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Skyport-Alpha

Skyport Alpha: A new CO-OP space game, coming soon to your Mac / PC and maybe even iOS. Wednesday, April 8, 2015. Good god, finally! Okay, finally done with updating our iOS apps/games so NOW we can finally focus on Unity 5 and development. Shakes head frickin' April already :(. Tuesday, December 2, 2014. What IS Skyport Alpha? THIS IS A LIVING DOCUMENT. Every decision you make must affect you and the 'verse around you. Trading (of course) - of goods, passengers and other cargo. As you've read the other ...

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Skyport-Alpha | skyport-alpha.blogspot.com Reviews
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Skyport Alpha: A new CO-OP space game, coming soon to your Mac / PC and maybe even iOS. Wednesday, April 8, 2015. Good god, finally! Okay, finally done with updating our iOS apps/games so NOW we can finally focus on Unity 5 and development. Shakes head frickin' April already :(. Tuesday, December 2, 2014. What IS Skyport Alpha? THIS IS A LIVING DOCUMENT. Every decision you make must affect you and the 'verse around you. Trading (of course) - of goods, passengers and other cargo. As you've read the other ...
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Skyport-Alpha | skyport-alpha.blogspot.com Reviews

https://skyport-alpha.blogspot.com

Skyport Alpha: A new CO-OP space game, coming soon to your Mac / PC and maybe even iOS. Wednesday, April 8, 2015. Good god, finally! Okay, finally done with updating our iOS apps/games so NOW we can finally focus on Unity 5 and development. Shakes head frickin' April already :(. Tuesday, December 2, 2014. What IS Skyport Alpha? THIS IS A LIVING DOCUMENT. Every decision you make must affect you and the 'verse around you. Trading (of course) - of goods, passengers and other cargo. As you've read the other ...

INTERNAL PAGES

skyport-alpha.blogspot.com skyport-alpha.blogspot.com
1

Skyport-Alpha: February 2014

http://www.skyport-alpha.blogspot.com/2014_02_01_archive.html

Skyport Alpha: A new CO-OP space game, coming soon to your Mac / PC and maybe even iOS. Saturday, February 22, 2014. ScriptableObjects - you shiny cute thing! Given my ultra-lack of experience with Unity (and C#) I spent a couple days researching and working on ScriptableObjects. There are useful pages on the Unity site along with some excellent blog posts and found a great YouTube video. And then it hit me! SCRIPTABLEOBJECTS ARE FOR READONLY DATA! Monday, February 17, 2014. This gets into the fundamenta...

2

Skyport-Alpha: What IS Skyport Alpha?

http://www.skyport-alpha.blogspot.com/2014/12/what-is-skyport-alpha.html

Skyport Alpha: A new CO-OP space game, coming soon to your Mac / PC and maybe even iOS. Tuesday, December 2, 2014. What IS Skyport Alpha? THIS IS A LIVING DOCUMENT. Skyport Alpha (SA) is a space sim game featuring both single and (limited) co-op multiplayer game play, that sadly I have been designing and working for more than a year. The game is being designed and developed from the ground (or space) up as a co-op multiplayer. SA is not another EVE clone nor is it just another space shooter. As you've re...

3

Skyport-Alpha: December 2014

http://www.skyport-alpha.blogspot.com/2014_12_01_archive.html

Skyport Alpha: A new CO-OP space game, coming soon to your Mac / PC and maybe even iOS. Tuesday, December 2, 2014. What IS Skyport Alpha? THIS IS A LIVING DOCUMENT. Skyport Alpha (SA) is a space sim game featuring both single and (limited) co-op multiplayer game play, that sadly I have been designing and working for more than a year. The game is being designed and developed from the ground (or space) up as a co-op multiplayer. SA is not another EVE clone nor is it just another space shooter. As you've re...

4

Skyport-Alpha: December 2013

http://www.skyport-alpha.blogspot.com/2013_12_01_archive.html

Skyport Alpha: A new CO-OP space game, coming soon to your Mac / PC and maybe even iOS. Friday, December 13, 2013. Unity - web player. One of the major benefit of using Unity 3D is being able to deploy web based test builds. As we progress in our development we are mindful of the limitations of the web player. One of the limitations is the amount (size) of the data we can save. Regardless, we are looking forward to getting some test web builds published. Subscribe to: Posts (Atom). Unity - web player.

5

Skyport-Alpha: April 2015

http://www.skyport-alpha.blogspot.com/2015_04_01_archive.html

Skyport Alpha: A new CO-OP space game, coming soon to your Mac / PC and maybe even iOS. Wednesday, April 8, 2015. Good god, finally! Okay, finally done with updating our iOS apps/games so NOW we can finally focus on Unity 5 and development. Shakes head frickin' April already :(. Subscribe to: Posts (Atom). Good god, finally! Awesome Inc. template. Powered by Blogger.

