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Game Development Program Blog

Game Development Program Blog. Wednesday, April 20, 2011. Luxo Animation in 3D. This is the Luxo animation in 3D for Animation I. used 3D Max. The final assigment for the bouncing balls. This is the final Luxo Jump. Luxo Jump (Test 1). My first luxo jump test. Not the final product. Saturday, April 16, 2011. I took 2 different pictures and merged them, then added some special effect, such as lightenig, bloor, and colour hue/balance. Then put shadows and blend it togehter. Made it on 2D Art II class.

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Game Development Program Blog | 3dmodellinggame.blogspot.com Reviews
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Game Development Program Blog. Wednesday, April 20, 2011. Luxo Animation in 3D. This is the Luxo animation in 3D for Animation I. used 3D Max. The final assigment for the bouncing balls. This is the final Luxo Jump. Luxo Jump (Test 1). My first luxo jump test. Not the final product. Saturday, April 16, 2011. I took 2 different pictures and merged them, then added some special effect, such as lightenig, bloor, and colour hue/balance. Then put shadows and blend it togehter. Made it on 2D Art II class.
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Game Development Program Blog | 3dmodellinggame.blogspot.com Reviews

https://3dmodellinggame.blogspot.com

Game Development Program Blog. Wednesday, April 20, 2011. Luxo Animation in 3D. This is the Luxo animation in 3D for Animation I. used 3D Max. The final assigment for the bouncing balls. This is the final Luxo Jump. Luxo Jump (Test 1). My first luxo jump test. Not the final product. Saturday, April 16, 2011. I took 2 different pictures and merged them, then added some special effect, such as lightenig, bloor, and colour hue/balance. Then put shadows and blend it togehter. Made it on 2D Art II class.

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1

Game Development Program Blog: February 2011

http://3dmodellinggame.blogspot.com/2011_02_01_archive.html

Game Development Program Blog. Sunday, February 27, 2011. The "Nut Job" project objects I created during the Asset Development II class. Build for an iphone project game in a cartoony stile. Fantasy Character (using Adobe Ilustrator). This is the Fantasy Character I made using Adobe Ilustrator tools. It contains references from games such as World of Warcraft and movies like 300. Used bright contrast and a cartoony style. Monday, February 7, 2011. Living Room (Primitive tools). Sunday, February 6, 2011.

2

Game Development Program Blog: Luxo Animation in 3D

http://3dmodellinggame.blogspot.com/2011/04/lux-animation-in-3d.html

Game Development Program Blog. Wednesday, April 20, 2011. Luxo Animation in 3D. This is the Luxo animation in 3D for Animation I. used 3D Max. Subscribe to: Post Comments (Atom). Luxo Animation in 3D. Luxo Jump (Test 1). View my complete profile. Awesome Inc. theme. Powered by Blogger.

3

Game Development Program Blog: Matte Style Picture

http://3dmodellinggame.blogspot.com/2011/04/matte-style-picture.html

Game Development Program Blog. Saturday, April 16, 2011. I took 2 different pictures and merged them, then added some special effect, such as lightenig, bloor, and colour hue/balance. Then put shadows and blend it togehter. Made it on 2D Art II class. Subscribe to: Post Comments (Atom). Luxo Animation in 3D. Luxo Jump (Test 1). View my complete profile. Awesome Inc. theme. Powered by Blogger.

4

Game Development Program Blog: Bouncing Balls Final

http://3dmodellinggame.blogspot.com/2011/04/bouncing-balls-final.html

Game Development Program Blog. Wednesday, April 20, 2011. The final assigment for the bouncing balls. Subscribe to: Post Comments (Atom). Luxo Animation in 3D. Luxo Jump (Test 1). View my complete profile. Awesome Inc. theme. Powered by Blogger.

5

Game Development Program Blog: Fruits

http://3dmodellinggame.blogspot.com/2011/04/fruits.html

Game Development Program Blog. Wednesday, April 6, 2011. This is the assigment from 3D Modeling I, I needed to create 3 fruits and a plate. Subscribe to: Post Comments (Atom). Luxo Animation in 3D. Luxo Jump (Test 1). View my complete profile. Awesome Inc. theme. Powered by Blogger.

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Wednesday, 13 April 2011. Cameras were added to give the best quality view to the Animation. They have alot more options than just rendering through a viewport. Whilst rendering the format output was set to an AVI file. All of the objects were then collected into a scene, and light was added to five the form of a shadow. Cameras were next added to give the set some animation. Tuesday, 1 March 2011. Tuesday, 15 February 2011. First Model - Pistol. First Modell - Pistol with silencer.

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Game Development Program Blog

Game Development Program Blog. Wednesday, April 20, 2011. Luxo Animation in 3D. This is the Luxo animation in 3D for Animation I. used 3D Max. The final assigment for the bouncing balls. This is the final Luxo Jump. Luxo Jump (Test 1). My first luxo jump test. Not the final product. Saturday, April 16, 2011. I took 2 different pictures and merged them, then added some special effect, such as lightenig, bloor, and colour hue/balance. Then put shadows and blend it togehter. Made it on 2D Art II class.

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Friday, 23 October 2009. Overall I think, as far as I did get, I did reasonably well in making it look like my face with the lips eyes and nose but without the rest it isn't easy to tell that it is me. Posted by Martin Holroyd. This was what I came up with for the final image. I had a lot of difficulty with the UVW mapping and couldn't get it to work for my model. I think the actual imag. E looks like my face but without hair and a proper texture it is hard to determine. Posted by Martin Holroyd. To make...

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