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Silverlight计算机图形学实践

多边形的三角形划分指的是将一个多边形分成若干个三角形。下述算法以一个对应多边形顶点的Point2D对象数组(逆时针顺序)为输入,返回一组Triangle2D对象作为划分结果。 如果给定的多边形是有效的n边形,则返回的结果集应包含n-2个三角形。划分算法可以描述如下:以逆时针方向遍历多边形顶点,对每三个紧邻的顶点P, Q和R进行测试,如果Q是凸顶点(角PQR小于180°),且P, Q和R三点定义的三角形中不包含任何其他的顶点,则将该三角形放入结果集,并从多边形中割除该三角形。 方法,从多边形中删除节点的代码将使用该方法,该方法的实现保证了循环链表的完整性。 Vertices ) & (. Point3D – 三维笛卡尔坐标系. 下述的perspective函数实现了从三维坐标到二维坐标的透视画法。该函数接受以下三个输入参数,并返回一个Point2D对象.使用该函数,一个三维空间中的点可以被投影到二维屏幕坐标中。 P – 三维笛卡尔坐标系中的一个点 eye – 透视没影点,(三维球坐标系) d – 透视没影点和屏幕之间的距离. XamlContent wire frame cube.

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Silverlight计算机图形学实践 | silverlight-cn.blogspot.com Reviews
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多边形的三角形划分指的是将一个多边形分成若干个三角形。下述算法以一个对应多边形顶点的Point2D对象数组(逆时针顺序)为输入,返回一组Triangle2D对象作为划分结果。 如果给定的多边形是有效的n边形,则返回的结果集应包含n-2个三角形。划分算法可以描述如下:以逆时针方向遍历多边形顶点,对每三个紧邻的顶点P, Q和R进行测试,如果Q是凸顶点(角PQR小于180°),且P, Q和R三点定义的三角形中不包含任何其他的顶点,则将该三角形放入结果集,并从多边形中割除该三角形。 方法,从多边形中删除节点的代码将使用该方法,该方法的实现保证了循环链表的完整性。 Vertices ) & (. Point3D – 三维笛卡尔坐标系. 下述的perspective函数实现了从三维坐标到二维坐标的透视画法。该函数接受以下三个输入参数,并返回一个Point2D对象.使用该函数,一个三维空间中的点可以被投影到二维屏幕坐标中。 P – 三维笛卡尔坐标系中的一个点 eye – 透视没影点,(三维球坐标系) d – 透视没影点和屏幕之间的距离. XamlContent wire frame cube.
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3 silverlight计算机图形学实践
4 使用javascript/silverlight实现多边形的三角形划分
5 我们首先定义一个
6 circularlink
7 类来实现一个循环链表 该循环链表的构造是通过在
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Silverlight计算机图形学实践 | silverlight-cn.blogspot.com Reviews

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多边形的三角形划分指的是将一个多边形分成若干个三角形。下述算法以一个对应多边形顶点的Point2D对象数组(逆时针顺序)为输入,返回一组Triangle2D对象作为划分结果。 如果给定的多边形是有效的n边形,则返回的结果集应包含n-2个三角形。划分算法可以描述如下:以逆时针方向遍历多边形顶点,对每三个紧邻的顶点P, Q和R进行测试,如果Q是凸顶点(角PQR小于180°),且P, Q和R三点定义的三角形中不包含任何其他的顶点,则将该三角形放入结果集,并从多边形中割除该三角形。 方法,从多边形中删除节点的代码将使用该方法,该方法的实现保证了循环链表的完整性。 Vertices ) & (. Point3D – 三维笛卡尔坐标系. 下述的perspective函数实现了从三维坐标到二维坐标的透视画法。该函数接受以下三个输入参数,并返回一个Point2D对象.使用该函数,一个三维空间中的点可以被投影到二维屏幕坐标中。 P – 三维笛卡尔坐标系中的一个点 eye – 透视没影点,(三维球坐标系) d – 透视没影点和屏幕之间的距离. XamlContent wire frame cube.

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Silverlight计算机图形学实践: Silverlight中的基本图形元素

http://silverlight-cn.blogspot.com/2008/08/silverlight.html

在计算机图形学中,图形元素(或图元)指的是图形引擎可以输出的最简单的几何形状,一组图元组合在一起则可以用于描绘复杂的结构。 Silverlight中的基本图形元素包括:直线(Line),折线(Polyline),多边形(Polygon),长方形(Rectangle)和椭圆(Ellipse)等。以下是这些元素的基本用法。 10,10,70,10,10,70,70,70. 40,10, 10,40,. 40,70,70,40,. 订阅: 帖子评论 (Atom). 在Windows 2000上安装Silverlight 2.0. Silverlight Computer Graphics Practice.