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MeachWare Dev Blog: April 2015

http://meachware.blogspot.com/2015_04_01_archive.html

IOS Development Unity 3D. Friday, April 17, 2015. I whipped up this Automator action to install a "universal"? Gitignore file into whatever folder you need. This is usually the projects root folder. To this excellent write-up about how to configure Unity for git. Here's the v0.1 DOWNLOAD. Wednesday, April 1, 2015. So, unless it's easy to rename an existing (like for example a nice game starter package); it will be pretty un-helpful to publish said examples. Subscribe to: Posts (Atom).

meachware.blogspot.com meachware.blogspot.com

MeachWare Dev Blog: June 2013

http://meachware.blogspot.com/2013_06_01_archive.html

IOS Development Unity 3D. Friday, June 21, 2013. Cocos2d with iAd bannerView. I finally got around to cleaning up my base code I've been using in nearly all my cocos2d apps. This will jump start your project to include an iAd banner (top or bottom, set by macro) along with a few other items. Feel free to check it out. Download Project file HERE. Subscribe to: Posts (Atom). Be a better Developer. Apple Xcode 4 Features. Xcode 4 Keyboard Shortcuts. Review by Martin Pilkington. Pragmatic Videos - Xcode 4.

meachware.blogspot.com meachware.blogspot.com

MeachWare Dev Blog: October 2014

http://meachware.blogspot.com/2014_10_01_archive.html

IOS Development Unity 3D. Tuesday, October 28, 2014. Icon Set Creator v3.0 (iOS 8). Previous post here: iOS Icon set Creator. So here's what the updated Automator workflow does:. Asks for your base (1024x1024) icon image then duplicates it, scales it and renames it, rinse and repeat until all twelve (12) icons are created. You can use the 1024 size icon to upload to iTunes Connect. Icon names have been revised to match Xcode 6 for easy drag and drop. 1000 words. (very, very old screenshots.). Using Xcode...

meachware.blogspot.com meachware.blogspot.com

MeachWare Dev Blog: March 2015

http://meachware.blogspot.com/2015_03_01_archive.html

IOS Development Unity 3D. Thursday, March 5, 2015. Modal Alert for SpriteBuilder. I should add with blocks. This is release 0.1 and it will have several updates including text entry and sliders. Version 0.2 now offers text input along with slider value input. I updated the link to point to v0.2. For now, grab the sample SpriteBuilder (w/Xcode) project here:. Forum thread for more information. Subscribe to: Posts (Atom). Be a better Developer. Apple Xcode 4 Features. Xcode 4 Keyboard Shortcuts.

meachware.blogspot.com meachware.blogspot.com

MeachWare Dev Blog: September 2014

http://meachware.blogspot.com/2014_09_01_archive.html

IOS Development Unity 3D. Friday, September 12, 2014. Xcode 6, Simulator and iOS 8. Um yeah so what's up with the "features" in Xcode 6? 1: The "new" Devices window only show about 10-12 lines of the device log - um yeah, thanks Apple, that's helpful! Yeah I futzed around debugging that non-existing problem for about 30 minutes! 3: UIActionSheet has now gone the way of UIAlertView; meaning you can no longer sub-class it and add subviews. Handy, right? Subscribe to: Posts (Atom). Be a better Developer.

meachware.blogspot.com meachware.blogspot.com

MeachWare Dev Blog: March 2013

http://meachware.blogspot.com/2013_03_01_archive.html

IOS Development Unity 3D. Saturday, March 16, 2013. Wow, March. already! Sorry for the lack of updates, we've been crazy busy starting last fall with our prep for X-mas games. We ended up releasing FIVE new easy to play games, all of them also being multi-player (2-player) with full Game Center leaderboards and achievements. We've released a couple more since the rush and so far the feedback has been great! During December we also started work on our next Space Sim (see this blog for detail. 1 A 3D game.

meachware.blogspot.com meachware.blogspot.com

MeachWare Dev Blog: December 2013

http://meachware.blogspot.com/2013_12_01_archive.html

IOS Development Unity 3D. Wednesday, December 4, 2013. From Dev to Release version. Without deleting the app from your device. I do a bunch of testing on all my devices AND I also use (play) live apps on my device(s). In the past I resorted to deleting my test build app and then installing my newly released version, thus loosing all my IAP's and other non-Game Center stats(2). I've recently started using this method:. 2: All my game have a resync Game Center functionality (I guess just for me).

meachware.blogspot.com meachware.blogspot.com

MeachWare Dev Blog: Unity GitIgnore Installer

http://meachware.blogspot.com/2015/04/unity-gitignore-installer.html

IOS Development Unity 3D. Friday, April 17, 2015. I whipped up this Automator action to install a "universal"? Gitignore file into whatever folder you need. This is usually the projects root folder. To this excellent write-up about how to configure Unity for git. Here's the v0.1 DOWNLOAD. Subscribe to: Post Comments (Atom). Be a better Developer. Apple Xcode 4 Features. Xcode 4 Keyboard Shortcuts. Review by Martin Pilkington. Pragmatic Videos - Xcode 4. Cocos2D is a registered trademark of Ricardo Quesada.

meachware.blogspot.com meachware.blogspot.com

MeachWare Dev Blog: Rename SpriteBuilder Project

http://meachware.blogspot.com/2015/04/rename-spritebuilder-project.html

IOS Development Unity 3D. Wednesday, April 1, 2015. So, unless it's easy to rename an existing (like for example a nice game starter package); it will be pretty un-helpful to publish said examples. So off I went to discover the steps involved in the renaming process and it boiled down to TWO major steps. 1: Copy and rename the .spritebuilder file (bundle). 2: Once duplicated, rename it - make sure you conform to the standard SpriteBuilder limitations (USE NO SPACES). Subscribe to: Post Comments (Atom).

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Skyport-Alpha

Skyport Alpha: A new CO-OP space game, coming soon to your Mac / PC and maybe even iOS. Wednesday, April 8, 2015. Good god, finally! Okay, finally done with updating our iOS apps/games so NOW we can finally focus on Unity 5 and development. Shakes head frickin' April already :(. Tuesday, December 2, 2014. What IS Skyport Alpha? THIS IS A LIVING DOCUMENT. Every decision you make must affect you and the 'verse around you. Trading (of course) - of goods, passengers and other cargo. As you've read the other ...

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