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3D Modelling and Animation 2008-9

3D Modelling and Animation 2008-9. Wednesday, 21 January 2009. Basics of animation in 3DS Max. Here is the Generic interface, most of the animation area can be found at the bottom of the interface, such as the slider, key frame information, the animation player and the time configuration box. You can click and drag key frames to move them within the trackbar, and you can shift/click on the key frame to copy a key. You can also gain access to these tangents when you right click on the node. They allow for...

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3D Modelling and Animation 2008-9. Wednesday, 21 January 2009. Basics of animation in 3DS Max. Here is the Generic interface, most of the animation area can be found at the bottom of the interface, such as the slider, key frame information, the animation player and the time configuration box. You can click and drag key frames to move them within the trackbar, and you can shift/click on the key frame to copy a key. You can also gain access to these tangents when you right click on the node. They allow for...
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3D Modelling and Animation 2008-9 | 3dmodellingandanimation2008-9.blogspot.com Reviews

https://3dmodellingandanimation2008-9.blogspot.com

3D Modelling and Animation 2008-9. Wednesday, 21 January 2009. Basics of animation in 3DS Max. Here is the Generic interface, most of the animation area can be found at the bottom of the interface, such as the slider, key frame information, the animation player and the time configuration box. You can click and drag key frames to move them within the trackbar, and you can shift/click on the key frame to copy a key. You can also gain access to these tangents when you right click on the node. They allow for...

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3dmodellingandanimation2008-9.blogspot.com 3dmodellingandanimation2008-9.blogspot.com
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3D Modelling and Animation 2008-9: September 2008

http://3dmodellingandanimation2008-9.blogspot.com/2008_09_01_archive.html

3D Modelling and Animation 2008-9. Friday, 26 September 2008. Tutorial 7 - Making your own materials. In order to make your own materials to import into 3DS Max, you need to use Photoshop. Make a new file, approx 3cm x 3cm. Using the brush, make a random pattern within the file. Save as a bitmap. Tutorial 6 - Materials - Shaders. In order to start making materials you have to chose the relevent shader to make that material. This is much softer in tone than Blinn and produces a very soft feel to the mater...

2

3D Modelling and Animation 2008-9: Using the Light Lister and Ram Player

http://3dmodellingandanimation2008-9.blogspot.com/2008/10/using-light-lister-and-ram-player.html

3D Modelling and Animation 2008-9. Wednesday, 22 October 2008. Using the Light Lister and Ram Player. In order to see what lighting you have in a scene a really useful tool is the light lister. You will find this under tools Light lister. Here you can change the listed parameters without having to enter the modify panel and you can keep the lister up on your desktop for easy viewing. An informative useful Modelling with interesting factors which helped me a lot.thanks. 15 October 2011 at 09:29. Http:/ ma...

3

3D Modelling and Animation 2008-9: August 2008

http://3dmodellingandanimation2008-9.blogspot.com/2008_08_01_archive.html

3D Modelling and Animation 2008-9. Tuesday, 26 August 2008. The Brief for Semester 1. Calendars have multiple uses; as an aid memoire, as a form of decoration, a personal statement, and even a form of promotion. These days there are many variations of calendar, from the sayings of George Bush, promotion of the local Indian takeaway to different types of dog. What is the weather like? What seasonal holidays occur? What types of flowers are in bloom etc? The Brief for Semester 2. Promotion of the company.

4

3D Modelling and Animation 2008-9: Happy New Year and welcome to Semester 2 - Animation!!

http://3dmodellingandanimation2008-9.blogspot.com/2009/01/happy-new-year-and-welcome-to-semester.html

3D Modelling and Animation 2008-9. Wednesday, 21 January 2009. Happy New Year and welcome to Semester 2 - Animation! The most recent memorable ident campaigns are those for BBC1, BBC 2 and Channel 4. So why are corporate idents needed? They provides a breathing space between programmes. They allow for announcements between programmes. They orientate and remind viewers which broadcasting company they are watching. Promotion of the company. Subscribe to: Post Comments (Atom). Watch here for great idents.

5

3D Modelling and Animation 2008-9: October 2008

http://3dmodellingandanimation2008-9.blogspot.com/2008_10_01_archive.html

3D Modelling and Animation 2008-9. Wednesday, 22 October 2008. Using the Light Lister and Ram Player. In order to see what lighting you have in a scene a really useful tool is the light lister. You will find this under tools Light lister. Here you can change the listed parameters without having to enter the modify panel and you can keep the lister up on your desktop for easy viewing. Basic Lighting - Spotlights, Directional and Omni Lights. Target Spotlights are very useful for mood lighting, free target...

