1 What is Binary Man? The game let’s you control Binary Man. 2 The Making of Binary Man. 8211; It has to be nerdy. 8211; I’m a coder, not an a...

digitalerr0r.wordpress.com digitalerr0r.wordpress.com

The Making of Bandinos–a game for Windows Phone | digitalerr0r

https://digitalerr0r.wordpress.com/2012/05/29/the-making-of-bandinosa-game-for-windows-phone

Modern art using the GPU. Project “Dinomites”. Mini Games in Bandinos →. The Making of Bandinos–a game for Windows Phone. May 29, 2012. My new Windows Phone game Bandinos. Was just released and I thought it was a good time to write another Making of Guide for those of you who are interested in how the game was created. 1 What is Bandinos? 65 million years ago, the world was ruled by dinosaurs. They all had one problem (except the meteor) – their babies are gone! 50 LEVELS TO SOLVE. I decided that I want ...

digitalerr0r.wordpress.com digitalerr0r.wordpress.com

My Games | digitalerr0r

https://digitalerr0r.wordpress.com/my-games

Modern art using the GPU. My latest game for Windows 8.1 and Windows Phone 8 is released, and can be downloaded for free here:. The game takes you to a trial track where you have to maneouver a heavy truck through harsh environment, hills and jumps as fast as you can! You are free to design and change the look of your truck, change your name and play both in Time Trial and online 1 vs 1 race. GET READY FOR INTENSE TRUCK TRIAL RACING! Can you beat your personal record? The game requires internet connectio...

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Truck Trials Update: Daily Challenges, Top 50 Players, 1st Person View, Badges, Trick Boost, Stats and much more! | digitalerr0r

https://digitalerr0r.wordpress.com/2014/11/27/truck-trials-update-daily-challenges-top-50-players-1st-person-view-badges-trick-boost-stats-and-much-more

Modern art using the GPU. Developing Universal Apps for Windows 8 and Windows Phone 8 using Unity3d. The Making of Truck Trials–Multiplayer Racing →. Truck Trials Update: Daily Challenges, Top 50 Players, 1st Person View, Badges, Trick Boost, Stats and much more! November 27, 2014. The latest version of Truck Trials has been published on both Windows Phone Store and Windows Store, with a lot of new neat updates for you to enjoy! This update brings a lot of news, features and functions. 8211; Top 50 list.

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The Making of Truck Trials–Multiplayer Racing | digitalerr0r

https://digitalerr0r.wordpress.com/2014/12/02/making-of-truck-trialsmultiplayer-racing

Modern art using the GPU. Truck Trials Update: Daily Challenges, Top 50 Players, 1st Person View, Badges, Trick Boost, Stats and much more! Video Tutorial: Creating a Flappy Bird type game using Unity 4.6 →. The Making of Truck Trials–Multiplayer Racing. December 2, 2014. Project Truck Trials started back in June 2014, after Starcomet 2 was released. And as usual, with every game release I do comes a making of guide, just to share the process and what I did to end up with the result I have. Create, desig...

digitalerr0r.wordpress.com digitalerr0r.wordpress.com

Microsoft Azure WebJobs in Truck Trials | digitalerr0r

https://digitalerr0r.wordpress.com/2015/01/16/microsoft-azure-webjobs-in-truck-trials

Modern art using the GPU. Video Tutorial: Creating a Flappy Bird type game using Unity 4.6. It’s been a while →. Microsoft Azure WebJobs in Truck Trials. January 16, 2015. In my latest game Truck Trials (read the Making of Guide). I’m running a special championship every weekend, named Weekend Champion Cup. To get this cup started I need to do some simple things in the database:. 1 Friday at 17:00 GMT, Reset the data from the previous competition. 2 Friday at 18:00 GMT, Start the competition. To do this,...