2

Silverlight计算机图形学实践: 使用Javascript/Silverlight实现多边形的三角形划分

http://silverlight-cn.blogspot.com/2008/08/javascriptsilverlight.html

多边形的三角形划分指的是将一个多边形分成若干个三角形。下述算法以一个对应多边形顶点的Point2D对象数组(逆时针顺序)为输入,返回一组Triangle2D对象作为划分结果。 如果给定的多边形是有效的n边形,则返回的结果集应包含n-2个三角形。划分算法可以描述如下:以逆时针方向遍历多边形顶点,对每三个紧邻的顶点P, Q和R进行测试,如果Q是凸顶点(角PQR小于180°),且P, Q和R三点定义的三角形中不包含任何其他的顶点,则将该三角形放入结果集,并从多边形中割除该三角形。 方法,从多边形中删除节点的代码将使用该方法,该方法的实现保证了循环链表的完整性。 Vertices ) & (. 订阅: 帖子评论 (Atom). 在Windows 2000上安装Silverlight 2.0. Silverlight Computer Graphics Practice.

3

Silverlight计算机图形学实践: 使用透视法在Silverlight中绘制三维线框模型的立方体

http://silverlight-cn.blogspot.com/2008/08/silverlight_18.html

Point3D – 三维笛卡尔坐标系. 下述的perspective函数实现了从三维坐标到二维坐标的透视画法。该函数接受以下三个输入参数,并返回一个Point2D对象.使用该函数,一个三维空间中的点可以被投影到二维屏幕坐标中。 P – 三维笛卡尔坐标系中的一个点 eye – 透视没影点,(三维球坐标系) d – 透视没影点和屏幕之间的距离. Silverlight的onLoad事件触发以下的drawWireFrameCube方法。该方法定义了立方体的顶点坐标,并使用Silverlight Line对象绘制立方体边线。 XamlContent wire frame cube. PluginHost wire frame cube. Plugin wire frame cube. 订阅: 帖子评论 (Atom). 在Windows 2000上安装Silverlight 2.0. Silverlight Computer Graphics Practice.

4

Silverlight计算机图形学实践: 在Windows 2000上安装Silverlight 2.0

http://silverlight-cn.blogspot.com/2008/08/windows-2000silverlight-20.html

在Windows 2000上安装Silverlight 2.0. Silverlight的官网上说可以在Windows 2000上安装Silverlight 2.0的plug-in,可安装程序报错说缺少必须的系统模块. 试着几次系统更新,最后确认所需的是Windows Installer,安装了Windows Installer 3.1之后,Silverlight 2.0 plug-in就可以安装了. 订阅: 帖子评论 (Atom). 在Windows 2000上安装Silverlight 2.0. Silverlight Computer Graphics Practice.

5

Silverlight计算机图形学实践: 在Silverlight中绘制和填充椭圆弧

http://silverlight-cn.blogspot.com/2008/08/silverlight_04.html

定义了椭圆弧的大小,终点,方向,是否大于180度等属性,最后的 LineSegment. 订阅: 帖子评论 (Atom). 在Windows 2000上安装Silverlight 2.0. Silverlight Computer Graphics Practice.

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Silverlight Computer Graphics Practice: August 2008

http://silverlight-practice.blogspot.com/2008_08_01_archive.html

Silverlight Computer Graphics Practice. Wednesday, August 20, 2008. A Javascript/Silverlight implementation of polygon triangulation. Triangulation of polygons is the procedure that divides a polygon into triangles. The algorithm discussed below accepts a polygon in the form of an array of Point2D objects that contain the polygon vertices in counter-clockwise order, and return an array of type Triangle2D objects, if the given polygon is valid. The algorithm is started by specifying a. Class also has a.

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Silverlight Computer Graphics Practice: Silverlight graphics output primitives

http://silverlight-practice.blogspot.com/2008/08/silverlight-graphics-output-primitives.html

Silverlight Computer Graphics Practice. Sunday, August 3, 2008. Silverlight graphics output primitives. In computer graphics literature output primitives are defined as basic and the simplest geometric structures that can be rendered by a graphics engine. A set of output primitives can be grouped to describe more complex structures. Examples of Silverlight output primitives include Line, Polyline, Polygon, Rectangle and Ellipse. Usages of these objects are illustrated in following examples. 40,10, 10,40,.

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Silverlight Computer Graphics Practice: Line style and width in Silverlight

http://silverlight-practice.blogspot.com/2008/08/line-style-and-width-in-silverlight.html

Silverlight Computer Graphics Practice. Wednesday, August 6, 2008. Line style and width in Silverlight. In Silverlight, line style and width are specified using three properties: i.e. Stroke. Is used to define line colour, the value of Stroke. Can be a predefined name (e.g. Red and MediumBlue), or can be a colour palette using 32-bit palette #rrggbb. Property defines the width of the line. Double entries can be separated by either commas or spaces. Subscribe to: Post Comments (Atom). Install Silverlight ...

