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Steven's 3D Module Project

Steven's 3D Module Project. Tuesday, 5 May 2009. And now, I present to you the final three idents. I will also explain the changes I made to each one, except for the rather obvious inclusion of sound. SRTV Ident 1 - Ton Weight. As the SRTV branded ton weight hits the ground. SRTV Ident 2 - Curry. SRTV Ident 3 - Space Shuttle. And last of all, for those of you who want a better look at the holiday photo in Ident 2, here it is, complete with a photo frame:. So what did I think of this Module overall? I act...

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Steven's 3D Module Project | sr26-wildwing64.blogspot.com Reviews
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Steven's 3D Module Project. Tuesday, 5 May 2009. And now, I present to you the final three idents. I will also explain the changes I made to each one, except for the rather obvious inclusion of sound. SRTV Ident 1 - Ton Weight. As the SRTV branded ton weight hits the ground. SRTV Ident 2 - Curry. SRTV Ident 3 - Space Shuttle. And last of all, for those of you who want a better look at the holiday photo in Ident 2, here it is, complete with a photo frame:. So what did I think of this Module overall? I act...
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Steven's 3D Module Project | sr26-wildwing64.blogspot.com Reviews

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Steven's 3D Module Project. Tuesday, 5 May 2009. And now, I present to you the final three idents. I will also explain the changes I made to each one, except for the rather obvious inclusion of sound. SRTV Ident 1 - Ton Weight. As the SRTV branded ton weight hits the ground. SRTV Ident 2 - Curry. SRTV Ident 3 - Space Shuttle. And last of all, for those of you who want a better look at the holiday photo in Ident 2, here it is, complete with a photo frame:. So what did I think of this Module overall? I act...

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1

Steven's 3D Module Project: Tutorials

http://sr26-wildwing64.blogspot.com/2009/05/tutorials.html

Steven's 3D Module Project. Saturday, 2 May 2009. I think it's appropriate that I make the final versions of my idents the last post, so I will instead post the tutorials I used first, while explaining what each one was for:. Both of the above tutorials were followed for the same thing, that is, the flames featured in Idents 2 and 3. Http:/ www.wonderhowto.com/how-to/video/how-to-create-planet-earth-in-3ds-max-154076/. Http:/ www.the123d.com/tutorial/3dsmax3/explode01.shtml. A Blog Concerning Robbo.

2

Steven's 3D Module Project: May 2009

http://sr26-wildwing64.blogspot.com/2009_05_01_archive.html

Steven's 3D Module Project. Tuesday, 5 May 2009. And now, I present to you the final three idents. I will also explain the changes I made to each one, except for the rather obvious inclusion of sound. SRTV Ident 1 - Ton Weight. As the SRTV branded ton weight hits the ground. SRTV Ident 2 - Curry. SRTV Ident 3 - Space Shuttle. And last of all, for those of you who want a better look at the holiday photo in Ident 2, here it is, complete with a photo frame:. So what did I think of this Module overall? I act...

3

Steven's 3D Module Project: Ident 2

http://sr26-wildwing64.blogspot.com/2009/05/ident-2.html

Steven's 3D Module Project. Thursday, 26 March 2009. Based on another random idea that entered my head, here is Ident number 2, in its early stages of development. Here, Ste is shown happily sipping a bowl of curry/chilli/whatever your interpretation is of what's in the bowl. until he discovers that it's super hot and spicy, resulting in him running up and down the room breathing fire. Subscribe to: Post Comments (Atom). A Blog Concerning Robbo. Captain Pineapple Goes 3D. Stoo's 3D Mod Blog. The Ducks pl...

4

Steven's 3D Module Project: More test animations

http://sr26-wildwing64.blogspot.com/2009/03/more-test-animations.html

Steven's 3D Module Project. Tuesday, 24 March 2009. Here are some more test animations, showing the facial expressions as featured in my previous blog entry. Firstly, the happy face:. And here's the other test animation I made, which is of Ste running. I previously attempted to use bones to animate his body, but that was difficult to master, so instead I've just adjusted the pivot points of a secondary pair of legs I made for him, and used key frames to animate the legs. The first pair of legs is (are?

5

Steven's 3D Module Project: December 2008

http://sr26-wildwing64.blogspot.com/2008_12_01_archive.html

Steven's 3D Module Project. Monday, 8 December 2008. Since I followed some online tutorials to help me make some of my objects for this project, I will post the links here. Http:/ www.3dtotal.com/ffa/tutorials/max/tree/tree1.asp. Http:/ xyztutorials.blogspot.com/2008/10/making-of-cristmas-tree.html. Http:/ www.livevideo.com/video/TutorialChannel/68E129963D12433E941344D711616EA6/3ds-max-tutorial-create-a-lo.aspx. Http:/ www.pawas.com/graphics/palm-tree-tutorial.htm. Thursday, 4 December 2008. A few more c...

