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Virtual Environments

Monday, 12 December 2011. Hair and Turbosmooth Modifiers were removed from my final model and then converted into an editable poly. Three new copies of my head were created by holding (shift move). The first 'modified' head is open mouth. The second is 'eyebrows raised' and the third is 'wonky nose'. The morpher modifier was then applied to the original head. The other three heads were then selected and their values increased accordingly to create the different actions. It's Mick McCarthy) :p. I am reaso...

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Virtual Environments | sdvirtualenvironments.blogspot.com Reviews
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Monday, 12 December 2011. Hair and Turbosmooth Modifiers were removed from my final model and then converted into an editable poly. Three new copies of my head were created by holding (shift move). The first 'modified' head is open mouth. The second is 'eyebrows raised' and the third is 'wonky nose'. The morpher modifier was then applied to the original head. The other three heads were then selected and their values increased accordingly to create the different actions. It's Mick McCarthy) :p. I am reaso...
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1 virtual environments
2 morpher
3 open mouth
4 wonky nose
5 video
6 posted by
7 stephen davidson
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10 blogthis
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virtual environments,morpher,open mouth,wonky nose,video,posted by,stephen davidson,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,final face renders,hair and fur,further development,final hair,finishing my face,nose
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Virtual Environments | sdvirtualenvironments.blogspot.com Reviews

https://sdvirtualenvironments.blogspot.com

Monday, 12 December 2011. Hair and Turbosmooth Modifiers were removed from my final model and then converted into an editable poly. Three new copies of my head were created by holding (shift move). The first 'modified' head is open mouth. The second is 'eyebrows raised' and the third is 'wonky nose'. The morpher modifier was then applied to the original head. The other three heads were then selected and their values increased accordingly to create the different actions. It's Mick McCarthy) :p. I am reaso...

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sdvirtualenvironments.blogspot.com sdvirtualenvironments.blogspot.com
1

Virtual Environments: GROUP: Adding Interior Details (part 5)

http://www.sdvirtualenvironments.blogspot.com/2011/11/group-adding-interior-details-part-5.html

Monday, 21 November 2011. GROUP: Adding Interior Details (part 5). A chamfer box was created and scaled to the size of a frame. It was converted into an editable poly and face mode used to select the front face. the face was scaled down slightly and a bevel was applied scaling the face in a bit while scaling it down to create an outer edge. I then combined the 2 items together, to create the structure of my frame. As I began creating splines and snapping the words of Finchingfield to a grid, Richard enli...

2

Virtual Environments: GROUP: Animating

http://www.sdvirtualenvironments.blogspot.com/2011/12/group-animating.html

Friday, 9 December 2011. The write up i did for group animating can be found on the group blog: (link below). Subscribe to: Post Comments (Atom). View my complete profile. Picture Window template. Powered by Blogger.

3

Virtual Environments: October 2011

http://www.sdvirtualenvironments.blogspot.com/2011_10_01_archive.html

Sunday, 30 October 2011. Friday, 28 October 2011. GROUP PROJECT - ROUGH STORYBOARD IDEAS. These are our initial storyboard idea drawings. They are very rough, but a platform to develop our ideas further. Once we have reached a final decision on our direction, I will draw these up in more detail. Currently, we are considering taking elements from both of these ideas to use in our final animation. I will re-draw these later and colour in black pen - as they scans haven't been very flattering.). I am basing...

4

Virtual Environments: FINISHING MY FACE...

http://www.sdvirtualenvironments.blogspot.com/2011/12/finishing-my-face.html

Monday, 12 December 2011. After completing the group assignment, I was able to return to do further work on my face model. Based on the comments given by Richard in the informal hand-in, there were a few things that i wished to continue working on and improve from my earlier development. The next phase was to begin creating skin for my model. In order to achieve this I began to map the skin of my face by taking the "NONE" UVW map and importing it into Photoshop. Really, all that I wanted to do with the e...

5

Virtual Environments: November 2011

http://www.sdvirtualenvironments.blogspot.com/2011_11_01_archive.html

Monday, 21 November 2011. GROUP: Adding Interior Details (part 5). A chamfer box was created and scaled to the size of a frame. It was converted into an editable poly and face mode used to select the front face. the face was scaled down slightly and a bevel was applied scaling the face in a bit while scaling it down to create an outer edge. I then combined the 2 items together, to create the structure of my frame. As I began creating splines and snapping the words of Finchingfield to a grid, Richard enli...