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rob-3dsmax.blogspot.com rob-3dsmax.blogspot.com

3DS Max - Modelling & Animation: Calendar Scene 3 - August

http://rob-3dsmax.blogspot.com/2008/12/calendar-scene-3-august.html

3DS Max - Modelling and Animation. View my complete profile. Calendar Scene 3 - August. Calendar Scene 2 - March. Calendar Scene 1 - December. 3D Modelling and Animation. Thursday, 11 December 2008. Calendar Scene 3 - August. BBQ and Deck Chairs on Sand. For my third calendar scene I chose the summer month of August, consequently I sought to portray warm weather in my final render using specific lighting effects to give the impression of sunshine for example. More reference images can be found at:. Havin...

leesuniblog.blogspot.com leesuniblog.blogspot.com

Welcome To My Uni Blog: Ident 2

http://leesuniblog.blogspot.com/2009/04/ident-2_26.html

Welcome To My Uni Blog. Sunday, 26 April 2009. Now to start with my 2nd Ident, this one is the scene were the potato will become a pile of mashed potato on the floor. The first idea was to have a giant masher come down and fall onto it but then i thought for a more funnier idea i decided to go with a giant foot coming down and squashing it instead. The next step was to begin making the structure of the leg that would stand on the potato, to do this i created a large cylinder, and 2 spheres. Then usin...

youngsy69.blogspot.com youngsy69.blogspot.com

Blog By Youngsy: Pipes and egg splitter

http://youngsy69.blogspot.com/2009/05/pipes-and-egg-splitter.html

Friday, 8 May 2009. Pipes and egg splitter. I had to create some tubes for the egg to travel in and a cone for the egg to drop in, for this u used tubes for the pipes, spheres for the corner connecters and cones with one end scaled in as the drop funnels. I then added a metal map for the piping, I got this map from,. Http:/ www.3dplace.net/. I then created 2 triangle shapes using half a box, these will be used to split the egg when it falls, these are held up by a small bracket made out of small boxes.

dan-3dsmax.blogspot.com dan-3dsmax.blogspot.com

3DS Max with Dan: February 2009

http://dan-3dsmax.blogspot.com/2009_02_01_archive.html

3DS Max with Dan. 3D Modelling and Animation Module Blog. 3DS Max Tutorials.net. Friday, 13 February 2009. Animating through the Morpher Modifier. Animating can be really fun as it allows your imagination to come to life. virtually anyway. The Morpher modifier is a really good tool that allows you to create some whacky effects, but is also a really good way to animate where a modification is required to your mesh. To finish and ensure that Auto Key is set. Now, back on the Morpher attributes, find the.

leesuniblog.blogspot.com leesuniblog.blogspot.com

Welcome To My Uni Blog: January 2009

http://leesuniblog.blogspot.com/2009_01_01_archive.html

Welcome To My Uni Blog. Friday, 30 January 2009. Image Research and Moodboards. Today I have been thinking about a few ideas of what to do for my animated Idents, ive been searching the internet to find different idents that are currently around to see how good they really are and if it can motivate me to think of a great idea. So going along with the potatoe idea I have thought of making 3 idents using a potatoe in funny different situations. I have had a few ideas for what I want to do for Dave image o...

youngsy69.blogspot.com youngsy69.blogspot.com

Blog By Youngsy: Ident 1 Animation

http://youngsy69.blogspot.com/2009/05/ident-1-animation.html

Friday, 8 May 2009. The chicken was animated 1 piece at a time to look at the camera and wiggle its bum, I done this by using the timeline, set keys and the move tool. I animated both halves of the egg to fall out of the chickens bum and into the tubes and follow the pipes then drop and hit the splitter, I then used the set keys to edit the animation of each of the halves of the egg separately,. CameraI used 2 camera paths in this ident to get the camera to go where I wanted it and the direction of the c...

youngsy69.blogspot.com youngsy69.blogspot.com

Blog By Youngsy: Soup In The Jug

http://youngsy69.blogspot.com/2009/05/soup-in-jug.html

Friday, 8 May 2009. Soup In The Jug. I wanted to create something that looked like soup to go in the jug then to be poured into the bowl, this is how i did it. To create the soup in the jug I created a sphere and added a map to it to make it look like tomato soup, I got this map from - http:/ www.lps.org/busaff/nutrition/ftp/FoodPics/Tomato Soup.jpg. I then used the set key and animated the sphere flattening as the jug is being poured using the scale tool. Subscribe to: Post Comments (Atom).

