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ShaderMap - Normal Map Generator and Normal Painting Application: Create and Convert Textures to Shader Maps used in Computer Graphics.

ShaderMap is a tool for generating normal, height, displacement, specular, ambient occlusion, and dudv maps. It includes a 3D material visualizer, normal map painting, and is expandable using C++ plugins and HLSL shaders.

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ShaderMap - Normal Map Generator and Normal Painting Application: Create and Convert Textures to Shader Maps used in Computer Graphics. | shadermap.com Reviews
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ShaderMap is a tool for generating normal, height, displacement, specular, ambient occlusion, and dudv maps. It includes a 3D material visualizer, normal map painting, and is expandable using C++ plugins and HLSL shaders.
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1 shadermap
2 shader map
3 normal map generator
4 paint normal maps
5 normal map painting
6 normal paint
7 normal map painter
8 rendering
9 3d map
10 3d tool
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ShaderMap - Normal Map Generator and Normal Painting Application: Create and Convert Textures to Shader Maps used in Computer Graphics. | shadermap.com Reviews

https://shadermap.com

ShaderMap is a tool for generating normal, height, displacement, specular, ambient occlusion, and dudv maps. It includes a 3D material visualizer, normal map painting, and is expandable using C++ plugins and HLSL shaders.

INTERNAL PAGES

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1

ShaderMap Support

http://shadermap.com//support

May 19, 2016. Version 3.0.9 Released. ShaderMap release 3.0.9 is now available. UNC network and TGA bug fixes. See full details on the What's New. May 4, 2016. Version 3.0.8 Released. ShaderMap release 3.0.8 is now available. Improved OBJ loader and bug fixes. See full details on the What's New. Feb 1, 2016. Version 3.0.7 Released. ShaderMap release 3.0.7 is now available. It adds support for Filename Overrides and bug fixes. See full details on the What's New. Visit the ShaderMap Support Forums.

2

An Introduction to ShaderMap - ShaderMap Docs

http://shadermap.com//docs

ShaderMap Version 3.x. ShaderMap provides a 3D interface for visualizing the generated maps on 3D models, it is called the Material Visualizer. The Visualizer provides an editor for configuring materials to apply to the 3D models. Each material is created from a number of maps. The Visualizer allows the artist to apply multiple materials to multiple instances of 3D models for side-by-side comparison.

3

ShaderMap Downloads

http://shadermap.com//downloads

ShaderMap 3 DEMO x86 / x64 *. Windows Vista, 7, 8, or 10. 32 or 64 bit CPU. 1 GB Free Hard Drive. Graphics card with Shader Model 2.0a or higher. Get Support Online or by Email. Visit our Support Page. For news and contact info or. Go to our online forums by clicking the button below. Baking Maps from 3D Models. Painting Normals and Height. Overview of SM3 features. Editing Maps in Photoshop.

4

Buy ShaderMap 3

http://shadermap.com//buynow

ShaderMap 3 is available for just $49.95. That includes all version 3 updates plus 3 installations per seat license. Additional seats are only $29.95. Version 2 customers can Log in to Upgrade. For just $29.95. Download information will be emailed to your PayPal email address immediately* after payment is received. Usually within 5-10 minutes but can take up to 48 hours. Transform Maps and Models. Baking Maps from 3D Models. Painting Normals and Height. Overview of SM3 features. Editing Maps in Photoshop.

5

ShaderMap Downloads

http://shadermap.com/downloads

ShaderMap 3 DEMO x86 / x64 *. Windows Vista, 7, 8, or 10. 32 or 64 bit CPU. 1 GB Free Hard Drive. Graphics card with Shader Model 2.0a or higher. Get Support Online or by Email. Visit our Support Page. For news and contact info or. Go to our online forums by clicking the button below. Baking Maps from 3D Models. Painting Normals and Height. Overview of SM3 features. Editing Maps in Photoshop.

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shadermaptutorials.com shadermaptutorials.com

Generate a Normal Map from Two Displacement Maps | ShaderMap Tutorials

http://shadermaptutorials.com/tutorial/generate-a-normal-map-from-two-displacement-maps

Generate a Normal Map from Two Displacement Maps. This tutorial will demonstrate how to use ShaderMap 3 to create two displacement maps from a single source image. The displacement maps will then be used to generate two unique tangent space normal maps. Finally, the normal maps will be combined to create a single normal map. Using this method will give additional controls, such as fine-tuning high and low detail, over the normal map generation process. Step 1: Create an Empty Project. This is one of two ...

shadermaptutorials.com shadermaptutorials.com

Normal Map Photography | ShaderMap Tutorials

http://shadermaptutorials.com/tutorial/normal-map-photography

In this tutorial you will learn how to use ShaderMap to create a normal map from four photographs of an object. This tutorial is intended to be used with ShaderMap 3.0.4 and up. Below is a list of items you will need to create photos which can be turned into normal maps and albedo maps:. A camera with a steady mount that can point the camera at the floor. A light source with adjustable height. A desk lamp or flash light may work. An object to photograph. A dim or dark room to take the photographs. Downlo...

shadermaptutorials.com shadermaptutorials.com

Map Generation | ShaderMap Tutorials

http://shadermaptutorials.com/project_category/map-generation

Aug 26, 2015. In this tutorial you will learn how to use ShaderMap to create a normal map from four photographs of an object. This tutorial is intended to be used with ShaderMap 3.0.4 and up. Below is a list of items you will need to create photos which can be turned into normal. Drawing a Normal Map for a Texture. Jul 2, 2015. Sharpening Edges with Map Masks. Jun 8, 2015. Creating an Albedo Map from a Photographic Texture. Jun 4, 2015. In this tutorial you’ll learn how to create an albedo map from...

