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3D Modelling and Animation | 3dmodellingandanimation.blogspot.com Reviews
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Alexs! Blog: November 2008
http://alextheblogboy.blogspot.com/2008_11_01_archive.html
Thursday, 13 November 2008. This blog is to show how I learnt to use the material editor. This is the material Editor with the button you need to press circled in red to get to this menu up:. And here on screen you see 6 spheres at the top with all these options, its very copnfusin to start with but not too bad when you learn the basics. I will create a various shapes to show the differences in textures with the options. On your basic parameters you have 8 options of different types of shading:. Next I t...
Alexs! Blog: April 2009
http://alextheblogboy.blogspot.com/2009_04_01_archive.html
Friday, 3 April 2009. Sky One Ident 1. The first Sky One Ident I Have created is going to have a nightime effect in the jungle. I started off with the idea that I would have some sky one text on the scene from the start and have a camera panning around it with the black smoke from Lost travelling at some speed around the SKY ONE logo. The first job was to create the text, but as I hadn't got the Sky one font at this point, I just used some generic text to see what it would look like:. The mouse cursor sh...
Alexs! Blog: May 2009
http://alextheblogboy.blogspot.com/2009_05_01_archive.html
Monday, 4 May 2009. Sky One Ident 3. To start with, the idea I came up with for the third Ident was to have the SKY one logo falling from the sky with a camera panning around it. So the first task for me was to animate the text/Logo falling down, again I imported the SKY one text from my first scene and made a chrome material to add to it this time. After I had inserted 'Raytrace' in the reflection map, I saw that the material editor was showing new settings. Now the material was out of the way, I could ...
Alexs! Blog: September 2008
http://alextheblogboy.blogspot.com/2008_09_01_archive.html
Monday, 29 September 2008. Week 2 - Mood boards and more modelling techniques. To a piece of pottery that had been half produced. Here are a couple of spheres I have created using a pro- boolean. Basically what I have to create this effect is to start off by creating two shapes. For example a sphere and a box, you would need to move the box and place it into part of the other object (in this instance - the sphere), select both objects and convert to editable polys. Then you choose the Pro- boolean. We we...
Alexs! Blog: October 2008
http://alextheblogboy.blogspot.com/2008_10_01_archive.html
Wednesday, 15 October 2008. Week 3 - Changing and editing textures. For week 3 we were shown how to change various surfaces of an object and add different colours and texture. To start with we have a teapot:. And here is the finished article with different textures:. To create this effect there are a number of stages you have to go through. First of all was creating the teapot, well this was easy because the teapot is a standard shape in 3Ds Max. Monday, 6 October 2008. Here is my research board for Sept...
Alexs! Blog: February 2009
http://alextheblogboy.blogspot.com/2009_02_01_archive.html
Saturday, 28 February 2009. Tutorial 3 - Bones. As you can see above, there is a line that is needed to join the bones, but once this link is created, you are then able to move the bones as you would is you were moving an arm or a leg, here is an image of the linked bones bending:. And that is a very simple tutorial for modelling bones. Thursday, 12 February 2009. Tutorial 2 - Morphing. So if we clone from the original object two times after making the first object an editable poly, the shortcut for clon...
Alexs! Blog: Sky One Ident 1
http://alextheblogboy.blogspot.com/2009/04/sky-one-ident-1.html
Friday, 3 April 2009. Sky One Ident 1. The first Sky One Ident I Have created is going to have a nightime effect in the jungle. I started off with the idea that I would have some sky one text on the scene from the start and have a camera panning around it with the black smoke from Lost travelling at some speed around the SKY ONE logo. The first job was to create the text, but as I hadn't got the Sky one font at this point, I just used some generic text to see what it would look like:. The mouse cursor sh...
Alexs! Blog: Sky One Ident 3
http://alextheblogboy.blogspot.com/2009/05/sky-one-ident-3.html
Monday, 4 May 2009. Sky One Ident 3. To start with, the idea I came up with for the third Ident was to have the SKY one logo falling from the sky with a camera panning around it. So the first task for me was to animate the text/Logo falling down, again I imported the SKY one text from my first scene and made a chrome material to add to it this time. After I had inserted 'Raytrace' in the reflection map, I saw that the material editor was showing new settings. Now the material was out of the way, I could ...
