shyriasjourney.spritesgamestudio.com
Shyria's Journey | Current Development
http://shyriasjourney.spritesgamestudio.com/category/shyrias-journey/current-development
How it all Began. Summary of our First Year. Archive for the ‘Current Development’ Category:. Posted June 19, 2014 by Matthew Jones Filed under: Current Development. Xkcd comic on refactoring. Obviously, I am one of those who thinks refactoring is almost never a waste of time but many of friends disagree. Since refactoring code tends to end in better code the obvious question is when does the cost out weigh the benefits? What are your thoughts on refactoring? Please comment below with your opinion.
shyriasjourney.spritesgamestudio.com
Shyria's Journey | Shyria’s Journey
http://shyriasjourney.spritesgamestudio.com/category/shyrias-journey
How it all Began. Summary of our First Year. Archive for the ‘Shyria’s Journey’ Category:. Posted June 19, 2014 by Matthew Jones Filed under: Current Development. Xkcd comic on refactoring. Obviously, I am one of those who thinks refactoring is almost never a waste of time but many of friends disagree. Since refactoring code tends to end in better code the obvious question is when does the cost out weigh the benefits? What are your thoughts on refactoring? Please comment below with your opinion. For our ...
shyriasjourney.spritesgamestudio.com
Shyria's Journey | Summary of our First Year
http://shyriasjourney.spritesgamestudio.com/category/shyrias-journey/summary-of-our-first-year
How it all Began. Summary of our First Year. Archive for the ‘Summary of our First Year’ Category:. How it all Began. Posted June 4, 2014 by Matthew Jones Filed under: Shyria's Journey. Summary of our First Year. For our first project we decided that it should be relatively simple, a nice puzzle game using the Unity Engine. It was at this moment that Shyria and her journey would begin. Designed by Sprites' Game Studio.
shyriasjourney.spritesgamestudio.com
Shyria's Journey | Shyria’s Journey FAQ
http://shyriasjourney.spritesgamestudio.com/faq
Shyria’s Journey FAQ. The release date has yet to be determined. What platforms will Shyria’s Journey be released on? We are planning to release Shyria’s Journey on iOS and Android. What game engine are you going to use? We are using Unity. How it all Began. Summary of our First Year. Designed by Sprites' Game Studio.
shyriasjourney.spritesgamestudio.com
Shyria's Journey | Game Info
http://shyriasjourney.spritesgamestudio.com/game-info
In this puzzle solving adventure you play as the young Shyria and embark on a quest to master magic and discover her destiny. How it all Began. Summary of our First Year. Designed by Sprites' Game Studio.
shyriasjourney.spritesgamestudio.com
Shyria's Journey | Code Refactoring
http://shyriasjourney.spritesgamestudio.com/2014/06/19/code-refactoring
Posted June 19, 2014 by Matthew Jones Filed under: Current Development. This past week I’ve been doing some code refactoring. Code refactoring refers to the act of updating your code to increase readability, decrease complexity and improve maintainability without changing the external behaviour. Sort of like editing an email. I find code refactoring an extremely important part of coding especially for beginners like me. Xkcd comic on refactoring. What are your thoughts on refactoring? How it all Began.
shyriasjourney.spritesgamestudio.com
Shyria's Journey | How it all Began
http://shyriasjourney.spritesgamestudio.com/2014/06/04/how-it-all-began
How it all Began. Posted June 4, 2014 by Matthew Jones Filed under: Shyria's Journey. Summary of our First Year. For our first project we decided that it should be relatively simple, a nice puzzle game using the Unity Engine. It was at this moment that Shyria and her journey would begin. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. How it all Began. Summary of our First Year. Designed by Sprites' Game Studio.
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