djmve.blogspot.com
Virtual Environment: creat a bed
http://djmve.blogspot.com/2008/11/creat-bed.html
Monday, 24 November 2008. Added bed in bedroom. I created a box then duplicated another box for the mattress. The third box is for a pillow, I then applied the edit ploy –Ploygon. I created the “pillow box” to make it look like someone slept on it. The last box was created for cover. This is a bit difficult because I tried to make it look realistic but hadn’t succeeded yet. I left it for the moment as I did not want to make it worst! Subscribe to: Post Comments (Atom). View my complete profile.
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Virtual Environment: October 2008
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Friday, 31 October 2008. WEEK 6- GETTTING THERE! The process took a long time to finish, but i am pleased with the bits of my face that I have done. Thursday, 30 October 2008. WEEK 6 carry on-UVW MAP. Wednesday, 29 October 2008. I created the sphere, looked on the internet and clicked on the images to see if it match the colour of my eyes. Unfortunately they do not match so saved the image. The front looked good but when circulate it, I realised the eyes are too far back. Ohhh, I will sort it later.
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Virtual Environment: December 2008
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Wednesday, 3 December 2008. I have changed the Biped footprinter and camera a few times because the walking pattern was not right nor was the camera. I finally got it right and am pleased with it. It was difficult to work with especially when turning but overall I am happy with my project. Tuesday, 2 December 2008. The character and biped are martin's. I just added the material and face. Subscribe to: Posts (Atom). View my complete profile.
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Virtual Environments 2008: October 2009
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Tuesday, 13 October 2009. Subscribe to: Posts (Atom). Http:/ ngreenslade.blogspot.com. Http:/ venvironments.blogspot.com. Http:/ venvironments.blogspot.com. Http:/ sjmve.blogspot.com. Http:/ ja3dface.blogspot.com. Http:/ bengrimwoodve.blogspot.com. Http:/ steffensve.blogspot.com. Http:/ richard-gregory.blogspot.com. Http:/ hayleyspalding.blogspot.com. Http:/ danielchidgey.blogspot.com. Http:/ samwebbve.blogspot.com. Http:/ djmve.blogspot.com. Http:/ johnwve.blogspot.com. Http:/ mb-ve.blogspot.com.
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Virtual Environments 2008: Tutorial 8 - Ear Creation
http://virtualenvironments2008.blogspot.com/2008/10/tutorial-8-ear-creation.html
Wednesday, 22 October 2008. Tutorial 8 - Ear Creation. A very difficult piece of geometry and very complex. Use a similar method that we did for the face for the ear. Load reference image, and define some key areas. From this point we want to start drawing in the topology, same idea as before, connecting the lines, and making new ones. Create the necessary quads. Don’t worry about making this too complex. Take this into 3D Max and start sculpting the ear. Look at the reference image, edge mode, select th...
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Virtual Environments 2008: September 2008
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Tuesday, 2 September 2008. Tutorial 5 - Using symmetry and sub-division. 5 - Symmetry and Sub-division. This tutorial describes how you can use Symmetry, so that you can make changes to one side of the model, and it affects both sides; also how to subdivide your mesh in order to smooth it off. There are several ways to mirror your model. Copy – a unique object. Instance – provides information between the clone and the original. Select the object right click clone reference. If you click on ‘Show en...
djmve.blogspot.com
Virtual Environment: September 2008
http://djmve.blogspot.com/2008_09_01_archive.html
Tuesday, 30 September 2008. WEEK 2- topology lines. Monday, 29 September 2008. We went to visit a YMCA center, Craig Gough was lecturing about what events were coming up at YMCA. Working in a group with:-. Also I am looking forward to the challenge of a new project. Friday, 26 September 2008. Week 1- photoshop and topology lines. My new project is a picture of me with two face; one front and one side. To create this, I use photoshop. Wednesday, 24 September 2008. Subscribe to: Posts (Atom).
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Virtual Environments 2008: UV Co-ordinates part 2
http://virtualenvironments2008.blogspot.com/2008/10/uv-co-ordinates-part-2.html
Wednesday, 29 October 2008. UV Co-ordinates part 2. Ideally we would like to fit the ear into the gap for the ear in the face map. However just using a 3D painting tool we could easily place the ear somewhere else. Lets just clean up the results a little bit. What you want to avoid in your UV layout is avoid ambiguous quads. Subscribe to: Post Comments (Atom). Http:/ ngreenslade.blogspot.com. Http:/ venvironments.blogspot.com. Http:/ venvironments.blogspot.com. Http:/ sjmve.blogspot.com. Http:/ matt-virt...
djmve.blogspot.com
Virtual Environment: Character and Animation
http://djmve.blogspot.com/2008/12/character-and-animation.html
Tuesday, 2 December 2008. The character and biped are martin's. I just added the material and face. Firstly, I used the biped to test it to see if it worked before I added it to the final scence. The box and material (wood floor) were created and used omni for light and shadow. also biped was hided. The test went well and I am pleased with it because it took me 1 1/2 hours to figure out how it worked. It was frustrated. 3 December 2008 at 12:24. Subscribe to: Post Comments (Atom). View my complete profile.
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Virtual Environment: final finished face project
http://djmve.blogspot.com/2008/11/final-finished-face-project.html
Wednesday, 26 November 2008. Final finished face project. After handling I have created two faces with different effect to see which one is best for next stage- t-shirt, jean and trainers for the final scene. Subscribe to: Post Comments (Atom). View my complete profile. Final finished project ymca house. Final finished face project. Final finished bedroom project. Created lighting and lamp. Created poster, small and big cupboard. Created flat screen tv. Test for create body.