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Welcome to Shader Zoo

Welcome to Shader Zoo. This site is under construction. It will be devoted to Computer Graphics based on Shader and Game Programming using HLSL code and DarkBASIC. This 256x256 bitmap image. Was created in DarkBASIC. This is a screenshot of a simple cube with a bump and horizon mapping shader applied to it. The bumps are self-shadowing using a volume texture. The demo was created in DarkBASIC. And is running on a Pentium III/930MHz PC with an NVidia. FX 5200 graphics card. The shader uses 5 images:.

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Welcome to Shader Zoo | shaderzoo.com Reviews
<META>
DESCRIPTION
Welcome to Shader Zoo. This site is under construction. It will be devoted to Computer Graphics based on Shader and Game Programming using HLSL code and DarkBASIC. This 256x256 bitmap image. Was created in DarkBASIC. This is a screenshot of a simple cube with a bump and horizon mapping shader applied to it. The bumps are self-shadowing using a volume texture. The demo was created in DarkBASIC. And is running on a Pentium III/930MHz PC with an NVidia. FX 5200 graphics card. The shader uses 5 images:.
<META>
KEYWORDS
1 professional
2 using the fractal
3 diamond square
4 algorithm
5 magic clouds
6 geforce
7 little bumps
8 twelve ridges
9 yet another screenshot
10 main color image
CONTENT
Page content here
KEYWORDS ON
PAGE
professional,using the fractal,diamond square,algorithm,magic clouds,geforce,little bumps,twelve ridges,yet another screenshot,main color image,normal map,horizon map,light look up table,arctan,look up table,one bump,steam room,2d noise texture,cubes
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ATS/5.0.1
CONTENT-TYPE
windows-1252
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Welcome to Shader Zoo | shaderzoo.com Reviews

https://shaderzoo.com

Welcome to Shader Zoo. This site is under construction. It will be devoted to Computer Graphics based on Shader and Game Programming using HLSL code and DarkBASIC. This 256x256 bitmap image. Was created in DarkBASIC. This is a screenshot of a simple cube with a bump and horizon mapping shader applied to it. The bumps are self-shadowing using a volume texture. The demo was created in DarkBASIC. And is running on a Pentium III/930MHz PC with an NVidia. FX 5200 graphics card. The shader uses 5 images:.

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Welcome to Shader Zoo. This site is under construction. It will be devoted to Computer Graphics based on Shader and Game Programming using HLSL code and DarkBASIC. This 256x256 bitmap image. Was created in DarkBASIC. This is a screenshot of a simple cube with a bump and horizon mapping shader applied to it. The bumps are self-shadowing using a volume texture. The demo was created in DarkBASIC. And is running on a Pentium III/930MHz PC with an NVidia. FX 5200 graphics card. The shader uses 5 images:.

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