Alexs! Blog: March 2009
http://alextheblogboy.blogspot.com/2009_03_01_archive.html
Thursday, 12 March 2009. As you can see here form my first mood board, I am representing a few of the shows from Sky 1 yet one is more prominent than the others with the Lost logo and the jungle background with the letters of Sky 1 giving that dark feeling although keeping in continuity with the original Sky 1 logo. This Mood board was representing all the traffic Police programs that are on Sky one a lot of the time like 'Road Wars', Street Wars', 'Traffic Cops' etc. I have decided in this mood board to...
Alexs! Blog: December 2008
http://alextheblogboy.blogspot.com/2008_12_01_archive.html
Wednesday, 10 December 2008. Creating The December Scene. Well the most obvious scene i wanted to make for December was Christmas as this would be easily recognized apart from the other scenes. Creating the December Scene:. Adding Material to the plane (floor). Adding the vertical planes, which are to represent the walls:. Then I decided that a fireplace would be a nice touch to the scene, so I started by adding a box to the scene to represent the concrete base of a fireplace. Which was now a created log...
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3D Modelling and Animation
3D Modelling and Animation. Thursday, 7 April 2011. The overall animation has very well stuck to the original storyboard there are some scenes that have been edited in different ways, contain additional material or do not include sectors that were in the storyboard. This is because any alterations that were considered were to improve the animation or to simplify it. The overall result was not a desired smooth rotation but did give the impression of a rotating propeller. Animating the Plane Chase. By usin...
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e-cad-college — Online Architectural Training Courses
Online Architectural Training Courses. ETraining Tutorials – 3D Modelling. Simple Practical Approach to 3D Modelling. A full 3D Modelling eTraining Course using Archicad that brings the Student from Plan View to Rendered Images. Learning through Visualisation at Your Own Pace. Detailed, Realistic, Structural Drawings. Subscribe to Course 1 – 3D Modelling. Samples: Course 1 – 3D Modelling. Click to view eTraining Samples. Free Archicad 14 Educational Software for course participants. Return to top of page.
3dmodelling.net
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3D modelling & animation semester 2
3D modelling and animation semester 2. Friday, 7 May 2010. I hope you enjoy my film, and I look forward to using 3DS max again in the future : D. Posted by Ozzy Betts. This is an example of the scene separators I made using photoshop. They were crucial when I was adding the music to the film, as they provided padding, for making the film the correct length for the music parts. This removed the possibility of losing bit of the music. Xavier Cugat) got this from one of my vinyls :]. Posted by Ozzy Betts.
3dmodellingandanimation.blogspot.com
3D Modelling and Animation
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3dmodellingandanimation2008-9.blogspot.com
3D Modelling and Animation 2008-9
3D Modelling and Animation 2008-9. Wednesday, 21 January 2009. Basics of animation in 3DS Max. Here is the Generic interface, most of the animation area can be found at the bottom of the interface, such as the slider, key frame information, the animation player and the time configuration box. You can click and drag key frames to move them within the trackbar, and you can shift/click on the key frame to copy a key. You can also gain access to these tangents when you right click on the node. They allow for...
3D modelling
Wednesday, 13 April 2011. Cameras were added to give the best quality view to the Animation. They have alot more options than just rendering through a viewport. Whilst rendering the format output was set to an AVI file. All of the objects were then collected into a scene, and light was added to five the form of a shadow. Cameras were next added to give the set some animation. Tuesday, 1 March 2011. Tuesday, 15 February 2011. First Model - Pistol. First Modell - Pistol with silencer.
Game Development Program Blog
Game Development Program Blog. Wednesday, April 20, 2011. Luxo Animation in 3D. This is the Luxo animation in 3D for Animation I. used 3D Max. The final assigment for the bouncing balls. This is the final Luxo Jump. Luxo Jump (Test 1). My first luxo jump test. Not the final product. Saturday, April 16, 2011. I took 2 different pictures and merged them, then added some special effect, such as lightenig, bloor, and colour hue/balance. Then put shadows and blend it togehter. Made it on 2D Art II class.
3Dmodellinglaboratory
3D Modelling Laboratory Research Group. In charge of the research group: Prof. Silvio Seno ( silvio.seno@unipv.it. The Group is part of the Department of Earth and Environmental Sciences. At the University of Pavia. To understand the behavior and the development of active structures, to examine the deformation produced from these and its partitioning and propagation in order to assess the seismic risk. 3D Recostructions and Visualization. Reconstruction of an structural evolution in complex orogens.
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