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Dreammaster's disassembly blog

A blog about my interests in diassembling old adventure games, and what I'm up to

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Dreammaster's disassembly blog | dm-notes.blogspot.com Reviews

https://dm-notes.blogspot.com

A blog about my interests in diassembling old adventure games, and what I&#39;m up to

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1

Dreammaster's disassembly blog: April 2011

http://dm-notes.blogspot.com/2011_04_01_archive.html

A blog about my interests in diassembling old adventure games, and what I'm up to. Sunday, April 24, 2011. Most wonderful Ringworld demo. Hopefully everyone had a happy Easter weekend; or for those of other religions, were able to enjoy a long weekend wherever you are. :). In the space of under two days, I've already implemented support for the two Ringworld demos. Luckily, the demos use a single script sequence rather than direct code, which made it very easy to add support for. All that still n...Imple...

2

Dreammaster's disassembly blog: June 2011

http://dm-notes.blogspot.com/2011_06_01_archive.html

A blog about my interests in diassembling old adventure games, and what I'm up to. Tuesday, June 21, 2011. Let there be sound. The TsAGE engine for Ringworld now has sound playing! I'd be hard to pressed to express just how happy I was when I ran ScummVM and finally had correct sound playing back. I was like, Oh My God! As such, the Ringworld game is that much closer to being complete. There are still a few areas left to look into, and polish up, such as:. Sound fading isn't yet working correctly. Let th...

3

Dreammaster's disassembly blog: July 2015

http://dm-notes.blogspot.com/2015_07_01_archive.html

A blog about my interests in diassembling old adventure games, and what I'm up to. Monday, July 6, 2015. Rose Tattoo is in progress. Work is progressing well on Rose Tattoo, and as of tonight I hit a major milestone. the entire game intro sequence is now completable. See the screenshots below:. On another subject, I had good luck implementing the original EA logo at the start of Serrated Scalpel. I was able to complete support for it in the TsAGE engine, and then used that as a basis for copying nece...

4

Dreammaster's disassembly blog: Return to Ringworld code play-through complete

http://dm-notes.blogspot.com/2013/09/return-to-ringworld-code-play-through.html

A blog about my interests in diassembling old adventure games, and what I'm up to. Sunday, September 29, 2013. Return to Ringworld code play-through complete. A great milestone has been reached with support of the Return to Ringworld game by the TsAGE engine. As of today, I've completed my first code play-through of the entire game! So what's the plan next? So now I plan to start working my way through the game again, doing further cleanup of the scenes code, and concentrating on ensuring each scene is g...

5

Dreammaster's disassembly blog: May 2015

http://dm-notes.blogspot.com/2015_05_01_archive.html

A blog about my interests in diassembling old adventure games, and what I'm up to. Friday, May 22, 2015. Happy Birthday, Sir Arthur Conan Doyle. So as things stand, what I am up to right now? It's been somewhat on a back-burner since I started work on the Sherlock Holmes games, but I had previously made real progress on re-implementing World of Xeen using the ScummVM framework. See below:. Subscribe to: Posts (Atom). Happy Birthday, Sir Arthur Conan Doyle. View my complete profile.

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Strangerke's Sandbox: Rotting engines

http://strangerke.blogspot.com/2012/11/rotting-engines.html

Monday, November 19, 2012. As you may know if you read dreammaster's blog. I'm currently giving a hand to dreammaster on Hopkins FBI. Which is a gore adventure game. Thanks to the cartoon-ish look of the cutscenes, it's not too shocking though (at least for us). As you may imagine, this is an excellent excuse to avoid working on the engines "rotting" on my repository. Here is a little point concerning those. Adventures of Robin Hood:. The engine is more or less complete for the DOS version of the game.