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virt-env-tutor.blogspot.com virt-env-tutor.blogspot.com

Virtual Environments 2011: Tomorrow's Trip

http://virt-env-tutor.blogspot.com/2011/09/tomorrows-trip.html

Thursday, 29 September 2011. Everything is set for tomorrows trip to Finchingfield. There is room on the coach for anyone who needs to use it. PLEASE. Make sure you are at the coach on time as we don't have time to wait for late comers. Should any of you need to contact me in an emergency tomorrow you can reach me on my mobile: 07821210812. Subscribe to: Post Comments (Atom). 9th Dec - Hand in and presentations. View my complete profile. Download the Module Guide. Monday Class Blogs (GUILDHALL).

virt-env-tutor.blogspot.com virt-env-tutor.blogspot.com

Virtual Environments 2011: Things to consider...

http://virt-env-tutor.blogspot.com/2011/11/things-to-consider.html

Friday, 11 November 2011. It's great to see your work progressing, here are a few points to consider to check you are on the right track. I have also added the mark scheme for the project so please look at this carefully. 1) Many of your blogs are still woefully unloved! Please ensure that you maintain this each week to show a detailed diary of the work you are doing. 2) Remember to include a reasonable amount of ANIMATION techniques. 3) Please refer to the mark scheme below. Research and preparation 5%.

virt-env-tutor.blogspot.com virt-env-tutor.blogspot.com

Virtual Environments 2011: Coach to Finchingfield

http://virt-env-tutor.blogspot.com/2011/09/coach-to-finchingfield.html

Monday, 26 September 2011. Please note: The coach will leave on Friday at 13:15 and it will be waiting behind the Marconi building. The coach will leave Finchingfield at 16:00 to ensure that students are back on campus in time for the Major Project lesson at 17:00. Subscribe to: Post Comments (Atom). 9th Dec - Hand in and presentations. View my complete profile. Download the Module Guide. Monday Class Blogs (GUILDHALL). Friday Class Blogs (GUILDHALL). Monday Class Blogs (HEADS). Friday Class Blogs (HEADS).

virt-env-tutor.blogspot.com virt-env-tutor.blogspot.com

Virtual Environments 2011: Handing In Your Head Model - What to include

http://virt-env-tutor.blogspot.com/2011/10/handing-in-your-head-model-what-to.html

Monday, 17 October 2011. Handing In Your Head Model - What to include. Hello everyone, please refer to the list below before handing in your work to make sure you don't miss anything out. 1) A CD/DVD containing all workfiles from 3D S Max (Be sensible with this, I don't want to have to open 50 versions of the same file if 1 will suffice! 2) Also on the disc you must include your topology (psd or image file). 3) A full printout of your blog to show all working of the head model. View my complete profile.

virt-env-tutor.blogspot.com virt-env-tutor.blogspot.com

Virtual Environments 2011: Ongoing Brief - Finchingfield Guildhall

http://virt-env-tutor.blogspot.com/2011/09/ongoing-brief-finchingfield-guildhall.html

Saturday, 17 September 2011. Ongoing Brief - Finchingfield Guildhall. The main bulk of your mark for this module comes in the form of an exciting group project which will see you visualise the development of grade 1 listed Guildhall in Finchingfield. 2 - Client led group brief (Weeks 6 – 12) You will work in small groups (3 or 4 students) to the following brief:. This mark will form 60% of the overall mark. Visit the official Guildhall website for more information - Click here. View my complete profile.

finchingfielddesign.blogspot.com finchingfielddesign.blogspot.com

Virtual Environments Group: November 2011

http://finchingfielddesign.blogspot.com/2011_11_01_archive.html

Monday, 28 November 2011. New Techniques Used: Swift Looping, UVW Mapping, Text Spline. The other members of the group worked on the items for the interior of the guildhall. I then placed these items inside the model. Friday, 25 November 2011. GROUP: Commenced Animation;. Split the scenes into various segments and created partnerships in groups of 2 to commence animating. Hong and Jack began to work on opening (table scene) - camera work and detail. Model Interior Items as Designated:. Person - Biped Rig.

finchingfielddesign.blogspot.com finchingfielddesign.blogspot.com

Virtual Environments Group: GROUP MODELS:

http://finchingfielddesign.blogspot.com/2011/11/group-models.html

Monday, 28 November 2011. New Techniques Used: Swift Looping, UVW Mapping, Text Spline. The other members of the group worked on the items for the interior of the guildhall. I then placed these items inside the model. Subscribe to: Post Comments (Atom). Watermark template. Powered by Blogger.

virt-env-tutor.blogspot.com virt-env-tutor.blogspot.com

Virtual Environments 2011: Finchingfield Architect Plans

http://virt-env-tutor.blogspot.com/2011/10/finchingfield-architect-plans.html

Friday, 28 October 2011. Hello everyone, I have been in contact with Des Fahy and the architects responsible for the Guildhall project and I have been sent detailed pdf plans of the project. These can be ddownloaded from the VLE for the module in the 'Module Documents' folder. Subscribe to: Post Comments (Atom). 9th Dec - Hand in and presentations. View my complete profile. Download the Module Guide. Monday Class Blogs (GUILDHALL). Friday Class Blogs (GUILDHALL). Monday Class Blogs (HEADS).

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Virtual Environments

Monday, 12 December 2011. Hair and Turbosmooth Modifiers were removed from my final model and then converted into an editable poly. Three new copies of my head were created by holding (shift move). The first 'modified' head is open mouth. The second is 'eyebrows raised' and the third is 'wonky nose'. The morpher modifier was then applied to the original head. The other three heads were then selected and their values increased accordingly to create the different actions. It's Mick McCarthy) :p. I am reaso...

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