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sgMotion Animation Library - Home

Official SunBurn open source animation library created and maintained by the SunBurn community.

Based on the excellent (though abandoned) XNAnimation library, this project picks up development and provides full integration with both the SunBurn Engine and SunBurn Framework.

http://sgmotion.codeplex.com/

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sgMotion Animation Library - Home | sgmotion.codeplex.com Reviews
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Official SunBurn open source animation library created and maintained by the SunBurn community.&amp;#13;&amp;#10;&amp;#13;&amp;#10;Based on the excellent &amp;#40;though abandoned&amp;#41; XNAnimation library, this project picks up development and provides full integration with both the SunBurn Engine and SunBurn Framework.
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sgMotion Animation Library - Home | sgmotion.codeplex.com Reviews

https://sgmotion.codeplex.com

Official SunBurn open source animation library created and maintained by the SunBurn community.&amp;#13;&amp;#10;&amp;#13;&amp;#10;Based on the excellent &amp;#40;though abandoned&amp;#41; XNAnimation library, this project picks up development and provides full integration with both the SunBurn Engine and SunBurn Framework.

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sgmotion.codeplex.com sgmotion.codeplex.com
1

sgMotion Animation Library

http://sgmotion.codeplex.com/stats

Project Hosting for Open Source Software. 000 downloads / visit. 000 downloads / day. Download counts are for all publicly available releases, source code changesets, and wiki attachments. Mouse over a data point to see download traffic for that specific date. Version 8.21.2015.21031.

2

sgMotion Animation Library - People

http://sgmotion.codeplex.com/team/view

Are you sure you want to leave this project? Project Hosting for Open Source Software. Project Member since Feb 6, 2010. Project Member since Mar 11, 2011. Project Member since Feb 6, 2010. Follower since Oct 27, 2012. Follower since Jul 8, 2012. Follower since Jun 11, 2012. Follower since Mar 23, 2012. Follower since Mar 20, 2012. Version 8.21.2015.21031.

3

sgMotion Animation Library - Documentation

http://sgmotion.codeplex.com/documentation

Project Hosting for Open Source Software. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). This project does not have documentation yet. Visit the Discussions tab. Version 8.21.2015.21031.

4

sgMotion Animation Library - Download: sgMotion 2.0.16 for Sunburn 2.0.16 (binary only)

http://sgmotion.codeplex.com/releases/view/69557

Project Hosting for Open Source Software. SgMotion 2.0.16 for Sunburn 2.0.16 (binary only). Jul 5, 2011. Jul 5, 2011. SgMotion2.0.16.zip. Application, 64K, uploaded Jul 5, 2011. This is the binary release of sgMotion for Sunburn 2.0.16. Release notes in the ZIP. NOTE I forgot to updated the version numbers in the assemblies so they still say 2.0.15.XXXX - dont worry it will still work. Reviews for this release. No reviews yet for this release. Opera does not support ClickOnce X. Jul 5, 2011. May 27, 2011.

5

sgMotion Animation Library - Change History

http://sgmotion.codeplex.com/wikipage/history

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Development blog about Core Engine - 3D XNA Game Engine. Friday, 23 November 2012. XNA 3D Gizmo v2.0.0. I've just released a new version of the XNA 3D Gizmo! The updated source has been available on CodePlex for a while, but I never got around to add the final touches and create a release. The following is a snippet from the release notes:. Built-in vertex lists replacing fbx models (easier implementation for new users),. Support for custom Select functionality (ITransformable.Select(ray) to allow us...

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http://coreenginedev.blogspot.com/2011_06_01_archive.html

Development blog about Core Engine - 3D XNA Game Engine. Sunday, 26 June 2011. Because the source model remains untouched, whenever the model is re-exported from any DCC-tool like 3D Studio Max or Maya the model will still build with all transformations and alterations applied. An example: A material named ' #46 Material. Is renamed at run-time to ' corridor floor. If the artist then changes the name of ' #46 Material. To ' corridor floor. Wednesday, 15 June 2011. Enemy drone firing at the player in one ...

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Core Engine Development: June 2012

http://coreenginedev.blogspot.com/2012_06_01_archive.html

Development blog about Core Engine - 3D XNA Game Engine. Saturday, 9 June 2012. Gameplay Metrics for Grim (Screenshots). As shown a while ago, we have our proprietary metrics tool to review our playtests and look for unintended behavior and opportunities to improve the game. One example of where the metrics directly help us is to look for Leap events to see if players are having difficulty making certain jumps as a result of platforms being too distant from one another. Subscribe to: Posts (Atom).

coreenginedev.blogspot.com coreenginedev.blogspot.com

Core Engine Development: April 2012

http://coreenginedev.blogspot.com/2012_04_01_archive.html

Development blog about Core Engine - 3D XNA Game Engine. Saturday, 14 April 2012. Titan Metrics: Gameplay Analysis Tool. More Polygons "Grim" Homepage. It even includes my voice this time! P Let me know what you guys think, maybe you have a cool feature request? Friday, 6 April 2012. Project site is online! The project site is up! Currently you will find several screenshots and videos of our game, 3D assets, information about our game design and of course the two proprietary tools I've been working on!

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Core Engine Development: Junior Tools Programmer at Guerrilla Games

http://coreenginedev.blogspot.com/2012/08/junior-tools-programmer-at-guerrilla.html

Development blog about Core Engine - 3D XNA Game Engine. Tuesday, 28 August 2012. Junior Tools Programmer at Guerrilla Games. I've recently started work as Junior Tools Programmer at Guerrilla Games in Amsterdam! Grim caught their attention when it appeared on control-online.nl. I should have some spare time once I'm fully settled in to work on hobby projects that include. I will make an announcement when my new portfolio is online. 31 August 2012 at 19:40. Congrats man. hope you have lots of fun :).

coreenginedev.blogspot.com coreenginedev.blogspot.com

Core Engine Development: Development of Grim: Weapon Particle FX

http://coreenginedev.blogspot.com/2012/05/development-of-grim-weapon-particle-fx.html

Development blog about Core Engine - 3D XNA Game Engine. Friday, 11 May 2012. Development of Grim: Weapon Particle FX. Subscribe to: Post Comments (Atom). Game Design and Development Student. HKU Netherlands. View my complete profile. Second trailer of Grim. Development of Grim: Weapon Particle FX. Gameplay Trailer of Grim. Picture Window template. Powered by Blogger.

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Core Engine Development: July 2011

http://coreenginedev.blogspot.com/2011_07_01_archive.html

Development blog about Core Engine - 3D XNA Game Engine. Monday, 4 July 2011. Vertex Manipulation [Compound objects]. I will go into much more detail on this topic at a later time, for now I'd just like to share a few images and give notes on what you see. Ray vs. triangle collision. white lines visualize an array of lines from the camera eye colliding with the geometry. The box-mesh on the left was used to cut 4 holes into the plane-shape. App Hub - Triangle Picking Sample. Triangulation By Ear Clipping.

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sgMotion Animation Library - Home

Project Hosting for Open Source Software. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). Official SunBurn open source animation library created and maintained by the SunBurn community. Based on the excellent XNAnimation library. This project picks up development and provides full integration with both the SunBurn Engine and SunBurn Framework. Dynamic lighting and shadows. To view the video.

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