sarah-crossman.blogspot.com sarah-crossman.blogspot.com

sarah-crossman.blogspot.com

Perception Check

Sunday, 30 September 2012. Sooo I've been a bit quiet lately and haven're really posted much about my modelling stuff and anything about my game. Also my Master Reboot blog has lost all its pictures so I don't update it any more. Update on what I'm up to. I have a new job in Wales Interactive now where they're planning on releasing my game! So I have to spend the next month adding more levels and tweaking it till its at a good enough level to release, so watch this space! Saturday, 8 September 2012.

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Perception Check | sarah-crossman.blogspot.com Reviews
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Sunday, 30 September 2012. Sooo I've been a bit quiet lately and haven're really posted much about my modelling stuff and anything about my game. Also my Master Reboot blog has lost all its pictures so I don't update it any more. Update on what I'm up to. I have a new job in Wales Interactive now where they're planning on releasing my game! So I have to spend the next month adding more levels and tweaking it till its at a good enough level to release, so watch this space! Saturday, 8 September 2012.
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Perception Check | sarah-crossman.blogspot.com Reviews

https://sarah-crossman.blogspot.com

Sunday, 30 September 2012. Sooo I've been a bit quiet lately and haven're really posted much about my modelling stuff and anything about my game. Also my Master Reboot blog has lost all its pictures so I don't update it any more. Update on what I'm up to. I have a new job in Wales Interactive now where they're planning on releasing my game! So I have to spend the next month adding more levels and tweaking it till its at a good enough level to release, so watch this space! Saturday, 8 September 2012.

INTERNAL PAGES

sarah-crossman.blogspot.com sarah-crossman.blogspot.com
1

Perception Check: More Updates

http://sarah-crossman.blogspot.com/2012/07/more-updates.html

Tuesday, 10 July 2012. Been doing a few more models for the Bronx project and tweaking my game at the moment. Here's a quick render of the models I've been working on. Here's the fully textured version of the building I was making. Subscribe to: Post Comments (Atom). Subway line work in progress. The Awesome Link List. Awesome Inc. template. Powered by Blogger.

2

Perception Check: Combombo

http://sarah-crossman.blogspot.com/2012/07/combombo.html

Wednesday, 11 July 2012. Combombo a awesome little app I help test (Rich Morgan is the Art lead on this game, he's the guy that's working with me on the Bronx project XD). This video is epic! Combombo is a super-fun shooting game available NOW on the Apple App Store: http:/ itunes.apple.com/gb/app/combombo/id535469488? Visit the Facebook page too! Http:/ www.facebook.com/CombomboGame. Just how many Red Orbs can you handle before you hit the COMBO! Button and bank those juicy points? The Awesome Link List.

3

Perception Check: Master Reboot Trailer

http://sarah-crossman.blogspot.com/2012/09/master-reboot-trailer.html

Saturday, 8 September 2012. Been a bit quiet lately, have finished most of the TF2 dispenser but haven't had time to texture it. Had a show on the 3rd that went better than I thought, got to show the whole demo of Master Reboot. Here's a trailer of my game - Directed by me - Edited by Gareth Meyrick aka GAZArts. Also found out that Wales Interactive wants to finish my game and release it. XD So watch this space! Subscribe to: Post Comments (Atom). The Awesome Link List.

4

Perception Check: Bronx Project update

http://sarah-crossman.blogspot.com/2012/07/bronx-project-update.html

Wednesday, 11 July 2012. After fixing my game some more today I sorted out the Bronx models some more and started to get them textured. I also have the wire fence on the same texture (not in picture) and I'm starting to the subway train and train line tomorrow. Subscribe to: Post Comments (Atom). Subway line work in progress. The Awesome Link List. Awesome Inc. template. Powered by Blogger.

5

Perception Check: September 2012

http://sarah-crossman.blogspot.com/2012_09_01_archive.html

Sunday, 30 September 2012. Sooo I've been a bit quiet lately and haven're really posted much about my modelling stuff and anything about my game. Also my Master Reboot blog has lost all its pictures so I don't update it any more. Update on what I'm up to. I have a new job in Wales Interactive now where they're planning on releasing my game! So I have to spend the next month adding more levels and tweaking it till its at a good enough level to release, so watch this space! Saturday, 8 September 2012.

