shaderx2.com
ShaderX Programming
The Vertex and Pixel Shader Programming Book. After the tremendous success of ShaderX, two new books with an entirely new set of innovative ideas, techniques,and algorithms will be published by Wordware. Introductions and Tutorials with DirectX 9.0. Shader Programming Tips and Tricks With Directx 9.0. Will consist of two books with around 400 - 500 pages and they should be in stores in August 2003. Authors selected and begin writing. Peer review feedback due. All CD demos/code due. September 12th, 2003.
shaderx3.com
ShaderX Programming
Vertex and Pixel Shader Programming. After the tremendous success of ShaderX and ShaderX2, a new book project with an entirely new set of innovative ideas, techniques,and algorithms will be published by Charles River Media. Game developers of all levels will find insightful tips and tools from this unique collection. Written by game programming experts, each contribution will cover new Shader tips and tricks with DirectX 8/9 hardware. Section 1 - Geometry Manipulation Tricks (Dean Calver). March 2nd, 2004.
shaderx4.com
ShaderX Programming
After the tremendous success of ShaderX, the ShaderX. A new book project with an entirely new set of innovative ideas, techniques, and algorithms will be started in 2005:. Game developers of all levels will find insightful tips and tools from this unique collection. Written by game programming experts, each contribution will cover advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. Each section of the book(s) will be headed by a Section editor.
shaderx5.com
ShaderX Programming
After the tremendous success of ShaderX, the ShaderX. A new book project with an entirely new set of innovative ideas, techniques, and algorithms will be started in 2006:. Game developers of all levels will find insightful tips and tools from this unique collection. Written by game programming experts, each contribution will cover advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. Each section of the book(s) will be headed by a Section editor.
shaderx6.com
ShaderX Programming
After the tremendous success of ShaderX, the ShaderX. A new book project with an entirely new set of innovative ideas, techniques, and algorithms will be started in 2007:. Game developers of all levels will find insightful tips and tools from this unique collection. Written by game programming experts, each contribution will cover advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. Each section of the book(s) will be headed by a Section editor.
shaderx7.com
ShaderX Programming
After the tremendous success of ShaderX, the ShaderX. A new book project with an entirely new set of innovative ideas, techniques, and algorithms will be started in 2008:. Game developers of all levels will find insightful tips and tools from this unique collection. Written by game programming experts, each contribution will cover advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. Each section of the book(s) will be headed by a Section editor.
shaderyuinari.deviantart.com
ShadeRyuInari (Luna Barrett) - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) " class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 8 Years. This deviant's full pageview. Last Visit: 5 days ago. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. We've split the page into zones!
shaderz.blogspot.com
Book of memories
Piątek, 8 czerwca 2012. Koko yyy . co? No przynajmniej część ustna, w końcu mam to z głowy. Zbiera mnie już od tego wszystkiego na wymioty. Jest piątkowe popołudnie, melodyjne gitarowe riffy płynące z moich mocnych drewnianych głośników, zakłócane są przez wrzask zza okna. Polska zdobyła gola, hip hip hurra! Udostępnij w usłudze Twitter. Udostępnij w usłudze Facebook. Udostępnij w serwisie Pinterest. Niedziela, 20 maja 2012. Ehh po raz kolejny sama jestem sobie winna). Udostępnij w usłudze Twitter.
shaderzoo.com
Welcome to Shader Zoo
Welcome to Shader Zoo. This site is under construction. It will be devoted to Computer Graphics based on Shader and Game Programming using HLSL code and DarkBASIC. This 256x256 bitmap image. Was created in DarkBASIC. This is a screenshot of a simple cube with a bump and horizon mapping shader applied to it. The bumps are self-shadowing using a volume texture. The demo was created in DarkBASIC. And is running on a Pentium III/930MHz PC with an NVidia. FX 5200 graphics card. The shader uses 5 images:.
shades--of--art-21.skyrock.com
shAdes--Of--Art-21's blog - Me, myself and my darkside.... - Skyrock.com
Me, myself and my darkside. Pardonnez la mauvaise qualité des photos. J'en referai des meilleures en studio. 13/06/2008 at 8:29 AM. 13/06/2008 at 10:59 AM. Subscribe to my blog! Travaux personnels: Etre soi-même. Association insolite d'une photo et d'une idée. Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.62) if someone makes a complaint. Please enter the sequence of characters in the field below.
shades--of--blue.deviantart.com
SHADES--of--BLUE (Leigh*) - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) " class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 7 Years. This deviant's full pageview. Last Visit: 210 weeks ago. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. Why," you ask? MP3 player of...