buddhahacks.wordpress.com buddhahacks.wordpress.com

July | 2008 | Buddha's ScummVM hacking blog

https://buddhahacks.wordpress.com/2008/07

Buddha’s ScummVM hacking blog. My escapades into the world of reverse engineering ye goode olde adventure games. Archive for July, 2008. Currently Operation Stealth throws an assertion. Function which is called from processSeqListElement. Which is called from processSeqList. Which is in turn called from the main loop. Calls to addAni when walking around in the first room. Param1=3, objIdx=1, var8=1, var14=0, param3=0 (Walking down). Param1=2, objIdx=1, var8=1, var14=0, param3=0 (Walking up). Element....

buddhahacks.wordpress.com buddhahacks.wordpress.com

December | 2009 | Buddha's ScummVM hacking blog

https://buddhahacks.wordpress.com/2009/12

Buddha’s ScummVM hacking blog. My escapades into the world of reverse engineering ye goode olde adventure games. Archive for December, 2009. It’s moving… again… almost! It’s been some time but now the executePlayerInput from Operation Stealth is completely reverse engineered. Here’s proof:. Full graph of Operation Stealth’s executePlayerInput-function in IDA (2916×2994 image i.e. LARGE! See a forum post about the problem. Or my previous blog post. For more info). Feels good getting things done.

buddhahacks.wordpress.com buddhahacks.wordpress.com

August | 2008 | Buddha's ScummVM hacking blog

https://buddhahacks.wordpress.com/2008/08

Buddha’s ScummVM hacking blog. My escapades into the world of reverse engineering ye goode olde adventure games. Archive for August, 2008. Google Summer of Code 2008 just ended. And I thought that it’d be good to make a new blog entry about where I got during the last days of GSoC. And talk a bit about the overall experience. Of that function a bit I got the swimming working and I could get to the girl and free her:. Freeing the girl in ScummVM. Being rescued by boat. Leaving for the palace. But there ar...

buddhahacks.wordpress.com buddhahacks.wordpress.com

June | 2008 | Buddha's ScummVM hacking blog

https://buddhahacks.wordpress.com/2008/06

Buddha’s ScummVM hacking blog. My escapades into the world of reverse engineering ye goode olde adventure games. Archive for June, 2008. Got into reverse engineering mode. Reverse engineering is fun! 8216;s graph view. Has proven extremely useful. It helps a lot in understanding what a function does and how it does it by giving a flow chart view of the function. It wouldn’t be easy to go back to using IDA. Without it, I’ll say! Doesn’t have it. Implement unimplemented opcodes used in intro:. 08h: o1 chec...

strangerke.blogspot.com strangerke.blogspot.com

Strangerke's Sandbox: November 2012

http://strangerke.blogspot.com/2012_11_01_archive.html

Monday, November 19, 2012. As you may know if you read dreammaster's blog. I'm currently giving a hand to dreammaster on Hopkins FBI. Which is a gore adventure game. Thanks to the cartoon-ish look of the cutscenes, it's not too shocking though (at least for us). As you may imagine, this is an excellent excuse to avoid working on the engines "rotting" on my repository. Here is a little point concerning those. Adventures of Robin Hood:. The engine is more or less complete for the DOS version of the game.

buddhahacks.wordpress.com buddhahacks.wordpress.com

Buddha's ScummVM hacking blog | My escapades into the world of reverse engineering ye goode olde adventure games | Page 2

https://buddhahacks.wordpress.com/page/2

Buddha’s ScummVM hacking blog. My escapades into the world of reverse engineering ye goode olde adventure games. Savegame format changing ordeal. Tried changing the Cine engine’s savegame format from plain data without any markers to a chunked format akin to IFF. Got lots of ideas, and some code together too, but eventually gave up as making it really work would’ve required some major objectifying of the engine and it’s still very C style in many places currently. I looked into how the SCUMM. That made A...

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Dreammaster's disassembly blog

A blog about my interests in diassembling old adventure games, and what I'm up to. Saturday, March 24, 2018. Xeen playthrough in progress. Well, better get back to work. It may be Friday, but I still have the entirety of the work day to get through before I can get back to my playtesting :). Thursday, March 22, 2018. Xeen there, done that. Thursday, January 11, 2018. Over the course of the Christmas holidays, I took the opportunity to take a break from working on completing the Might and Magic Xeen engin...

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