shadermaptutorials.com shadermaptutorials.com

Masks | ShaderMap Tutorials

http://shadermaptutorials.com/project_category/masks

Sharpening Edges with Map Masks. Jun 8, 2015. When converting an existing texture to a displacement map sharp edges can be lost due to the nature of the displacement conversion process. Take a look at the window example below. The diffuse image is converted to displacement then the displacement converted to. ShaderMap creates and converts rendering textures to different formats. It can also bake maps from 3D models. Easily tweak settings and preview changes in real-time. Feel free to request a tutorial.

shadermaptutorials.com shadermaptutorials.com

Normal Map | ShaderMap Tutorials

http://shadermaptutorials.com/project_category/normal-map

Aug 26, 2015. In this tutorial you will learn how to use ShaderMap to create a normal map from four photographs of an object. This tutorial is intended to be used with ShaderMap 3.0.4 and up. Below is a list of items you will need to create photos which can be turned into normal. Drawing a Normal Map for a Texture. Jul 2, 2015. Generate a Normal Map from Two Displacement Maps. Jun 2, 2015. ShaderMap Tutorials is a collection of step-by-step articles demonstrating the graphics software ShaderMap. 2017 Ren...

shadermaptutorials.com shadermaptutorials.com

Drawing a Normal Map for a Texture | ShaderMap Tutorials

http://shadermaptutorials.com/tutorial/drawing-a-normal-map-for-a-texture

Drawing a Normal Map for a Texture. This tutorial will demonstrate how to use a combination of Normal Editor and Map Generation skills to draw a custom normal map for an existing texture map. Before starting you should ensure that you have at least ShaderMap version 3.0.3 installed. In this example we will be drawing a normal map for an analog pressure gauge. The link to the source texture and project files can be found at the bottom of this page. Step 1: Create an Empty Project and Load the Texture.

renderingsystems.com renderingsystems.com

Rendering Systems Inc.

http://renderingsystems.com/index.html

ShaderMap converts existing render maps to different formats. It also bakes maps from 3D models. Easily tweak settings and preview changes in real-time. View your maps on custom models and paint normals in the ShaderMap Normal Editor. Learn More at: http:/ shadermap.com. Generate quality rendering maps fast. Download the full demo to. About Rendering Systems Inc. Follow us on Twitter. Rendering Systems Logo and ShaderMap are. Legal trademarks of Rendering Systems Inc.

mxbhelp.flowtechmxs.com mxbhelp.flowtechmxs.com

Track Building Tutorial | MXB Help

http://mxbhelp.flowtechmxs.com/track-building-tutorial

Raquo; Track Building. Raquo; Track Building Tutorial. October 3, 2014. Track building videos from basic to advanced / tips and tricks! Hopefully this will inspire others to start creating tracks and see that it’s really not that difficult. These go into good details and I think are quite newbie friendly. Advanced Tips and Tricks Tutorials:. 1)Easier Texturing and That Texture in Sketchup. Audio cut out toward very very end. Shift click and it pastes texture everywhere! Earth Sculptor Jump Brushes. Sketc...

lightwavebox.blogspot.com lightwavebox.blogspot.com

Lightwave Box: November 2014

http://lightwavebox.blogspot.com/2014_11_01_archive.html

Links, news,resources,tutorials. Wednesday, November 26, 2014. Brazilian quality: Estudio Makako. Where people as Lucas Flores. Calidad brasileña: Estudio Makako. Donde trabaja gente como Lucas Flores. Banrisul - Banricompras 3D. Links to this post. Tuesday, November 25, 2014. FREE NORMAL MAPS CREATION. You can get tutorials. Online normal map creator. Not free but not expensive. Cool interface and nice results. Demo available. Links to this post. LIGHTWAVE 2015 IS COMING! Links to this post. From the DP...

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ShaderMap - Normal Map Generator and Normal Painting Application: Create and Convert Textures to Shader Maps used in Computer Graphics.

Maps from Textures and 3D Models! The Demo to Get Started! Transform Maps and Models. ShaderMap™ creates and converts rendering textures to different formats. It can also bake maps from 3D models. Easily tweak settings and preview changes in real-time. Baking Maps from 3D Models. Painting Normals and Height. Overview of SM3 features. Editing Maps in Photoshop.

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ShaderMap Tutorials | Learn How to Generate and Edit Rendering Maps with ShaderMap

Welcome to ShaderMap Tutorials. Below is a list of ShaderMap tutorials for beginners and experts. Learn tips and tricks on how to use ShaderMap for generation, editing, baking, and more. Use the contact page. To make tutorial requests. Creating and Using Project Templates. Drawing a Normal Map for a Texture. Sharpening Edges with Map Masks. Creating an Albedo Map from a Photographic Texture. Expanding Island Borders on Source Maps. Generate a Normal Map from Two Displacement Maps. Try ShaderMap for Free.

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I m a 3D Video Game Artist who explore and express himself In 3D Programming. Tuesday, 19 March 2013. This research was made for a game who was happening inside the human body. Veins, heart, red cells, white cells, everything is alive and needs to have animation. I decide to try with a morphing base animation system. It will use one morph target and bake each new vertex position in the vertex color with the help of a Max Script. This is my first result: A beveled cube morphing to a sphere. Float4 texture...