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گاه نوشته های یک ایرانی - نرم افزار
http://mojtaba58.blogfa.com/cat-2.aspx
خوش آمديد.جهت نمايش بهتر از مرورگر فايرفاکس استفاده کنيد. گاه نوشته های یک ایرانی. علمی(رایانه، پزشکی و.)-فرهنگی-مذهبی. نوشته شده در جمعه ۱۳۹۰/۱۲/۰۵ساعت ۱۲:۵۹ بعد از ظهر توسط یادگاری. نرم افزار تعیین مقدار اهم مقاومت از روی کد رنگ. برای تعیین مقدار مقاومت از روی میله های رنگی موجود بر روی مقاومت می تواند از این نرم افزار. نوشته شده در جمعه ۱۳۸۹/۰۱/۲۰ساعت ۰:۵۹ قبل از ظهر توسط یادگاری. مکانیزم کار آنتی ویروس. به مکانیزم کار آنتی ویروس. نوشته شده در شنبه ۱۳۸۸/۱۰/۱۲ساعت ۲۰:۴۱ بعد از ظهر توسط یادگاری. Support...
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Shaderlab @ Tumblr
This picture caught my eye this weekend. Ironically I saw the Square logo before I saw the “art” that was being featured in the story. Talk about great design. Square was being accepted at the St. James Art Show. In Louisville, Kentucky. Our dear friend Jessie. Joke many months ago. And damn these designery hands of mine—they just couldn’t let the word sit in my brain any. Longer. Anyway: Heilvetica.
Hosted By One.com | Webhosting made simple
Domain and Cheap Web Hosting by One.com. Shaderlau.com is hosted by One.com. Web hosting and domain by One.com. Affordable web hosting and domain plans available at One.com. Build your own website with Web Editor or choose a 1-click blog installation. Whatever you choose, One.com. Is dedicated to our customers' satisfaction with 24/7 chat support.
Tootsville
Sunday, July 31, 2011. Hey, sorry i havent posted. Sunday, July 31, 2011. Tuesday, December 7, 2010. This is my eneter:. Tuesday, December 07, 2010. Monday, November 15, 2010. To make a long story short. Hey Lots of new updates. Super world is now open. New wishboxes I dont know where to start. Louis is now big again,battle in 8 days! Heres a picture of superworld. There are doors too. they have gone but only ones left in tootlantis. From now on i will talk in red! I am cupid now! Monday, October 11, 2010.
ShaderMap - Normal Map Generator and Normal Painting Application: Create and Convert Textures to Shader Maps used in Computer Graphics.
Maps from Textures and 3D Models! The Demo to Get Started! Transform Maps and Models. ShaderMap™ creates and converts rendering textures to different formats. It can also bake maps from 3D models. Easily tweak settings and preview changes in real-time. Baking Maps from 3D Models. Painting Normals and Height. Overview of SM3 features. Editing Maps in Photoshop.
ShaderMap Tutorials | Learn How to Generate and Edit Rendering Maps with ShaderMap
Welcome to ShaderMap Tutorials. Below is a list of ShaderMap tutorials for beginners and experts. Learn tips and tricks on how to use ShaderMap for generation, editing, baking, and more. Use the contact page. To make tutorial requests. Creating and Using Project Templates. Drawing a Normal Map for a Texture. Sharpening Edges with Map Masks. Creating an Albedo Map from a Photographic Texture. Expanding Island Borders on Source Maps. Generate a Normal Map from Two Displacement Maps. Try ShaderMap for Free.
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Shadermark Infos - www.shadermark.de
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Shader Programming
I m a 3D Video Game Artist who explore and express himself In 3D Programming. Tuesday, 19 March 2013. This research was made for a game who was happening inside the human body. Veins, heart, red cells, white cells, everything is alive and needs to have animation. I decide to try with a morphing base animation system. It will use one morph target and bake each new vertex position in the vertex color with the help of a Max Script. This is my first result: A beveled cube morphing to a sphere. Float4 texture...
Shader Media - 3D solutions - 3D apps - 3D games - 3D VR
Shader Media - 3D solutions - 3D apps - 3D games - 3D VR. Una galaxia de soluciones 3D. Empresa dedicada al desarrollo de soluciones 3D. Amplio abanico de soluciones 3D. Para nuestros clientes. Estas soluciones están. Disponibles para múltiples plataformas y se adaptan a las necesidades de cada cliente. Nuestros productos son flexibles y adaptables, cosa que permite abordar diversas necesidades según el enfoque que le queramos dar. Imágenes y animaciones generadas por ordenador. Navegación en espacios 3D.
Advanced D3D shader techniques | Just another WordPress.com weblog
Advanced D3D shader techniques. Just another WordPress.com weblog. Doing stream out processing in D3D10. April 7, 2008. Since I managed to get this working pretty quickly, and I noticed that folks are having trouble with it in various forums, I thought that I would try to help folks out. In my particular case, I wanted to not use the geometry shader, and stream output back to another vertex buffer. In a nutshell, here is how I managed to do it:. SetVertexShader( vsAdvanceParticles );. Call SOSetTargets a...