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Shyria's Journey

How it all Began. Summary of our First Year. Posted June 19, 2014 by Matthew Jones Filed under: Current Development. This past week I’ve been doing some code refactoring. Code refactoring refers to the act of updating your code to increase readability, decrease complexity and improve maintainability without changing the external behaviour. Sort of like editing an email. I find code refactoring an extremely important part of coding especially for beginners like me. Xkcd comic on refactoring. For our first...

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Shyria's Journey | shyriasjourney.spritesgamestudio.com Reviews
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How it all Began. Summary of our First Year. Posted June 19, 2014 by Matthew Jones Filed under: Current Development. This past week I’ve been doing some code refactoring. Code refactoring refers to the act of updating your code to increase readability, decrease complexity and improve maintainability without changing the external behaviour. Sort of like editing an email. I find code refactoring an extremely important part of coding especially for beginners like me. Xkcd comic on refactoring. For our first...
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Shyria's Journey | shyriasjourney.spritesgamestudio.com Reviews

https://shyriasjourney.spritesgamestudio.com

How it all Began. Summary of our First Year. Posted June 19, 2014 by Matthew Jones Filed under: Current Development. This past week I’ve been doing some code refactoring. Code refactoring refers to the act of updating your code to increase readability, decrease complexity and improve maintainability without changing the external behaviour. Sort of like editing an email. I find code refactoring an extremely important part of coding especially for beginners like me. Xkcd comic on refactoring. For our first...

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1

Shyria's Journey | Current Development

http://shyriasjourney.spritesgamestudio.com/category/shyrias-journey/current-development

How it all Began. Summary of our First Year. Archive for the ‘Current Development’ Category:. Posted June 19, 2014 by Matthew Jones Filed under: Current Development. Xkcd comic on refactoring. Obviously, I am one of those who thinks refactoring is almost never a waste of time but many of friends disagree. Since refactoring code tends to end in better code the obvious question is when does the cost out weigh the benefits? What are your thoughts on refactoring? Please comment below with your opinion.

2

Shyria's Journey | Summary of our First Year

http://shyriasjourney.spritesgamestudio.com/category/shyrias-journey/summary-of-our-first-year

How it all Began. Summary of our First Year. Archive for the ‘Summary of our First Year’ Category:. How it all Began. Posted June 4, 2014 by Matthew Jones Filed under: Shyria's Journey. Summary of our First Year. For our first project we decided that it should be relatively simple, a nice puzzle game using the Unity Engine. It was at this moment that Shyria and her journey would begin. Designed by Sprites' Game Studio.

3

Shyria's Journey | Game Info

http://shyriasjourney.spritesgamestudio.com/game-info

In this puzzle solving adventure you play as the young Shyria and embark on a quest to master magic and discover her destiny. How it all Began. Summary of our First Year. Designed by Sprites' Game Studio.

4

Shyria's Journey | Code Refactoring

http://shyriasjourney.spritesgamestudio.com/2014/06/19/code-refactoring

Posted June 19, 2014 by Matthew Jones Filed under: Current Development. This past week I’ve been doing some code refactoring. Code refactoring refers to the act of updating your code to increase readability, decrease complexity and improve maintainability without changing the external behaviour. Sort of like editing an email. I find code refactoring an extremely important part of coding especially for beginners like me. Xkcd comic on refactoring. What are your thoughts on refactoring? How it all Began.

5

Shyria's Journey | How it all Began

http://shyriasjourney.spritesgamestudio.com/2014/06/04/how-it-all-began

How it all Began. Posted June 4, 2014 by Matthew Jones Filed under: Shyria's Journey. Summary of our First Year. For our first project we decided that it should be relatively simple, a nice puzzle game using the Unity Engine. It was at this moment that Shyria and her journey would begin. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. How it all Began. Summary of our First Year. Designed by Sprites' Game Studio.