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Silverlight Computer Graphics Practice: A Javascript/Silverlight implementation of polygon triangulation

http://silverlight-practice.blogspot.com/2008/08/javascriptsilverlight-implementation-of.html

Silverlight Computer Graphics Practice. Wednesday, August 20, 2008. A Javascript/Silverlight implementation of polygon triangulation. Triangulation of polygons is the procedure that divides a polygon into triangles. The algorithm discussed below accepts a polygon in the form of an array of Point2D objects that contain the polygon vertices in counter-clockwise order, and return an array of type Triangle2D objects, if the given polygon is valid. The algorithm is started by specifying a. Class also has a.

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Silverlight Computer Graphics Practice: Drawing a wire-frame cube in Silverlight

http://silverlight-practice.blogspot.com/2008/08/drawing-wire-frame-cube-in-silverlight.html

Silverlight Computer Graphics Practice. Monday, August 18, 2008. Drawing a wire-frame cube in Silverlight. This post describes a simple example, which draws a perspective representation of a 3D cube using wire-frame representation (i.e. with all edges visible). The example is implemented using Javascript and Silverlight. We first define three Javascript classes to represent points in different coordinate systems:. Point2D –2D Cartesian coordinate system. Point3D – 3D Cartesian coordinate system. Fill pri...

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Silverlight Computer Graphics Practice: Fill primitives in Silverlight

http://silverlight-practice.blogspot.com/2008/08/fill-primitives-in-silverlight.html

Silverlight Computer Graphics Practice. Friday, August 8, 2008. Fill primitives in Silverlight. Silverlight defines a number of brush types to fill primitives and geometry objects. A Brush "paints" an area with its output. Different brushes have different types of output. The following examples describe the different types of brushes and their usage:. Paints an area with a solid color. Paints an area with a linear gradient. Paints an area with a radial gradient. Paints an area with an image.

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Silverlight Computer Graphics Practice: Drawing and filling ellipse arc in Silverlight

http://silverlight-practice.blogspot.com/2008/08/drawing-and-filling-ellipse-arc-in.html

Silverlight Computer Graphics Practice. Monday, August 4, 2008. Drawing and filling ellipse arc in Silverlight. Draw a ellipse arc in Silverlight. Our first XAML example shows how to draw an ellipse arc. The color and width of the arc line are defined by the Stroke. Attributes of the Path. Element. The PathFigure. Element specifies the StartPoint. Attribute that defines where the arc starts. The ArcSegment. Defines the following properties of the arc:. The X and Y radius of the ellipse. Where the arc ends.

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Silverlight Computer Graphics Practice: Install Silverlight 2.0 on Windows 2000

http://silverlight-practice.blogspot.com/2008/08/install-silverlight-20-on-windows-2000.html

Silverlight Computer Graphics Practice. Thursday, August 7, 2008. Install Silverlight 2.0 on Windows 2000. I tried to install Silverlight 2.0 plug-in on my Windows 2000 pc, which has SP 4 and IE 6 SP1, but got a "Missing required system component" error message, and a link that leads me to the Silverlight supported platform page, which didn’t give any cue. Subscribe to: Post Comments (Atom). A Javascript/Silverlight implementation of polygon. Drawing a wire-frame cube in Silverlight.

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Silverlight计算机图形学实践

多边形的三角形划分指的是将一个多边形分成若干个三角形。下述算法以一个对应多边形顶点的Point2D对象数组(逆时针顺序)为输入,返回一组Triangle2D对象作为划分结果。 如果给定的多边形是有效的n边形,则返回的结果集应包含n-2个三角形。划分算法可以描述如下:以逆时针方向遍历多边形顶点,对每三个紧邻的顶点P, Q和R进行测试,如果Q是凸顶点(角PQR小于180°),且P, Q和R三点定义的三角形中不包含任何其他的顶点,则将该三角形放入结果集,并从多边形中割除该三角形。 方法,从多边形中删除节点的代码将使用该方法,该方法的实现保证了循环链表的完整性。 Vertices ) & (. Point3D – 三维笛卡尔坐标系. 下述的perspective函数实现了从三维坐标到二维坐标的透视画法。该函数接受以下三个输入参数,并返回一个Point2D对象.使用该函数,一个三维空间中的点可以被投影到二维屏幕坐标中。 P – 三维笛卡尔坐标系中的一个点 eye – 透视没影点,(三维球坐标系) d – 透视没影点和屏幕之间的距离. XamlContent wire frame cube.

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