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Video Tutorial: Creating a Flappy Bird type game using Unity 4.6 | digitalerr0r

https://digitalerr0r.wordpress.com/2014/12/03/video-tutorial-creating-a-flappy-bird-type-game-using-unity-4-6

Modern art using the GPU. The Making of Truck Trials–Multiplayer Racing. Microsoft Azure WebJobs in Truck Trials →. Video Tutorial: Creating a Flappy Bird type game using Unity 4.6. December 3, 2014. Today I had a webinar named Developing Games for Windows , it’s one of my first recordings but I hope to create many more with better quality going forward. Anyways, I decided to share what I made in case any of you would find it useful. I) Check out the video. II) Download the source, create your own version.

digitalerr0r.wordpress.com digitalerr0r.wordpress.com

digitalerr0r | digitalerr0r

https://digitalerr0r.wordpress.com/author/digitalerr0r

Modern art using the GPU. Practical DirectX 12 – #5: Getting started with the DirectX Math API (Win32 UWP). July 1, 2016. Welcome back to the DirectX 12 Programming series! DirectX 12 has been out for about a year now and is getting very mature. Developers around the world has started adapting to DX12, and porting their engines to it. Even Unity … Continue reading →. Video] DirectX 12: Resources Barriers and You. June 22, 2016. Gameplay video: ReEntry–An Orbital Simulator. June 6, 2016. December 9, 2015.

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Saboten Con - Home

September 4 - 7, 2015. We have moved to a new location for 2015. Join us this year at the Sheraton Downtown. Saboten Con is back for our 8th year. Memberships are now sale now. August 12, 2015. Born in Santa Monica, California, David Hayter spent the first eighteen years of his life traveling the world while picking up the Japanese and French languages. After graduating from high school in Kobe, Japan, Hayter went on to study theatre at the prestigious Ryerson Theatre School in Toronto. August 11, 2015.

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ConMagick Lite (BETA)

Welcome to ConMagick Lite (BETA). The ConMagick system is built from the ground up to help Pop Culture conventions manage all the moving pieces of their convention. This system is currently in BETA and will launch for everyone in late 2014. If you are a convention owner and want to know more about pricing and availability, please email sales@conmagick.com. About us Contact us Terms and Conditions.

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Sabotender 2.0

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Sabotender (Thomas Beswick) - DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Game Designer and 3D Modeler. Deviant for 12 Years. This deviant's full pageview. Last Visit: 14 weeks ago. Game Designer and 3D Modeler. Favou...

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Sabotender | and the Blog of Destiny

January 13, 2013. Posted by Sabotender in Uncategorized. Wounds might heal and scars might fade, but a mark will always remain. A gap in the wall is tempting to many, and willpower may prevent escape through said gap. However if many marks intersect they may weave together a wall with no gaps, thus replacing willpower with fear of loss. Why risk a handfull for two? Victorious Vikings at Borre Burrial, pt.3. July 17, 2012. Posted by Sabotender in Uncategorized. Wictoria’s Borre Post. July 10, 2012. We met...

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Sabotendiem | A D&D blog

On April 1, 2009 by Sabotender. Wow… ive made this wordpress sight ages ago, without any real interest or knowledge about how i was going to use it…. First i thaught about using it to document my school work (and i might still yet). But… meh. i have a Project blogg and Portfolio for that. S blog, I decided to use this blog to write about D&D and WoD. After all, i do play them about two times a week, why not write about it? On February 8, 2008 by Sabotender. Visit: http:/ www.sabotender.com/.

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Coming Soon - Future home of something quite cool

Future home of something quite cool. If you're the site owner. To launch this site. If you are a visitor. Please check back soon.

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Saboten Girl

Thursday, August 13th, 2015. Ice Cube Says Son Playing Him in ‘Compton’ Was Like 'Back to the Future’. Like father, like son. See what it was like for O’Shea Jackson Jr. to play Ice Cube in this new ‪‎Straight Outta Compton‬ exclusive from Yahoo Movies. No wonder he looks just like him, it’s his son! Thursday, August 13th, 2015. Why did Dre scrap Detox. How can Ice Cube laugh off N.W.A’s lyrical treatment of women? Find out in highlights from our cover story. Thursday, August 13th, 2015. Ldquo;You need t...

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サボてんHOUSE-役立つ面白いコンテンツ発信を目指します!