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Sprites' Game Studio | Current Development

http://spritesgamestudio.com/category/current-development

Sprites' Game Studio. Creation of the Website, Part 3. How it all Began. Creation of the Website, Part 2. Summary of our First Year. Archive for the ‘Current Development’ Category:. Posted June 19, 2014 by Matthew Jones Filed under: Current Development. Xkcd comic on refactoring. My opinion is that beginners should always spend time to refactor their code. As I’ve found that it has been the fastest method to learn new techniques and gain a deeper understanding on programming. I would also s...

spritesgamestudio.com spritesgamestudio.com

Sprites' Game Studio | Business

http://spritesgamestudio.com/category/business

Sprites' Game Studio. Creation of the Website, Part 3. How it all Began. Creation of the Website, Part 2. Summary of our First Year. Archive for the ‘Business’ Category:. Creation of the Website, Part 3. Posted June 18, 2014 by Matthew Jones Filed under: Business. We want our games’ sites to act and feel like individual sites. To achieve this we will use the wordpress feature multisite. To setup the multisite feature I simply went to the wordpress codex. Thus concludes the creation of the website. Settin...

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Sprites' Game Studio | Shyria's Journey

http://spritesgamestudio.com/category/shyrias-journey

Sprites' Game Studio. Creation of the Website, Part 3. How it all Began. Creation of the Website, Part 2. Summary of our First Year. Archive for the ‘Shyria's Journey’ Category:. Posted June 19, 2014 by Matthew Jones Filed under: Current Development. Xkcd comic on refactoring. My opinion is that beginners should always spend time to refactor their code. As I’ve found that it has been the fastest method to learn new techniques and gain a deeper understanding on programming. I would also sugg...For our fir...

spritesgamestudio.com spritesgamestudio.com

Sprites' Game Studio | Creation of the Website, Part 3

http://spritesgamestudio.com/2014/06/18/creation-of-the-website-part-3

Sprites' Game Studio. Creation of the Website, Part 3. Posted June 18, 2014 by Matthew Jones Filed under: Business. We want our games’ sites to act and feel like individual sites. To achieve this we will use the wordpress feature multisite. To setup the multisite feature I simply went to the wordpress codex. After setting up the multisite, I was then able to make the website for Shyria’s Journey. With wordpress doing most of the heavy lifting. Since Shyria’s Journey. Leave a Reply Cancel reply.

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Sprites' Game Studio | Creation of the Website

http://spritesgamestudio.com/2014/05/27/creation-of-website

Sprites' Game Studio. Creation of the Website. Posted May 27, 2014 by Matthew Jones Filed under: Business. It is always hard to know when to take time out of game development and focus on the business. Creating the business website was no exception. For Sprites’ Game Studio, it made sense not to outsource the creation of the website since there are a lot of great software to make the creation of website more streamlined such as WordPress. With multisite setting turned on. The next stage is to have a visi...

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Sprites' Game Studio | Creation of the Website, Part 2

http://spritesgamestudio.com/2014/06/04/creation-of-website-part-2

Sprites' Game Studio. Creation of the Website, Part 2. Posted June 4, 2014 by Matthew Jones Filed under: Business. This post is a continuation of Creation of the Website. Setting up how the post will appear is a pretty easy task. For the most part it is modifying CSS until the post fits with the rest of the theme. After managing how the posts will appear I started on the comments. Comment form();" w. This concludes the making of our main site. Now onto the site for our first game, Shyria’s Journey.

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Sprites' Game Studio | Games

http://spritesgamestudio.com/games

Sprites' Game Studio. Creation of the Website, Part 3. How it all Began. Creation of the Website, Part 2. Summary of our First Year. Designed by Sprites' Game Studio.

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Sprites' Game Studio | About

http://spritesgamestudio.com/about

Sprites' Game Studio. Sprites’ Game Studio. A Canadian independent game publisher and developer. Founded in 2013, we aspire to develop and publish games that bridge platforms and build communities. I would like to give a special shout out to a couple of people who are not officially associated with Sprites’ Game Studio but have been extremely valuable. In my mind these people are apart of the team. Creation of the Website, Part 3. How it all Began. Creation of the Website, Part 2.

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Sprites' Game Studio | Sprites’ Games

http://spritesgamestudio.com/2014/05/29/sprites-games-2

Sprites' Game Studio. Posted May 29, 2014 by Matthew Jones Filed under: Business. Sprites’ Game Studio is an independent game developer and publisher based out of Canada. We have just kicked off our company and have grand visions for many exciting projects in the pipeline. Up first is an adventure-puzzle game called Shyria’s Journey. We are two close friends from Waterloo Ontario who met through studies at the University of Waterloo. We are also working closely with Tiffany Lei. Leave a Reply Cancel reply.

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