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Sev's ScummVM notes

ScummVM development and whatnot from ScummVM team leader. Wednesday, July 17, 2013. After a long while I finally managed to get first graphics displayed in ScummVM. Of course, this also includes full code for scene loading. I would say, that the engine is way over-engineered. Read More. Posted by Eugene Sandulenko. Sunday, November 29, 2009. A New Nice Port. A new nice port is in the works:. Posted by Eugene Sandulenko. Wednesday, July 8, 2009. Steam Releases vs ScummVM. Thus, we already checked the bina...

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ScummVM development and whatnot from ScummVM team leader. Wednesday, July 17, 2013. After a long while I finally managed to get first graphics displayed in ScummVM. Of course, this also includes full code for scene loading. I would say, that the engine is way over-engineered. Read More. Posted by Eugene Sandulenko. Sunday, November 29, 2009. A New Nice Port. A new nice port is in the works:. Posted by Eugene Sandulenko. Wednesday, July 8, 2009. Steam Releases vs ScummVM. Thus, we already checked the bina...
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Sev's ScummVM notes | sev-notes.blogspot.com Reviews

https://sev-notes.blogspot.com

ScummVM development and whatnot from ScummVM team leader. Wednesday, July 17, 2013. After a long while I finally managed to get first graphics displayed in ScummVM. Of course, this also includes full code for scene loading. I would say, that the engine is way over-engineered. Read More. Posted by Eugene Sandulenko. Sunday, November 29, 2009. A New Nice Port. A new nice port is in the works:. Posted by Eugene Sandulenko. Wednesday, July 8, 2009. Steam Releases vs ScummVM. Thus, we already checked the bina...

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sev-notes.blogspot.com sev-notes.blogspot.com
1

Sev's ScummVM notes: A New Nice Port

http://sev-notes.blogspot.com/2009/11/new-nice-port.html

ScummVM development and whatnot from ScummVM team leader. Sunday, November 29, 2009. A New Nice Port. A new nice port is in the works:. It is the very first screen shot. Hkz is working on it. ScummVM portability is demonstrated at its most. Posted by Eugene Sandulenko. November 30, 2009 at 2:39 PM. Subscribe to: Post Comments (Atom). A New Nice Port. Sev @ #scummvm at freenode.net. View my complete profile.

2

Sev's ScummVM notes: The Ultimate AGI Specification

http://sev-notes.blogspot.com/2009/01/ultimate-agi-specification.html

ScummVM development and whatnot from ScummVM team leader. Sunday, January 4, 2009. The Ultimate AGI Specification. S you perhaps know, for last 1.5 years ScummVM. Serves as an Ultimate AGI engine, especially since Kari Salminen aka Buddha joined us first as a GSoC member and then as a full-blown developer. To the date ScummVM covered more AGI games than any other open AGI interpreter. The missings are AGI0, AGI1, AGI2.01 games as well as Tandy CoCo3 conversions. Now you may go and explore.

3

Sev's ScummVM notes: July 2008

http://sev-notes.blogspot.com/2008_07_01_archive.html

ScummVM development and whatnot from ScummVM team leader. Tuesday, July 22, 2008. 0120 has been branched. Asically that means that there are just a few days that Tinsel engine will be in SVN. No, 0.12.0 will not contain it, as the engine is too raw, and there are still some legal questions to resolve. Posted by Eugene Sandulenko. Thursday, July 10, 2008. Discworld: A Smooth Tale. Ere is a short note from one of the playtesters:. Posted by Eugene Sandulenko. Wednesday, July 9, 2008. Discworld: End of game.

4

Sev's ScummVM notes: November 2009

http://sev-notes.blogspot.com/2009_11_01_archive.html

ScummVM development and whatnot from ScummVM team leader. Sunday, November 29, 2009. A New Nice Port. A new nice port is in the works:. It is the very first screen shot. Hkz is working on it. ScummVM portability is demonstrated at its most. Read More. Posted by Eugene Sandulenko. Subscribe to: Posts (Atom). A New Nice Port. Sev @ #scummvm at freenode.net. View my complete profile.

5

Sev's ScummVM notes: January 2009

http://sev-notes.blogspot.com/2009_01_01_archive.html

ScummVM development and whatnot from ScummVM team leader. Saturday, January 17, 2009. The oldest public ScummVM screenshot (probably). N the last years ScummVM. Became one of the most known open source projects. But it was not always like this. Today eriktorbjorn stumbled upon the very first mention. Of ScummVM on Slashdot. What is amazing about this that some comments have links to screenshots posted, and one of them is still alive! Of course, it was not. Posted by Eugene Sandulenko. During last several...

