shaderwrangler.com
Thorsten Scheuermann
I'm a software engineer specializing in real-time computer graphics. A list of my publications. This is a Flickr badge showing photos in a set called Badge. Make your own badge here. Lately I've taken up photography, which meshes nicely with my interest in computer graphics. I bought my first DSLR (a Pentax K10D) in January 2007. You can see some of my better photographs on my flickr page. Some old personal projects I've worked on over the years:.
shaderwrestling.com
HomeTeamsONLINE.com Error
HomeTeamsONLINE.com - Error. An error occured while attempting to connect to the webpage you requested. Contact us for help determining the issue.
shaderwriter.com
Shader Writer Igor Sklyar
BSDF for mantra renderer. GGX Microfacet Distribution - BRDF. For the physically plausible rendering in Mantra (BSDF). GGX Microfacet Distribution - BTDF. For the physically plausible rendering in Mantra (BSDF). GGX Microfacet Distribution - BRDF. Extended by power parameter. For the physically plausible rendering in Mantra (BSDF).
shaderws.com
渲染科技股份有限公司 Shader Tech., ltd.
渲染科技股份有限公司 Shader Tech., ltd. Shader Tech. was founded in the fall of 2009, established by a group of team spirit, enthusiasm, creativity working partners. We made mobile games and 3D simulated training system. We love and hope to receive all kinds of opinion to make us better.
shaderx.com
ShaderX Programming
The Vertex and Pixel Shader Programming Book. October 28th, 2002. Updated the Files section. August 19th, 2002. ATI released RenderMonkey with a lot of source examples, that are explained in ShaderX. Read more on the Files page. July 31st, 2002. The article A Non-Integer Power Function on the Pixel Shader by By Philippe Beaudoin and Juan Guardado was featured on Gamasutra. July 14th, 2002. The book was sold out after one week and Wordware is currently starting to reprint it. July 6th, 2002. May 25st, 2002.
shaderx2.com
ShaderX Programming
The Vertex and Pixel Shader Programming Book. After the tremendous success of ShaderX, two new books with an entirely new set of innovative ideas, techniques,and algorithms will be published by Wordware. Introductions and Tutorials with DirectX 9.0. Shader Programming Tips and Tricks With Directx 9.0. Will consist of two books with around 400 - 500 pages and they should be in stores in August 2003. Authors selected and begin writing. Peer review feedback due. All CD demos/code due. September 12th, 2003.
shaderx3.com
ShaderX Programming
Vertex and Pixel Shader Programming. After the tremendous success of ShaderX and ShaderX2, a new book project with an entirely new set of innovative ideas, techniques,and algorithms will be published by Charles River Media. Game developers of all levels will find insightful tips and tools from this unique collection. Written by game programming experts, each contribution will cover new Shader tips and tricks with DirectX 8/9 hardware. Section 1 - Geometry Manipulation Tricks (Dean Calver). March 2nd, 2004.
shaderx4.com
ShaderX Programming
After the tremendous success of ShaderX, the ShaderX. A new book project with an entirely new set of innovative ideas, techniques, and algorithms will be started in 2005:. Game developers of all levels will find insightful tips and tools from this unique collection. Written by game programming experts, each contribution will cover advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. Each section of the book(s) will be headed by a Section editor.
shaderx5.com
ShaderX Programming
After the tremendous success of ShaderX, the ShaderX. A new book project with an entirely new set of innovative ideas, techniques, and algorithms will be started in 2006:. Game developers of all levels will find insightful tips and tools from this unique collection. Written by game programming experts, each contribution will cover advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. Each section of the book(s) will be headed by a Section editor.
shaderx6.com
ShaderX Programming
After the tremendous success of ShaderX, the ShaderX. A new book project with an entirely new set of innovative ideas, techniques, and algorithms will be started in 2007:. Game developers of all levels will find insightful tips and tools from this unique collection. Written by game programming experts, each contribution will cover advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. Each section of the book(s) will be headed by a Section editor.
shaderx7.com
ShaderX Programming
After the tremendous success of ShaderX, the ShaderX. A new book project with an entirely new set of innovative ideas, techniques, and algorithms will be started in 2008:. Game developers of all levels will find insightful tips and tools from this unique collection. Written by game programming experts, each contribution will cover advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. Each section of the book(s) will be headed by a Section editor.