shadermaptutorials.com
Generate a Normal Map from Two Displacement Maps | ShaderMap Tutorials
http://shadermaptutorials.com/tutorial/generate-a-normal-map-from-two-displacement-maps
Generate a Normal Map from Two Displacement Maps. This tutorial will demonstrate how to use ShaderMap 3 to create two displacement maps from a single source image. The displacement maps will then be used to generate two unique tangent space normal maps. Finally, the normal maps will be combined to create a single normal map. Using this method will give additional controls, such as fine-tuning high and low detail, over the normal map generation process. Step 1: Create an Empty Project. This is one of two ...
shadermaptutorials.com
Normal Map Photography | ShaderMap Tutorials
http://shadermaptutorials.com/tutorial/normal-map-photography
In this tutorial you will learn how to use ShaderMap to create a normal map from four photographs of an object. This tutorial is intended to be used with ShaderMap 3.0.4 and up. Below is a list of items you will need to create photos which can be turned into normal maps and albedo maps:. A camera with a steady mount that can point the camera at the floor. A light source with adjustable height. A desk lamp or flash light may work. An object to photograph. A dim or dark room to take the photographs. Downlo...
shadermaptutorials.com
Map Generation | ShaderMap Tutorials
http://shadermaptutorials.com/project_category/map-generation
Aug 26, 2015. In this tutorial you will learn how to use ShaderMap to create a normal map from four photographs of an object. This tutorial is intended to be used with ShaderMap 3.0.4 and up. Below is a list of items you will need to create photos which can be turned into normal. Drawing a Normal Map for a Texture. Jul 2, 2015. Sharpening Edges with Map Masks. Jun 8, 2015. Creating an Albedo Map from a Photographic Texture. Jun 4, 2015. In this tutorial you’ll learn how to create an albedo map from...
shadermaptutorials.com
Masks | ShaderMap Tutorials
http://shadermaptutorials.com/project_category/masks
Sharpening Edges with Map Masks. Jun 8, 2015. When converting an existing texture to a displacement map sharp edges can be lost due to the nature of the displacement conversion process. Take a look at the window example below. The diffuse image is converted to displacement then the displacement converted to. ShaderMap creates and converts rendering textures to different formats. It can also bake maps from 3D models. Easily tweak settings and preview changes in real-time. Feel free to request a tutorial.
shadermaptutorials.com
Normal Map | ShaderMap Tutorials
http://shadermaptutorials.com/project_category/normal-map
Aug 26, 2015. In this tutorial you will learn how to use ShaderMap to create a normal map from four photographs of an object. This tutorial is intended to be used with ShaderMap 3.0.4 and up. Below is a list of items you will need to create photos which can be turned into normal. Drawing a Normal Map for a Texture. Jul 2, 2015. Generate a Normal Map from Two Displacement Maps. Jun 2, 2015. ShaderMap Tutorials is a collection of step-by-step articles demonstrating the graphics software ShaderMap. 2017 Ren...
shadermaptutorials.com
Drawing a Normal Map for a Texture | ShaderMap Tutorials
http://shadermaptutorials.com/tutorial/drawing-a-normal-map-for-a-texture
Drawing a Normal Map for a Texture. This tutorial will demonstrate how to use a combination of Normal Editor and Map Generation skills to draw a custom normal map for an existing texture map. Before starting you should ensure that you have at least ShaderMap version 3.0.3 installed. In this example we will be drawing a normal map for an analog pressure gauge. The link to the source texture and project files can be found at the bottom of this page. Step 1: Create an Empty Project and Load the Texture.
renderingsystems.com
Rendering Systems Inc.
http://renderingsystems.com/index.html
ShaderMap converts existing render maps to different formats. It also bakes maps from 3D models. Easily tweak settings and preview changes in real-time. View your maps on custom models and paint normals in the ShaderMap Normal Editor. Learn More at: http:/ shadermap.com. Generate quality rendering maps fast. Download the full demo to. About Rendering Systems Inc. Follow us on Twitter. Rendering Systems Logo and ShaderMap are. Legal trademarks of Rendering Systems Inc.
mxbhelp.flowtechmxs.com
Track Building Tutorial | MXB Help
http://mxbhelp.flowtechmxs.com/track-building-tutorial
Raquo; Track Building. Raquo; Track Building Tutorial. October 3, 2014. Track building videos from basic to advanced / tips and tricks! Hopefully this will inspire others to start creating tracks and see that it’s really not that difficult. These go into good details and I think are quite newbie friendly. Advanced Tips and Tricks Tutorials:. 1)Easier Texturing and That Texture in Sketchup. Audio cut out toward very very end. Shift click and it pastes texture everywhere! Earth Sculptor Jump Brushes. Sketc...
lightwavebox.blogspot.com
Lightwave Box: November 2014
http://lightwavebox.blogspot.com/2014_11_01_archive.html
Links, news,resources,tutorials. Wednesday, November 26, 2014. Brazilian quality: Estudio Makako. Where people as Lucas Flores. Calidad brasileña: Estudio Makako. Donde trabaja gente como Lucas Flores. Banrisul - Banricompras 3D. Links to this post. Tuesday, November 25, 2014. FREE NORMAL MAPS CREATION. You can get tutorials. Online normal map creator. Not free but not expensive. Cool interface and nice results. Demo available. Links to this post. LIGHTWAVE 2015 IS COMING! Links to this post. From the DP...
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