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buddhahacks.wordpress.com buddhahacks.wordpress.com

July | 2008 | Buddha's ScummVM hacking blog

https://buddhahacks.wordpress.com/2008/07

Buddha’s ScummVM hacking blog. My escapades into the world of reverse engineering ye goode olde adventure games. Archive for July, 2008. Currently Operation Stealth throws an assertion. Function which is called from processSeqListElement. Which is called from processSeqList. Which is in turn called from the main loop. Calls to addAni when walking around in the first room. Param1=3, objIdx=1, var8=1, var14=0, param3=0 (Walking down). Param1=2, objIdx=1, var8=1, var14=0, param3=0 (Walking up). Element....

buddhahacks.wordpress.com buddhahacks.wordpress.com

December | 2009 | Buddha's ScummVM hacking blog

https://buddhahacks.wordpress.com/2009/12

Buddha’s ScummVM hacking blog. My escapades into the world of reverse engineering ye goode olde adventure games. Archive for December, 2009. It’s moving… again… almost! It’s been some time but now the executePlayerInput from Operation Stealth is completely reverse engineered. Here’s proof:. Full graph of Operation Stealth’s executePlayerInput-function in IDA (2916×2994 image i.e. LARGE! See a forum post about the problem. Or my previous blog post. For more info). Feels good getting things done.

buddhahacks.wordpress.com buddhahacks.wordpress.com

August | 2008 | Buddha's ScummVM hacking blog

https://buddhahacks.wordpress.com/2008/08

Buddha’s ScummVM hacking blog. My escapades into the world of reverse engineering ye goode olde adventure games. Archive for August, 2008. Google Summer of Code 2008 just ended. And I thought that it’d be good to make a new blog entry about where I got during the last days of GSoC. And talk a bit about the overall experience. Of that function a bit I got the swimming working and I could get to the girl and free her:. Freeing the girl in ScummVM. Being rescued by boat. Leaving for the palace. But there ar...

buddhahacks.wordpress.com buddhahacks.wordpress.com

June | 2008 | Buddha's ScummVM hacking blog

https://buddhahacks.wordpress.com/2008/06

Buddha’s ScummVM hacking blog. My escapades into the world of reverse engineering ye goode olde adventure games. Archive for June, 2008. Got into reverse engineering mode. Reverse engineering is fun! 8216;s graph view. Has proven extremely useful. It helps a lot in understanding what a function does and how it does it by giving a flow chart view of the function. It wouldn’t be easy to go back to using IDA. Without it, I’ll say! Doesn’t have it. Implement unimplemented opcodes used in intro:. 08h: o1 chec...

dm-notes.blogspot.com dm-notes.blogspot.com

Dreammaster's disassembly blog: December 2013

http://dm-notes.blogspot.com/2013_12_01_archive.html

A blog about my interests in diassembling old adventure games, and what I'm up to. Monday, December 2, 2013. Thanksgiving with a Ring. They said it would it would never be done. They were wrong." After a slight hiatus at the start of the year, work has finally finished on our next TsAGE game, Return to Ringworld. The only remaining work still in progress is a card game available on the in-game consoles, and is completely unrelated to the main story. Is now playable in ScummVM using the latest daily builds.

dm-notes.blogspot.com dm-notes.blogspot.com

Dreammaster's disassembly blog: Explosive decompression

http://dm-notes.blogspot.com/2014/02/explosive-decompression.html

A blog about my interests in diassembling old adventure games, and what I'm up to. Thursday, February 20, 2014. Now that the issue of sound support is taken care of, how am I going to proceed from here? March 5, 2014 at 11:26 AM. Subscribe to: Post Comments (Atom). If you need to contact me, I can frequently be found on the #ScummVM IRC channel at irc:/ irc.freenode.net/scummvm. View my complete profile. Buddha’s ScummVM hacking blog.

dm-notes.blogspot.com dm-notes.blogspot.com

Dreammaster's disassembly blog: September 2012

http://dm-notes.blogspot.com/2012_09_01_archive.html

A blog about my interests in diassembling old adventure games, and what I'm up to. Friday, September 28, 2012. Just what am I up to. So, I've finally got myself together to talk about what I've been up to, and what's happening in the near future. In the first week alone, I already had the first title screen showing! Pretty great progress overall for just a few weeks worth of effort in my spare time. What's next? Subscribe to: Posts (Atom). Just what am I up to. View my complete profile.

dm-notes.blogspot.com dm-notes.blogspot.com

Dreammaster's disassembly blog: Rexing it Up

http://dm-notes.blogspot.com/2014/03/rexing-it-up.html

A blog about my interests in diassembling old adventure games, and what I'm up to. Friday, March 14, 2014. After a great deal of implementation, not to mention debugging of my code and comparison against the original running in DOSBox, I finally have the background of my test scene showing! See below for the first 'new engine' view of Rex Nebular in all it's glory:. Big like, keep the good work up! March 14, 2014 at 5:39 PM. Did I smell hardcoded logic? March 15, 2014 at 1:15 AM. View my complete profile.

dm-notes.blogspot.com dm-notes.blogspot.com

Dreammaster's disassembly blog: November 2012

http://dm-notes.blogspot.com/2012_11_01_archive.html

A blog about my interests in diassembling old adventure games, and what I'm up to. Monday, November 26, 2012. Hopkins FBI Linux completable. Another two weeks, and another milestone has been reached with the Hopkins FBI engine. The first play-through of the full Linux game has now been completed! All the blocking bugs have been resolved, and I've been able to finish the game. Tuesday, November 13, 2012. Hopkins FBI is WAVing. Another two weeks have gone by, and we've seen further development in the Hopki...

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Sev's ScummVM notes

ScummVM development and whatnot from ScummVM team leader. Wednesday, July 17, 2013. After a long while I finally managed to get first graphics displayed in ScummVM. Of course, this also includes full code for scene loading. I would say, that the engine is way over-engineered. Read More. Posted by Eugene Sandulenko. Sunday, November 29, 2009. A New Nice Port. A new nice port is in the works:. Posted by Eugene Sandulenko. Wednesday, July 8, 2009. Steam Releases vs ScummVM. Thus, we already checked the bina...

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