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SOuP-Development

SOuP, procedural toolset by Peter Shipkov

http://www.soup-dev.com/

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SOuP-Development | soup-dev.com Reviews
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SOuP, procedural toolset by Peter Shipkov
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4 toolset
5 Peter Shipkov
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SOuP-Development | soup-dev.com Reviews

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SOuP, procedural toolset by Peter Shipkov

INTERNAL PAGES

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1

SOuP wiki

http://www.soup-dev.com/wiki/Main_Page.html

Builds greater functionality into the procedural abilities of Maya through additional nodes. In procedural systems Nodes. Generally are wired together by hand. In SOuP’s workflow nodes are connected commonly in the hypershade, (or if you have Maya subscription the nodegraph). Amp;amp;amp;amp;lt;br&amp;amp;amp;gt;. Select two nodes and press the connect button - it will try to make a best guess how the two nodes can be connected.&amp;amp;amp;lt;br&amp;amp;amp;gt;. Attributes &amp;amp;amp;amp; Settings:.

2

SOuP-Development

http://www.soup-dev.com/index.html

SOuP-dev.com is place where artists and programmers can come together to discuss and share ideas. Its purpose is to build new tools and develop existing ones and make them widely available to the user base. With this in mind, we invite you to join our community. SOuP is freely available to download from the tools. Page There is also a collection of pre-built Maya scenes to help get you started. Evgeny Grebennikov develops and supports the OpenVDB plugins. Plugins for Maya and Arnold. A whole new approach...

3

SOuP-Development

http://www.soup-dev.com/tools.htm

SOuP is a set of plug-ins that extend the procedural (and other) capabilities of Maya. It includes sophisticated live data generators and modifiers that operate on standard Maya geometry and compliment it by introducing additional bits of data if needed. These tools can be very useful for wide array of tasks including complex effects, advanced characters, modeling, texturing and many others. Supported operating systems: Linux, Windows, OSX. Supported Maya versions: 2015, 2016. The archive includes over 1...

4

SOuP-Development

http://www.soup-dev.com/examples2_1.htm

The upresFluid node resolves couple of major issues in the fluids workflow of Maya by separating dynamics and resolution from the "look", and by implementing of wavelet turbulence algorithm (based on Theodore Kim and Nils Thuerey's open source library) for additional details as a post process. As a finale we can turn on the wavelet turbulence feature to add plenty of additional detail that is impossible or at least extremely hard to achieve otherwise. Fire and explosion examples by David Schoneveld.

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LINKS TO THIS WEBSITE

mymamaya.blogspot.com mymamaya.blogspot.com

我的媽呀: Nparticle Water + SOuP peak node

http://mymamaya.blogspot.com/2012/08/nparticle-water-soup-peak-node.html

Nparticle Water SOuP peak node. Http:/ www.cgtsj.com/. Http:/ 115.com/file/e7we3huy#scenes.tar.gz. Https:/ drive.google.com/file/d/0B9sTRjHP2R-YcUxlSExoNHNSNTg/edit? Soup for Maya 中文免费教学. Https:/ drive.google.com/file/d/0B8iIbEiCuEJVMHR6YnJfWEJhcTQ/edit? SOuP plugin tutorials part1. SOuP plugin tutorials part2. SOuP plugin tutorials part3. SOuP plugin tutorials part4. 摘錄於 http:/ news.hxsd.com/s/201107/138632.html. Http:/ www.soup-dev.com/. Https:/ docs.google.com/document/pub? Nodes - SOuP wiki. Http:/ w...

goprocedural.wordpress.com goprocedural.wordpress.com

Another growing example | Procedural go! go! go!

https://goprocedural.wordpress.com/2013/07/27/another-growing-examples

My way in procedural animation. Just a few lines. July 27, 2013 – 2:58 pm. This time we use the growing attribute to trigger cloth and pyro simulations. BTW all models for testing were downloaded from google’s 3DWarehouse. Laquo; Growing trigger attributes. New year, new reel. Posted August 6, 2013 at 8:17 pm. Hi sir. burning paper effect is really awesome .i would like to know the process of the effect and try it in maya .plz give me guldens. thank you. Posted April 11, 2014 at 9:53 am. Main techniques ...

falmation.blogspot.com falmation.blogspot.com

CGI at Falmouth: December 2010

http://falmation.blogspot.com/2010_12_01_archive.html

Tuesday, 14 December 2010. Ok a few of my students have been telling me about SOup for Maya, downloaded it today and I am blown away. Available here (http:/ soup-dev.com/). Created by Peter Shipkov it is an amazing procedural toolset for Maya. If you create anything good with it then make sure you give back to the community in the form of a tutorial as there is so much to learn here. Right I'm off to play some more. Wednesday, 8 December 2010. Sorting out texture paths. Subscribe to: Posts (Atom). Creati...

