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Virtual Environments

On a personal level I lave learnt many new skills within Max, mainly character modelling, bipeds and skinning, adding motion to bipeds, cloth modifiers and also the ability to create a UVW unwrap to aid materials within a scene. The time scale we had to work within was a lot less than I have previously been used to, which meant the work had to be produced at a much quicker rate! Working on final scene. Time to add my character into the final scene. The first step was to merge my character into the scene,...

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Virtual Environments | sjmve.blogspot.com Reviews
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On a personal level I lave learnt many new skills within Max, mainly character modelling, bipeds and skinning, adding motion to bipeds, cloth modifiers and also the ability to create a UVW unwrap to aid materials within a scene. The time scale we had to work within was a lot less than I have previously been used to, which meant the work had to be produced at a much quicker rate! Working on final scene. Time to add my character into the final scene. The first step was to merge my character into the scene,...
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3 virtual environments
4 project analysis
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6 final scene work
7 filling the room
8 creating a map
9 final summary
10 final avi
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Virtual Environments | sjmve.blogspot.com Reviews

https://sjmve.blogspot.com

On a personal level I lave learnt many new skills within Max, mainly character modelling, bipeds and skinning, adding motion to bipeds, cloth modifiers and also the ability to create a UVW unwrap to aid materials within a scene. The time scale we had to work within was a lot less than I have previously been used to, which meant the work had to be produced at a much quicker rate! Working on final scene. Time to add my character into the final scene. The first step was to merge my character into the scene,...

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1

Virtual Environments: Creating my nose, lips and eyes.

http://www.sjmve.blogspot.com/2008/10/creating-my-nose-lips-and-eyes.html

Creating my nose, lips and eyes. As the nasal passage/nostrils, lips and eyes were just holes in the editable poly at the moment the objective of the next stage was to create detail around these areas. Extra geometry was created by taking the existing edges, scaling them down and also using the connect and create tools. At this point there is still a hole in the centre of the nose, this was overcome by creating two faces and extruding them back into the head to create a nasal passage affect!

2

Virtual Environments: Adding symmetry and turbo smooth modifiers.

http://www.sjmve.blogspot.com/2008/10/adding-symmetry-and-turbo-smooth.html

Adding symmetry and turbo smooth modifiers. After a lot of playing around one side of my face was looking reasonable and ready to mirror! This was done by using a Symmetry modifier, by selecting the correct axis the editable poly. By moving the modifiers gizmo the plane of symmetry was move so the two central lines of vertices joined with no pinching or over lapping. I then added a turbo smooth modifier to smooth off the edges. Subscribe to: Post Comments (Atom). Applying UVW Unwraps and creating maps!

3

Virtual Environments: First Impressions

http://www.sjmve.blogspot.com/2008/09/first-impressions.html

After last years GS2 module my first thoughts on the brief are that it’s certainly going to be a challenge and secondly there are going to be lots of late nights! But on the positive side, it will be good fun and I am looking forward to getting stuck into Max again. Modelling my own face sounds like fun, I have used a similar method before but the model was not as complicated, so I am expecting many hurdles before it has been finished. Subscribe to: Post Comments (Atom). Http:/ djmve.blogspot.com/.

4

Virtual Environments: Time to start working on the characters bedroom!!!

http://www.sjmve.blogspot.com/2008/11/time-to-start-working-on-characters.html

Time to start working on the characters bedroom! Now the character is finished I had to start working on my room. I started off by creating walls (one with a window), ceiling, floor and curtains. This will be by base for the scene;. Subscribe to: Post Comments (Atom). Working on final scene. Merging character into scene! Creating the bed sheet;. Time to start working on the characters bedroom! Creating poster for scene. Finishing character model, adding motion and creat. Http:/ djmve.blogspot.com/.

5

Virtual Environments: Rigging eyes and playing with hair modifiers!!!

http://www.sjmve.blogspot.com/2008/10/rigging-eyes-and-playing-with-hair.html

Rigging eyes and playing with hair modifiers! I had intended to play around with morphing my face, however time was not on my side so I decided to just have a play around with hair/fur modifiers and rig my eyes! Firstly I created two spheres for my eyes. With the eyes rigged and a material added, I applied a fur modifier to the head and had a play around with this for several hours, good fun! To finish off I created a fly for the eyes to follow and added a some sound for it, here's what i ended up with;.

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Virtual Environment: creat a bed

http://djmve.blogspot.com/2008/11/creat-bed.html

Monday, 24 November 2008. Added bed in bedroom. I created a box then duplicated another box for the mattress. The third box is for a pillow, I then applied the edit ploy –Ploygon. I created the “pillow box” to make it look like someone slept on it. The last box was created for cover. This is a bit difficult because I tried to make it look realistic but hadn’t succeeded yet. I left it for the moment as I did not want to make it worst! Subscribe to: Post Comments (Atom). View my complete profile.

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Virtual Environment: October 2008

http://djmve.blogspot.com/2008_10_01_archive.html

Friday, 31 October 2008. WEEK 6- GETTTING THERE! The process took a long time to finish, but i am pleased with the bits of my face that I have done. Thursday, 30 October 2008. WEEK 6 carry on-UVW MAP. Wednesday, 29 October 2008. I created the sphere, looked on the internet and clicked on the images to see if it match the colour of my eyes. Unfortunately they do not match so saved the image. The front looked good but when circulate it, I realised the eyes are too far back. Ohhh, I will sort it later.

