rob-3dsmax.blogspot.com
3DS Max - Modelling & Animation: Calendar Scene 3 - August
http://rob-3dsmax.blogspot.com/2008/12/calendar-scene-3-august.html
3DS Max - Modelling and Animation. View my complete profile. Calendar Scene 3 - August. Calendar Scene 2 - March. Calendar Scene 1 - December. 3D Modelling and Animation. Thursday, 11 December 2008. Calendar Scene 3 - August. BBQ and Deck Chairs on Sand. For my third calendar scene I chose the summer month of August, consequently I sought to portray warm weather in my final render using specific lighting effects to give the impression of sunshine for example. More reference images can be found at:. Havin...
leesuniblog.blogspot.com
Welcome To My Uni Blog: Ident 2
http://leesuniblog.blogspot.com/2009/04/ident-2_26.html
Welcome To My Uni Blog. Sunday, 26 April 2009. Now to start with my 2nd Ident, this one is the scene were the potato will become a pile of mashed potato on the floor. The first idea was to have a giant masher come down and fall onto it but then i thought for a more funnier idea i decided to go with a giant foot coming down and squashing it instead. The next step was to begin making the structure of the leg that would stand on the potato, to do this i created a large cylinder, and 2 spheres. Then usin...
youngsy69.blogspot.com
Blog By Youngsy: Pipes and egg splitter
http://youngsy69.blogspot.com/2009/05/pipes-and-egg-splitter.html
Friday, 8 May 2009. Pipes and egg splitter. I had to create some tubes for the egg to travel in and a cone for the egg to drop in, for this u used tubes for the pipes, spheres for the corner connecters and cones with one end scaled in as the drop funnels. I then added a metal map for the piping, I got this map from,. Http:/ www.3dplace.net/. I then created 2 triangle shapes using half a box, these will be used to split the egg when it falls, these are held up by a small bracket made out of small boxes.
dan-3dsmax.blogspot.com
3DS Max with Dan: February 2009
http://dan-3dsmax.blogspot.com/2009_02_01_archive.html
3DS Max with Dan. 3D Modelling and Animation Module Blog. 3DS Max Tutorials.net. Friday, 13 February 2009. Animating through the Morpher Modifier. Animating can be really fun as it allows your imagination to come to life. virtually anyway. The Morpher modifier is a really good tool that allows you to create some whacky effects, but is also a really good way to animate where a modification is required to your mesh. To finish and ensure that Auto Key is set. Now, back on the Morpher attributes, find the.
leesuniblog.blogspot.com
Welcome To My Uni Blog: January 2009
http://leesuniblog.blogspot.com/2009_01_01_archive.html
Welcome To My Uni Blog. Friday, 30 January 2009. Image Research and Moodboards. Today I have been thinking about a few ideas of what to do for my animated Idents, ive been searching the internet to find different idents that are currently around to see how good they really are and if it can motivate me to think of a great idea. So going along with the potatoe idea I have thought of making 3 idents using a potatoe in funny different situations. I have had a few ideas for what I want to do for Dave image o...
youngsy69.blogspot.com
Blog By Youngsy: Ident 1 Animation
http://youngsy69.blogspot.com/2009/05/ident-1-animation.html
Friday, 8 May 2009. The chicken was animated 1 piece at a time to look at the camera and wiggle its bum, I done this by using the timeline, set keys and the move tool. I animated both halves of the egg to fall out of the chickens bum and into the tubes and follow the pipes then drop and hit the splitter, I then used the set keys to edit the animation of each of the halves of the egg separately,. CameraI used 2 camera paths in this ident to get the camera to go where I wanted it and the direction of the c...
youngsy69.blogspot.com
Blog By Youngsy: Soup In The Jug
http://youngsy69.blogspot.com/2009/05/soup-in-jug.html
Friday, 8 May 2009. Soup In The Jug. I wanted to create something that looked like soup to go in the jug then to be poured into the bowl, this is how i did it. To create the soup in the jug I created a sphere and added a map to it to make it look like tomato soup, I got this map from - http:/ www.lps.org/busaff/nutrition/ftp/FoodPics/Tomato Soup.jpg. I then used the set key and animated the sphere flattening as the jug is being poured using the scale tool. Subscribe to: Post Comments (Atom).
youngsy69.blogspot.com
Blog By Youngsy: Mental Ray Lighting
http://youngsy69.blogspot.com/2009/05/mental-ray-lighting.html
Friday, 8 May 2009. I followed a video tutorial to learn how to use Mental ray lighting,. As before I used a scene from last semester, opened up the rendering window, and assigned ‘mental ray renderer’ as the production render as before. I dragged out a spot light onto the scene and positioned it over the Easter eggs, and also i turned on shadows,. Here is a shot of the scene with the spot light in. Here is a shot of the rendered image using the ‘mr Area Spot’. As I found out this gives a lot more in-dep...
youngsy69.blogspot.com
Blog By Youngsy: Links I Found Useful
http://youngsy69.blogspot.com/2009/05/links-i-found-useful.html
Friday, 8 May 2009. Links I Found Useful. Here are a list of links that i have used this semester. Http:/ www.cg-files.com/vrayglassmaterialtutorial.html. Http:/ uktv.co.uk/food/homepage/sid/566. Http:/ www2.tv-ark.org.uk/otherchannels/uktv food.html. Http:/ www.tutorialslice.com/tutorials/3DS-MAX/2. Http:/ www.3dvalley.com/tutorials/creating-realistic-glass-material-in-3ds-max. Http:/ www.xedium3d.com/tutorials/blobmesh/. I followed this tutorial to create my blobmesh liquids in Ident 1 and Ident 2.
3dr-ruiding.blogspot.com
3DR: March 2009
http://3dr-ruiding.blogspot.com/2009_03_01_archive.html
Saturday, 28 March 2009. This week, I will go to finish the last apart, to set bone for the dog which will make the dog alive. Actually, there is some dog bone plug that I can down and use directly, but I think it is necessary to build a bone by myself for improve my skill on the bone part. Firstly, freeze the model before I start doing the bone, otherwise, it will move the position of the model by accident. Move then to the right position on the other views. When you did that you might found the whole j...