youngsy69.blogspot.com youngsy69.blogspot.com

Blog By Youngsy: Mental Ray Lighting

http://youngsy69.blogspot.com/2009/05/mental-ray-lighting.html

Friday, 8 May 2009. I followed a video tutorial to learn how to use Mental ray lighting,. As before I used a scene from last semester, opened up the rendering window, and assigned ‘mental ray renderer’ as the production render as before. I dragged out a spot light onto the scene and positioned it over the Easter eggs, and also i turned on shadows,. Here is a shot of the scene with the spot light in. Here is a shot of the rendered image using the ‘mr Area Spot’. As I found out this gives a lot more in-dep...

youngsy69.blogspot.com youngsy69.blogspot.com

Blog By Youngsy: Links I Found Useful

http://youngsy69.blogspot.com/2009/05/links-i-found-useful.html

Friday, 8 May 2009. Links I Found Useful. Here are a list of links that i have used this semester. Http:/ www.cg-files.com/vrayglassmaterialtutorial.html. Http:/ uktv.co.uk/food/homepage/sid/566. Http:/ www2.tv-ark.org.uk/otherchannels/uktv food.html. Http:/ www.tutorialslice.com/tutorials/3DS-MAX/2. Http:/ www.3dvalley.com/tutorials/creating-realistic-glass-material-in-3ds-max. Http:/ www.xedium3d.com/tutorials/blobmesh/. I followed this tutorial to create my blobmesh liquids in Ident 1 and Ident 2.

3dr-ruiding.blogspot.com 3dr-ruiding.blogspot.com

3DR: March 2009

http://3dr-ruiding.blogspot.com/2009_03_01_archive.html

Saturday, 28 March 2009. This week, I will go to finish the last apart, to set bone for the dog which will make the dog alive. Actually, there is some dog bone plug that I can down and use directly, but I think it is necessary to build a bone by myself for improve my skill on the bone part. Firstly, freeze the model before I start doing the bone, otherwise, it will move the position of the model by accident. Move then to the right position on the other views. When you did that you might found the whole j...

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3D modelling & animation semester 2

3D modelling and animation semester 2. Friday, 7 May 2010. I hope you enjoy my film, and I look forward to using 3DS max again in the future : D. Posted by Ozzy Betts. This is an example of the scene separators I made using photoshop. They were crucial when I was adding the music to the film, as they provided padding, for making the film the correct length for the music parts. This removed the possibility of losing bit of the music. Xavier Cugat) got this from one of my vinyls :]. Posted by Ozzy Betts.

3dmodellingandanimation.blogspot.com 3dmodellingandanimation.blogspot.com

3D Modelling and Animation

Subscribe to: Posts (Atom). 3D Modelling and Animation. View my complete profile.

3dmodellingandanimation2008-9.blogspot.com 3dmodellingandanimation2008-9.blogspot.com

3D Modelling and Animation 2008-9

3D Modelling and Animation 2008-9. Wednesday, 21 January 2009. Basics of animation in 3DS Max. Here is the Generic interface, most of the animation area can be found at the bottom of the interface, such as the slider, key frame information, the animation player and the time configuration box. You can click and drag key frames to move them within the trackbar, and you can shift/click on the key frame to copy a key. You can also gain access to these tangents when you right click on the node. They allow for...

3dmodellingatds.blogspot.com 3dmodellingatds.blogspot.com

3D modelling

Wednesday, 13 April 2011. Cameras were added to give the best quality view to the Animation. They have alot more options than just rendering through a viewport. Whilst rendering the format output was set to an AVI file. All of the objects were then collected into a scene, and light was added to five the form of a shadow. Cameras were next added to give the set some animation. Tuesday, 1 March 2011. Tuesday, 15 February 2011. First Model - Pistol. First Modell - Pistol with silencer.

3dmodellinggame.blogspot.com 3dmodellinggame.blogspot.com

Game Development Program Blog

Game Development Program Blog. Wednesday, April 20, 2011. Luxo Animation in 3D. This is the Luxo animation in 3D for Animation I. used 3D Max. The final assigment for the bouncing balls. This is the final Luxo Jump. Luxo Jump (Test 1). My first luxo jump test. Not the final product. Saturday, April 16, 2011. I took 2 different pictures and merged them, then added some special effect, such as lightenig, bloor, and colour hue/balance. Then put shadows and blend it togehter. Made it on 2D Art II class.

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