meachware.blogspot.com
MeachWare Dev Blog: April 2015
http://meachware.blogspot.com/2015_04_01_archive.html
IOS Development Unity 3D. Friday, April 17, 2015. I whipped up this Automator action to install a "universal"? Gitignore file into whatever folder you need. This is usually the projects root folder. To this excellent write-up about how to configure Unity for git. Here's the v0.1 DOWNLOAD. Wednesday, April 1, 2015. So, unless it's easy to rename an existing (like for example a nice game starter package); it will be pretty un-helpful to publish said examples. Subscribe to: Posts (Atom).
meachware.blogspot.com
MeachWare Dev Blog: June 2013
http://meachware.blogspot.com/2013_06_01_archive.html
IOS Development Unity 3D. Friday, June 21, 2013. Cocos2d with iAd bannerView. I finally got around to cleaning up my base code I've been using in nearly all my cocos2d apps. This will jump start your project to include an iAd banner (top or bottom, set by macro) along with a few other items. Feel free to check it out. Download Project file HERE. Subscribe to: Posts (Atom). Be a better Developer. Apple Xcode 4 Features. Xcode 4 Keyboard Shortcuts. Review by Martin Pilkington. Pragmatic Videos - Xcode 4.
meachware.blogspot.com
MeachWare Dev Blog: October 2014
http://meachware.blogspot.com/2014_10_01_archive.html
IOS Development Unity 3D. Tuesday, October 28, 2014. Icon Set Creator v3.0 (iOS 8). Previous post here: iOS Icon set Creator. So here's what the updated Automator workflow does:. Asks for your base (1024x1024) icon image then duplicates it, scales it and renames it, rinse and repeat until all twelve (12) icons are created. You can use the 1024 size icon to upload to iTunes Connect. Icon names have been revised to match Xcode 6 for easy drag and drop. 1000 words. (very, very old screenshots.). Using Xcode...
meachware.blogspot.com
MeachWare Dev Blog: March 2015
http://meachware.blogspot.com/2015_03_01_archive.html
IOS Development Unity 3D. Thursday, March 5, 2015. Modal Alert for SpriteBuilder. I should add with blocks. This is release 0.1 and it will have several updates including text entry and sliders. Version 0.2 now offers text input along with slider value input. I updated the link to point to v0.2. For now, grab the sample SpriteBuilder (w/Xcode) project here:. Forum thread for more information. Subscribe to: Posts (Atom). Be a better Developer. Apple Xcode 4 Features. Xcode 4 Keyboard Shortcuts.
meachware.blogspot.com
MeachWare Dev Blog: September 2014
http://meachware.blogspot.com/2014_09_01_archive.html
IOS Development Unity 3D. Friday, September 12, 2014. Xcode 6, Simulator and iOS 8. Um yeah so what's up with the "features" in Xcode 6? 1: The "new" Devices window only show about 10-12 lines of the device log - um yeah, thanks Apple, that's helpful! Yeah I futzed around debugging that non-existing problem for about 30 minutes! 3: UIActionSheet has now gone the way of UIAlertView; meaning you can no longer sub-class it and add subviews. Handy, right? Subscribe to: Posts (Atom). Be a better Developer.
meachware.blogspot.com
MeachWare Dev Blog: March 2013
http://meachware.blogspot.com/2013_03_01_archive.html
IOS Development Unity 3D. Saturday, March 16, 2013. Wow, March. already! Sorry for the lack of updates, we've been crazy busy starting last fall with our prep for X-mas games. We ended up releasing FIVE new easy to play games, all of them also being multi-player (2-player) with full Game Center leaderboards and achievements. We've released a couple more since the rush and so far the feedback has been great! During December we also started work on our next Space Sim (see this blog for detail. 1 A 3D game.
meachware.blogspot.com
MeachWare Dev Blog: December 2013
http://meachware.blogspot.com/2013_12_01_archive.html
IOS Development Unity 3D. Wednesday, December 4, 2013. From Dev to Release version. Without deleting the app from your device. I do a bunch of testing on all my devices AND I also use (play) live apps on my device(s). In the past I resorted to deleting my test build app and then installing my newly released version, thus loosing all my IAP's and other non-Game Center stats(2). I've recently started using this method:. 2: All my game have a resync Game Center functionality (I guess just for me).
meachware.blogspot.com
MeachWare Dev Blog: Unity GitIgnore Installer
http://meachware.blogspot.com/2015/04/unity-gitignore-installer.html
IOS Development Unity 3D. Friday, April 17, 2015. I whipped up this Automator action to install a "universal"? Gitignore file into whatever folder you need. This is usually the projects root folder. To this excellent write-up about how to configure Unity for git. Here's the v0.1 DOWNLOAD. Subscribe to: Post Comments (Atom). Be a better Developer. Apple Xcode 4 Features. Xcode 4 Keyboard Shortcuts. Review by Martin Pilkington. Pragmatic Videos - Xcode 4. Cocos2D is a registered trademark of Ricardo Quesada.
meachware.blogspot.com
MeachWare Dev Blog: Rename SpriteBuilder Project
http://meachware.blogspot.com/2015/04/rename-spritebuilder-project.html
IOS Development Unity 3D. Wednesday, April 1, 2015. So, unless it's easy to rename an existing (like for example a nice game starter package); it will be pretty un-helpful to publish said examples. So off I went to discover the steps involved in the renaming process and it boiled down to TWO major steps. 1: Copy and rename the .spritebuilder file (bundle). 2: Once duplicated, rename it - make sure you conform to the standard SpriteBuilder limitations (USE NO SPACES). Subscribe to: Post Comments (Atom).