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Virtual Environment: December 2008

http://djmve.blogspot.com/2008_12_01_archive.html

Wednesday, 3 December 2008. I have changed the Biped footprinter and camera a few times because the walking pattern was not right nor was the camera. I finally got it right and am pleased with it. It was difficult to work with especially when turning but overall I am happy with my project. Tuesday, 2 December 2008. The character and biped are martin's. I just added the material and face. Subscribe to: Posts (Atom). View my complete profile.

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Virtual Environments 2008: October 2009

http://virtualenvironments2008.blogspot.com/2009_10_01_archive.html

Tuesday, 13 October 2009. Subscribe to: Posts (Atom). Http:/ ngreenslade.blogspot.com. Http:/ venvironments.blogspot.com. Http:/ venvironments.blogspot.com. Http:/ sjmve.blogspot.com. Http:/ ja3dface.blogspot.com. Http:/ bengrimwoodve.blogspot.com. Http:/ steffensve.blogspot.com. Http:/ richard-gregory.blogspot.com. Http:/ hayleyspalding.blogspot.com. Http:/ danielchidgey.blogspot.com. Http:/ samwebbve.blogspot.com. Http:/ djmve.blogspot.com. Http:/ johnwve.blogspot.com. Http:/ mb-ve.blogspot.com.

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Virtual Environments 2008: Tutorial 8 - Ear Creation

http://virtualenvironments2008.blogspot.com/2008/10/tutorial-8-ear-creation.html

Wednesday, 22 October 2008. Tutorial 8 - Ear Creation. A very difficult piece of geometry and very complex. Use a similar method that we did for the face for the ear. Load reference image, and define some key areas. From this point we want to start drawing in the topology, same idea as before, connecting the lines, and making new ones. Create the necessary quads. Don’t worry about making this too complex. Take this into 3D Max and start sculpting the ear. Look at the reference image, edge mode, select th...

virtualenvironments2008.blogspot.com virtualenvironments2008.blogspot.com

Virtual Environments 2008: September 2008

http://virtualenvironments2008.blogspot.com/2008_09_01_archive.html

Tuesday, 2 September 2008. Tutorial 5 - Using symmetry and sub-division. 5 - Symmetry and Sub-division. This tutorial describes how you can use Symmetry, so that you can make changes to one side of the model, and it affects both sides; also how to subdivide your mesh in order to smooth it off. There are several ways to mirror your model. Copy – a unique object. Instance – provides information between the clone and the original. Select the object right click clone reference. If you click on ‘Show en...

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Virtual Environment: September 2008

http://djmve.blogspot.com/2008_09_01_archive.html

Tuesday, 30 September 2008. WEEK 2- topology lines. Monday, 29 September 2008. We went to visit a YMCA center, Craig Gough was lecturing about what events were coming up at YMCA. Working in a group with:-. Also I am looking forward to the challenge of a new project. Friday, 26 September 2008. Week 1- photoshop and topology lines. My new project is a picture of me with two face; one front and one side. To create this, I use photoshop. Wednesday, 24 September 2008. Subscribe to: Posts (Atom).

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Virtual Environments 2008: UV Co-ordinates part 2

http://virtualenvironments2008.blogspot.com/2008/10/uv-co-ordinates-part-2.html

Wednesday, 29 October 2008. UV Co-ordinates part 2. Ideally we would like to fit the ear into the gap for the ear in the face map. However just using a 3D painting tool we could easily place the ear somewhere else. Lets just clean up the results a little bit. What you want to avoid in your UV layout is avoid ambiguous quads. Subscribe to: Post Comments (Atom). Http:/ ngreenslade.blogspot.com. Http:/ venvironments.blogspot.com. Http:/ venvironments.blogspot.com. Http:/ sjmve.blogspot.com. Http:/ matt-virt...

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Virtual Environment: Character and Animation

http://djmve.blogspot.com/2008/12/character-and-animation.html

Tuesday, 2 December 2008. The character and biped are martin's. I just added the material and face. Firstly, I used the biped to test it to see if it worked before I added it to the final scence. The box and material (wood floor) were created and used omni for light and shadow. also biped was hided. The test went well and I am pleased with it because it took me 1 1/2 hours to figure out how it worked. It was frustrated. 3 December 2008 at 12:24. Subscribe to: Post Comments (Atom). View my complete profile.

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Virtual Environment: final finished face project

http://djmve.blogspot.com/2008/11/final-finished-face-project.html

Wednesday, 26 November 2008. Final finished face project. After handling I have created two faces with different effect to see which one is best for next stage- t-shirt, jean and trainers for the final scene. Subscribe to: Post Comments (Atom). View my complete profile. Final finished project ymca house. Final finished face project. Final finished bedroom project. Created lighting and lamp. Created poster, small and big cupboard. Created flat screen tv. Test for create body.

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Virtual Environments

On a personal level I lave learnt many new skills within Max, mainly character modelling, bipeds and skinning, adding motion to bipeds, cloth modifiers and also the ability to create a UVW unwrap to aid materials within a scene. The time scale we had to work within was a lot less than I have previously been used to, which meant the work had to be produced at a much quicker rate! Working on final scene. Time to add my character into the final scene. The first step was to merge my character into the scene,...

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