particle-effects.com particle-effects.com

Particle Effects: October 2011

http://www.particle-effects.com/2011_10_01_archive.html

Here I will present some useful tips for VFX artists who use particles in their work. It will be mostly Maya but increasingly ICE, Houdini and Realflow as I learn the ropes. Please feel free to comment or correct as appropriate. Thursday, 27 October 2011. Rendering a refraction UV pass for water droplets. I've been working on a shot with a swimming pool and some splashes and water droplets. There was no light probe so I needed to replicate the lighting and refraction within the droplets. You will see a r...

somesanctus.blogspot.com somesanctus.blogspot.com

MyMaya: copier c++

http://somesanctus.blogspot.com/2013/07/copier-c.html

Для всех, кто влюблен в Maya. 20 июл. 2013 г. Весь ресурсоёмкий функционал плагина переписал на C . Скорость работы возросла в разы. Спасибо за подсказки ребятам: Артему Ягодину(Artberry), Гийденко Павлу( Paul Winex. Некоторые ноды уже вошли в поставку SOuP. А некоторые еще на стадии тестирования. В алгоритм relax, ноды mesh2arrays, я добавил spatial hashing, что позволило обрабатывать довольно плотные массивы точек за приемлемое время. Все желающие потестировать самые новые возможности - Wellcome!

soft2maya.blogspot.com soft2maya.blogspot.com

soft2maya: Links

http://soft2maya.blogspot.com/p/links.html

Http:/ www.soup-dev.com/. Could this be ICE in Maya? I'm definitely checking it out. Https:/ www.fxguide.com/featured/bifrost-the-return. Bifrost had better be friggin awesome to make the move back to Maya worth it. Update: Its been officially announced. Don't get too excited yet: no viscosity or surface tension or nodal graph, see excuses here http:/ www.fxguide.com/featured/bifrost-exclusive. Http:/ area.autodesk.com/blogs/duncan. Duncan's corner on the AREA. On the bright side. Not much happening here.

cgxpress.blogspot.com cgxpress.blogspot.com

CGX: October 2012

http://cgxpress.blogspot.com/2012_10_01_archive.html

Saturday, October 27, 2012. Paperman - Behind the Scenes. An amazing look behind the visual look of Disney's Paperman short [screened before the upcoming Wreck-it Ralph]. MatCap Baker and Insert MeshMaster for ZBrush. Ubisoft lead character artist Joseph Drust has released two new free ZBrush plugins: Insert MeshMaster and MatCap Baker. Below are the links for each of the FREE plugins, from the ZBrushCentral forums. Just released a collection of Maya nodes called MASH. To make all the functions work.

fcascinelli.blogspot.com fcascinelli.blogspot.com

federico.cascinelli.blog: MDA procedural modelling

http://fcascinelli.blogspot.com/2014/10/mda-procedural-modelling.html

Pensieri, parole, opere e omissioni di un "characteraccio animator". Giovedì 16 ottobre 2014. Basic workflow with SOUP plug-in in Maya… Procedural Modelling. SOUP and MDA basic procedural modelling. 1 create a polygonal cylinder and make it thin using the creation node. Use the creation node and not the trans/rot/scale manipulator or remember in this case to connect the worldmesh instead of the outMesh later in the connection between nodes… outMesh consider the bounding box object coordinates. This will ...

cgxpress.blogspot.com cgxpress.blogspot.com

CGX: Mash for Maya

http://cgxpress.blogspot.com/2012/10/mash-for-maya.html

Saturday, October 27, 2012. C4D has always been envied for all the motion graphics stuff you can do in it, so this came as a really pleasant surprise. Just released a collection of Maya nodes called MASH. A whole set of tools to create a whole bunch of common motion graphics-like effects. Best of all. it's FREE. Go ahead and try it out - you might need to download SOuP Maya nodes. To make all the functions work. To Mash's video examples page, showcasing some of the many things that are possible.

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SOuP-Development

SOuP-dev.com is place where artists and programmers can come together to discuss and share ideas. Its purpose is to build new tools and develop existing ones and make them widely available to the user base. With this in mind, we invite you to join our community. SOuP is freely available to download from the tools. Page There is also a collection of pre-built Maya scenes to help get you started. Kwai Bun (manymany) provided two excellent videos showcasing some of the main Morph features:. Fast and multith...

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SOuP Development

Learning and sharing forum. Scattered point cloud follow . Improvements, developments or far fetched ideas. Improvement ideas for BMesh. General - Free for all. Maya - C Python and Mel. Maya API(C ) Help. SOuP - Bug report. There's a bug in my SOuP! Farm Rendering and MAYA SCRIP. There are currently 3 users online:. 0 members, 3 guests. Most users ever online was 103 on 05/08/13. Topics: 1,504, Posts: 11,181 , Members: 1,113 - Members List. Please welcome our newest member, duyngo.vfx.

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