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Santiago Sanchez | Personal Portfolio and Computer Graphics Blog

Personal Portfolio and Computer Graphics Blog (by Santi Sanchez)

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Santiago Sanchez | Personal Portfolio and Computer Graphics Blog | santisanchez28.wordpress.com Reviews

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Personal Portfolio and Computer Graphics Blog (by Santi Sanchez)

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1

Santi Sanchez – Santiago Sanchez

https://santisanchez28.wordpress.com/author/santisanchez28

Ray tracing demo with WebGL — October 20, 2015. Ray tracing demo with WebGL. October 20, 2015. This is a simple ray tracing demo. Done entirely in a fragment shader over a fullscreen quad. The idea is that each fragment shader shoots one ray from the eye, through the screen and into the scene; checks which objects it intersects, if any; and based on this it calculates the color for the fragment. This. Is a good resource if you want to read more about ray tracing. Let’s dig into the code…. The function in...

2

Ambient occlusion only – Santiago Sanchez

https://santisanchez28.wordpress.com/2011/07/17/screen-space-global-illumination/ao_only

Ambient occlusion only — July 15, 2011. Screen Space Global Illumination. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.

3

No ambient occlusion – Santiago Sanchez

https://santisanchez28.wordpress.com/2011/07/17/screen-space-global-illumination/ao_off

No ambient occlusion — July 15, 2011. Screen Space Global Illumination. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Blog at WordPress.com.

4

Projects – Santiago Sanchez

https://santisanchez28.wordpress.com/projects

A puzzle game which was published in the AppStore for iOS devices. I was part of the development until its release when I worked in the studio Powerful Robot. Implemented in Objective-C. This slideshow requires JavaScript. Screen Space Ambient Occlusion. Crease shadows as well as more global shadows. Does not have problems other implementations have, like haloing around edges. Uses both depth and normals information to prevent wrong self occlusions. This slideshow requires JavaScript. Realistic water wit...

5

Ambient Occlusion – Santiago Sanchez

https://santisanchez28.wordpress.com/2011/07/16/ambient-occlusion-2

Ambient Occlusion — July 16, 2011. July 16, 2011. Ambient Occlusion is a concept used in computer graphics to describe the shadowing of ambient light. It is important because it helps improve the perception of creases and contact areas, and grounds objects, specially those which are not under direct illumination. Presentation at Eurographics 2011). The most common approach to solving the integral is to cast rays over the hemisphere around each surface location or vertex, which is extremely expensive to d...

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