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jessintheflesh.blogspot.com jessintheflesh.blogspot.com

Jess's Blog: 10/15/08

http://jessintheflesh.blogspot.com/2008_10_15_archive.html

Wednesday, 15 October 2008. Creating own Map material. In order to make your own materials to import into 3 DS. Max, I used Photoshop. Here, I made a new file, 3x3cm. I created a small image using the paint brush. I saved it as a bitmap. Back in 3 DS. After this you can drag the material onto the teapot. You can also do this using 'Multi Sub Object' Using different Maps that I have created to cover different parts of the teapot. Links to this post. Subscribe to: Posts (Atom). Creating own Map material.

jessintheflesh.blogspot.com jessintheflesh.blogspot.com

Jess's Blog: 10/06/08

http://jessintheflesh.blogspot.com/2008_10_06_archive.html

Monday, 6 October 2008. In today's lecture we learnt how to use materials on shapes. We learned what the shaders. Were and experimented with the textures. I really like experimenting with the layers as there were so many options to choose form and so many different affects. To create materials, you select 'rendering' from the top menu and 'material editor'. By clicking on the first button below the panel of 6 you can choose pre. Now it was time to change the material,. Instead of the basic shaders. A Bit...

jessintheflesh.blogspot.com jessintheflesh.blogspot.com

Jess's Blog: Shaders

http://jessintheflesh.blogspot.com/2008/12/shaders.html

Sunday, 7 December 2008. If your changing the the colour or a material for a shape you must use the material editor. You can get this by pressing 'm' or clicking on material on which is in the 'rendering; menu toolbar. The material box will appear which looks like this:. Here you can see 6 spheres, you can apply your own shaders. And materials. Below this there are a list of many different types of shaders. I will go through the most used ones with you. This was in use until the Anisotropic. Welcome to m...

jessintheflesh.blogspot.com jessintheflesh.blogspot.com

Jess's Blog: 02/05/09

http://jessintheflesh.blogspot.com/2009_02_05_archive.html

Thursday, 5 February 2009. Here, I looked into what comedy means to people. My main image in each of the indents. To be the red nose, from comic relief. I chose this as it represents comedy. I found an image of a boy wearing one and smiling. I thought this represented comedy and how it makes us feel, happy. I also found some small images such as the clown, which we think of as comedy, and also people wearing. Links to this post. The red nose walking down street. Another red nose comes along quietly.

jessintheflesh.blogspot.com jessintheflesh.blogspot.com

Jess's Blog: 09/29/08

http://jessintheflesh.blogspot.com/2008_09_29_archive.html

Monday, 29 September 2008. Using the BooLean tool to create Cheese. I started by creating both a box and a sphere. I made the sphere much smaller than the box. I placed the sphere on the top right corner of the box. I then selected the box, clicked on the drop down list and selected 'compound object'. I selected Boolean from the buttons, selected 'pick operand b' and then selected the sphere. The sphere then disappeared. And created a hole in the box. After making a small. Links to this post. I think it ...

3dmodellingandanimation2008-9.blogspot.com 3dmodellingandanimation2008-9.blogspot.com

3D Modelling and Animation 2008-9: Happy New Year and welcome to Semester 2 - Animation!!

http://3dmodellingandanimation2008-9.blogspot.com/2009/01/happy-new-year-and-welcome-to-semester.html

3D Modelling and Animation 2008-9. Wednesday, 21 January 2009. Happy New Year and welcome to Semester 2 - Animation! The most recent memorable ident campaigns are those for BBC1, BBC 2 and Channel 4. So why are corporate idents needed? They provides a breathing space between programmes. They allow for announcements between programmes. They orientate and remind viewers which broadcasting company they are watching. Promotion of the company. Subscribe to: Post Comments (Atom). Watch here for great idents.

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3D Modelling and Animation 2008-9: October 2008

http://3dmodellingandanimation2008-9.blogspot.com/2008_10_01_archive.html

3D Modelling and Animation 2008-9. Wednesday, 22 October 2008. Using the Light Lister and Ram Player. In order to see what lighting you have in a scene a really useful tool is the light lister. You will find this under tools Light lister. Here you can change the listed parameters without having to enter the modify panel and you can keep the lister up on your desktop for easy viewing. Basic Lighting - Spotlights, Directional and Omni Lights. Target Spotlights are very useful for mood lighting, free target...

3dmodellingandanimation2008-9.blogspot.com 3dmodellingandanimation2008-9.blogspot.com

3D Modelling and Animation 2008-9: Tutorial 9 - Producing a reflective material

http://3dmodellingandanimation2008-9.blogspot.com/2008/10/tutorial-9-producing-reflective.html

3D Modelling and Animation 2008-9. Wednesday, 8 October 2008. Tutorial 9 - Producing a reflective material. In the Create panel go to Extended primitives. Click and drag a torus knot in the perspective viewport. Open the Material Editor. Pick an Anastropic shader as this is ideal for metal materials. Check on the diffuse button and change the colour to a dark blue. Make sure that you have a high specular level approx 60 and a high anastrophy approx 80. Drag the material from the slot to the torus knot.

3dmodellingandanimation2008-9.blogspot.com 3dmodellingandanimation2008-9.blogspot.com

3D Modelling and Animation 2008-9: January 2009

http://3dmodellingandanimation2008-9.blogspot.com/2009_01_01_archive.html

3D Modelling and Animation 2008-9. Wednesday, 21 January 2009. Basics of animation in 3DS Max. Here is the Generic interface, most of the animation area can be found at the bottom of the interface, such as the slider, key frame information, the animation player and the time configuration box. You can click and drag key frames to move them within the trackbar, and you can shift/click on the key frame to copy a key. You can also gain access to these tangents when you right click on the node. They allow for...

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Steven's 3D Module Project

Steven's 3D Module Project. Tuesday, 5 May 2009. And now, I present to you the final three idents. I will also explain the changes I made to each one, except for the rather obvious inclusion of sound. SRTV Ident 1 - Ton Weight. As the SRTV branded ton weight hits the ground. SRTV Ident 2 - Curry. SRTV Ident 3 - Space Shuttle. And last of all, for those of you who want a better look at the holiday photo in Ident 2, here it is, complete with a photo frame:. So what did I think of this Module overall? I act...

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