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deanpaupe.blogspot.com deanpaupe.blogspot.com

Dean's Development: July 2013

http://deanpaupe.blogspot.com/2013_07_01_archive.html

Thursday, 18 July 2013. Wow almost two months since my last blog post, I used to be so good at keeping these up to date. I've been so busy that it has been slightly neglected so I imagine this blog post is going to be a biggy. My last blog posted showed the end of my major project work at university, despite numerous difficulties the grade eventually came out as a 68, a high 2:1, which is what I wanted to get as this left me with a 2:1 overall for the year. The last week I graduated, woo hoo! Awesome Inc...

deanpaupe.blogspot.com deanpaupe.blogspot.com

Dean's Development: October 2013

http://deanpaupe.blogspot.com/2013_10_01_archive.html

Monday, 21 October 2013. The Return Of Dean! So I always said I wouldn't let it get this long between blog posts, but I guess I failed that one. But enough about my personal life, I don't have a whole lot to show but here area few digital painting I did to practice new techniques. The painting was a copy of a random image I found on google search:. In short the game is a side scrolling shooter which uses 2D sprites generated from 3D models. Subscribe to: Posts (Atom). The Return Of Dean! A reflection of ...

deanpaupe.blogspot.com deanpaupe.blogspot.com

Dean's Development: August 2013

http://deanpaupe.blogspot.com/2013_08_01_archive.html

Wednesday, 14 August 2013. I have finally finished my showreel after quite a lot of stress and fixing problems. Who would have thought it would have been so much hassle. The video will not upload on here for some reason, probably the file size, but you can view it on me website here. Now it's time to find a job. Wish me luck. Subscribe to: Posts (Atom). Cardiff, United Kingdom. I'm an a student currently in my 3rd year on the Games Art and Animation course at the University of Glamorgan in Wales.

deanpaupe.blogspot.com deanpaupe.blogspot.com

Dean's Development: February 2013

http://deanpaupe.blogspot.com/2013_02_01_archive.html

Friday, 22 February 2013. Bows, Arrows, Staves and Dissertations. The characters have been handed over and the rigging and skinning has begun so work has become less hectic. While it was great fun making them two characters for our game it would have been too stressful to keep going at that rate for much longer. So I took a few days off over reading week, lazy? So I completed the low poly of the bow and arrow which I had blocked out in the last post:. Once the staff is completed and the dissertation hand...

deanpaupe.blogspot.com deanpaupe.blogspot.com

Dean's Development: December 2012

http://deanpaupe.blogspot.com/2012_12_01_archive.html

Monday, 17 December 2012. It's been a while since I have posted because the project I've been working on is not the most visual project. We were doing an assignment in Unity in which we had to get certain game elements working. This was good as one of our biggest concerns for our major project game was that we do not have a programmer to create gameplay elements. Here's a quick gameplay video:. Here is a WIP of the Centaur:. I also found a digital painting I did over summer which I never got round to fin...

deanpaupe.blogspot.com deanpaupe.blogspot.com

Dean's Development: January 2013

http://deanpaupe.blogspot.com/2013_01_01_archive.html

Wednesday, 30 January 2013. I have finished the low poly model and the high poly sculpt, yay! I made a few changes to the low poly which included reworking the feet which I was never happy with, after some ideas from other members of the team we came up with a better way of doing it which involved more crystallised ice. Anyway, some images, here is the low poly:. Here is the high poly zBrush sculpt which I completed within a day, the same day I began learning zBrush (time is short people):. Some tweaks n...

deanpaupe.blogspot.com deanpaupe.blogspot.com

Dean's Development: Showreel

http://deanpaupe.blogspot.com/2013/08/showreel.html

Wednesday, 14 August 2013. I have finally finished my showreel after quite a lot of stress and fixing problems. Who would have thought it would have been so much hassle. The video will not upload on here for some reason, probably the file size, but you can view it on me website here. Now it's time to find a job. Wish me luck. Subscribe to: Post Comments (Atom). Cardiff, United Kingdom. I'm an a student currently in my 3rd year on the Games Art and Animation course at the University of Glamorgan in Wales.

deanpaupe.blogspot.com deanpaupe.blogspot.com

Dean's Development: The Return Of Dean!

http://deanpaupe.blogspot.com/2013/10/the-return-of-dean.html

Monday, 21 October 2013. The Return Of Dean! So I always said I wouldn't let it get this long between blog posts, but I guess I failed that one. But enough about my personal life, I don't have a whole lot to show but here area few digital painting I did to practice new techniques. The painting was a copy of a random image I found on google search:. In short the game is a side scrolling shooter which uses 2D sprites generated from 3D models. Subscribe to: Post Comments (Atom). The Return Of Dean! A reflec...

deanpaupe.blogspot.com deanpaupe.blogspot.com

Dean's Development: July 2015

http://deanpaupe.blogspot.com/2015_07_01_archive.html

Thursday, 2 July 2015. Confidence in Art and Life. It's been a long, long time since I last updated, there's a reason for that. Since last I posted I did some intern work for Wales Interactive and did some free work in my spare time for Irontown Interactive on their iPad game Iron. Both of these gave me experience and confidence in my work as well as some essential industry connections. Ultimately it helped land me my current job as Junior Environment Artist at Oysterworld! He's a personal favourite arti...

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Perception Check

Sunday, 30 September 2012. Sooo I've been a bit quiet lately and haven're really posted much about my modelling stuff and anything about my game. Also my Master Reboot blog has lost all its pictures so I don't update it any more. Update on what I'm up to. I have a new job in Wales Interactive now where they're planning on releasing my game! So I have to spend the next month adding more levels and tweaking it till its at a good enough level to release, so watch this space! Saturday, 8 September 2012.

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