buddhahacks.wordpress.com
July | 2008 | Buddha's ScummVM hacking blog
https://buddhahacks.wordpress.com/2008/07
Buddha’s ScummVM hacking blog. My escapades into the world of reverse engineering ye goode olde adventure games. Archive for July, 2008. Currently Operation Stealth throws an assertion. Function which is called from processSeqListElement. Which is called from processSeqList. Which is in turn called from the main loop. Calls to addAni when walking around in the first room. Param1=3, objIdx=1, var8=1, var14=0, param3=0 (Walking down). Param1=2, objIdx=1, var8=1, var14=0, param3=0 (Walking up). Element....
buddhahacks.wordpress.com
December | 2009 | Buddha's ScummVM hacking blog
https://buddhahacks.wordpress.com/2009/12
Buddha’s ScummVM hacking blog. My escapades into the world of reverse engineering ye goode olde adventure games. Archive for December, 2009. It’s moving… again… almost! It’s been some time but now the executePlayerInput from Operation Stealth is completely reverse engineered. Here’s proof:. Full graph of Operation Stealth’s executePlayerInput-function in IDA (2916×2994 image i.e. LARGE! See a forum post about the problem. Or my previous blog post. For more info). Feels good getting things done.
buddhahacks.wordpress.com
August | 2008 | Buddha's ScummVM hacking blog
https://buddhahacks.wordpress.com/2008/08
Buddha’s ScummVM hacking blog. My escapades into the world of reverse engineering ye goode olde adventure games. Archive for August, 2008. Google Summer of Code 2008 just ended. And I thought that it’d be good to make a new blog entry about where I got during the last days of GSoC. And talk a bit about the overall experience. Of that function a bit I got the swimming working and I could get to the girl and free her:. Freeing the girl in ScummVM. Being rescued by boat. Leaving for the palace. But there ar...
buddhahacks.wordpress.com
June | 2008 | Buddha's ScummVM hacking blog
https://buddhahacks.wordpress.com/2008/06
Buddha’s ScummVM hacking blog. My escapades into the world of reverse engineering ye goode olde adventure games. Archive for June, 2008. Got into reverse engineering mode. Reverse engineering is fun! 8216;s graph view. Has proven extremely useful. It helps a lot in understanding what a function does and how it does it by giving a flow chart view of the function. It wouldn’t be easy to go back to using IDA. Without it, I’ll say! Doesn’t have it. Implement unimplemented opcodes used in intro:. 08h: o1 chec...
dm-notes.blogspot.com
Dreammaster's disassembly blog: December 2013
http://dm-notes.blogspot.com/2013_12_01_archive.html
A blog about my interests in diassembling old adventure games, and what I'm up to. Monday, December 2, 2013. Thanksgiving with a Ring. They said it would it would never be done. They were wrong." After a slight hiatus at the start of the year, work has finally finished on our next TsAGE game, Return to Ringworld. The only remaining work still in progress is a card game available on the in-game consoles, and is completely unrelated to the main story. Is now playable in ScummVM using the latest daily builds.
dm-notes.blogspot.com
Dreammaster's disassembly blog: Explosive decompression
http://dm-notes.blogspot.com/2014/02/explosive-decompression.html
A blog about my interests in diassembling old adventure games, and what I'm up to. Thursday, February 20, 2014. Now that the issue of sound support is taken care of, how am I going to proceed from here? March 5, 2014 at 11:26 AM. Subscribe to: Post Comments (Atom). If you need to contact me, I can frequently be found on the #ScummVM IRC channel at irc:/ irc.freenode.net/scummvm. View my complete profile. Buddha’s ScummVM hacking blog.
dm-notes.blogspot.com
Dreammaster's disassembly blog: September 2012
http://dm-notes.blogspot.com/2012_09_01_archive.html
A blog about my interests in diassembling old adventure games, and what I'm up to. Friday, September 28, 2012. Just what am I up to. So, I've finally got myself together to talk about what I've been up to, and what's happening in the near future. In the first week alone, I already had the first title screen showing! Pretty great progress overall for just a few weeks worth of effort in my spare time. What's next? Subscribe to: Posts (Atom). Just what am I up to. View my complete profile.
dm-notes.blogspot.com
Dreammaster's disassembly blog: Rexing it Up
http://dm-notes.blogspot.com/2014/03/rexing-it-up.html
A blog about my interests in diassembling old adventure games, and what I'm up to. Friday, March 14, 2014. After a great deal of implementation, not to mention debugging of my code and comparison against the original running in DOSBox, I finally have the background of my test scene showing! See below for the first 'new engine' view of Rex Nebular in all it's glory:. Big like, keep the good work up! March 14, 2014 at 5:39 PM. Did I smell hardcoded logic? March 15, 2014 at 1:15 AM. View my complete profile.
dm-notes.blogspot.com
Dreammaster's disassembly blog: November 2012
http://dm-notes.blogspot.com/2012_11_01_archive.html
A blog about my interests in diassembling old adventure games, and what I'm up to. Monday, November 26, 2012. Hopkins FBI Linux completable. Another two weeks, and another milestone has been reached with the Hopkins FBI engine. The first play-through of the full Linux game has now been completed! All the blocking bugs have been resolved, and I've been able to finish the game. Tuesday, November 13, 2012. Hopkins FBI is WAVing. Another two weeks have gone by, and we've seen further development in the Hopki...